/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "colour.h"
#endif
m_color.blue = 0;
m_color.pixel = 0;
m_colormap = (WXColormap *) NULL;
- m_hasPixel = FALSE;
+ m_hasPixel = false;
}
wxColourRefData(const wxColourRefData& data):
wxObjectRefData()
m_colormap = data.m_colormap;
m_hasPixel = data.m_hasPixel;
}
-
+
~wxColourRefData()
{
FreeColour();
m_color.blue == data.m_color.blue &&
m_color.pixel == data.m_color.pixel);
}
-
+
void FreeColour();
void AllocColour( WXColormap cmap );
static unsigned short colMapAllocCounter[ 256 ];
};
-unsigned short wxColourRefData::colMapAllocCounter[ 256 ] =
-{
+unsigned short wxColourRefData::colMapAllocCounter[ 256 ] =
+{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
{
if (!m_colormap)
return;
-#if !wxUSE_NANOX
+#if !wxUSE_NANOX
if ((wxTheApp->m_visualInfo->m_visualType == GrayScale) ||
(wxTheApp->m_visualInfo->m_visualType == PseudoColor))
{
int idx = m_color.pixel;
colMapAllocCounter[ idx ] = colMapAllocCounter[ idx ] - 1;
-
+
if (colMapAllocCounter[ idx ] == 0)
{
unsigned long pixel = m_color.pixel;
{
m_hasPixel = XAllocColor( wxGlobalDisplay(), (Colormap) cmap, &m_color );
}
-
+
m_colormap = cmap;
}
M_COLDATA->m_color.red = ((unsigned short)red) ;
M_COLDATA->m_color.green = ((unsigned short)green) ;
M_COLDATA->m_color.blue = ((unsigned short)blue) ;
-#else
+#else
M_COLDATA->m_color.red = ((unsigned short)red) << SHIFT;
M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT;
M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT;
M_COLDATA->m_color.pixel = 0;
}
-void wxColour::InitFromName( const wxString &colourName )
+/* static */
+wxColour wxColour::CreateByName(const wxString& name)
{
- wxNode *node = (wxNode *) NULL;
- if ( (wxTheColourDatabase) && (node = wxTheColourDatabase->Find(colourName)) )
+ wxColour col;
+
+ Display *dpy = wxGlobalDisplay();
+ WXColormap colormap = wxTheApp->GetMainColormap( dpy );
+ XColor xcol;
+ if ( XParseColor( dpy, (Colormap)colormap, name.mb_str(), &xcol ) )
{
- wxColour *col = (wxColour*)node->GetData();
- UnRef();
- if (col) Ref( *col );
+ wxColourRefData *refData = new wxColourRefData;
+ refData->m_colormap = colormap;
+ refData->m_color = xcol;
+ col.m_refData = refData;
}
- else
+
+ return col;
+}
+
+void wxColour::InitFromName( const wxString &colourName )
+{
+ // check the cache first
+ wxColour col;
+ if ( wxTheColourDatabase )
{
- m_refData = new wxColourRefData();
-
- M_COLDATA->m_colormap = wxTheApp->GetMainColormap( wxGlobalDisplay() );
-
- if (!XParseColor( wxGlobalDisplay(), (Colormap) M_COLDATA->m_colormap, colourName.mb_str(), &M_COLDATA->m_color ))
- {
- // VZ: asserts are good in general but this one is triggered by
- // calling wxColourDatabase::FindColour() with an
- // unrecognized colour name and this can't be avoided from the
- // user code, so don't give it here
- //
- // a better solution would be to changed code in FindColour()
+ col = wxTheColourDatabase->Find(colourName);
+ }
- //wxFAIL_MSG( wxT("wxColour: couldn't find colour") );
+ if ( !col.Ok() )
+ {
+ col = CreateByName(colourName);
+ }
- delete m_refData;
- m_refData = (wxObjectRefData *) NULL;
- }
+ if ( col.Ok() )
+ {
+ *this = col;
+ }
+ else
+ {
+ wxFAIL_MSG( wxT("wxColour: couldn't find colour") );
}
}
bool wxColour::operator == ( const wxColour& col ) const
{
- if (m_refData == col.m_refData) return TRUE;
+ if (m_refData == col.m_refData) return true;
- if (!m_refData || !col.m_refData) return FALSE;
+ if (!m_refData || !col.m_refData) return false;
XColor *own = &(((wxColourRefData*)m_refData)->m_color);
XColor *other = &(((wxColourRefData*)col.m_refData)->m_color);
- if (own->red != other->red) return FALSE;
- if (own->blue != other->blue) return FALSE;
- if (own->green != other->green) return FALSE;
- return TRUE;
+ return (own->red == other->red)
+ && (own->green == other->green)
+ && (own->blue == other->blue) ;
+
}
wxObjectRefData *wxColour::CreateRefData() const
void wxColour::Set( unsigned char red, unsigned char green, unsigned char blue )
{
AllocExclusive();
-
+
m_refData = new wxColourRefData();
#if wxUSE_NANOX
M_COLDATA->m_color.red = ((unsigned short)red) ;