\section{\class{wxWindow}}\label{wxwindow}
-wxWindow is the base class for all windows. Any children of the window will be deleted
-automatically by the destructor before the window itself is deleted.
-
-Please note that we documented a number of handler functions (OnChar(), OnMouse() etc.) in this
-help text. These must not be called by a user program and are documented only for illustration.
-On several platforms, only a few of these handlers are actually written (they are not always
-needed) and if you are uncertain on how to add a certain behaviour to a window class, intercept
-the respective event as usual and call \helpref{wxEvent::Skip}{wxeventskip} so that the native
-platform can implement its native behaviour or just ignore the event if nothing needs to be
-done.
+wxWindow is the base class for all windows and represents any visible object on
+screen. All controls, top level windows and so on are windows. Sizers and
+device contexts are not, however, as they don't appear on screen themselves.
+
+Please note that all children of the window will be deleted automatically by
+the destructor before the window itself is deleted which means that you don't
+have to worry about deleting them manually. Please see the \helpref{window
+deletion overview}{windowdeletionoverview} for more information.
+
+Also note that in this, and many others, wxWidgets classes some
+\texttt{GetXXX()} methods may be overloaded (as, for example,
+\helpref{GetSize}{wxwindowgetsize} or
+\helpref{GetClientSize}{wxwindowgetclientsize}). In this case, the overloads
+are non-virtual because having multiple virtual functions with the same name
+results in a virtual function name hiding at the derived class level (in
+English, this means that the derived class has to override all overloaded
+variants if it overrides any of them). To allow overriding them in the derived
+class, wxWidgets uses a unique protected virtual \texttt{DoGetXXX()} method
+and all \texttt{GetXXX()} ones are forwarded to it, so overriding the former
+changes the behaviour of the latter.
\wxheading{Derived from}
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxSIMPLE\_BORDER}}{Displays a thin border around the window. wxBORDER is the old name
for this style. }
-\twocolitem{\windowstyle{wxDOUBLE\_BORDER}}{Displays a double border. Windows only.}
+\twocolitem{\windowstyle{wxDOUBLE\_BORDER}}{Displays a double border. Windows and Mac only.}
\twocolitem{\windowstyle{wxSUNKEN\_BORDER}}{Displays a sunken border.}
-\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border. GTK only. }
+\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border.}
\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control. Windows only. }
+\twocolitem{\windowstyle{wxNO\_BORDER}}{Displays no border, overriding the default border style for the window.}
\twocolitem{\windowstyle{wxTRANSPARENT\_WINDOW}}{The window is transparent, that is, it will not receive paint
events. Windows only.}
-\twocolitem{\windowstyle{wxNO\_3D}}{Prevents the children of this window taking on 3D styles, even though
-the application-wide policy is for 3D controls. Windows only.}
\twocolitem{\windowstyle{wxTAB\_TRAVERSAL}}{Use this to enable tab traversal for non-dialog windows.}
-\twocolitem{\windowstyle{wxWANTS\_CHARS}}{Use this to indicate that the window
-wants to get all char events - even for keys like TAB or ENTER which are
-usually used for dialog navigation and which wouldn't be generated without
-this style}
+\twocolitem{\windowstyle{wxWANTS\_CHARS}}{Use this to indicate that
+the window wants to get all char/key events for all keys - even for
+keys like TAB or ENTER which are usually used for dialog navigation
+and which wouldn't be generated without this style. If you need to
+use this style in order to get the arrows or etc., but would still like to have
+normal keyboard navigation take place, you should create and send a
+wxNavigationKeyEvent in response to the key events for Tab and
+Shift-Tab.}
\twocolitem{\windowstyle{wxNO\_FULL\_REPAINT\_ON\_RESIZE}}{Disables repainting
the window completely when its size is changed - you will have to repaint the
new window area manually if you use this style. Currently only has an effect for
Windows.}
-\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar. (Still used?) }
-\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar. (Still used?) }
+\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar.}
+\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar.}
+\twocolitem{\windowstyle{wxALWAYS\_SHOW\_SB}}{If a window has scrollbars,
+disable them instead of hiding them when they are not needed (i.e. when the
+size of the window is big enough to not require the scrollbars to navigate it).
+This style is currently only implemented for wxMSW and wxUniversal and does
+nothing on the other platforms.}
\twocolitem{\windowstyle{wxCLIP\_CHILDREN}}{Use this style to eliminate flicker caused by the background being
repainted, then children being painted over them. Windows only.}
+\twocolitem{\windowstyle{wxFULL\_REPAINT\_ON\_RESIZE}}{Use this style to force
+a complete redraw of the window whenever it is resized instead of redrawing
+just the part of the window affected by resizing. Note that this was the
+behaviour by default before 2.5.1 release and that if you experience redraw
+problems with the code which previously used to work you may want to try this.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
+\wxheading{Extra window styles}
+
+The following are extra styles, set using \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle}.
+
+\twocolwidtha{5cm}%
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{By default, Validate/TransferDataTo/FromWindow()
+only work on direct children of the window (compatible behaviour). Set this flag to make them recursively
+descend into all subwindows.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{wxCommandEvents and the objects of the derived classes are forwarded to the
+parent window and so on recursively by default. Using this flag for the
+given window allows to block this propagation at this window, i.e. prevent
+the events from being propagated further upwards. Dialogs have this
+flag on by default.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{Don't use this window as an implicit parent for the other windows: this must
+be used with transient windows as otherwise there is the risk of creating a
+dialog/frame with this window as a parent which would lead to a crash if the
+parent is destroyed before the child.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_IDLE}}{This window should always process idle events, even
+if the mode set by \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} is wxIDLE\_PROCESS\_SPECIFIED.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_UI\_UPDATES}}{This window should always process UI update events,
+even if the mode set by \helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} is wxUPDATE\_UI\_PROCESS\_SPECIFIED.}
+\end{twocollist}
+
\wxheading{See also}
\helpref{Event handling overview}{eventhandlingoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxWindow::wxWindow}\label{wxwindowctor}
\func{}{wxWindow}{\void}
\docparam{id}{Window identifier. If -1, will automatically create an identifier.}
-\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWindows
+\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWidgets
should generate a default position for the window. If using the wxWindow class directly, supply
an actual position.}
-\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWindows
+\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets
should generate a default size for the window. If no suitable size can be found, the
window will be sized to 20x20 pixels so that the window is visible but obviously not
correctly sized. }
\docparam{name}{Window name.}
-\membersection{wxWindow::\destruct{wxWindow}}
+
+\membersection{wxWindow::\destruct{wxWindow}}\label{wxwindowdtor}
\func{}{\destruct{wxWindow}}{\void}
Destructor. Deletes all subwindows, then deletes itself. Instead of using
the {\bf delete} operator explicitly, you should normally
-use \helpref{wxWindow::Destroy}{wxwindowdestroy} so that wxWindows
+use \helpref{wxWindow::Destroy}{wxwindowdestroy} so that wxWidgets
can delete a window only when it is safe to do so, in idle time.
\wxheading{See also}
\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
-\membersection{wxWindow::AddChild}
+
+\membersection{wxWindow::AddChild}\label{wxwindowaddchild}
\func{virtual void}{AddChild}{\param{wxWindow* }{child}}
Adds a child window. This is called automatically by window creation
functions so should not be required by the application programmer.
+Notice that this function is mostly internal to wxWidgets and shouldn't be
+called by the user code.
+
\wxheading{Parameters}
\docparam{child}{Child window to add.}
+
+\membersection{wxWindow::CacheBestSize}\label{wxwindowcachebestsize}
+
+\constfunc{void}{CacheBestSize}{\param{const wxSize\& }{size}}
+
+Sets the cached best size value.
+
+
\membersection{wxWindow::CaptureMouse}\label{wxwindowcapturemouse}
\func{virtual void}{CaptureMouse}{\void}
Directs all mouse input to this window. Call \helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse} to
release the capture.
+Note that wxWidgets maintains the stack of windows having captured the mouse
+and when the mouse is released the capture returns to the window which had had
+captured it previously and it is only really released if there were no previous
+window. In particular, this means that you must release the mouse as many times
+as you capture it.
+
\wxheading{See also}
\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse}
+
\membersection{wxWindow::Center}\label{wxwindowcenter}
\func{void}{Center}{\param{int}{ direction}}
A synonym for \helpref{Centre}{wxwindowcentre}.
+
\membersection{wxWindow::CenterOnParent}\label{wxwindowcenteronparent}
\func{void}{CenterOnParent}{\param{int}{ direction}}
A synonym for \helpref{CentreOnParent}{wxwindowcentreonparent}.
+
\membersection{wxWindow::CenterOnScreen}\label{wxwindowcenteronscreen}
\func{void}{CenterOnScreen}{\param{int}{ direction}}
A synonym for \helpref{CentreOnScreen}{wxwindowcentreonscreen}.
+
\membersection{wxWindow::Centre}\label{wxwindowcentre}
\func{void}{Centre}{\param{int}{ direction = wxBOTH}}
\helpref{wxWindow::Center}{wxwindowcenter}
+
\membersection{wxWindow::CentreOnParent}\label{wxwindowcentreonparent}
\func{void}{CentreOnParent}{\param{int}{ direction = wxBOTH}}
\helpref{wxWindow::CentreOnScreen}{wxwindowcenteronscreen}
+
\membersection{wxWindow::CentreOnScreen}\label{wxwindowcentreonscreen}
\func{void}{CentreOnScreen}{\param{int}{ direction = wxBOTH}}
\helpref{wxWindow::CentreOnParent}{wxwindowcenteronparent}
-\membersection{wxWindow::Clear}\label{wxwindowclear}
-\func{void}{Clear}{\void}
+\membersection{wxWindow::ClearBackground}\label{wxwindowclearbackground}
+
+\func{void}{ClearBackground}{\void}
Clears the window by filling it with the current background colour. Does not
cause an erase background event to be generated.
-\membersection{wxWindow::ClientToScreen}
+
+\membersection{wxWindow::ClientToScreen}\label{wxwindowclienttoscreen}
\constfunc{virtual void}{ClientToScreen}{\param{int* }{x}, \param{int* }{y}}
-\perlnote{In wxPerl this method returns a 2-element list intead of
+\perlnote{In wxPerl this method returns a 2-element list instead of
modifying its parameters.}
\constfunc{virtual wxPoint}{ClientToScreen}{\param{const wxPoint\&}{ pt}}
\end{twocollist}}
}
+
\membersection{wxWindow::Close}\label{wxwindowclose}
-\func{virtual bool}{Close}{\param{bool}{ force = FALSE}}
+\func{bool}{Close}{\param{bool}{ force = {\tt false}}}
-The purpose of this call is to provide a safer way of destroying a window than using
-the {\it delete} operator.
+This function simply generates a \helpref{wxCloseEvent}{wxcloseevent} whose
+handler usually tries to close the window. It doesn't close the window itself,
+however.
\wxheading{Parameters}
-\docparam{force}{FALSE if the window's close handler should be able to veto the destruction
-of this window, TRUE if it cannot.}
+\docparam{force}{{\tt false} if the window's close handler should be able to veto the destruction
+of this window, {\tt true} if it cannot.}
\wxheading{Remarks}
-Close calls the \helpref{close handler}{wxcloseevent} for the window, providing an opportunity for the window to
-choose whether to destroy the window.
+Close calls the \helpref{close handler}{wxcloseevent} for the window, providing
+an opportunity for the window to choose whether to destroy the window.
+Usually it is only used with the top level windows (wxFrame and wxDialog
+classes) as the others are not supposed to have any special OnClose() logic.
The close handler should check whether the window is being deleted forcibly,
-using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}, in which case it should
-destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
+using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}, in which case it
+should destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
-Applies to managed windows (wxFrame and wxDialog classes) only.
+{\it Note} that calling Close does not guarantee that the window will be
+destroyed; but it provides a way to simulate a manual close of a window, which
+may or may not be implemented by destroying the window. The default
+implementation of wxDialog::OnCloseWindow does not necessarily delete the
+dialog, since it will simply simulate an wxID\_CANCEL event which is handled by
+the appropriate button event handler and may do anything at all.
-{\it Note} that calling Close does not guarantee that the window will be destroyed; but it
-provides a way to simulate a manual close of a window, which may or may not be implemented by
-destroying the window. The default implementation of wxDialog::OnCloseWindow does not
-necessarily delete the dialog, since it will simply simulate an wxID\_CANCEL event which
-itself only hides the dialog.
-
-To guarantee that the window will be destroyed, call \helpref{wxWindow::Destroy}{wxwindowdestroy} instead.
+To guarantee that the window will be destroyed, call
+\helpref{wxWindow::Destroy}{wxwindowdestroy} instead
\wxheading{See also}
\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
+
\membersection{wxWindow::ConvertDialogToPixels}\label{wxwindowconvertdialogtopixels}
\func{wxPoint}{ConvertDialogToPixels}{\param{const wxPoint\&}{ pt}}
\wxheading{Remarks}
Dialog units are used for maintaining a dialog's proportions even if the font changes.
-Dialogs created using Dialog Editor optionally use dialog units.
You can also use these functions programmatically. A convenience macro is defined:
}
+
\membersection{wxWindow::ConvertPixelsToDialog}\label{wxwindowconvertpixelstodialog}
\func{wxPoint}{ConvertPixelsToDialog}{\param{const wxPoint\&}{ pt}}
For the x dimension, the pixels are multiplied by 4 and then divided by the average
character width.
-For the y dimension, the pixels are multipled by 8 and then divided by the average
+For the y dimension, the pixels are multiplied by 8 and then divided by the average
character height.
\wxheading{Remarks}
Dialog units are used for maintaining a dialog's proportions even if the font changes.
-Dialogs created using Dialog Editor optionally use dialog units.
\wxheading{See also}
\helpref{wxWindow::ConvertDialogToPixels}{wxwindowconvertdialogtopixels}
-
-\pythonnote{In place of a single overloaded method name, wxPython
-implements the following methods:\par
+\pythonnote{In place of a single overloaded method name, wxPython implements the following methods:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf ConvertDialogPointToPixels(point)}}{Accepts and returns a wxPoint}
\twocolitem{{\bf ConvertDialogSizeToPixels(size)}}{Accepts and returns a wxSize}
\end{twocollist}}
}
+
\membersection{wxWindow::Destroy}\label{wxwindowdestroy}
\func{virtual bool}{Destroy}{\void}
Destroys the window safely. Use this function instead of the delete operator, since
different window classes can be destroyed differently. Frames and dialogs
-are not destroyed immediately when this function is called - they are added
+are not destroyed immediately when this function is called -- they are added
to a list of windows to be deleted on idle time, when all the window's events
-have been processed. This prevents problems with events being sent to non-existant
+have been processed. This prevents problems with events being sent to non-existent
windows.
\wxheading{Return value}
-TRUE if the window has either been successfully deleted, or it has been added
+{\tt true} if the window has either been successfully deleted, or it has been added
to the list of windows pending real deletion.
-\membersection{wxWindow::DestroyChildren}
+
+\membersection{wxWindow::DestroyChildren}\label{wxwindowdestroychildren}
\func{virtual void}{DestroyChildren}{\void}
Destroys all children of a window. Called automatically by the destructor.
+
\membersection{wxWindow::Disable}\label{wxwindowdisable}
-\func{void}{Disable}{\void}
+\func{bool}{Disable}{\void}
+
+Disables the window, same as \helpref{Enable({\tt false})}{wxwindowenable}.
+
+\wxheading{Return value}
+
+Returns {\tt true} if the window has been disabled, {\tt false} if it had been
+already disabled before the call to this function.
