wants to get all char events - even for keys like TAB or ENTER which are
usually used for dialog navigation and which wouldn't be generated without
this style}
-\twocolitem{\windowstyle{wxNO\_FULLREPAINT\_ON\_RESIZE}}{Disables repainting
+\twocolitem{\windowstyle{wxNO\_FULL\_REPAINT\_ON\_RESIZE}}{Disables repainting
the window completely when its size is changed - you will have to repaint the
-new window area manually if you use style. Currently only has effect for
+new window area manually if you use this style. Currently only has an effect for
Windows.}
\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar. (Still used?) }
\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar. (Still used?) }
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxWindow::wxWindow}
+\membersection{wxWindow::wxWindow}\label{wxwindowctor}
\func{}{wxWindow}{\void}
\wxheading{See also}
\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
Directs all mouse input to this window. Call \helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse} to
release the capture.
+Note that wxWindows maintains the stack of windows having captured the mouse
+and when the mouse is released the capture returns to the window which had had
+captured it previously and it is only really released if there were no previous
+window. In particular, this means that you must release the mouse as many times
+as you capture it.
+
\wxheading{See also}
\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse}
\func{void}{CentreOnParent}{\param{int}{ direction = wxBOTH}}
-Centres the window on its parent. This is a more readable synonym for
+Centres the window on its parent. This is a more readable synonym for
\helpref{Centre}{wxwindowcentre}.
\wxheading{Parameters}
\constfunc{virtual void}{ClientToScreen}{\param{int* }{x}, \param{int* }{y}}
+\perlnote{In wxPerl this method returns a 2-element list intead of
+modifying its parameters.}
+
\constfunc{virtual wxPoint}{ClientToScreen}{\param{const wxPoint\&}{ pt}}
Converts to screen coordinates from coordinates relative to this window.
\end{twocollist}}
}
-
\membersection{wxWindow::Close}\label{wxwindowclose}
-\func{virtual bool}{Close}{\param{bool}{ force = FALSE}}
+\func{virtual bool}{Close}{\param{bool}{ force = {\tt FALSE}}}
The purpose of this call is to provide a safer way of destroying a window than using
the {\it delete} operator.
\wxheading{Parameters}
-\docparam{force}{FALSE if the window's close handler should be able to veto the destruction
-of this window, TRUE if it cannot.}
+\docparam{force}{{\tt FALSE} if the window's close handler should be able to veto the destruction
+of this window, {\tt TRUE} if it cannot.}
\wxheading{Remarks}
\wxheading{See also}
\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
\wxheading{Return value}
-TRUE if the window has either been successfully deleted, or it has been added
+{\tt TRUE} if the window has either been successfully deleted, or it has been added
to the list of windows pending real deletion.
\membersection{wxWindow::DestroyChildren}
Destroys all children of a window. Called automatically by the destructor.
+\membersection{wxWindow::Disable}\label{wxwindowdisable}
+
+\func{void}{Disable}{\void}
+
+Disables the window, same as \helpref{Enable({\tt FALSE})}{wxwindowenable}.
+
\membersection{wxWindow::DragAcceptFiles}\label{wxwindowdragacceptfiles}
\func{virtual void}{DragAcceptFiles}{\param{bool}{ accept}}
\wxheading{Parameters}
-\docparam{accept}{If TRUE, the window is eligible for drop file events. If FALSE, the window
+\docparam{accept}{If {\tt TRUE}, the window is eligible for drop file events. If {\tt FALSE}, the window
will not accept drop file events.}
\wxheading{Remarks}
Windows only.
-\wxheading{See also}
-
-\helpref{wxWindow::OnDropFiles}{wxwindowondropfiles}
-
\membersection{wxWindow::Enable}\label{wxwindowenable}
-\func{virtual void}{Enable}{\param{bool}{ enable}}
+\func{virtual void}{Enable}{\param{bool}{ enable = {\tt TRUE}}}
Enable or disable the window for user input.
\wxheading{Parameters}
-\docparam{enable}{If TRUE, enables the window for input. If FALSE, disables the window.}
+\docparam{enable}{If {\tt TRUE}, enables the window for input. If {\tt FALSE}, disables the window.}
\wxheading{See also}
-\helpref{wxWindow::IsEnabled}{wxwindowisenabled}
+\helpref{wxWindow::IsEnabled}{wxwindowisenabled},\rtfsp
+\helpref{wxWindow::Disable}{wxwindowdisable}
\membersection{wxWindow::FindFocus}\label{wxwindowfindfocus}
Sizes the window so that it fits around its subwindows. This function won't do
anything if there are no subwindows.
