// check for our special keys here: if we don't do it and the parent frame
// uses them as accelerators, they wouldn't work at all, so we disable
// usual preprocessing for them
if ( msg->message == WM_KEYDOWN )
{
// check for our special keys here: if we don't do it and the parent frame
// uses them as accelerators, they wouldn't work at all, so we disable
// usual preprocessing for them
if ( msg->message == WM_KEYDOWN )
{