+
+
+\membersection{wxWindow::DoGetBestSize}\label{wxwindowdogetbestsize}
+
+\constfunc{virtual wxSize}{DoGetBestSize}{\void}
+
+Gets the size which best suits the window: for a control, it would be
+the minimal size which doesn't truncate the control, for a panel - the
+same size as it would have after a call to \helpref{Fit()}{wxwindowfit}.
+
+
+\membersection{wxWindow::DoUpdateWindowUI}\label{wxwindowdoupdatewindowui}
+
+\func{virtual void}{DoUpdateWindowUI}{\param{wxUpdateUIEvent\&}{ event}}
+
+Does the window-specific updating after processing the update event.
+This function is called by \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to check return values in the \helpref{wxUpdateUIEvent}{wxupdateuievent} and
+act appropriately. For example, to allow frame and dialog title updating, wxWidgets
+implements this function as follows:
+
+\begin{verbatim}
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+\end{verbatim}
+
-Disables the window, same as \helpref{Enable(FALSE)}{wxwindowenable}.
\membersection{wxWindow::DragAcceptFiles}\label{wxwindowdragacceptfiles}
\func{virtual void}{DragAcceptFiles}{\param{bool}{ accept}}
-Enables or disables elibility for drop file events (OnDropFiles).
+Enables or disables eligibility for drop file events (OnDropFiles).
\wxheading{Parameters}
-\docparam{accept}{If TRUE, the window is eligible for drop file events. If FALSE, the window
+\docparam{accept}{If {\tt true}, the window is eligible for drop file events. If {\tt false}, the window
will not accept drop file events.}
\wxheading{Remarks}
Windows only.
-\wxheading{See also}
-
-\helpref{wxWindow::OnDropFiles}{wxwindowondropfiles}
\membersection{wxWindow::Enable}\label{wxwindowenable}
-\func{virtual void}{Enable}{\param{bool}{ enable = TRUE}}
+\func{virtual bool}{Enable}{\param{bool}{ enable = {\tt true}}}
-Enable or disable the window for user input.
+Enable or disable the window for user input. Note that when a parent window is
+disabled, all of its children are disabled as well and they are reenabled again
+when the parent is.
\wxheading{Parameters}
-\docparam{enable}{If TRUE, enables the window for input. If FALSE, disables the window.}
+\docparam{enable}{If {\tt true}, enables the window for input. If {\tt false}, disables the window.}
+
+\wxheading{Return value}
+
+Returns {\tt true} if the window has been enabled or disabled, {\tt false} if
+nothing was done, i.e. if the window had already been in the specified state.
\wxheading{See also}
\helpref{wxWindow::IsEnabled}{wxwindowisenabled},\rtfsp
\helpref{wxWindow::Disable}{wxwindowdisable}
+
\membersection{wxWindow::FindFocus}\label{wxwindowfindfocus}
\func{static wxWindow*}{FindFocus}{\void}
\helpref{wxWindow::SetFocus}{wxwindowsetfocus}
+
+
\membersection{wxWindow::FindWindow}\label{wxwindowfindwindow}
-\func{wxWindow*}{FindWindow}{\param{long}{ id}}
+\constfunc{wxWindow*}{FindWindow}{\param{long}{ id}}
Find a child of this window, by identifier.
-\func{wxWindow*}{FindWindow}{\param{const wxString\&}{ name}}
+\constfunc{wxWindow*}{FindWindow}{\param{const wxString\&}{ name}}
Find a child of this window, by name.
\end{twocollist}}
}
+
+\membersection{wxWindow::FindWindowById}\label{wxwindowfindwindowbyid}
+
+\func{static wxWindow*}{FindWindowById}{\param{long}{ id}, \param{wxWindow*}{ parent = NULL}}
+
+Find the first window with the given {\it id}.
+
+If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+\wxheading{See also}
+
+\helpref{FindWindow}{wxwindowfindwindow}
+
+
+\membersection{wxWindow::FindWindowByName}\label{wxwindowfindwindowbyname}
+
+\func{static wxWindow*}{FindWindowByName}{\param{const wxString\&}{ name}, \param{wxWindow*}{ parent = NULL}}
+
+Find a window by its name (as given in a window constructor or {\bf Create} function call).
+If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+If no window with such name is found,
+\helpref{FindWindowByLabel}{wxwindowfindwindowbylabel} is called.
+
+\wxheading{See also}
+
+\helpref{FindWindow}{wxwindowfindwindow}
+
+
+\membersection{wxWindow::FindWindowByLabel}\label{wxwindowfindwindowbylabel}
+
+\func{static wxWindow*}{FindWindowByLabel}{\param{const wxString\&}{ label}, \param{wxWindow*}{ parent = NULL}}
+
+Find a window by its label. Depending on the type of window, the label may be a window title
+or panel item label. If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+\wxheading{See also}
+
+\helpref{FindWindow}{wxwindowfindwindow}
+
+
\membersection{wxWindow::Fit}\label{wxwindowfit}
\func{virtual void}{Fit}{\void}
Sizes the window so that it fits around its subwindows. This function won't do
-anything if there are no subwindows.
+anything if there are no subwindows and will only really work correctly if the
+sizers are used for the subwindows layout. Also, if the window has exactly one
+subwindow it is better (faster and the result is more precise as Fit adds some
+margin to account for fuzziness of its calculations) to call
+
+\begin{verbatim}
+ window->SetClientSize(child->GetSize());
+\end{verbatim}
+
+instead of calling Fit.
+
+
+\membersection{wxWindow::FitInside}\label{wxwindowfitinside}
+
+\func{virtual void}{FitInside}{\void}
+
+Similar to \helpref{Fit}{wxwindowfit}, but sizes the interior (virtual) size
+of a window. Mainly useful with scrolled windows to reset scrollbars after
+sizing changes that do not trigger a size event, and/or scrolled windows without
+an interior sizer. This function similarly won't do anything if there are no
+subwindows.
+
\membersection{wxWindow::Freeze}\label{wxwindowfreeze}
Freezes the window or, in other words, prevents any updates from taking place
on screen, the window is not redrawn at all. \helpref{Thaw}{wxwindowthaw} must
-be called to reenable window redrawing.
+be called to reenable window redrawing. Calls to these two functions may be
+nested.
This method is useful for visual appearance optimization (for example, it
-is a good idea to use it before inserting large amount of text into a
-wxTextCtrl under wxGTK) but is not implemented on all platforms nor for all
-controls so it is mostly just a hint to wxWindows and not a mandatory
+is a good idea to use it before doing many large text insertions in a row into
+a wxTextCtrl under wxGTK) but is not implemented on all platforms nor for all
+controls so it is mostly just a hint to wxWidgets and not a mandatory
directive.
+
+\membersection{wxWindow::GetAcceleratorTable}\label{wxwindowgetacceleratortable}
+
+\constfunc{wxAcceleratorTable*}{GetAcceleratorTable}{\void}
+
+Gets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
+
+
+\membersection{wxWindow::GetAccessible}\label{wxwindowgetaccessible}
+
+\func{wxAccessible*}{GetAccessible}{\void}
+
+Returns the accessible object for this window, if any.
+
+See also \helpref{wxAccessible}{wxaccessible}.
+
+
+\membersection{wxWindow::GetAdjustedBestSize}\label{wxwindowgetadjustedbestsize}
+
+\constfunc{wxSize}{GetAdjustedBestSize}{\void}
+
+This method is similar to \helpref{GetBestSize}{wxwindowgetbestsize}, except
+in one thing. GetBestSize should return the minimum untruncated size of the
+window, while this method will return the largest of BestSize and any user
+specified minimum size. ie. it is the minimum size the window should currently
+be drawn at, not the minimal size it can possibly tolerate.
+
+
\membersection{wxWindow::GetBackgroundColour}\label{wxwindowgetbackgroundcolour}
\constfunc{virtual wxColour}{GetBackgroundColour}{\void}
\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
\helpref{wxWindow::SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
+\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour}
+
+\membersection{wxWindow::GetBackgroundStyle}\label{wxwindowgetbackgroundstyle}
+
+\constfunc{virtual wxBackgroundStyle}{GetBackgroundStyle}{\void}
+
+Returns the background style of the window. The background style indicates
+whether background colour should be determined by the system (wxBG\_STYLE\_SYSTEM),
+be set to a specific colour (wxBG\_STYLE\_COLOUR), or should be left to the
+application to implement (wxBG\_STYLE\_CUSTOM).
+
+On GTK+, use of wxBG\_STYLE\_CUSTOM allows the flicker-free drawing of a custom
+background, such as a tiled bitmap. Currently the style has no effect on other platforms.
+
+\wxheading{See also}
+
+\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}
+\helpref{wxWindow::SetBackgroundStyle}{wxwindowsetbackgroundstyle}
+
+\membersection{wxWindow::GetBestFittingSize}\label{wxwindowgetbestfittingsize}
+
+\constfunc{wxSize}{GetBestFittingSize}{\void}
+
+Merges the window's best size into the min size and returns the result.
+
+\wxheading{See also}
+
+\helpref{wxWindow::GetBestSize}{wxwindowgetbestsize},\rtfsp
+\helpref{wxWindow::SetBestFittingSize}{wxwindowsetbestfittingsize},\rtfsp
+\helpref{wxWindow::SetSizeHints}{wxwindowsetsizehints}
+
\membersection{wxWindow::GetBestSize}\label{wxwindowgetbestsize}
-\constfunc{virtual wxSize}{GetBestSize}{\void}
+\constfunc{wxSize}{GetBestSize}{\void}
This functions returns the best acceptable minimal size for the window. For
example, for a static control, it will be the minimal size such that the
same as the size the window would have had after calling
\helpref{Fit}{wxwindowfit}.
+
\membersection{wxWindow::GetCaret}\label{wxwindowgetcaret}
\constfunc{wxCaret *}{GetCaret}{\void}
Returns the \helpref{caret}{wxcaret} associated with the window.
-\membersection{wxWindow::GetCharHeight}
+
+\membersection{wxWindow::GetCapture}\label{wxwindowgetcapture}
+
+\func{static wxWindow *}{GetCapture}{\void}
+
+Returns the currently captured window.
+
+\wxheading{See also}
+
+\helpref{wxWindow::HasCapture}{wxwindowhascapture},
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
+
+
+\membersection{wxWindow::GetCharHeight}\label{wxwindowgetcharheight}
\constfunc{virtual int}{GetCharHeight}{\void}
Returns the character height for this window.
-\membersection{wxWindow::GetCharWidth}
+
+\membersection{wxWindow::GetCharWidth}\label{wxwindowgetcharwidth}
\constfunc{virtual int}{GetCharWidth}{\void}
Returns the average character width for this window.
-\membersection{wxWindow::GetChildren}
+
+\membersection{wxWindow::GetChildren}\label{wxwindowgetchildren}
\func{wxList\&}{GetChildren}{\void}
Returns a reference to the list of the window's children.
+
+\membersection{wxWindow::GetClassDefaultAttributes}\label{wxwindowgetclassdefaultattributes}
+
+\func{static wxVisualAttributes}{GetClassDefaultAttributes}{\param{wxWindowVariant}{ variant = \texttt{wxWINDOW\_VARIANT\_NORMAL}}}
+
+Returns the default font and colours which are used by the control. This is
+useful if you want to use the same font or colour in your own control as in a
+standard control -- which is a much better idea than hard coding specific
+colours or fonts which might look completely out of place on the users
+system, especially if it uses themes.
+
+The \arg{variant} parameter is only relevant under Mac currently and is
+ignore under other platforms. Under Mac, it will change the size of the
+returned font. See \helpref{wxWindow::SetWindowVariant}{wxwindowsetwindowvariant}
+for more about this.
+
+This static method is ``overridden'' in many derived classes and so calling,
+for example, \helpref{wxButton}{wxbutton}::GetClassDefaultAttributes() will typically
+return the values appropriate for a button which will be normally different
+from those returned by, say, \helpref{wxListCtrl}{wxlistctrl}::GetClassDefaultAttributes().
+
+The \texttt{wxVisualAttributes} structure has at least the fields
+\texttt{font}, \texttt{colFg} and \texttt{colBg}. All of them may be invalid
+if it was not possible to determine the default control appearance or,
+especially for the background colour, if the field doesn't make sense as is
+the case for \texttt{colBg} for the controls with themed background.
+
+\wxheading{See also}
+
+\helpref{InheritAttributes}{wxwindowinheritattributes}
+
+
\membersection{wxWindow::GetClientSize}\label{wxwindowgetclientsize}
-\constfunc{virtual void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
+\constfunc{void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
\perlnote{In wxPerl this method takes no parameter and returns
-a 2-element list {\tt ( width, height )}.}
+a 2-element list {\tt (width, height)}.}
-\constfunc{virtual wxSize}{GetClientSize}{\void}
+\constfunc{wxSize}{GetClientSize}{\void}
-This gets the size of the window `client area' in pixels. The client area is the
-area which may be drawn on by the programmer, excluding title bar, border etc.
+This gets the size of the window `client area' in pixels.
+The client area is the area which may be drawn on by the programmer,
+excluding title bar, border, scrollbars, etc.
\wxheading{Parameters}
\end{twocollist}}
}
+\wxheading{See also}
+
+\helpref{GetSize}{wxwindowgetsize},\rtfsp
+\helpref{GetVirtualSize}{wxwindowgetvirtualsize}
+
+
+
\membersection{wxWindow::GetConstraints}\label{wxwindowgetconstraints}
\constfunc{wxLayoutConstraints*}{GetConstraints}{\void}
Returns a pointer to the window's layout constraints, or NULL if there are none.
+
+\membersection{wxWindow::GetContainingSizer}\label{wxwindowgetcontainingsizer}
+
+\constfunc{const wxSizer *}{GetContainingSizer}{\void}
+
+Return the sizer that this window is a member of, if any, otherwise
+{\tt NULL}.
+
+
+\membersection{wxWindow::GetCursor}\label{wxwindowgetcursor}
+
+\constfunc{const wxCursor\&}{GetCursor}{\void}
+
+Return the cursor associated with this window.
+
+\wxheading{See also}
+
+\helpref{wxWindow::SetCursor}{wxwindowsetcursor}
+
+
+\membersection{wxWindow::GetDefaultAttributes}\label{wxwindowgetdefaultattributes}
+
+\constfunc{virtual wxVisualAttributes}{GetDefaultAttributes}{\void}
+
+Currently this is the same as calling
+\helpref{GetClassDefaultAttributes}{wxwindowgetclassdefaultattributes}(\helpref{GetWindowVariant}{wxwindowgetwindowvariant}()).
+
+One advantage of using this function compared to the static version is that
+the call is automatically dispatched to the correct class (as usual with
+virtual functions) and you don't have to specify the class name explicitly.
+
+The other one is that in the future this function could return different
+results, for example it might return a different font for an ``Ok'' button
+than for a generic button if the users GUI is configured to show such buttons
+in bold font. Of course, the down side is that it is impossible to call this
+function without actually having an object to apply it to whereas the static
+version can be used without having to create an object first.
+
+
\membersection{wxWindow::GetDropTarget}\label{wxwindowgetdroptarget}
\constfunc{wxDropTarget*}{GetDropTarget}{\void}
\helpref{wxWindow::SetDropTarget}{wxwindowsetdroptarget},
\helpref{Drag and drop overview}{wxdndoverview}
+
\membersection{wxWindow::GetEventHandler}\label{wxwindowgeteventhandler}
\constfunc{wxEvtHandler*}{GetEventHandler}{\void}
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
\helpref{wxEvtHandler}{wxevthandler}\rtfsp
+
\membersection{wxWindow::GetExtraStyle}\label{wxwindowgetextrastyle}
\constfunc{long}{GetExtraStyle}{\void}
Returns the extra style bits for the window.
+
\membersection{wxWindow::GetFont}\label{wxwindowgetfont}
-\constfunc{wxFont\&}{GetFont}{\void}
+\constfunc{wxFont}{GetFont}{\void}
-Returns a reference to the font for this window.
