///////////////////////////////////////////////////////////////////////////////
-// Name: cocoa/toplevel.mm
+// Name: src/cocoa/toplevel.mm
// Purpose: implements wxTopLevelWindow for Cocoa
-// Author: David Elliott
+// Author: David Elliott
// Modified by:
// Created: 2002/11/27
// RCS-ID: $Id$
// Copyright: (c) 2002 David Elliott
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+
+#include "wx/toplevel.h"
+
#ifndef WX_PRECOMP
#include "wx/window.h"
- #include "wx/toplevel.h"
#include "wx/menuitem.h"
#include "wx/frame.h"
#include "wx/log.h"
#include "wx/cocoa/autorelease.h"
#include "wx/cocoa/string.h"
+#include "wx/cocoa/ObjcRef.h"
-#import <AppKit/NSView.h>
-#import <AppKit/NSWindow.h>
+#include "wx/cocoa/objc/NSView.h"
+#include "wx/cocoa/objc/NSWindow.h"
#import <AppKit/NSPanel.h>
+#import <AppKit/NSButtonCell.h>
+#import <AppKit/NSControl.h>
+
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
return styleMask;
}
+NSRect wxTopLevelWindowCocoa::MakeInitialNSWindowContentRect(const wxPoint& pos, const wxSize& size, unsigned int cocoaStyleMask)
+{
+ // Arbitrarily use (100,100) as the origin when default coords are given.
+ wxCoord x = pos.x!=wxDefaultCoord ? pos.x : 100;
+ wxCoord y = pos.y!=wxDefaultCoord ? pos.y : 100;
+
+ wxCoord w = WidthDefault(size.x);
+ wxCoord h = HeightDefault(size.y);
+
+ NSPoint cocoaOrigin = OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(x,y,w,h,true);
+
+ return [NSWindow
+ contentRectForFrameRect:NSMakeRect(cocoaOrigin.x,cocoaOrigin.y,w,h)
+ styleMask:cocoaStyleMask];
+
+}
+
bool wxTopLevelWindowCocoa::Create(wxWindow *parent,
wxWindowID winid,
const wxString& title,
wxTopLevelWindows.Append(this);
if(!CreateBase(parent,winid,pos,size,style,wxDefaultValidator,name))
- return FALSE;
+ return false;
if ( parent )
parent->AddChild(this);
if(style & wxFRAME_TOOL_WINDOW)
cocoaStyle |= NSUtilityWindowMask;
- wxPoint realpos = pos;
- wxSize realsize = size;
- // FIXME: this is lame
- if(realpos.x==-1)
- realpos.x=100;
- if(realpos.y==-1)
- realpos.y=100;
- if(realsize.x==-1)
- realsize.x=200;
- if(realsize.y==-1)
- realsize.y=200;
- // NOTE: y-origin needs to be flipped.
- NSRect cocoaRect = [NSWindow contentRectForFrameRect:NSMakeRect(realpos.x,realpos.y,realsize.x,realsize.y) styleMask:cocoaStyle];
+ NSRect cocoaRect = MakeInitialNSWindowContentRect(pos,size,cocoaStyle);
m_cocoaNSWindow = NULL;
m_cocoaNSView = NULL;
+ // NOTE: We may need to deal with the contentView becoming a wx NSView as well.
+ NSWindow *newWindow;
+ // Create a WXNSPanel or a WXNSWindow depending on what type of window is desired.
if(style & wxFRAME_TOOL_WINDOW)
- SetNSWindow([[NSPanel alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO]);
+ newWindow = [[WX_GET_OBJC_CLASS(WXNSPanel) alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO];
else
- SetNSWindow([[NSWindow alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO]);
+ newWindow = [[WX_GET_OBJC_CLASS(WXNSWindow) alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO];
+ // Make sure the default content view is a WXNSView
+ [newWindow setContentView: [[WX_GET_OBJC_CLASS(WXNSView) alloc] initWithFrame: [[newWindow contentView] frame]]];
+ // Associate the window and view
+ SetNSWindow(newWindow);
+
// NOTE: SetNSWindow has retained the Cocoa object for this object.
// Because we do not release on close, the following release matches the
// above alloc and thus the retain count will be 1.
if(style & wxSTAY_ON_TOP)
[m_cocoaNSWindow setLevel:NSFloatingWindowLevel];
[m_cocoaNSWindow setTitle:wxNSStringWithWxString(title)];
- return TRUE;
+ return true;
}
wxTopLevelWindowCocoa::~wxTopLevelWindowCocoa()
bool need_debug = cocoaNSWindow || m_cocoaNSWindow;
if(need_debug) wxLogTrace(wxTRACE_COCOA_RetainRelease,wxT("wxTopLevelWindowCocoa=%p::SetNSWindow [m_cocoaNSWindow=%p retainCount]=%d"),this,m_cocoaNSWindow,[m_cocoaNSWindow retainCount]);
DisassociateNSWindow(m_cocoaNSWindow);
- [cocoaNSWindow retain];
- [m_cocoaNSWindow release];
+ wxGCSafeRetain(cocoaNSWindow);
+ wxGCSafeRelease(m_cocoaNSWindow);
m_cocoaNSWindow = cocoaNSWindow;
+ // NOTE: We are no longer using posing so we won't get events on the
+ // window's view unless it was explicitly created as the wx view class.
