wxMenu *wxCurrentPopupMenu = NULL;
#endif // wxUSE_MENUS_NATIVE
-extern wxList WXDLLEXPORT wxPendingDelete;
extern const wxChar *wxCanvasClassName;
// ---------------------------------------------------------------------------
}
#endif // wxUSE_CARET
+#if wxUSE_TEXTCTRL
+ // If it's a wxTextCtrl don't send the event as it will be done
+ // after the control gets to process it.
+ wxTextCtrl *ctrl = wxDynamicCastThis(wxTextCtrl);
+ if ( ctrl )
+ {
+ return FALSE;
+ }
+#endif
+
wxFocusEvent event(wxEVT_SET_FOCUS, m_windowId);
event.SetEventObject(this);
}
#endif // wxUSE_CARET
+#if wxUSE_TEXTCTRL
+ // If it's a wxTextCtrl don't send the event as it will be done
+ // after the control gets to process it.
+ wxTextCtrl *ctrl = wxDynamicCastThis(wxTextCtrl);
+ if ( ctrl )
+ {
+ return FALSE;
+ }
+#endif
+
wxFocusEvent event(wxEVT_KILL_FOCUS, m_windowId);
event.SetEventObject(this);
#endif // wxUSE_SPINCTRL
#endif // Win32
-
- if ( !win )
- {
- // hwnd is not a wxWindow, try its parent next below
- hwnd = ::GetParent(hwnd);
- }
}
}
while ( hwnd && !win )
{
- win = wxFindWinFromHandle((WXHWND)hwnd);
+ // this is a really ugly hack needed to avoid mistakenly returning the
+ // parent frame wxWindow for the find/replace modeless dialog HWND -
+ // this, in turn, is needed to call IsDialogMessage() from
+ // wxApp::ProcessMessage() as for this we must return NULL from here
+ //
+ // FIXME: this is clearly not the best way to do it but I think we'll
+ // need to change HWND <-> wxWindow code more heavily than I can
+ // do it now to fix it
+ if ( ::GetWindow(hwnd, GW_OWNER) )
+ {
+ // it's a dialog box, don't go upwards
+ break;
+ }
+
hwnd = ::GetParent(hwnd);
+ win = wxFindWinFromHandle((WXHWND)hwnd);
}
return win;