WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing)
- WX_GL_SAMPLES // 4 for 2x2 antialising supersampling on most graphics cards
+ WX_GL_SAMPLES // 4 for 2x2 antialiasing supersampling on most graphics cards
};
#define wxGLCanvasName wxT("GLCanvas")
#ifdef __WXUNIVERSAL__
// resolve the conflict with wxWindowUniv::SetCurrent()
- virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
+ virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
#endif
protected: