#if wxUSE_IMAGE_LOADING_IN_MSW
wxPalette *palette = NULL;
bool success = wxLoadIntoBitmap(WXSTRINGCAST name, bitmap, &palette) != 0;
+
+#if wxUSE_PALETTE
if ( success && palette )
{
bitmap->SetPalette(*palette);
// it was copied by the bitmap if it was loaded successfully
delete palette;
+#endif // wxUSE_PALETTE
return success;
#else
const wxPalette *pal)
{
#if wxUSE_IMAGE_LOADING_IN_MSW
+
+#if wxUSE_PALETTE
wxPalette *actualPalette = (wxPalette *)pal;
if ( !actualPalette )
actualPalette = bitmap->GetPalette();
+#else
+ wxPalette *actualPalette = NULL;
+#endif // wxUSE_PALETTE
+
return wxSaveBitmap(WXSTRINGCAST name, bitmap, actualPalette) != 0;
#else
return FALSE;