+Returns the font for this window.
\wxheading{See also}
\helpref{wxWindow::SetFont}{wxwindowsetfont}
+
\membersection{wxWindow::GetForegroundColour}\label{wxwindowgetforegroundcolour}
\func{virtual wxColour}{GetForegroundColour}{\void}
\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour}
-\membersection{wxWindow::GetGrandParent}
+
+\membersection{wxWindow::GetGrandParent}\label{wxwindowgetgrandparent}
\constfunc{wxWindow*}{GetGrandParent}{\void}
Returns the grandparent of a window, or NULL if there isn't one.
+
\membersection{wxWindow::GetHandle}\label{wxwindowgethandle}
\constfunc{void*}{GetHandle}{\void}
\pythonnote{This method will return an integer in wxPython.}
+\perlnote{This method will return an integer in wxPerl.}
+
+
\membersection{wxWindow::GetHelpText}\label{wxwindowgethelptext}
\constfunc{virtual wxString}{GetHelpText}{\void}
\helpref{SetHelpText}{wxwindowsethelptext}, \helpref{wxHelpProvider}{wxhelpprovider}
+
\membersection{wxWindow::GetId}\label{wxwindowgetid}
\constfunc{int}{GetId}{\void}
\helpref{wxWindow::SetId}{wxwindowsetid},\rtfsp
\helpref{Window identifiers}{windowids}
-\membersection{wxWindow::GetLabel}
+
+\membersection{wxWindow::GetLabel}\label{wxwindowgetlabel}
\constfunc{virtual wxString }{GetLabel}{\void}
tools or special-needs access programs) which need to identify windows
by name.
+\membersection{wxWindow::GetMaxSize}\label{wxwindowgetmaxsize}
+
+\constfunc{wxSize}{GetMaxSize}{\void}
+
+Returns the maximum size of the window, an indication to the sizer layout mechanism
+that this is the maximum possible size.
+
+\membersection{wxWindow::GetMinSize}\label{wxwindowgetminsize}
+
+\constfunc{wxSize}{GetMinSize}{\void}
+
+Returns the minimum size of the window, an indication to the sizer layout mechanism
+that this is the minimum required size.
+
\membersection{wxWindow::GetName}\label{wxwindowgetname}
\constfunc{virtual wxString }{GetName}{\void}
\helpref{wxWindow::SetName}{wxwindowsetname}
-\membersection{wxWindow::GetParent}
+
+\membersection{wxWindow::GetParent}\label{wxwindowgetparent}
\constfunc{virtual wxWindow*}{GetParent}{\void}
Returns the parent of the window, or NULL if there is no parent.
+
\membersection{wxWindow::GetPosition}\label{wxwindowgetposition}
\constfunc{virtual void}{GetPosition}{\param{int* }{x}, \param{int* }{y}}
\constfunc{wxPoint}{GetPosition}{\void}
-This gets the position of the window in pixels, relative to the parent window or
-if no parent, relative to the whole display.
+This gets the position of the window in pixels, relative to the parent window
+for the child windows or relative to the display origin for the top level
+windows.
\wxheading{Parameters}
\end{twocollist}
}}
-\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
-\constfunc{virtual wxRect}{GetRect}{\void}
+\membersection{wxWindow::GetPureVirtualSize}\label{wxwindowgetpurevirtualsize}
-Returns the size and position of the window as a \helpref{wxRect}{wxrect} object.
+\constfunc{wxSize}{GetPureVirtualSize}{\void}
-\membersection{wxWindow::GetScrollThumb}\label{wxwindowgetscrollthumb}
+This gets the virtual size of the window in pixels as it has been set
+by \helpref{SetVirtualSize}{wxwindowsetvirtualsize}.
-\func{virtual int}{GetScrollThumb}{\param{int }{orientation}}
+\helpref{GetSize}{wxwindowgetsize},\rtfsp
+\helpref{GetClientSize}{wxwindowgetclientsize},\rtfsp
+\helpref{GetVirtualSize}{wxwindowgetvirtualsize}
-Returns the built-in scrollbar thumb size.
-\wxheading{See also}
+\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
+
+\constfunc{virtual wxRect}{GetRect}{\void}
+
+Returns the size and position of the window as a \helpref{wxRect}{wxrect} object.
-\helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar}
\membersection{wxWindow::GetScrollPos}\label{wxwindowgetscrollpos}
See \helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar}
+
\membersection{wxWindow::GetScrollRange}\label{wxwindowgetscrollrange}
\func{virtual int}{GetScrollRange}{\param{int }{orientation}}
\helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar}
+
+\membersection{wxWindow::GetScrollThumb}\label{wxwindowgetscrollthumb}
+
+\func{virtual int}{GetScrollThumb}{\param{int }{orientation}}
+
+Returns the built-in scrollbar thumb size.
+
+\wxheading{See also}
+
+\helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar}
+
+
\membersection{wxWindow::GetSize}\label{wxwindowgetsize}
-\constfunc{virtual void}{GetSize}{\param{int* }{width}, \param{int* }{height}}
+\constfunc{void}{GetSize}{\param{int* }{width}, \param{int* }{height}}
-\constfunc{virtual wxSize}{GetSize}{\void}
+\constfunc{wxSize}{GetSize}{\void}
-This gets the size of the entire window in pixels.
+This gets the size of the entire window in pixels,
+including title bar, border, scrollbars, etc.
\wxheading{Parameters}
\end{twocollist}
}}
+\wxheading{See also}
+
+\helpref{GetClientSize}{wxwindowgetclientsize},\rtfsp
+\helpref{GetVirtualSize}{wxwindowgetvirtualsize}
+
+
\membersection{wxWindow::GetSizer}\label{wxwindowgetsizer}
-\constfunc{const wxSizer *}{GetSizer}{\void}
+\constfunc{wxSizer *}{GetSizer}{\void}
-Return the sizer associated with the window by a previous call to
+Return the sizer associated with the window by a previous call to
\helpref{SetSizer()}{wxwindowsetsizer} or {\tt NULL}.
+
+\membersection{wxWindow::GetTextExtent}\label{wxwindowgettextextent}
+
\constfunc{virtual void}{GetTextExtent}{\param{const wxString\& }{string}, \param{int* }{x}, \param{int* }{y},
\param{int* }{descent = NULL}, \param{int* }{externalLeading = NULL},
- \param{const wxFont* }{font = NULL}, \param{bool}{ use16 = FALSE}}
+ \param{const wxFont* }{font = NULL}, \param{bool}{ use16 = {\tt false}}}
Gets the dimensions of the string as it would be drawn on the
window with the currently selected font.
\docparam{font}{Font to use instead of the current window font (optional).}
-\docparam{use16}{If TRUE, {\it string} contains 16-bit characters. The default is FALSE.}
-
+\docparam{use16}{If {\tt true}, {\it string} contains 16-bit characters. The default is {\tt false}.}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
{\tt font} parameters, and returns a 4-element list
{\tt ( x, y, descent, externalLeading )}.}
+
\membersection{wxWindow::GetTitle}\label{wxwindowgettitle}
\func{virtual wxString}{GetTitle}{\void}
\helpref{wxWindow::SetTitle}{wxwindowsettitle}
+
+\membersection{wxWindow::GetToolTip}\label{wxwindowgettooltip}
+
+\constfunc{wxToolTip*}{GetToolTip}{\void}
+
+Get the associated tooltip or NULL if none.
+
+
\membersection{wxWindow::GetUpdateRegion}\label{wxwindowgetupdateregion}
\constfunc{virtual wxRegion}{GetUpdateRegion}{\void}
Returns the region specifying which parts of the window have been damaged. Should
-only be called within an \helpref{OnPaint}{wxwindowonpaint} event handler.
+only be called within an \helpref{wxPaintEvent}{wxpaintevent} handler.
\wxheading{See also}
-\helpref{wxRegion}{wxregion}, \helpref{wxRegionIterator}{wxregioniterator}, \helpref{wxWindow::OnPaint}{wxwindowonpaint}
+\helpref{wxRegion}{wxregion},\rtfsp
+\helpref{wxRegionIterator}{wxregioniterator}
+
\membersection{wxWindow::GetValidator}\label{wxwindowgetvalidator}
Returns a pointer to the current validator for the window, or NULL if there is none.
+
+\membersection{wxWindow::GetVirtualSize}\label{wxwindowgetvirtualsize}
+
+\constfunc{void}{GetVirtualSize}{\param{int* }{width}, \param{int* }{height}}
+
+\constfunc{wxSize}{GetVirtualSize}{\void}
+
+This gets the virtual size of the window in pixels as it has been set
+by \helpref{SetVirtualSize}{wxwindowsetvirtualsize} or the size of the
+client area, if it is larger. Use
+\helpref{GetPureVirtualSize}{wxwindowgetpurevirtualsize} if you want
+to get the actual virtual height independent of the client size.
+
+\wxheading{Parameters}
+
+\docparam{width}{Receives the window virtual width.}
+
+\docparam{height}{Receives the window virtual height.}
+
+\helpref{GetSize}{wxwindowgetsize},\rtfsp
+\helpref{GetClientSize}{wxwindowgetclientsize}
+
+
\membersection{wxWindow::GetWindowStyleFlag}\label{wxwindowgetwindowstyleflag}
\constfunc{long}{GetWindowStyleFlag}{\void}
Gets the window style that was passed to the constructor or {\bf Create}
method. {\bf GetWindowStyle()} is another name for the same function.
-\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
-\func{void}{InitDialog}{\void}
+\membersection{wxWindow::GetWindowVariant}\label{wxwindowgetwindowvariant}
-Sends an \helpref{wxWindow::OnInitDialog}{wxwindowoninitdialog} event, which
-in turn transfers data to the dialog via validators.
+\constfunc{wxWindowVariant}{GetWindowVariant}{\void}
-\wxheading{See also}
+Returns the value previous passed to
+\helpref{wxWindow::SetWindowVariant}{wxwindowsetwindowvariant}.
-\helpref{wxWindow::OnInitDialog}{wxwindowoninitdialog}
-\membersection{wxWindow::IsEnabled}\label{wxwindowisenabled}
+\membersection{wxWindow::HasCapture}\label{wxwindowhascapture}
-\constfunc{virtual bool}{IsEnabled}{\void}
+\constfunc{virtual bool}{HasCapture}{\void}
-Returns TRUE if the window is enabled for input, FALSE otherwise.
+Returns {\tt true} if this window has the current mouse capture.
\wxheading{See also}
-\helpref{wxWindow::Enable}{wxwindowenable}
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
-\membersection{wxWindow:IsExposed}\label{wxwindowisexposed}
-\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}}
+\membersection{wxWindow::HasScrollbar}\label{wxwindowhasscrollbar}
-\constfunc{bool}{IsExposed}{\param{wxPoint }{\&pt}}
+\constfunc{virtual bool}{HasScrollbar}{\param{int }{orient}}
-\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}, \param{int }{w}, \param{int }{h}}
+Returns {\tt true} if this window has a scroll bar for this orientation.
-\constfunc{bool}{IsExposed}{\param{wxRect }{\&rect}}
+\wxheading{Parameters}
-Returns TRUE if the given point or rectange area has been exposed since the
-last repaint. Call this in an paint event handler to optimize redrawing by
-only redrawing those areas, which have been exposed.
+\docparam{orient}{Orientation to check, either {\tt wxHORIZONTAL} or {\tt wxVERTICAL}.}
-\pythonnote{In place of a single overloaded method name, wxPython
-implements the following methods:\par
-\indented{2cm}{\begin{twocollist}
-\twocolitem{{\bf IsExposed(x,y, w=0,h=0}}{}
-\twocolitem{{\bf IsExposedPoint(pt)}}{}
-\twocolitem{{\bf IsExposedRect(rect)}}{}
-\end{twocollist}}}
-
-\membersection{wxWindow::IsRetained}\label{wxwindowisretained}
-\constfunc{virtual bool}{IsRetained}{\void}
-
-Returns TRUE if the window is retained, FALSE otherwise.
-
-\wxheading{Remarks}
-
-Retained windows are only available on X platforms.
-
-\membersection{wxWindow::IsShown}\label{wxwindowisshown}
-
-\constfunc{virtual bool}{IsShown}{\void}
-
-Returns TRUE if the window is shown, FALSE if it has been hidden.
-
-\membersection{wxWindow::IsTopLevel}\label{wxwindowistoplevel}
-
-\constfunc{bool}{IsTopLevel}{\void}
-
-Returns TRUE if the given window is a top-level one. Currently all frames and
-dialogs are considered to be top-level windows (even if they have a parent
-window).
+\membersection{wxWindow::HasTransparentBackground}\label{wxwindowhastransparentbackground}
-\membersection{wxWindow::Layout}\label{wxwindowlayout}
+\constfunc{virtual bool}{HasTransparentBackground}{\void}
-\func{void}{Layout}{\void}
+Returns \true if this window background is transparent (as, for example, for
+wxStaticText) and should show the parent window background.
-Invokes the constraint-based layout algorithm or the sizer-based algorithm
-for this window.
+This method is mostly used internally by the library itself and you normally
+shouldn't have to call it. You may, however, have to override it in your
+wxWindow-derived class to ensure that background is painted correctly.
-See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout} on when
-this function gets called automatically using auto layout.
-\membersection{wxWindow::LoadFromResource}\label{wxwindowloadfromresource}
+\membersection{wxWindow::Hide}\label{wxwindowhide}
-\func{virtual bool}{LoadFromResource}{\param{wxWindow* }{parent},\rtfsp
-\param{const wxString\& }{resourceName}, \param{const wxResourceTable* }{resourceTable = NULL}}
+\func{bool}{Hide}{\void}
-Loads a panel or dialog from a resource file.
+Equivalent to calling \helpref{Show}{wxwindowshow}({\tt false}).
-\wxheading{Parameters}
-\docparam{parent}{Parent window.}
+\membersection{wxWindow::InheritAttributes}\label{wxwindowinheritattributes}
-\docparam{resourceName}{The name of the resource to load.}
+\func{void}{InheritAttributes}{\void}
-\docparam{resourceTable}{The resource table to load it from. If this is NULL, the
-default resource table will be used.}
+This function is (or should be, in case of custom controls) called during
+window creation to intelligently set up the window visual attributes, that is
+the font and the foreground and background colours.
-\wxheading{Return value}
+By ``intelligently'' the following is meant: by default, all windows use their
+own \helpref{default}{wxwindowgetclassdefaultattributes} attributes. However
+if some of the parents attributes are explicitly (that is, using
+\helpref{SetFont}{wxwindowsetfont} and not
+\helpref{SetOwnFont}{wxwindowsetownfont}) changed \emph{and} if the
+corresponding attribute hadn't been explicitly set for this window itself,
+then this window takes the same value as used by the parent. In addition, if
+the window overrides \helpref{ShouldInheritColours}{wxwindowshouldinheritcolours}
+to return \false, the colours will not be changed no matter what and only the
+font might.
-TRUE if the operation succeeded, otherwise FALSE.
+This rather complicated logic is necessary in order to accommodate the
+different usage scenarios. The most common one is when all default attributes
+are used and in this case, nothing should be inherited as in modern GUIs
+different controls use different fonts (and colours) than their siblings so
+they can't inherit the same value from the parent. However it was also deemed
+desirable to allow to simply change the attributes of all children at once by
+just changing the font or colour of their common parent, hence in this case we
+do inherit the parents attributes.
-\membersection{wxWindow::Lower}\label{wxwindowlower}
-\func{void}{Lower}{\void}
+\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
-Lowers the window to the bottom of the window hierarchy if it is a managed window (dialog
-or frame).
+\func{void}{InitDialog}{\void}
-\membersection{wxWindow::MakeModal}\label{wxwindowmakemodal}
+Sends an {\tt wxEVT\_INIT\_DIALOG} event, whose handler usually transfers data
+to the dialog via validators.
-\func{virtual void}{MakeModal}{\param{bool }{flag}}
-Disables all other windows in the application so that
-the user can only interact with this window. (This function
-is not implemented anywhere).
+\membersection{wxWindow::InvalidateBestSize}\label{wxwindowinvalidatebestsize}
-\wxheading{Parameters}
+\func{void}{InvalidateBestSize}{\void}
-\docparam{flag}{If TRUE, this call disables all other windows in the application so that
-the user can only interact with this window. If FALSE, the effect is reversed.}
+Resets the cached best size value so it will be recalculated the next time it is needed.
-\membersection{wxWindow::Move}\label{wxwindowmove}
-\func{void}{Move}{\param{int}{ x}, \param{int}{ y}}
+\membersection{wxWindow::IsEnabled}\label{wxwindowisenabled}
-\func{void}{Move}{\param{const wxPoint\&}{ pt}}
+\constfunc{virtual bool}{IsEnabled}{\void}
-Moves the window to the given position.
+Returns {\tt true} if the window is enabled for input, {\tt false} otherwise.
-\wxheading{Parameters}
+\wxheading{See also}
-\docparam{x}{Required x position.}
+\helpref{wxWindow::Enable}{wxwindowenable}
-\docparam{y}{Required y position.}
-\docparam{pt}{\helpref{wxPoint}{wxpoint} object representing the position.}
+\membersection{wxWindow::IsExposed}\label{wxwindowisexposed}
-\wxheading{Remarks}
+\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}}
-Implementations of SetSize can also implicitly implement the
-wxWindow::Move function, which is defined in the base wxWindow class
-as the call:
+\constfunc{bool}{IsExposed}{\param{wxPoint }{\&pt}}
-\begin{verbatim}
- SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING);
-\end{verbatim}
+\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}, \param{int }{w}, \param{int }{h}}
-\wxheading{See also}
+\constfunc{bool}{IsExposed}{\param{wxRect }{\&rect}}
-\helpref{wxWindow::SetSize}{wxwindowsetsize}
+Returns {\tt true} if the given point or rectangle area has been exposed since the
+last repaint. Call this in an paint event handler to optimize redrawing by
+only redrawing those areas, which have been exposed.
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{{\bf Move(point)}}{Accepts a wxPoint}
-\twocolitem{{\bf MoveXY(x, y)}}{Accepts a pair of integers}
-\end{twocollist}}
-}
-
-\membersection{wxWindow::OnActivate}\label{wxwindowonactivate}
-
-\func{void}{OnActivate}{\param{wxActivateEvent\&}{ event}}
-
-Called when a window is activated or deactivated.
-
-\wxheading{Parameters}
-
-\docparam{event}{Object containing activation information.}
-
-\wxheading{Remarks}
-
-If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns TRUE,
-otherwise it returns FALSE (it is being deactivated).
-
-\wxheading{See also}
-
-\helpref{wxActivateEvent}{wxactivateevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnChar}\label{wxwindowonchar}
-
-\func{void}{OnChar}{\param{wxKeyEvent\&}{ event}}
-
-Called when the user has pressed a key that is not a modifier (SHIFT, CONTROL or ALT).
-
-\wxheading{Parameters}
-
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
-
-\wxheading{Remarks}
-
-This member function is called in response to a keypress. To intercept this event,
-use the EVT\_CHAR macro in an event table definition. Your {\bf OnChar} handler may call this
-default function to achieve default keypress functionality.
-
-Note that the ASCII values do not have explicit key codes: they are passed as ASCII
-values.
-
-Note that not all keypresses can be intercepted this way. If you wish to intercept modifier
-keypresses, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
-
-Most, but not all, windows allow keypresses to be intercepted.
-
-{\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
-otherwise menu shortcuts may cease to work under Windows.
-
-\wxheading{See also}
-
-\helpref{wxWindow::OnKeyDown}{wxwindowonkeydown}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnCharHook}\label{wxwindowoncharhook}
-
-\func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
-
-This member is called to allow the window to intercept keyboard events
-before they are processed by child windows.
-
-\wxheading{Parameters}
-
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
-
-\wxheading{Remarks}
-
-This member function is called in response to a keypress, if the window is active. To intercept this event,
-use the EVT\_CHAR\_HOOK macro in an event table definition. If you do not process a particular
-keypress, call \helpref{wxEvent::Skip}{wxeventskip} to allow default processing.
-
-An example of using this function is in the implementation of escape-character processing for wxDialog,
-where pressing ESC dismisses the dialog by {\bf OnCharHook} 'forging' a cancel button press event.
-
-Note that the ASCII values do not have explicit key codes: they are passed as ASCII
-values.
-
-This function is only relevant to top-level windows (frames and dialogs), and under
-Windows only. Under GTK the normal EVT\_CHAR\_ event has the functionality, i.e.
-you can intercepts it and if you don't call \helpref{wxEvent::Skip}{wxeventskip}
-the window won't get the event.
-
-\wxheading{See also}
-
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{wxApp::OnCharHook}{wxapponcharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnCommand}\label{wxwindowoncommand}
-
-\func{virtual void}{OnCommand}{\param{wxEvtHandler\& }{object}, \param{wxCommandEvent\& }{event}}
-
-This virtual member function is called if the control does not handle the command event.
-
-\wxheading{Parameters}
-
-\docparam{object}{Object receiving the command event.}
-
-\docparam{event}{Command event}
-
-\wxheading{Remarks}
-
-This virtual function is provided mainly for backward compatibility. You can also intercept commands
-from child controls by using an event table, with identifiers or identifier ranges to identify
-the control(s) in question.
-
-\wxheading{See also}
-
-\helpref{wxCommandEvent}{wxcommandevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnClose}\label{wxwindowonclose}
-
-\func{virtual bool}{OnClose}{\void}
-
-Called when the user has tried to close a a frame
-or dialog box using the window manager (X) or system menu (Windows).
-
-{\bf Note:} This is an obsolete function.
-It is superceded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
-handler.
-
-\wxheading{Return value}
-
-If TRUE is returned by OnClose, the window will be deleted by the system, otherwise the
-attempt will be ignored. Do not delete the window from within this handler, although
-you may delete other windows.
-
-\wxheading{See also}
-
-\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
-\helpref{wxCloseEvent}{wxcloseevent}
-
-\membersection{wxWindow::OnCloseWindow}\label{wxwindowonclosewindow}
-
-\func{void}{OnCloseWindow}{\param{wxCloseEvent\& }{event}}
-
-This is an event handler function called when the user has tried to close a a frame
-or dialog box using the window manager (X) or system menu (Windows). It is
-called via the \helpref{wxWindow::Close}{wxwindowclose} function, so
-that the application can also invoke the handler programmatically.
-
-Use the EVT\_CLOSE event table macro to handle close events.
-
-You should check whether the application is forcing the deletion of the window
-using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}. If this is TRUE,
-destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
-If not, it is up to you whether you respond by destroying the window.
-
-(Note: GetForce is now superceded by CanVeto. So to test whether forced destruction of
-the window is required, test for the negative of CanVeto. If CanVeto returns FALSE,
-it is not possible to skip window deletion.)
-
-If you don't destroy the window, you should call \helpref{wxCloseEvent::Veto}{wxcloseeventveto} to
-let the calling code know that you did not destroy the window. This allows the \helpref{wxWindow::Close}{wxwindowclose} function
-to return TRUE or FALSE depending on whether the close instruction was honoured or not.
-
-\wxheading{Remarks}
-
-The \helpref{wxWindow::OnClose}{wxwindowonclose} virtual function remains
-for backward compatibility with earlier versions of wxWindows. The
-default {\bf OnCloseWindow} handler for wxFrame and wxDialog will call {\bf OnClose},
-destroying the window if it returns TRUE or if the close is being forced.
-
-\wxheading{See also}
-
-\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
-\helpref{wxWindow::OnClose}{wxwindowonclose},\rtfsp
-\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
-\helpref{wxCloseEvent}{wxcloseevent},\rtfsp
-\helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession},\rtfsp
-\helpref{wxApp::OnEndSession}{wxapponendsession}
-
-\membersection{wxWindow::OnDropFiles}\label{wxwindowondropfiles}
-
-\func{void}{OnDropFiles}{\param{wxDropFilesEvent\&}{ event}}
-
-Called when files have been dragged from the file manager to the window.
-
-\wxheading{Parameters}
-
-\docparam{event}{Drop files event. For more information, see \helpref{wxDropFilesEvent}{wxdropfilesevent}.}
-
-\wxheading{Remarks}
-
-The window must have previously been enabled for dropping by calling
-\rtfsp\helpref{wxWindow::DragAcceptFiles}{wxwindowdragacceptfiles}.
-
-This event is only generated under Windows.
-
-To intercept this event, use the EVT\_DROP\_FILES macro in an event table definition.
-
-\wxheading{See also}
-
-\helpref{wxDropFilesEvent}{wxdropfilesevent}, \helpref{wxWindow::DragAcceptFiles}{wxwindowdragacceptfiles},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnEraseBackground}\label{wxwindowonerasebackground}
-
-\func{void}{OnEraseBackground}{\param{wxEraseEvent\&}{ event}}
-
-Called when the background of the window needs to be erased.
-
-\wxheading{Parameters}
-
-\docparam{event}{Erase background event. For more information, see \helpref{wxEraseEvent}{wxeraseevent}.}
-
-\wxheading{Remarks}
-
-Under non-Windows platforms, this event is simulated (simply generated just before the
-paint event) and may cause flicker. It is therefore recommended that
-you set the text background colour explicitly in order to prevent flicker.
-The default background colour under GTK is grey.
-
-To intercept this event, use the EVT\_ERASE\_BACKGROUND macro in an event table definition.
-
-\wxheading{See also}
-
-\helpref{wxEraseEvent}{wxeraseevent}, \helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnKeyDown}\label{wxwindowonkeydown}
-
-\func{void}{OnKeyDown}{\param{wxKeyEvent\&}{ event}}
-
-Called when the user has pressed a key, before it is translated into an ASCII value using other
-modifier keys that might be pressed at the same time.
-
-\wxheading{Parameters}
-
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
-
-\wxheading{Remarks}
-
-This member function is called in response to a key down event. To intercept this event,
-use the EVT\_KEY\_DOWN macro in an event table definition. Your {\bf OnKeyDown} handler may call this
-default function to achieve default keypress functionality.
-
-Note that not all keypresses can be intercepted this way. If you wish to intercept special
-keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
-
-Most, but not all, windows allow keypresses to be intercepted.
-
-{\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
-otherwise menu shortcuts may cease to work under Windows.
-
-\wxheading{See also}
-
-\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnKeyUp}\label{wxwindowonkeyup}
-
-\func{void}{OnKeyUp}{\param{wxKeyEvent\&}{ event}}
-
-Called when the user has released a key.
-
-\wxheading{Parameters}
-
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
-
-\wxheading{Remarks}
-
-This member function is called in response to a key up event. To intercept this event,
-use the EVT\_KEY\_UP macro in an event table definition. Your {\bf OnKeyUp} handler may call this
-default function to achieve default keypress functionality.
-
-Note that not all keypresses can be intercepted this way. If you wish to intercept special
-keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
-
-Most, but not all, windows allow key up events to be intercepted.
-
-\wxheading{See also}
-
-\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnKillFocus}\label{wxwindowonkillfocus}
+\twocolitem{{\bf IsExposed(x,y, w=0,h=0)}}{}
+\twocolitem{{\bf IsExposedPoint(pt)}}{}
+\twocolitem{{\bf IsExposedRect(rect)}}{}
+\end{twocollist}}}
-\func{void}{OnKillFocus}{\param{wxFocusEvent\& }{event}}
-Called when a window's focus is being killed.
+\membersection{wxWindow::IsRetained}\label{wxwindowisretained}
-\wxheading{Parameters}
+\constfunc{virtual bool}{IsRetained}{\void}
-\docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
+Returns {\tt true} if the window is retained, {\tt false} otherwise.
\wxheading{Remarks}
-To intercept this event, use the macro EVT\_KILL\_FOCUS in an event table definition.
-
-Most, but not all, windows respond to this event.
-
-\wxheading{See also}
-
-\helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnSetFocus}{wxwindowonsetfocus},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnIdle}\label{wxwindowonidle}
-
-\func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
-
-Provide this member function for any processing which needs to be done
-when the application is idle.
-
-\wxheading{See also}
-
-\helpref{wxApp::OnIdle}{wxapponidle}, \helpref{wxIdleEvent}{wxidleevent}
-
-\membersection{wxWindow::OnInitDialog}\label{wxwindowoninitdialog}
-
-\func{void}{OnInitDialog}{\param{wxInitDialogEvent\&}{ event}}
-
-Default handler for the wxEVT\_INIT\_DIALOG event. Calls \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}.
-
-\wxheading{Parameters}
-
-\docparam{event}{Dialog initialisation event.}
-
-\wxheading{Remarks}
+Retained windows are only available on X platforms.
-Gives the window the default behaviour of transferring data to child controls via
-the validator that each control has.
-\wxheading{See also}
+\membersection{wxWindow::IsShown}\label{wxwindowisshown}
-\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}
+\constfunc{virtual bool}{IsShown}{\void}
-\membersection{wxWindow::OnMenuCommand}\label{wxwindowonmenucommand}
+Returns {\tt true} if the window is shown, {\tt false} if it has been hidden.
-\func{void}{OnMenuCommand}{\param{wxCommandEvent\& }{event}}
-Called when a menu command is received from a menu bar.
+\membersection{wxWindow::IsTopLevel}\label{wxwindowistoplevel}
-\wxheading{Parameters}
+\constfunc{bool}{IsTopLevel}{\void}
-\docparam{event}{The menu command event. For more information, see \helpref{wxCommandEvent}{wxcommandevent}.}
+Returns {\tt true} if the given window is a top-level one. Currently all frames and
+dialogs are considered to be top-level windows (even if they have a parent
+window).
-\wxheading{Remarks}
-A function with this name doesn't actually exist; you can choose any member function to receive
-menu command events, using the EVT\_COMMAND macro for individual commands or EVT\_COMMAND\_RANGE for
-a range of commands.
+\membersection{wxWindow::Layout}\label{wxwindowlayout}
-\wxheading{See also}
+\func{void}{Layout}{\void}
-\helpref{wxCommandEvent}{wxcommandevent},\rtfsp
-\helpref{wxWindow::OnMenuHighlight}{wxwindowonmenuhighlight},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+Invokes the constraint-based layout algorithm or the sizer-based algorithm
+for this window.
-\membersection{wxWindow::OnMenuHighlight}\label{wxwindowonmenuhighlight}
+See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout}: when auto
+layout is on, this function gets called automatically when the window is resized.
-\func{void}{OnMenuHighlight}{\param{wxMenuEvent\& }{event}}
-Called when a menu select is received from a menu bar: that is, the
-mouse cursor is over a menu item, but the left mouse button has not been
-pressed.
+\membersection{wxWindow::LineDown}\label{wxwindowlinedown}
-\wxheading{Parameters}
+This is just a wrapper for \helpref{ScrollLines()}{wxwindowscrolllines}$(1)$.
-\docparam{event}{The menu highlight event. For more information, see \helpref{wxMenuEvent}{wxmenuevent}.}
-\wxheading{Remarks}
+\membersection{wxWindow::LineUp}\label{wxwindowlineup}
-You can choose any member function to receive
-menu select events, using the EVT\_MENU\_HIGHLIGHT macro for individual menu items or EVT\_MENU\_HIGHLIGHT\_ALL macro
-for all menu items.
+This is just a wrapper for \helpref{ScrollLines()}{wxwindowscrolllines}$(-1)$.
-The default implementation for \helpref{wxFrame::OnMenuHighlight}{wxframeonmenuhighlight} displays help
-text in the first field of the status bar.
-This function was known as {\bf OnMenuSelect} in earlier versions of wxWindows, but this was confusing
-since a selection is normally a left-click action.
+\membersection{wxWindow::Lower}\label{wxwindowlower}
-\wxheading{See also}
+\func{void}{Lower}{\void}
-\helpref{wxMenuEvent}{wxmenuevent},\rtfsp
-\helpref{wxWindow::OnMenuCommand}{wxwindowonmenucommand},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+Lowers the window to the bottom of the window hierarchy if it is a managed window (dialog
+or frame).
-\membersection{wxWindow::OnMouseEvent}\label{wxwindowonmouseevent}
+\membersection{wxWindow::MakeModal}\label{wxwindowmakemodal}
-\func{void}{OnMouseEvent}{\param{wxMouseEvent\&}{ event}}
+\func{virtual void}{MakeModal}{\param{bool }{flag}}
-Called when the user has initiated an event with the
-mouse.
+Disables all other windows in the application so that
+the user can only interact with this window.
\wxheading{Parameters}
-\docparam{event}{The mouse event. See \helpref{wxMouseEvent}{wxmouseevent} for
-more details.}
-
-\wxheading{Remarks}
+\docparam{flag}{If {\tt true}, this call disables all other windows in the application so that
+the user can only interact with this window. If {\tt false}, the effect is reversed.}
-Most, but not all, windows respond to this event.
-To intercept this event, use the EVT\_MOUSE\_EVENTS macro in an event table definition, or individual
-mouse event macros such as EVT\_LEFT\_DOWN.
-
-\wxheading{See also}
-
-\helpref{wxMouseEvent}{wxmouseevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\membersection{wxWindow::Move}\label{wxwindowmove}
-\membersection{wxWindow::OnMove}\label{wxwindowonmove}
+\func{void}{Move}{\param{int}{ x}, \param{int}{ y}}
-\func{void}{OnMove}{\param{wxMoveEvent\& }{event}}
+\func{void}{Move}{\param{const wxPoint\&}{ pt}}
-Called when a window is moved.
+Moves the window to the given position.
\wxheading{Parameters}
-\docparam{event}{The move event. For more information, see \helpref{wxMoveEvent}{wxmoveevent}.}
-
-\wxheading{Remarks}
-
-Use the EVT\_MOVE macro to intercept move events.
-
-\wxheading{Remarks}
-
-Not currently implemented.
-
-\wxheading{See also}
-
-\helpref{wxMoveEvent}{wxmoveevent},\rtfsp
-\helpref{wxFrame::OnSize}{wxframeonsize},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnPaint}\label{wxwindowonpaint}
-
-\func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
-
-Sent to the event handler when the window must be refreshed.
+\docparam{x}{Required x position.}
-\wxheading{Parameters}
+\docparam{y}{Required y position.}
-\docparam{event}{Paint event. For more information, see \helpref{wxPaintEvent}{wxpaintevent}.}
+\docparam{pt}{\helpref{wxPoint}{wxpoint} object representing the position.}
\wxheading{Remarks}
-Use the EVT\_PAINT macro in an event table definition to intercept paint events.
-
-Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
-even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
-
-For example:
-
-\small{%
-\begin{verbatim}
- void MyWindow::OnPaint(wxPaintEvent\& event)
- {
- wxPaintDC dc(this);
-
- DrawMyDocument(dc);
- }
-\end{verbatim}
-}%
-
-You can optimize painting by retrieving the rectangles
-that have been damaged and only repainting these. The rectangles are in
-terms of the client area, and are unscrolled, so you will need to do
-some calculations using the current view position to obtain logical,
-scrolled units.
-
-Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
+Implementations of SetSize can also implicitly implement the
+wxWindow::Move function, which is defined in the base wxWindow class
+as the call:
-{\small%
\begin{verbatim}
-// Called when window needs to be repainted.
-void MyWindow::OnPaint(wxPaintEvent\& event)
-{
- wxPaintDC dc(this);
-
- // Find Out where the window is scrolled to
- int vbX,vbY; // Top left corner of client
- GetViewStart(&vbX,&vbY);
-
- int vX,vY,vW,vH; // Dimensions of client area in pixels
- wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
-
- while (upd)
- {
- vX = upd.GetX();
- vY = upd.GetY();
- vW = upd.GetW();
- vH = upd.GetH();
-
- // Alternatively we can do this:
- // wxRect rect;
- // upd.GetRect(&rect);
-
- // Repaint this rectangle
- ...some code...
-
- upd ++ ;
- }
-}
+ SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING);
\end{verbatim}
-}%
\wxheading{See also}
-\helpref{wxPaintEvent}{wxpaintevent},\rtfsp
-\helpref{wxPaintDC}{wxpaintdc},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
-
-\func{void}{OnScroll}{\param{wxScrollWinEvent\& }{event}}
-
-Called when a scroll window event is received from one of the window's built-in scrollbars.
-
-\wxheading{Parameters}
-
-\docparam{event}{Command event. Retrieve the new scroll position by
-calling \helpref{wxScrollEvent::GetPosition}{wxscrolleventgetposition}, and the
-scrollbar orientation by calling \helpref{wxScrollEvent::GetOrientation}{wxscrolleventgetorientation}.}
-
-\wxheading{Remarks}
+\helpref{wxWindow::SetSize}{wxwindowsetsize}
-Note that it is not possible to distinguish between horizontal and vertical scrollbars
-until the function is executing (you can't have one function for vertical, another
-for horizontal events).
+\pythonnote{In place of a single overloaded method name, wxPython
+implements the following methods:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf Move(point)}}{Accepts a wxPoint}
+\twocolitem{{\bf MoveXY(x, y)}}{Accepts a pair of integers}
+\end{twocollist}}
+}
-\wxheading{See also}
-\helpref{wxScrollWinEvent}{wxscrollwinevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\membersection{wxWindow::MoveAfterInTabOrder}\label{wxwindowmoveafterintaborder}
-\membersection{wxWindow::OnSetFocus}\label{wxwindowonsetfocus}
+\func{void}{MoveAfterInTabOrder}{\param{wxWindow *}{win}}
-\func{void}{OnSetFocus}{\param{wxFocusEvent\& }{event}}
+Moves this window in the tab navigation order after the specified \arg{win}.
+This means that when the user presses \texttt{TAB} key on that other window,
+the focus switches to this window.
-Called when a window's focus is being set.
+Default tab order is the same as creation order, this function and
+\helpref{MoveBeforeInTabOrder()}{wxwindowmovebeforeintaborder} allow to change
+it after creating all the windows.
\wxheading{Parameters}
-\docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
+\docparam{win}{A sibling of this window which should precede it in tab order,
+must not be NULL}
-\wxheading{Remarks}
-To intercept this event, use the macro EVT\_SET\_FOCUS in an event table definition.
+\membersection{wxWindow::MoveBeforeInTabOrder}\label{wxwindowmovebeforeintaborder}
-Most, but not all, windows respond to this event.
+\func{void}{MoveBeforeInTabOrder}{\param{wxWindow *}{win}}
-\wxheading{See also}
+Same as \helpref{MoveAfterInTabOrder}{wxwindowmoveafterintaborder} except that
+it inserts this window just before \arg{win} instead of putting it right after
+it.
-\helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnKillFocus}{wxwindowonkillfocus},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-\membersection{wxWindow::OnSize}\label{wxwindowonsize}
+\membersection{wxWindow::Navigate}\label{wxwindownavigate}
-\func{void}{OnSize}{\param{wxSizeEvent\& }{event}}
+\func{bool}{Navigate}{\param{int}{ flags = wxNavigationKeyEvent::IsForward}}
-Called when the window has been resized.
+Does keyboard navigation from this window to another, by sending
+a wxNavigationKeyEvent.
\wxheading{Parameters}
-\docparam{event}{Size event. For more information, see \helpref{wxSizeEvent}{wxsizeevent}.}
+\docparam{flags}{A combination of wxNavigationKeyEvent::IsForward and wxNavigationKeyEvent::WinChange.}
\wxheading{Remarks}
-You may wish to use this for frames to resize their child windows as appropriate.
-
-Note that the size passed is of
-the whole window: call \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize} for the area which may be
-used by the application.
-
-When a window is resized, usually only a small part of the window is damaged and you
-may only need to repaint that area. However, if your drawing depends on the size of the window,
-you may need to clear the DC explicitly and repaint the whole window. In which case, you
-may need to call \helpref{wxWindow::Refresh}{wxwindowrefresh} to invalidate the entire window.
-
-\wxheading{See also}
-
-\helpref{wxSizeEvent}{wxsizeevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnSysColourChanged}\label{wxwindowonsyscolourchanged}
+You may wish to call this from a text control custom keypress handler to do the default
+navigation behaviour for the tab key, since the standard default behaviour for
+a multiline text control with the wxTE\_PROCESS\_TAB style is to insert a tab
+and not navigate to the next control.
+
+%% VZ: wxWindow::OnXXX() functions should not be documented but I'm leaving
+%% the old docs here in case we want to move any still needed bits to
+%% the right location (i.e. probably the corresponding events docs)
+%%
+%% \membersection{wxWindow::OnActivate}\label{wxwindowonactivate}
+%%
+%% \func{void}{OnActivate}{\param{wxActivateEvent\&}{ event}}
+%%
+%% Called when a window is activated or deactivated.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing activation information.}
+%%
+%% \wxheading{Remarks}
+%%
+%% If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns {\tt true},
+%% otherwise it returns {\tt false} (it is being deactivated).
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxActivateEvent}{wxactivateevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnChar}\label{wxwindowonchar}
+%%
+%% \func{void}{OnChar}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has pressed a key that is not a modifier (SHIFT, CONTROL or ALT).
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a keypress. To intercept this event,
+%% use the EVT\_CHAR macro in an event table definition. Your {\bf OnChar} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that the ASCII values do not have explicit key codes: they are passed as ASCII
+%% values.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept modifier
+%% keypresses, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow keypresses to be intercepted.
+%%
+%% {\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
+%% otherwise menu shortcuts may cease to work under Windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnCharHook}\label{wxwindowoncharhook}
+%%
+%% \func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
+%%
+%% This member is called to allow the window to intercept keyboard events
+%% before they are processed by child windows.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a keypress, if the window is active. To intercept this event,
+%% use the EVT\_CHAR\_HOOK macro in an event table definition. If you do not process a particular
+%% keypress, call \helpref{wxEvent::Skip}{wxeventskip} to allow default processing.
+%%
+%% An example of using this function is in the implementation of escape-character processing for wxDialog,
+%% where pressing ESC dismisses the dialog by {\bf OnCharHook} 'forging' a cancel button press event.
+%%
+%% Note that the ASCII values do not have explicit key codes: they are passed as ASCII
+%% values.
+%%
+%% This function is only relevant to top-level windows (frames and dialogs), and under
+%% Windows only. Under GTK the normal EVT\_CHAR\_ event has the functionality, i.e.
+%% you can intercept it, and if you don't call \helpref{wxEvent::Skip}{wxeventskip}
+%% the window won't get the event.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxKeyEvent}{wxkeyevent},\rtfsp
+%% \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% %% GD: OnXXX functions are not documented
+%% %%\helpref{wxApp::OnCharHook}{wxapponcharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnCommand}\label{wxwindowoncommand}
+%%
+%% \func{virtual void}{OnCommand}{\param{wxEvtHandler\& }{object}, \param{wxCommandEvent\& }{event}}
+%%
+%% This virtual member function is called if the control does not handle the command event.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{object}{Object receiving the command event.}
+%%
+%% \docparam{event}{Command event}
+%%
+%% \wxheading{Remarks}
+%%
+%% This virtual function is provided mainly for backward compatibility. You can also intercept commands
+%% from child controls by using an event table, with identifiers or identifier ranges to identify
+%% the control(s) in question.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxCommandEvent}{wxcommandevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnClose}\label{wxwindowonclose}
+%%
+%% \func{virtual bool}{OnClose}{\void}
+%%
+%% Called when the user has tried to close a a frame
+%% or dialog box using the window manager (X) or system menu (Windows).
+%%
+%% {\bf Note:} This is an obsolete function.
+%% It is superseded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
+%% handler.
+%%
+%% \wxheading{Return value}
+%%
+%% If {\tt true} is returned by OnClose, the window will be deleted by the system, otherwise the
+%% attempt will be ignored. Do not delete the window from within this handler, although
+%% you may delete other windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
+%% \helpref{wxWindow::Close}{wxwindowclose},\rtfsp
+%% \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
+%% \helpref{wxCloseEvent}{wxcloseevent}
+%%
+%% \membersection{wxWindow::OnKeyDown}\label{wxwindowonkeydown}
+%%
+%% \func{void}{OnKeyDown}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has pressed a key, before it is translated into an ASCII value using other
+%% modifier keys that might be pressed at the same time.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a key down event. To intercept this event,
+%% use the EVT\_KEY\_DOWN macro in an event table definition. Your {\bf OnKeyDown} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept special
+%% keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow keypresses to be intercepted.
+%%
+%% {\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
+%% otherwise menu shortcuts may cease to work under Windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnKeyUp}\label{wxwindowonkeyup}
+%%
+%% \func{void}{OnKeyUp}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has released a key.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a key up event. To intercept this event,
+%% use the EVT\_KEY\_UP macro in an event table definition. Your {\bf OnKeyUp} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept special
+%% keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow key up events to be intercepted.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnInitDialog}\label{wxwindowoninitdialog}
+%%
+%% \func{void}{OnInitDialog}{\param{wxInitDialogEvent\&}{ event}}
+%%
+%% Default handler for the wxEVT\_INIT\_DIALOG event. Calls \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Dialog initialisation event.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Gives the window the default behaviour of transferring data to child controls via
+%% the validator that each control has.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}
+%%
+%% \membersection{wxWindow::OnMenuCommand}\label{wxwindowonmenucommand}
+%%
+%% \func{void}{OnMenuCommand}{\param{wxCommandEvent\& }{event}}
+%%
+%% Called when a menu command is received from a menu bar.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The menu command event. For more information, see \helpref{wxCommandEvent}{wxcommandevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% A function with this name doesn't actually exist; you can choose any member function to receive
+%% menu command events, using the EVT\_COMMAND macro for individual commands or EVT\_COMMAND\_RANGE for
+%% a range of commands.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxCommandEvent}{wxcommandevent},\rtfsp
+%% \helpref{wxWindow::OnMenuHighlight}{wxwindowonmenuhighlight},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnMenuHighlight}\label{wxwindowonmenuhighlight}
+%%
+%% \func{void}{OnMenuHighlight}{\param{wxMenuEvent\& }{event}}
+%%
+%% Called when a menu select is received from a menu bar: that is, the
+%% mouse cursor is over a menu item, but the left mouse button has not been
+%% pressed.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The menu highlight event. For more information, see \helpref{wxMenuEvent}{wxmenuevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% You can choose any member function to receive
+%% menu select events, using the EVT\_MENU\_HIGHLIGHT macro for individual menu items or EVT\_MENU\_HIGHLIGHT\_ALL macro
+%% for all menu items.
+%%
+%% The default implementation for \helpref{wxFrame::OnMenuHighlight}{wxframeonmenuhighlight} displays help
+%% text in the first field of the status bar.
+%%
+%% This function was known as {\bf OnMenuSelect} in earlier versions of wxWidgets, but this was confusing
+%% since a selection is normally a left-click action.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMenuEvent}{wxmenuevent},\rtfsp
+%% \helpref{wxWindow::OnMenuCommand}{wxwindowonmenucommand},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%%
+%% \membersection{wxWindow::OnMouseEvent}\label{wxwindowonmouseevent}
+%%
+%% \func{void}{OnMouseEvent}{\param{wxMouseEvent\&}{ event}}
+%%
+%% Called when the user has initiated an event with the
+%% mouse.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The mouse event. See \helpref{wxMouseEvent}{wxmouseevent} for
+%% more details.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Most, but not all, windows respond to this event.
+%%
+%% To intercept this event, use the EVT\_MOUSE\_EVENTS macro in an event table definition, or individual
+%% mouse event macros such as EVT\_LEFT\_DOWN.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMouseEvent}{wxmouseevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnMove}\label{wxwindowonmove}
+%%
+%% \func{void}{OnMove}{\param{wxMoveEvent\& }{event}}
+%%
+%% Called when a window is moved.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The move event. For more information, see \helpref{wxMoveEvent}{wxmoveevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Use the EVT\_MOVE macro to intercept move events.
+%%
+%% \wxheading{Remarks}
+%%
+%% Not currently implemented.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMoveEvent}{wxmoveevent},\rtfsp
+%% \helpref{wxFrame::OnSize}{wxframeonsize},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnPaint}\label{wxwindowonpaint}
+%%
+%% \func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
+%%
+%% Sent to the event handler when the window must be refreshed.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Paint event. For more information, see \helpref{wxPaintEvent}{wxpaintevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Use the EVT\_PAINT macro in an event table definition to intercept paint events.
+%%
+%% Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
+%% even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
+%%
+%% For example:
+%%
+%% \small{%
+%% \begin{verbatim}
+%% void MyWindow::OnPaint(wxPaintEvent\& event)
+%% {
+%% wxPaintDC dc(this);
+%%
+%% DrawMyDocument(dc);
+%% }
+%% \end{verbatim}
+%% }%
+%%
+%% You can optimize painting by retrieving the rectangles
+%% that have been damaged and only repainting these. The rectangles are in
+%% terms of the client area, and are unscrolled, so you will need to do
+%% some calculations using the current view position to obtain logical,
+%% scrolled units.
+%%
+%% Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
+%%
+%% {\small%
+%% \begin{verbatim}
+%% // Called when window needs to be repainted.
+%% void MyWindow::OnPaint(wxPaintEvent\& event)
+%% {
+%% wxPaintDC dc(this);
+%%
+%% // Find Out where the window is scrolled to
+%% int vbX,vbY; // Top left corner of client
+%% GetViewStart(&vbX,&vbY);
+%%
+%% int vX,vY,vW,vH; // Dimensions of client area in pixels
+%% wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+%%
+%% while (upd)
+%% {
+%% vX = upd.GetX();
+%% vY = upd.GetY();
+%% vW = upd.GetW();
+%% vH = upd.GetH();
+%%
+%% // Alternatively we can do this:
+%% // wxRect rect;
+%% // upd.GetRect(&rect);
+%%
+%% // Repaint this rectangle
+%% ...some code...
+%%
+%% upd ++ ;
+%% }
+%% }
+%% \end{verbatim}
+%% }%
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxPaintEvent}{wxpaintevent},\rtfsp
+%% \helpref{wxPaintDC}{wxpaintdc},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
+%%
+%% \func{void}{OnScroll}{\param{wxScrollWinEvent\& }{event}}
+%%
+%% Called when a scroll window event is received from one of the window's built-in scrollbars.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Command event. Retrieve the new scroll position by
+%% calling \helpref{wxScrollEvent::GetPosition}{wxscrolleventgetposition}, and the
+%% scrollbar orientation by calling \helpref{wxScrollEvent::GetOrientation}{wxscrolleventgetorientation}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Note that it is not possible to distinguish between horizontal and vertical scrollbars
+%% until the function is executing (you can't have one function for vertical, another
+%% for horizontal events).
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxScrollWinEvent}{wxscrollwinevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSetFocus}\label{wxwindowonsetfocus}
+%%
+%% \func{void}{OnSetFocus}{\param{wxFocusEvent\& }{event}}
+%%
+%% Called when a window's focus is being set.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% To intercept this event, use the macro EVT\_SET\_FOCUS in an event table definition.
+%%
+%% Most, but not all, windows respond to this event.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnKillFocus}{wxwindowonkillfocus},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSize}\label{wxwindowonsize}
+%%
+%% \func{void}{OnSize}{\param{wxSizeEvent\& }{event}}
+%%
+%% Called when the window has been resized. This is not a virtual function; you should
+%% provide your own non-virtual OnSize function and direct size events to it using EVT\_SIZE
+%% in an event table definition.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Size event. For more information, see \helpref{wxSizeEvent}{wxsizeevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% You may wish to use this for frames to resize their child windows as appropriate.
+%%
+%% Note that the size passed is of
+%% the whole window: call \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize} for the area which may be
+%% used by the application.
+%%
+%% When a window is resized, usually only a small part of the window is damaged and you
+%% may only need to repaint that area. However, if your drawing depends on the size of the window,
+%% you may need to clear the DC explicitly and repaint the whole window. In which case, you
+%% may need to call \helpref{wxWindow::Refresh}{wxwindowrefresh} to invalidate the entire window.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxSizeEvent}{wxsizeevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSysColourChanged}\label{wxwindowonsyscolourchanged}
+%%
+%% \func{void}{OnSysColourChanged}{\param{wxOnSysColourChangedEvent\& }{event}}
+%%
+%% Called when the user has changed the system colours. Windows only.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{System colour change event. For more information, see \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}.}
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+
+
+\membersection{wxWindow::OnInternalIdle}\label{wxwindowoninternalidle}
+
+\func{virtual void}{OnInternalIdle}{\void}
+
+This virtual function is normally only used internally, but
+sometimes an application may need it to implement functionality
+that should not be disabled by an application defining an OnIdle
+handler in a derived class.
+
+This function may be used to do delayed painting, for example,
+and most implementations call \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to send update events to the window in idle time.
+
+
+\membersection{wxWindow::PageDown}\label{wxwindowpagedown}
+
+This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(1)$.
+
+
+\membersection{wxWindow::PageUp}\label{wxwindowpageup}
+
+This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(-1)$.
-\func{void}{OnSysColourChanged}{\param{wxOnSysColourChangedEvent\& }{event}}
-
-Called when the user has changed the system colours. Windows only.
-
-\wxheading{Parameters}
-
-\docparam{event}{System colour change event. For more information, see \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}.}
-
-\wxheading{See also}
-
-\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
\membersection{wxWindow::PopEventHandler}\label{wxwindowpopeventhandler}
-\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = FALSE}}
+\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = {\tt false}}}
Removes and returns the top-most event handler on the event handler stack.
\wxheading{Parameters}
-\docparam{deleteHandler}{If this is TRUE, the handler will be deleted after it is removed. The
-default value is FALSE.}
+\docparam{deleteHandler}{If this is {\tt true}, the handler will be deleted after it is removed. The
+default value is {\tt false}.}
\wxheading{See also}
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
\helpref{wxEvtHandler}{wxevthandler}\rtfsp
+
\membersection{wxWindow::PopupMenu}\label{wxwindowpopupmenu}
-\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{const wxPoint\& }{pos}}
+\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{const wxPoint\& }{pos = wxDefaultPosition}}
\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{int }{x}, \param{int }{y}}
Pops up the given menu at the specified coordinates, relative to this
window, and returns control when the user has dismissed the menu. If a
menu item is selected, the corresponding menu event is generated and will be
-processed as usually.
+processed as usually. If the coordinates are not specified, current mouse
+cursor position is used.
\wxheading{Parameters}
\wxheading{Remarks}
-Just before the menu is popped up, \helpref{wxMenu::UpdateUI}{wxmenuupdateui} is called
-to ensure that the menu items are in the correct state. The menu does not get deleted
-by the window.
+Just before the menu is popped up, \helpref{wxMenu::UpdateUI}{wxmenuupdateui}
+is called to ensure that the menu items are in the correct state. The menu does
+not get deleted by the window.
+
+It is recommended to not explicitly specify coordinates when calling PopupMenu
+in response to mouse click, because some of the ports (namely, wxGTK) can do
+a better job of positioning the menu in that case.
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\end{twocollist}}
}
+
\membersection{wxWindow::PushEventHandler}\label{wxwindowpusheventhandler}
\func{void}{PushEventHandler}{\param{wxEvtHandler* }{handler}}
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
\helpref{wxEvtHandler}{wxevthandler}
+
\membersection{wxWindow::Raise}\label{wxwindowraise}
-\func{void}{Raise}{\void}
+\func{void}{Raise}{\void}
+
+Raises the window to the top of the window hierarchy if it is a managed window (dialog
+or frame).
+
+
+\membersection{wxWindow::Refresh}\label{wxwindowrefresh}
+
+\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = {\tt true}}, \param{const wxRect* }{rect
+= NULL}}
+
+Causes an event to be generated to repaint the
+window.
+
+\wxheading{Parameters}
+
+\docparam{eraseBackground}{If {\tt true}, the background will be
+erased.}
+
+\docparam{rect}{If non-NULL, only the given rectangle will
+be treated as damaged.}
+
+\wxheading{See also}
+
+\helpref{wxWindow::RefreshRect}{wxwindowrefreshrect}
+
+
+\membersection{wxWindow::RefreshRect}\label{wxwindowrefreshrect}
+
+\func{void}{RefreshRect}{\param{const wxRect\& }{rect}, \param{bool }{eraseBackground = \true}}
+
+Redraws the contents of the given rectangle: only the area inside it will be
+repainted.
+
+This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax
+as it can be called with a temporary wxRect object as argument like this
+\texttt{RefreshRect(wxRect(x, y, w, h))}.
+
+
+\membersection{wxWindow::RegisterHotKey}\label{wxwindowregisterhotkey}
+
+\func{bool}{RegisterHotKey}{\param{int}{ hotkeyId}, \param{int}{ modifiers}, \param{int}{ virtualKeyCode}}
+
+Registers a system wide hotkey. Every time the user presses the hotkey registered here, this window
+will receive a hotkey event. It will receive the event even if the application is in the background
+and does not have the input focus because the user is working with some other application.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. For applications this must be between 0 and 0xBFFF. If
+this function is called from a shared DLL, it must be a system wide unique identifier between 0xC000 and 0xFFFF.
+This is a MSW specific detail.}
+
+\docparam{modifiers}{A bitwise combination of {\tt wxMOD\_SHIFT}, {\tt wxMOD\_CONTROL}, {\tt wxMOD\_ALT}
+or {\tt wxMOD\_WIN} specifying the modifier keys that have to be pressed along with the key.}
+
+\docparam{virtualKeyCode}{The virtual key code of the hotkey.}
-Raises the window to the top of the window hierarchy if it is a managed window (dialog
-or frame).
+\wxheading{Return value}
-\membersection{wxWindow::Refresh}\label{wxwindowrefresh}
+{\tt true} if the hotkey was registered successfully. {\tt false} if some other application already registered a
+hotkey with this modifier/virtualKeyCode combination.
-\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = TRUE}, \param{const wxRect* }{rect
-= NULL}}
+\wxheading{Remarks}
-Causes a message or event to be generated to repaint the
-window.
+Use EVT\_HOTKEY(hotkeyId, fnc) in the event table to capture the event.
+This function is currently only implemented under MSW.
-\wxheading{Parameters}
+\wxheading{See also}
-\docparam{eraseBackground}{If TRUE, the background will be
-erased.}
+\helpref{wxWindow::UnregisterHotKey}{wxwindowunregisterhotkey}
-\docparam{rect}{If non-NULL, only the given rectangle will
-be treated as damaged.}
\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
\wxheading{See also}
-\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse}
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::HasCapture}{wxwindowhascapture},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
+
\membersection{wxWindow::RemoveChild}\label{wxwindowremovechild}
Removes a child window. This is called automatically by window deletion
functions so should not be required by the application programmer.
+Notice that this function is mostly internal to wxWidgets and shouldn't be
+called by the user code.
+
\wxheading{Parameters}
\docparam{child}{Child window to remove.}
+
+\membersection{wxWindow::RemoveEventHandler}\label{wxwindowremoveeventhandler}
+
+\func{bool}{RemoveEventHandler}{\param{wxEvtHandler *}{handler}}
+
+Find the given {\it handler} in the windows event handler chain and remove (but
+not delete) it from it.
+
+\wxheading{Parameters}
+
+\docparam{handler}{The event handler to remove, must be non {\tt NULL} and
+must be present in this windows event handlers chain}
+
+\wxheading{Return value}
+
+Returns {\tt true} if it was found and {\tt false} otherwise (this also results
+in an assert failure so this function should only be called when the
+handler is supposed to be there).
+
+\wxheading{See also}
+
+\helpref{PushEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{PopEventHandler}{wxwindowpopeventhandler}
+
+
\membersection{wxWindow::Reparent}\label{wxwindowreparent}
\func{virtual bool}{Reparent}{\param{wxWindow* }{newParent}}
\docparam{newParent}{New parent.}
+
\membersection{wxWindow::ScreenToClient}\label{wxwindowscreentoclient}
\constfunc{virtual void}{ScreenToClient}{\param{int* }{x}, \param{int* }{y}}
\end{twocollist}}
}
+
\membersection{wxWindow::ScrollLines}\label{wxwindowscrolllines}
\func{virtual bool}{ScrollLines}{\param{int }{lines}}
\wxheading{Return value}
-Returns {\tt TRUE} if the window was scrolled, {\tt FALSE} if it was already
+Returns {\tt true} if the window was scrolled, {\tt false} if it was already
on top/bottom and nothing was done.
\wxheading{Remarks}
\helpref{ScrollPages}{wxwindowscrollpages}
+
\membersection{wxWindow::ScrollPages}\label{wxwindowscrollpages}
\func{virtual bool}{ScrollPages}{\param{int }{pages}}
\wxheading{Return value}
-Returns {\tt TRUE} if the window was scrolled, {\tt FALSE} if it was already
+Returns {\tt true} if the window was scrolled, {\tt false} if it was already
on top/bottom and nothing was done.
\wxheading{Remarks}
\helpref{ScrollLines}{wxwindowscrolllines}
+
\membersection{wxWindow::ScrollWindow}\label{wxwindowscrollwindow}
\func{virtual void}{ScrollWindow}{\param{int }{dx}, \param{int }{dy}, \param{const wxRect*}{ rect = NULL}}
Use this function to optimise your scrolling implementations, to minimise the area that must be
redrawn. Note that it is rarely required to call this function from a user program.
+
\membersection{wxWindow::SetAcceleratorTable}\label{wxwindowsetacceleratortable}
\func{virtual void}{SetAcceleratorTable}{\param{const wxAcceleratorTable\&}{ accel}}
Sets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
+
+\membersection{wxWindow::SetAccessible}\label{wxwindowsetaccessible}
+
+\func{void}{SetAccessible}{\param{wxAccessible*}{ accessible}}
+
+Sets the accessible for this window. Any existing accessible for this window
+will be deleted first, if not identical to {\it accessible}.
+
+See also \helpref{wxAccessible}{wxaccessible}.
+
+
\membersection{wxWindow::SetAutoLayout}\label{wxwindowsetautolayout}
\func{void}{SetAutoLayout}{\param{bool}{ autoLayout}}
Determines whether the \helpref{wxWindow::Layout}{wxwindowlayout} function will
-be called automatically when the window is resized. Use in connection with
-\helpref{wxWindow::SetSizer}{wxwindowsetsizer} and
-\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints} for laying out
-subwindows.
+be called automatically when the window is resized. It is called implicitly by
+\helpref{wxWindow::SetSizer}{wxwindowsetsizer} but if you use
+\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints} you should call it
+manually or otherwise the window layout won't be correctly updated when its
+size changes.