+\membersection{wxWindow::Freeze}\label{wxwindowfreeze}
+
+\func{virtual void}{Freeze}{\void}
+
+Freezes the window or, in other words, prevents any updates from taking place
+on screen, the window is not redrawn at all. \helpref{Thaw}{wxwindowthaw} must
+be called to reenable window redrawing.
+
+This method is useful for visual appearance optimization (for example, it
+is a good idea to use it before inserting large amount of text into a
+wxTextCtrl under wxGTK) but is not implemented on all platforms nor for all
+controls so it is mostly just a hint to wxWindows and not a mandatory
+directive.
+
\membersection{wxWindow::GetBackgroundColour}\label{wxwindowgetbackgroundcolour}
\constfunc{virtual wxColour}{GetBackgroundColour}{\void}
\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
\helpref{wxWindow::SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
-\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}
+\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour}
\membersection{wxWindow::GetBestSize}\label{wxwindowgetbestsize}
same as the size the window would have had after calling
\helpref{Fit}{wxwindowfit}.
+\membersection{wxWindow::GetCaret}\label{wxwindowgetcaret}
+
+\constfunc{wxCaret *}{GetCaret}{\void}
+
+Returns the \helpref{caret}{wxcaret} associated with the window.
+
+\membersection{wxWindow::GetCapture}\label{wxwindowgetcapture}
+
+\func{static wxWindow *}{GetCapture}{\void}
+
+Returns the currently captured window.
+
+\wxheading{See also}
+
+\helpref{wxWindow::HasCapture}{wxwindowhascapture},
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
+
\membersection{wxWindow::GetCharHeight}
\constfunc{virtual int}{GetCharHeight}{\void}
\constfunc{virtual void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
+\perlnote{In wxPerl this method takes no parameter and returns
+a 2-element list {\tt ( width, height )}.}
+
\constfunc{virtual wxSize}{GetClientSize}{\void}
-This gets the size of the window `client area' in pixels. The client area is the
-area which may be drawn on by the programmer, excluding title bar, border etc.
+This gets the size of the window `client area' in pixels.
+The client area is the area which may be drawn on by the programmer,
+excluding title bar, border, scrollbars, etc.
\wxheading{Parameters}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{{\bf wxGetClientSizeTuple()}}{Returns a 2-tuple of (width, height)}
-\twocolitem{{\bf wxGetClientSize()}}{Returns a wxSize object}
+\twocolitem{{\bf GetClientSizeTuple()}}{Returns a 2-tuple of (width, height)}
+\twocolitem{{\bf GetClientSize()}}{Returns a wxSize object}
\end{twocollist}}
}
+\wxheading{See also}
+
+\helpref{GetSize}{wxwindowgetsize}
+
\membersection{wxWindow::GetConstraints}\label{wxwindowgetconstraints}
\constfunc{wxLayoutConstraints*}{GetConstraints}{\void}
Returns a pointer to the window's layout constraints, or NULL if there are none.
+\membersection{wxWindow::GetContainingSizer}\label{wxwindowgetcontainingsizer}
+
+\constfunc{const wxSizer *}{GetContainingSizer}{\void}
+
+Return the sizer that this window is a member of, if any, otherwise
+{\tt NULL}.
+
\membersection{wxWindow::GetDropTarget}\label{wxwindowgetdroptarget}
\constfunc{wxDropTarget*}{GetDropTarget}{\void}
Returns the grandparent of a window, or NULL if there isn't one.
-\membersection{wxWindow::GetHandle}
+\membersection{wxWindow::GetHandle}\label{wxwindowgethandle}
\constfunc{void*}{GetHandle}{\void}
\pythonnote{This method will return an integer in wxPython.}
+\membersection{wxWindow::GetHelpText}\label{wxwindowgethelptext}
+
+\constfunc{virtual wxString}{GetHelpText}{\void}
+
+Gets the help text to be used as context-sensitive help for this window.
+
+Note that the text is actually stored by the current \helpref{wxHelpProvider}{wxhelpprovider} implementation,
+and not in the window object itself.
+
+\wxheading{See also}
+
+\helpref{SetHelpText}{wxwindowsethelptext}, \helpref{wxHelpProvider}{wxhelpprovider}
+
\membersection{wxWindow::GetId}\label{wxwindowgetid}
\constfunc{int}{GetId}{\void}
\wxheading{See also}
-\helpref{wxWindow::SetId}{wxwindowsetid}\rtfsp
+\helpref{wxWindow::SetId}{wxwindowsetid},\rtfsp
\helpref{Window identifiers}{windowids}
\membersection{wxWindow::GetLabel}
tools or special-needs access programs) which need to identify windows
by name.
-\membersection{wxWindow::GetPosition}
-
-\constfunc{virtual void}{GetPosition}{\param{int* }{x}, \param{int* }{y}}
-
-This gets the position of the window in pixels, relative to the parent window or
-if no parent, relative to the whole display.
-
-\wxheading{Parameters}
-
-\docparam{x}{Receives the x position of the window.}
-
-\docparam{y}{Receives the y position of the window.}
-
-\pythonnote{In place of a single overloaded method name, wxPython
-implements the following methods:\par
-\indented{2cm}{\begin{twocollist}
-\twocolitem{{\bf GetPosition()}}{Returns a wxPoint}
-\twocolitem{{\bf GetPositionTuple()}}{Returns a tuple (x, y)}
-\end{twocollist}}
-}
-
\membersection{wxWindow::GetName}\label{wxwindowgetname}
\constfunc{virtual wxString }{GetName}{\void}
Returns the parent of the window, or NULL if there is no parent.
+\membersection{wxWindow::GetPosition}\label{wxwindowgetposition}
+
+\constfunc{virtual void}{GetPosition}{\param{int* }{x}, \param{int* }{y}}
+
+\constfunc{wxPoint}{GetPosition}{\void}
+
+This gets the position of the window in pixels, relative to the parent window or
+if no parent, relative to the whole display.
+
+\wxheading{Parameters}
+
+\docparam{x}{Receives the x position of the window.}
+
+\docparam{y}{Receives the y position of the window.}
+
+\pythonnote{In place of a single overloaded method name, wxPython
+implements the following methods:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf GetPosition()}}{Returns a wxPoint}
+\twocolitem{{\bf GetPositionTuple()}}{Returns a tuple (x, y)}
+\end{twocollist}}
+}
+
+\perlnote{In wxPerl there are two methods instead of a single overloaded
+method:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf GetPosition()}}{Returns a Wx::Point}
+\twocolitem{{\bf GetPositionXY()}}{Returns a 2-element list
+ {\tt ( x, y )}}
+\end{twocollist}
+}}
+
\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
\constfunc{virtual wxRect}{GetRect}{\void}
\constfunc{virtual wxSize}{GetSize}{\void}
-This gets the size of the entire window in pixels.
+This gets the size of the entire window in pixels,
+including title bar, border, scrollbars, etc.
\wxheading{Parameters}
\end{twocollist}}
}
-\membersection{wxWindow::GetTextExtent}
+\perlnote{In wxPerl there are two methods instead of a single overloaded
+method:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf GetSize()}}{Returns a Wx::Size}
+\twocolitem{{\bf GetSizeWH()}}{Returns a 2-element list
+ {\tt ( width, height )}}
+\end{twocollist}
+}}
+
+\wxheading{See also}
+
+\helpref{GetClientSize}{wxwindowgetclientsize}
+
+\membersection{wxWindow::GetSizer}\label{wxwindowgetsizer}
+
+\constfunc{wxSizer *}{GetSizer}{\void}
+
+Return the sizer associated with the window by a previous call to
+\helpref{SetSizer()}{wxwindowsetsizer} or {\tt NULL}.
+
+\membersection{wxWindow::GetTextExtent}\label{wxwindowgettextextent}
\constfunc{virtual void}{GetTextExtent}{\param{const wxString\& }{string}, \param{int* }{x}, \param{int* }{y},
\param{int* }{descent = NULL}, \param{int* }{externalLeading = NULL},
- \param{const wxFont* }{font = NULL}, \param{bool}{ use16 = FALSE}}
+ \param{const wxFont* }{font = NULL}, \param{bool}{ use16 = {\tt FALSE}}}
Gets the dimensions of the string as it would be drawn on the
window with the currently selected font.
\docparam{font}{Font to use instead of the current window font (optional).}
-\docparam{use16}{If TRUE, {\it string} contains 16-bit characters. The default is FALSE.}
+\docparam{use16}{If {\tt TRUE}, {\it string} contains 16-bit characters. The default is {\tt FALSE}.}
\pythonnote{In place of a single overloaded method name, wxPython
\end{twocollist}}
}
+\perlnote{In wxPerl this method takes only the {\tt string} and optionally
+ {\tt font} parameters, and returns a 4-element list
+ {\tt ( x, y, descent, externalLeading )}.}
\membersection{wxWindow::GetTitle}\label{wxwindowgettitle}
\constfunc{virtual wxRegion}{GetUpdateRegion}{\void}
Returns the region specifying which parts of the window have been damaged. Should
-only be called within an \helpref{OnPaint}{wxwindowonpaint} event handler.
+only be called within an \helpref{wxPaintEvent}{wxpaintevent} handler.
\wxheading{See also}
-\helpref{wxRegion}{wxregion}, \helpref{wxRegionIterator}{wxregioniterator}, \helpref{wxWindow::OnPaint}{wxwindowonpaint}
+\helpref{wxRegion}{wxregion},\rtfsp
+\helpref{wxRegionIterator}{wxregioniterator}
\membersection{wxWindow::GetValidator}\label{wxwindowgetvalidator}
Gets the window style that was passed to the constructor or {\bf Create}
method. {\bf GetWindowStyle()} is another name for the same function.
-\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
+\membersection{wxWindow::HasCapture}\label{wxwindowhascapture}
-\func{void}{InitDialog}{\void}
+\constfunc{virtual bool}{HasCapture}{\void}
-Sends an \helpref{wxWindow::OnInitDialog}{wxwindowoninitdialog} event, which
-in turn transfers data to the dialog via validators.
+Returns TRUE if this window has the current mouse capture.
\wxheading{See also}
-\helpref{wxWindow::OnInitDialog}{wxwindowoninitdialog}
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
+
+\membersection{wxWindow::Hide}\label{wxwindowhide}
+
+\func{bool}{Hide}{\void}
+
+Equivalent to calling \helpref{Show}{wxwindowshow}({\tt FALSE}).
+
+\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
+
+\func{void}{InitDialog}{\void}
+
+Sends an {\tt wxEVT\_INIT\_DIALOG} event, whose handler usually transfers data
+to the dialog via validators.
\membersection{wxWindow::IsEnabled}\label{wxwindowisenabled}
\constfunc{virtual bool}{IsEnabled}{\void}
-Returns TRUE if the window is enabled for input, FALSE otherwise.
+Returns {\tt TRUE} if the window is enabled for input, {\tt FALSE} otherwise.
\wxheading{See also}
\constfunc{bool}{IsExposed}{\param{wxRect }{\&rect}}
-Returns TRUE if the given point or rectange area has been exposed since the
+Returns {\tt TRUE} if the given point or rectange area has been exposed since the
last repaint. Call this in an paint event handler to optimize redrawing by
only redrawing those areas, which have been exposed.
\constfunc{virtual bool}{IsRetained}{\void}
-Returns TRUE if the window is retained, FALSE otherwise.
+Returns {\tt TRUE} if the window is retained, {\tt FALSE} otherwise.
\wxheading{Remarks}
\constfunc{virtual bool}{IsShown}{\void}
-Returns TRUE if the window is shown, FALSE if it has been hidden.
+Returns {\tt TRUE} if the window is shown, {\tt FALSE} if it has been hidden.
\membersection{wxWindow::IsTopLevel}\label{wxwindowistoplevel}
\constfunc{bool}{IsTopLevel}{\void}
-Returns TRUE if the given window is a top-level one. Currently all frames and
+Returns {\tt TRUE} if the given window is a top-level one. Currently all frames and
dialogs are considered to be top-level windows (even if they have a parent
window).
\wxheading{Return value}
-TRUE if the operation succeeded, otherwise FALSE.
+{\tt TRUE} if the operation succeeded, otherwise {\tt FALSE}.
\membersection{wxWindow::Lower}\label{wxwindowlower}
\wxheading{Parameters}
-\docparam{flag}{If TRUE, this call disables all other windows in the application so that
-the user can only interact with this window. If FALSE, the effect is reversed.}
+\docparam{flag}{If {\tt TRUE}, this call disables all other windows in the application so that
+the user can only interact with this window. If {\tt FALSE}, the effect is reversed.}
\membersection{wxWindow::Move}\label{wxwindowmove}
\end{twocollist}}
}
-\membersection{wxWindow::OnActivate}\label{wxwindowonactivate}
+%% VZ: wxWindow::OnXXX() functions should not be documented but I'm leaving
+%% the old docs here in case we want to move any still needed bits to
+%% the right location (i.e. probably the corresponding events docs)
+%%
+%% \membersection{wxWindow::OnActivate}\label{wxwindowonactivate}
+%%
+%% \func{void}{OnActivate}{\param{wxActivateEvent\&}{ event}}
+%%
+%% Called when a window is activated or deactivated.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing activation information.}
+%%
+%% \wxheading{Remarks}
+%%
+%% If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns {\tt TRUE},
+%% otherwise it returns {\tt FALSE} (it is being deactivated).