if(m_cocoaNSWindow)
SetNSView([m_cocoaNSWindow contentView]);
else
{
DeactivatePendingWindow();
wxLogTrace(wxTRACE_COCOA,wxT("wxTopLevelWindowCocoa=%p::CocoaDelegate_windowDidBecomeKey"),this);
- wxActivateEvent event(wxEVT_ACTIVATE, TRUE, GetId());
+ wxActivateEvent event(wxEVT_ACTIVATE, true, GetId());
event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ HandleWindowEvent(event);
}
void wxTopLevelWindowCocoa::CocoaDelegate_windowDidResignKey(void)
{
wxLogTrace(wxTRACE_COCOA,wxT("wxTopLevelWindowCocoa=%p::CocoaDelegate_windowDidResignKey"),this);
- wxActivateEvent event(wxEVT_ACTIVATE, FALSE, GetId());
+ wxActivateEvent event(wxEVT_ACTIVATE, false, GetId());
event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ HandleWindowEvent(event);
}
void wxTopLevelWindowCocoa::CocoaDelegate_windowDidBecomeMain(void)
bool wxTopLevelWindowCocoa::IsMaximized() const
{
- return false ;
+ return false ;
}
void wxTopLevelWindowCocoa::Iconize(bool iconize)
bool wxTopLevelWindowCocoa::IsIconized() const
{
- return FALSE;
+ return false;
}
void wxTopLevelWindowCocoa::Restore()
// is shown. I doubt this will cause any problems though.
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ HandleWindowEvent(event);
[m_cocoaNSWindow makeKeyAndOrderFront:m_cocoaNSWindow];
}
// wxTopLevelWindowCocoa misc
// ----------------------------------------------------------------------------
+void wxTopLevelWindowCocoa::SetTitle(const wxString& title)
+{
+ [m_cocoaNSWindow setTitle:wxNSStringWithWxString(title)];
+}
+
+wxString wxTopLevelWindowCocoa::GetTitle() const
+{
+ return wxStringWithNSString([m_cocoaNSWindow title]);
+}
+
+wxWindow* wxTopLevelWindowCocoa::SetDefaultItem(wxWindow *win)
+{
+ wxWindow *old = wxTopLevelWindowBase::SetDefaultItem(win);
+
+ NSCell *newCell;
+ if(win != NULL)
+ {
+ NSView *newView = win->GetNSView();
+ // newView does not have to be an NSControl, we only cast to NSControl*
+ // to silence the warning about cell not being implemented.
+ if(newView != nil && [newView respondsToSelector:@selector(cell)])
+ newCell = [(NSControl*)newView cell];
+ else
+ newCell = nil;
+
+ if(newCell != nil && ![newCell isKindOfClass:[NSButtonCell class]])
+ { // It's not an NSButtonCell, set the default to nil.
+ newCell = nil;
+ }
+ }
+ else
+ newCell = nil;
+
+ [GetNSWindow() setDefaultButtonCell:(NSButtonCell*)newCell];
+ return old;
+}
+
bool wxTopLevelWindowCocoa::ShowFullScreen(bool show, long style)
{
- return FALSE;
+ return false;
}
bool wxTopLevelWindowCocoa::IsFullScreen() const
{
- return FALSE;
+ return false;
}
void wxTopLevelWindowCocoa::CocoaSetWxWindowSize(int width, int height)
{
// Set the NSView size by setting the frame size to enclose it
unsigned int styleMask = [m_cocoaNSWindow styleMask];
- NSRect frameRect = [m_cocoaNSWindow frame];
+ NSRect oldFrameRect = [m_cocoaNSWindow frame];
NSRect contentRect = [NSWindow
- contentRectForFrameRect: frameRect
+ contentRectForFrameRect: oldFrameRect
styleMask: styleMask];
contentRect.size.width = width;
contentRect.size.height = height;
- frameRect = [NSWindow
+ NSRect newFrameRect = [NSWindow
frameRectForContentRect: contentRect
styleMask: styleMask];
- [m_cocoaNSWindow setFrame: frameRect display: NO];
+
+ // Cocoa uses +y is up but wxWidgets uses +y is down. We want an increase/decrease in height
+ // to not effect where the top of the window is placed so we set the new y origin relative the
+ // old one taking the height change into account.
+ newFrameRect.origin.y = oldFrameRect.origin.y + oldFrameRect.size.height - newFrameRect.size.height;
+
+ [m_cocoaNSWindow setFrame: newFrameRect display: NO];
}
void wxTopLevelWindowCocoa::DoMoveWindow(int x, int y, int width, int height)
{
wxLogTrace(wxTRACE_COCOA_TopLevelWindow_Size,wxT("wxTopLevelWindow=%p::DoMoveWindow(%d,%d,%d,%d)"),this,x,y,width,height);
- NSRect cocoaRect = NSMakeRect(x,y,width,height);
+ NSPoint cocoaOrigin = OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(x,y,width,height,false);
+
+ NSRect cocoaRect = NSMakeRect(cocoaOrigin.x,cocoaOrigin.y,width,height);
[m_cocoaNSWindow setFrame: cocoaRect display:NO];
}
void wxTopLevelWindowCocoa::DoGetPosition(int *x, int *y) const
{
- NSRect cocoaRect = [m_cocoaNSWindow frame];
- if(x)
- *x=(int)cocoaRect.origin.x;
- if(y)
- *y=(int)cocoaRect.origin.y;
- wxLogTrace(wxTRACE_COCOA_TopLevelWindow_Size,wxT("wxTopLevelWindow=%p::DoGetPosition = (%d,%d)"),this,(int)cocoaRect.origin.x,(int)cocoaRect.origin.y);
+ NSRect windowFrame = [m_cocoaNSWindow frame];
+
+ wxPoint theWxOrigin = OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(windowFrame);
+
+ if(*x)
+ *x = theWxOrigin.x;
+ if(*y)
+ *y = theWxOrigin.y;
+
+ wxLogTrace(wxTRACE_COCOA_TopLevelWindow_Size,wxT("wxTopLevelWindow=%p::DoGetPosition = (%d,%d)"),this,(int)theWxOrigin.x,(int)theWxOrigin.y);
}
-