\wxheading{Parameters}
-\docparam{autoLayout}{Set this to TRUE if you wish the Layout function to be called
+\docparam{autoLayout}{Set this to {\tt true} if you wish the Layout function to be called
from within wxWindow::OnSize functions.}
\wxheading{See also}
\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints}
+
\membersection{wxWindow::SetBackgroundColour}\label{wxwindowsetbackgroundcolour}
-\func{virtual void}{SetBackgroundColour}{\param{const wxColour\& }{colour}}
+\func{virtual bool}{SetBackgroundColour}{\param{const wxColour\& }{colour}}
Sets the background colour of the window.
+Please see \helpref{InheritAttributes}{wxwindowinheritattributes} for
+explanation of the difference between this method and
+\helpref{SetOwnBackgroundColour}{wxwindowsetownbackgroundcolour}.
+
\wxheading{Parameters}
-\docparam{colour}{The colour to be used as the background colour.}
+\docparam{colour}{The colour to be used as the background colour, pass
+ {\tt wxNullColour} to reset to the default colour.}
\wxheading{Remarks}
The background colour is usually painted by the default\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground} event handler function
+\helpref{wxEraseEvent}{wxeraseevent} event handler function
under Windows and automatically under GTK.
Note that setting the background colour does not cause an immediate refresh, so you
-may wish to call \helpref{wxWindow::Clear}{wxwindowclear} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
+may wish to call \helpref{wxWindow::ClearBackground}{wxwindowclearbackground} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
calling this function.
-Use this function with care under GTK as the new appearance of the window might
-not look equally well when used with "Themes", i.e GTK's ability to change its
-look as the user wishes with run-time loadable modules.
+Using this function will disable attempts to use themes for this
+window, if the system supports them. Use with care since usually the
+themes represent the appearance chosen by the user to be used for all
+applications on the system.
+
\wxheading{See also}
\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour},\rtfsp
\helpref{wxWindow::SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
-\helpref{wxWindow::Clear}{wxwindowclear},\rtfsp
+\helpref{wxWindow::ClearBackground}{wxwindowclearbackground},\rtfsp
\helpref{wxWindow::Refresh}{wxwindowrefresh},\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}
+\helpref{wxEraseEvent}{wxeraseevent}
+
+\membersection{wxWindow::SetBackgroundStyle}\label{wxwindowsetbackgroundstyle}
+
+\func{virtual void}{SetBackgroundStyle}{\param{wxBackgroundStyle}{ style}}
+
+Sets the background style of the window. The background style indicates
+whether background colour should be determined by the system (wxBG\_STYLE\_SYSTEM),
+be set to a specific colour (wxBG\_STYLE\_COLOUR), or should be left to the
+application to implement (wxBG\_STYLE\_CUSTOM).
+
+On GTK+, use of wxBG\_STYLE\_CUSTOM allows the flicker-free drawing of a custom
+background, such as a tiled bitmap. Currently the style has no effect on other platforms.
+
+\wxheading{See also}
+
+\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
+\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
+\helpref{wxWindow::GetBackgroundStyle}{wxwindowgetbackgroundstyle}
+
+
+\membersection{wxWindow::SetBestFittingSize}\label{wxwindowsetbestfittingsize}
+
+\func{void}{SetBestFittingSize}{\param{const wxSize\& }{size = wxDefaultSize}}
+
+A {\it smart} SetSize that will fill in default size components with the
+window's {\it best} size values. Also sets the window's minsize to
+the value passed in for use with sizers. This means that if a full or
+partial size is passed to this function then the sizers will use that
+size instead of the results of GetBestSize to determine the minimum
+needs of the window for layout.
+
+\wxheading{See also}
+
+\helpref{wxWindow::SetSize}{wxwindowsetsize},\rtfsp
+\helpref{wxWindow::GetBestSize}{wxwindowgetbestsize},\rtfsp
+\helpref{wxWindow::GetBestFittingSize}{wxwindowgetbestfittingsize},\rtfsp
+\helpref{wxWindow::SetSizeHints}{wxwindowsetsizehints}
+
\membersection{wxWindow::SetCaret}\label{wxwindowsetcaret}
Sets the \helpref{caret}{wxcaret} associated with the window.
+
\membersection{wxWindow::SetClientSize}\label{wxwindowsetclientsize}
\func{virtual void}{SetClientSize}{\param{int}{ width}, \param{int}{ height}}
\end{twocollist}}
}
+
+\membersection{wxWindow::SetContainingSizer}\label{wxwindowsetcontainingsizer}
+
+\func{void}{SetContainingSizer}{\param{wxSizer* }{sizer}}
+
+This normally does not need to be called by user code. It is called
+when a window is added to a sizer, and is used so the window can
+remove itself from the sizer when it is destroyed.
+
+
\membersection{wxWindow::SetCursor}\label{wxwindowsetcursor}
\func{virtual void}{SetCursor}{\param{const wxCursor\&}{cursor}}
\helpref{::wxSetCursor}{wxsetcursor}, \helpref{wxCursor}{wxcursor}
+
\membersection{wxWindow::SetConstraints}\label{wxwindowsetconstraints}
\func{void}{SetConstraints}{\param{wxLayoutConstraints* }{constraints}}
explicitly. When setting both a wxLayoutConstraints and a \helpref{wxSizer}{wxsizer}, only the
sizer will have effect.
+\membersection{wxWindow::SetInitialBestSize}\label{wxwindowsetinitialbestsize}
+
+\func{virtual void}{SetInitialBestSize}{\param{const wxSize\& }{size}}
+
+Sets the initial window size if none is given (i.e. at least one of the
+components of the size passed to ctor/Create() is wxDefaultCoord).
+
+\membersection{wxWindow::SetMaxSize}\label{wxwindowsetmaxsize}
+
+\func{void}{SetMaxSize}{\param{const wxSize\& }{size}}
+
+Sets the maximum size of the window, to indicate to the sizer layout mechanism
+that this is the maximum possible size.
+
+\membersection{wxWindow::SetMinSize}\label{wxwindowsetminsize}
+
+\func{void}{SetMinSize}{\param{const wxSize\& }{size}}
+
+Sets the minimum size of the window, to indicate to the sizer layout mechanism
+that this is the minimum required size. You may need to call this
+if you change the window size after construction and before adding
+to its parent sizer.
+
+\membersection{wxWindow::SetOwnBackgroundColour}\label{wxwindowsetownbackgroundcolour}
+
+\func{void}{SetOwnBackgroundColour}{\param{const wxColour\& }{colour}}
+
+Sets the background colour of the window but prevents it from being inherited
+by the children of this window.
+
+\wxheading{See also}
+
+\helpref{SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
+\helpref{InheritAttributes}{wxwindowinheritattributes}
+
+
+\membersection{wxWindow::SetOwnFont}\label{wxwindowsetownfont}
+
+\func{void}{SetOwnFont}{\param{const wxFont\& }{font}}
+
+Sets the font of the window but prevents it from being inherited by the
+children of this window.
+
+\wxheading{See also}
+
+\helpref{SetFont}{wxwindowsetfont},\rtfsp
+\helpref{InheritAttributes}{wxwindowinheritattributes}
+
+
+\membersection{wxWindow::SetOwnForegroundColour}\label{wxwindowsetownforegroundcolour}
+
+\func{void}{SetOwnForegroundColour}{\param{const wxColour\& }{colour}}
+
+Sets the foreground colour of the window but prevents it from being inherited
+by the children of this window.
+
+\wxheading{See also}
+
+\helpref{SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
+\helpref{InheritAttributes}{wxwindowinheritattributes}
+
+
\membersection{wxWindow::SetDropTarget}\label{wxwindowsetdroptarget}
\func{void}{SetDropTarget}{\param{wxDropTarget*}{ target}}
\helpref{wxWindow::GetDropTarget}{wxwindowgetdroptarget},
\helpref{Drag and drop overview}{wxdndoverview}
+
+
\membersection{wxWindow::SetEventHandler}\label{wxwindowseteventhandler}
\func{void}{SetEventHandler}{\param{wxEvtHandler* }{handler}}
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
\helpref{wxEvtHandler}{wxevthandler}
+
\membersection{wxWindow::SetExtraStyle}\label{wxwindowsetextrastyle}
\func{void}{SetExtraStyle}{\param{long }{exStyle}}
\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{TransferDataTo/FromWindow()
and Validate() methods will recursively descend into all children of the
window if it has this style flag set.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{Normally, the command
+events are propagated upwards to the window parent recursively until a handler
+for them is found. Using this style allows to prevent them from being
+propagated beyond this window. Notice that wxDialog has this style on by
+default for the reasons explained in the
+\helpref{event processing overview}{eventprocessing}.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{This can be used to prevent a
+window from being used as an implicit parent for the dialogs which were
+created without a parent. It is useful for the windows which can disappear at
+any moment as creating children of such windows results in fatal problems.}
+\twocolitem{\windowstyle{wxFRAME\_EX\_CONTEXTHELP}}{Under Windows, puts a query button on the
+caption. When pressed, Windows will go into a context-sensitive help mode and wxWidgets will send
+a wxEVT\_HELP event if the user clicked on an application window.
+This style cannot be used together with wxMAXIMIZE\_BOX or wxMINIMIZE\_BOX, so
+you should use the style of
+{\tt wxDEFAULT\_FRAME\_STYLE \& \textasciitilde(wxMINIMIZE\_BOX | wxMAXIMIZE\_BOX)} for the
+frames having this style (the dialogs don't have minimize nor maximize box by
+default)}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_IDLE}}{This window should always process idle events, even
+if the mode set by \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} is wxIDLE\_PROCESS\_SPECIFIED.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_UI\_UPDATES}}{This window should always process UI update events,
+even if the mode set by \helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} is wxUPDATE\_UI\_PROCESS\_SPECIFIED.}
\end{twocollist}
+
\membersection{wxWindow::SetFocus}\label{wxwindowsetfocus}
\func{virtual void}{SetFocus}{\void}
This sets the window to receive keyboard input.
+\wxheading{See also}
+
+\helpref{wxFocusEvent}{wxfocusevent}
+\helpref{wxPanel::SetFocus}{wxpanelsetfocus}
+\helpref{wxPanel::SetFocusIgnoringChildren}{wxpanelsetfocusignoringchildren}
+
+
+\membersection{wxWindow::SetFocusFromKbd}\label{wxwindowsetfocusfromkbd}
+
+\func{virtual void}{SetFocusFromKbd}{\void}
+
+This function is called by wxWidgets keyboard navigation code when the user
+gives the focus to this window from keyboard (e.g. using {\tt TAB} key).
+By default this method simply calls \helpref{SetFocus}{wxwindowsetfocus} but
+can be overridden to do something in addition to this in the derived classes.
+
+
\membersection{wxWindow::SetFont}\label{wxwindowsetfont}
\func{void}{SetFont}{\param{const wxFont\& }{font}}
-Sets the font for this window.
+Sets the font for this window. This function should not be called for the
+parent window if you don't want its font to be inherited by its children,
+use \helpref{SetOwnFont}{wxwindowsetownfont} instead in this case and
+see \helpref{InheritAttributes}{wxwindowinheritattributes} for more
+explanations.
\wxheading{Parameters}
-\docparam{font}{Font to associate with this window.}
+\docparam{font}{Font to associate with this window, pass
+{\tt wxNullFont} to reset to the default font.}
\wxheading{See also}
-\helpref{wxWindow::GetFont}{wxwindowgetfont}
+\helpref{wxWindow::GetFont}{wxwindowgetfont},\\
+\helpref{InheritAttributes}{wxwindowinheritattributes}
+
\membersection{wxWindow::SetForegroundColour}\label{wxwindowsetforegroundcolour}
Sets the foreground colour of the window.
+Please see \helpref{InheritAttributes}{wxwindowinheritattributes} for
+explanation of the difference between this method and
+\helpref{SetOwnForegroundColour}{wxwindowsetownforegroundcolour}.
+
\wxheading{Parameters}
-\docparam{colour}{The colour to be used as the foreground colour.}
+\docparam{colour}{The colour to be used as the foreground colour, pass
+ {\tt wxNullColour} to reset to the default colour.}
\wxheading{Remarks}
to the window class; it may be the text colour or other colour, or it may not
be used at all.
-Note that when using this functions under GTK, you will disable the so called "themes",
-i.e. the user chosen apperance of windows and controls, including the themes of
-their parent windows.
+Using this function will disable attempts to use themes for this
+window, if the system supports them. Use with care since usually the
+themes represent the appearance chosen by the user to be used for all
+applications on the system.
\wxheading{See also}
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
-\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour}
+\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour},\rtfsp
+\helpref{wxWindow::ShouldInheritColours}{wxwindowshouldinheritcolours}
+
\membersection{wxWindow::SetHelpText}\label{wxwindowsethelptext}
\helpref{GetHelpText}{wxwindowgethelptext}, \helpref{wxHelpProvider}{wxhelpprovider}
+
\membersection{wxWindow::SetId}\label{wxwindowsetid}
\func{void}{SetId}{\param{int}{ id}}
\helpref{wxWindow::GetId}{wxwindowgetid},\rtfsp
\helpref{Window identifiers}{windowids}
+
+
+\membersection{wxWindow::SetLabel}\label{wxwindowsetlabel}
+
+\func{virtual void}{SetLabel}{\param{const wxString\& }{label}}
+
+Sets the window's label.
+
+\wxheading{Parameters}
+
+\docparam{label}{The window label.}
+
+\wxheading{See also}
+
+\helpref{wxWindow::GetLabel}{wxwindowgetlabel}
+
+
\membersection{wxWindow::SetName}\label{wxwindowsetname}
\func{virtual void}{SetName}{\param{const wxString\& }{name}}
\helpref{wxWindow::GetName}{wxwindowgetname}
+
\membersection{wxWindow::SetPalette}\label{wxwindowsetpalette}
\func{virtual void}{SetPalette}{\param{wxPalette* }{palette}}
Obsolete - use \helpref{wxDC::SetPalette}{wxdcsetpalette} instead.
+
\membersection{wxWindow::SetScrollbar}\label{wxwindowsetscrollbar}
\func{virtual void}{SetScrollbar}{\param{int }{orientation}, \param{int }{position},\rtfsp
\param{int }{thumbSize}, \param{int }{range},\rtfsp
-\param{bool }{refresh = TRUE}}
+\param{bool }{refresh = {\tt true}}}
Sets the scrollbar properties of a built-in scrollbar.
\docparam{range}{The maximum position of the scrollbar.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
the scrollbar settings when the window size changes. You could therefore put your
scrollbar calculations and SetScrollbar
call into a function named AdjustScrollbars, which can be called initially and also
-from your \helpref{wxWindow::OnSize}{wxwindowonsize} event handler function.
+from your \helpref{wxSizeEvent}{wxsizeevent} handler function.
\wxheading{See also}
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\begin{comment}
+
+
\membersection{wxWindow::SetScrollPage}\label{wxwindowsetscrollpage}
-\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = {\tt true}}}
Sets the page size of one of the built-in scrollbars.
\docparam{pageSize}{Page size in scroll units.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\wxheading{See also}
\helpref{wxWindow::SetScrollPos}{wxwindowsetscrollpos},\rtfsp
-\helpref{wxWindow::GetScrollPos}{wxwindowsetscrollpos},\rtfsp
-\helpref{wxWindow::GetScrollPage}{wxwindowsetscrollpage},\rtfsp
+\helpref{wxWindow::GetScrollPos}{wxwindowgetscrollpos},\rtfsp
+\helpref{wxWindow::GetScrollPage}{wxwindowgetscrollpage},\rtfsp
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\end{comment}
+
\membersection{wxWindow::SetScrollPos}\label{wxwindowsetscrollpos}
-\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{bool }{refresh = {\tt true}}}
Sets the position of one of the built-in scrollbars.
\docparam{pos}{Position in scroll units.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\wxheading{See also}
\helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar},\rtfsp
-\helpref{wxWindow::GetScrollPos}{wxwindowsetscrollpos},\rtfsp
+\helpref{wxWindow::GetScrollPos}{wxwindowgetscrollpos},\rtfsp
\helpref{wxWindow::GetScrollThumb}{wxwindowgetscrollthumb},\rtfsp
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\begin{comment}
+
+
\membersection{wxWindow::SetScrollRange}\label{wxwindowsetscrollrange}
-\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = {\tt true}}}
Sets the range of one of the built-in scrollbars.
\docparam{range}{Scroll range.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\helpref{wxWindow::SetScrollPos}{wxwindowsetscrollpos},\rtfsp
\helpref{wxWindow::SetScrollPage}{wxwindowsetscrollpage},\rtfsp
-\helpref{wxWindow::GetScrollPos}{wxwindowsetscrollpos},\rtfsp
-\helpref{wxWindow::GetScrollPage}{wxwindowsetscrollpage},\rtfsp
+\helpref{wxWindow::GetScrollPos}{wxwindowgetscrollpos},\rtfsp
+\helpref{wxWindow::GetScrollPage}{wxwindowgetscrollpage},\rtfsp
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\end{comment}
+
\membersection{wxWindow::SetSize}\label{wxwindowsetsize}
\func{virtual void}{SetSize}{\param{int}{ x}, \param{int}{ y}, \param{int}{ width}, \param{int}{ height},
\docparam{sizeFlags}{Indicates the interpretation of other parameters. It is a bit list of the following:
{\bf wxSIZE\_AUTO\_WIDTH}: a -1 width value is taken to indicate
-a wxWindows-supplied default width.\\
+a wxWidgets-supplied default width.\\
{\bf wxSIZE\_AUTO\_HEIGHT}: a -1 height value is taken to indicate
-a wxWindows-supplied default width.\\
+a wxWidgets-supplied default width.\\
{\bf wxSIZE\_AUTO}: -1 size values are taken to indicate
-a wxWindows-supplied default size.\\
+a wxWidgets-supplied default size.\\
{\bf wxSIZE\_USE\_EXISTING}: existing dimensions should be used
if -1 values are supplied.\\
{\bf wxSIZE\_ALLOW\_MINUS\_ONE}: allow dimensions of -1 and less to be interpreted
The first form sets the position and optionally size, of the window.
Parameters may be -1 to indicate either that a default should be supplied
-by wxWindows, or that the current value of the dimension should be used.
+by wxWidgets, or that the current value of the dimension should be used.
\wxheading{See also}
\end{twocollist}}
}
+
\membersection{wxWindow::SetSizeHints}\label{wxwindowsetsizehints}
\func{virtual void}{SetSizeHints}{\param{int}{ minW=-1}, \param{int}{ minH=-1}, \param{int}{ maxW=-1}, \param{int}{ maxH=-1},
\param{int}{ incW=-1}, \param{int}{ incH=-1}}
+\func{void}{SetSizeHints}{\param{const wxSize\&}{ minSize},
+\param{const wxSize\&}{ maxSize=wxDefaultSize}, \param{const wxSize\&}{ incSize=wxDefaultSize}}
+
+
Allows specification of minimum and maximum window sizes, and window size increments.
If a pair of values is not set (or set to -1), the default values will be used.
\docparam{incH}{Specifies the increment for sizing the height (Motif/Xt only).}
+\docparam{minSize}{Minimum size.}
+
+\docparam{maxSize}{Maximum size.}
+
+\docparam{incSize}{Increment size (Motif/Xt only).}
+
\wxheading{Remarks}
If this function is called, the user will not be able to size the window outside the
The resizing increments are only significant under Motif or Xt.
+
\membersection{wxWindow::SetSizer}\label{wxwindowsetsizer}
-\func{void}{SetSizer}{\param{wxSizer* }{sizer}}
+\func{void}{SetSizer}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=true}}
Sets the window to have the given layout sizer. The window
will then own the object, and will take care of its deletion.
If an existing layout constraints object is already owned by the
-window, it will be deleted.
+window, it will be deleted if the deleteOld parameter is true.
+
+Note that this function will also call
+\helpref{SetAutoLayout}{wxwindowsetautolayout} implicitly with {\tt true}
+parameter if the {\it sizer}\/ is non-NULL and {\tt false} otherwise.
\wxheading{Parameters}
-\docparam{sizer}{The sizer to set. Pass NULL to disassociate and delete the window's
-sizer.}
+\docparam{sizer}{The sizer to set. Pass NULL to disassociate and conditionally delete
+the window's sizer. See below.}
+
+\docparam{deleteOld}{If true (the default), this will delete any prexisting sizer.
+Pass false if you wish to handle deleting the old sizer yourself.}
\wxheading{Remarks}
+SetSizer now enables and disables Layout automatically, but prior to wxWidgets 2.3.3
+the following applied:
+
You must call \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout} to tell a window to use
the sizer automatically in OnSize; otherwise, you must override OnSize and call Layout()
explicitly. When setting both a wxSizer and a \helpref{wxLayoutConstraints}{wxlayoutconstraints},
only the sizer will have effect.
+
+\membersection{wxWindow::SetSizerAndFit}\label{wxwindowsetsizerandfit}
+
+\func{void}{SetSizerAndFit}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=true}}
+
+The same as \helpref{SetSizer}{wxwindowsetsizer}, except it also sets the size hints
+for the window based on the sizer's minimum size.
+
+
\membersection{wxWindow::SetTitle}\label{wxwindowsettitle}
\func{virtual void}{SetTitle}{\param{const wxString\& }{title}}
\helpref{wxWindow::GetTitle}{wxwindowgettitle}
-\membersection{wxWindow::SetValidator}\label{wxwindowsetvalidator}
-\func{virtual void}{SetValidator}{\param{const wxValidator\&}{ validator}}
+\membersection{wxWindow::SetThemeEnabled}\label{wxwindowsetthemeenabled}
+
+\func{virtual void}{SetThemeEnabled}{\param{bool }{enable}}
+
+This function tells a window if it should use the system's "theme" code
+to draw the windows' background instead if its own background drawing
+code. This does not always have any effect since the underlying platform
+obviously needs to support the notion of themes in user defined windows.
+One such platform is GTK+ where windows can have (very colourful) backgrounds
+defined by a user's selected theme.
+
+Dialogs, notebook pages and the status bar have this flag set to true
+by default so that the default look and feel is simulated best.
-Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to
-create a new validator of this type.
\membersection{wxWindow::SetToolTip}\label{wxwindowsettooltip}
Attach a tooltip to the window.
See also: \helpref{GetToolTip}{wxwindowgettooltip},
- \helpref{wxToolTip}{wxtooltip}
+ \helpref{wxToolTip}{wxtooltip}
-\membersection{wxWindow::GetToolTip}\label{wxwindowgettooltip}
+\membersection{wxWindow::SetValidator}\label{wxwindowsetvalidator}
-\constfunc{wxToolTip*}{GetToolTip}{\void}
+\func{virtual void}{SetValidator}{\param{const wxValidator\&}{ validator}}
+
+Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to
+create a new validator of this type.
+
+
+\membersection{wxWindow::SetVirtualSize}\label{wxwindowsetvirtualsize}
+
+\func{void}{SetVirtualSize}{\param{int}{ width}, \param{int}{ height}}
+
+\func{void}{SetVirtualSize}{\param{const wxSize\&}{ size}}
+
+Sets the virtual size of the window in pixels.
+
+
+\membersection{wxWindow::SetVirtualSizeHints}\label{wxwindowsetvirtualsizehints}
+
+\func{virtual void}{SetVirtualSizeHints}{\param{int}{ minW},\param{int}{ minH}, \param{int}{ maxW=-1}, \param{int}{ maxH=-1}}
+
+\func{void}{SetVirtualSizeHints}{\param{const wxSize\&}{ minSize=wxDefaultSize},
+\param{const wxSize\&}{ maxSize=wxDefaultSize}}
-Get the associated tooltip or NULL if none.
+Allows specification of minimum and maximum virtual window sizes.
+If a pair of values is not set (or set to -1), the default values
+will be used.
+
+\wxheading{Parameters}
+
+\docparam{minW}{Specifies the minimum width allowable.}
+
+\docparam{minH}{Specifies the minimum height allowable.}
+
+\docparam{maxW}{Specifies the maximum width allowable.}
+
+\docparam{maxH}{Specifies the maximum height allowable.}
+
+\docparam{minSize}{Minimum size.}
+
+\docparam{maxSize}{Maximum size.}
+
+\wxheading{Remarks}
+
+If this function is called, the user will not be able to size the virtual area
+of the window outside the given bounds.
\membersection{wxWindow::SetWindowStyle}\label{wxwindowsetwindowstyle}
Identical to \helpref{SetWindowStyleFlag}{wxwindowsetwindowstyleflag}.
+
\membersection{wxWindow::SetWindowStyleFlag}\label{wxwindowsetwindowstyleflag}
\func{virtual void}{SetWindowStyleFlag}{\param{long}{ style}}
\helpref{GetWindowStyleFlag}{wxwindowgetwindowstyleflag}
+
+\membersection{wxWindow::SetWindowVariant}\label{wxwindowsetwindowvariant}
+
+\func{void}{SetWindowVariant}{\param{wxWindowVariant}{variant}}
+
+This function can be called under all platforms but only does anything under
+Mac OS X 10.3+ currently. Under this system, each of the standard control can
+exist in several sizes which correspond to the elements of wxWindowVariant
+enum:
+\begin{verbatim}
+enum wxWindowVariant
+{
+ wxWINDOW_VARIANT_NORMAL, // Normal size
+ wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal )
+ wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal )
+ wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal )
+};
+\end{verbatim}
+
+By default the controls use the normal size, of course, but this function can
+be used to change this.
+
+
+\membersection{wxWindow::ShouldInheritColours}\label{wxwindowshouldinheritcolours}
+
+\func{virtual bool}{ShouldInheritColours}{\void}
+
+Return \true from here to allow the colours of this window to be changed by
+\helpref{InheritAttributes}{wxwindowinheritattributes}, returning \false
+forbids inheriting them from the parent window.
+
+The base class version returns \false, but this method is overridden in
+\helpref{wxControl}{wxcontrol} where it returns \true.
+
+
\membersection{wxWindow::Show}\label{wxwindowshow}
-\func{virtual bool}{Show}{\param{bool}{ show}}
+\func{virtual bool}{Show}{\param{bool}{ show = {\tt true}}}
-Shows or hides the window. You may need to call \helpref{Raise}{wxwindowraise}
+Shows or hides the window. You may need to call \helpref{Raise}{wxwindowraise}
for a top level window if you want to bring it to top, although this is not
needed if Show() is called immediately after the frame creation.
\wxheading{Parameters}
-\docparam{show}{If TRUE displays the window. Otherwise, hides it.}
+\docparam{show}{If {\tt true} displays the window. Otherwise, hides it.}
+
+\wxheading{Return value}
+
+{\tt true} if the window has been shown or hidden or {\tt false} if nothing was
+done because it already was in the requested state.
\wxheading{See also}
\helpref{wxWindow::IsShown}{wxwindowisshown}
+
+
\membersection{wxWindow::Thaw}\label{wxwindowthaw}
\func{virtual void}{Thaw}{\void}
Reenables window updating after a previous call to
-\helpref{Freeze}{wxwindowfreeze}.
+\helpref{Freeze}{wxwindowfreeze}. To really thaw the control, it must be called
+exactly the same number of times as \helpref{Freeze}{wxwindowfreeze}.
+
\membersection{wxWindow::TransferDataFromWindow}\label{wxwindowtransferdatafromwindow}
\func{virtual bool}{TransferDataFromWindow}{\void}
Transfers values from child controls to data areas specified by their validators. Returns
-FALSE if a transfer failed.
+{\tt false} if a transfer failed.
If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
the method will also call TransferDataFromWindow() of all child windows.
\helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow},\rtfsp
\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::Validate}{wxwindowvalidate}
+
\membersection{wxWindow::TransferDataToWindow}\label{wxwindowtransferdatatowindow}
\func{virtual bool}{TransferDataToWindow}{\void}
\wxheading{Return value}
-Returns FALSE if a transfer failed.
+Returns {\tt false} if a transfer failed.
\wxheading{See also}
\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::Validate}{wxwindowvalidate}
+
+\membersection{wxWindow::UnregisterHotKey}\label{wxwindowunregisterhotkey}
+
+\func{bool}{UnregisterHotKey}{\param{int}{ hotkeyId}}
+
+Unregisters a system wide hotkey.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. Must be the same id that was passed to RegisterHotKey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was unregistered successfully, {\tt false} if the id was invalid.
+
+\wxheading{Remarks}
+
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}
+
+
+\membersection{wxWindow::Update}\label{wxwindowupdate}
+
+\func{virtual void}{Update}{\void}
+
+Calling this method immediately repaints the invalidated area of the window
+while this would usually only happen when the flow of control returns to the
+event loop. Notice that this function doesn't refresh the window and does
+nothing if the window hadn't been already repainted. Use
+\helpref{Refresh}{wxwindowrefresh} first if you want to immediately redraw the
+window unconditionally.
+
+
+\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
+
+\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE\_UI\_NONE}}
+
+This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
+the window. The particular implementation depends on the window; for
+example a wxToolBar will send an update UI event for each toolbar button,
+and a wxFrame will send an update UI event for each menubar menu item.
+You can call this function from your application to ensure that your
+UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
+are concerned). This may be necessary if you have called
+\helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} or
+\helpref{wxUpdateUIEvent::SetUpdateInterval}{wxupdateuieventsetupdateinterval} to
+limit the overhead that wxWidgets incurs by sending update UI events in idle time.
+
+{\it flags} should be a bitlist of one or more of the following values.
+
+\begin{verbatim}
+enum wxUpdateUI
+{
+ wxUPDATE_UI_NONE = 0x0000, // No particular value
+ wxUPDATE_UI_RECURSE = 0x0001, // Call the function for descendants
+ wxUPDATE_UI_FROMIDLE = 0x0002 // Invoked from On(Internal)Idle
+};
+\end{verbatim}
+
+If you are calling this function from an OnInternalIdle or OnIdle
+function, make sure you pass the wxUPDATE\_UI\_FROMIDLE flag, since
+this tells the window to only update the UI elements that need
+to be updated in idle time. Some windows update their elements
+only when necessary, for example when a menu is about to be shown.
+The following is an example of how to call UpdateWindowUI from
+an idle function.
+
+\begin{verbatim}
+void MyWindow::OnInternalIdle()
+{
+ if (wxUpdateUIEvent::CanUpdate(this))
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{wxUpdateUIEvent}{wxupdateuievent},
+\helpref{wxWindow::DoUpdateWindowUI}{wxwindowdoupdatewindowui},
+\helpref{wxWindow::OnInternalIdle}{wxwindowoninternalidle}
+
+
\membersection{wxWindow::Validate}\label{wxwindowvalidate}
\func{virtual bool}{Validate}{\void}
\wxheading{Return value}
-Returns FALSE if any of the validations failed.
+Returns {\tt false} if any of the validations failed.
\wxheading{See also}
\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
-\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
+\helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow},\rtfsp
\helpref{wxValidator}{wxvalidator}
+
\membersection{wxWindow::WarpPointer}\label{wxwindowwarppointer}
\func{void}{WarpPointer}{\param{int}{ x}, \param{int}{ y}}
Moves the pointer to the given position on the window.
+{\bf NB: } This function is not supported under Mac because Apple Human
+Interface Guidelines forbid moving the mouse cursor programmatically.
+
\wxheading{Parameters}
\docparam{x}{The new x position for the cursor.}