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxActivateEvent}{wxactivateevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnChar}\label{wxwindowonchar}
+%%
+%% \func{void}{OnChar}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has pressed a key that is not a modifier (SHIFT, CONTROL or ALT).
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a keypress. To intercept this event,
+%% use the EVT\_CHAR macro in an event table definition. Your {\bf OnChar} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that the ASCII values do not have explicit key codes: they are passed as ASCII
+%% values.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept modifier
+%% keypresses, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow keypresses to be intercepted.
+%%
+%% {\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
+%% otherwise menu shortcuts may cease to work under Windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnCharHook}\label{wxwindowoncharhook}
+%%
+%% \func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
+%%
+%% This member is called to allow the window to intercept keyboard events
+%% before they are processed by child windows.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a keypress, if the window is active. To intercept this event,
+%% use the EVT\_CHAR\_HOOK macro in an event table definition. If you do not process a particular
+%% keypress, call \helpref{wxEvent::Skip}{wxeventskip} to allow default processing.
+%%
+%% An example of using this function is in the implementation of escape-character processing for wxDialog,
+%% where pressing ESC dismisses the dialog by {\bf OnCharHook} 'forging' a cancel button press event.
+%%
+%% Note that the ASCII values do not have explicit key codes: they are passed as ASCII
+%% values.
+%%
+%% This function is only relevant to top-level windows (frames and dialogs), and under
+%% Windows only. Under GTK the normal EVT\_CHAR\_ event has the functionality, i.e.
+%% you can intercepts it and if you don't call \helpref{wxEvent::Skip}{wxeventskip}
+%% the window won't get the event.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxKeyEvent}{wxkeyevent},\rtfsp
+%% \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% %% GD: OnXXX functions are not documented
+%% %%\helpref{wxApp::OnCharHook}{wxapponcharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnCommand}\label{wxwindowoncommand}
+%%
+%% \func{virtual void}{OnCommand}{\param{wxEvtHandler\& }{object}, \param{wxCommandEvent\& }{event}}
+%%
+%% This virtual member function is called if the control does not handle the command event.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{object}{Object receiving the command event.}
+%%
+%% \docparam{event}{Command event}
+%%
+%% \wxheading{Remarks}
+%%
+%% This virtual function is provided mainly for backward compatibility. You can also intercept commands
+%% from child controls by using an event table, with identifiers or identifier ranges to identify
+%% the control(s) in question.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxCommandEvent}{wxcommandevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnClose}\label{wxwindowonclose}
+%%
+%% \func{virtual bool}{OnClose}{\void}
+%%
+%% Called when the user has tried to close a a frame
+%% or dialog box using the window manager (X) or system menu (Windows).
+%%
+%% {\bf Note:} This is an obsolete function.
+%% It is superceded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
+%% handler.
+%%
+%% \wxheading{Return value}
+%%
+%% If {\tt TRUE} is returned by OnClose, the window will be deleted by the system, otherwise the
+%% attempt will be ignored. Do not delete the window from within this handler, although
+%% you may delete other windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
+%% \helpref{wxWindow::Close}{wxwindowclose},\rtfsp
+%% \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
+%% \helpref{wxCloseEvent}{wxcloseevent}
+%%
+%% \membersection{wxWindow::OnKeyDown}\label{wxwindowonkeydown}
+%%
+%% \func{void}{OnKeyDown}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has pressed a key, before it is translated into an ASCII value using other
+%% modifier keys that might be pressed at the same time.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a key down event. To intercept this event,
+%% use the EVT\_KEY\_DOWN macro in an event table definition. Your {\bf OnKeyDown} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept special
+%% keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow keypresses to be intercepted.
+%%
+%% {\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
+%% otherwise menu shortcuts may cease to work under Windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnKeyUp}\label{wxwindowonkeyup}
+%%
+%% \func{void}{OnKeyUp}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has released a key.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a key up event. To intercept this event,
+%% use the EVT\_KEY\_UP macro in an event table definition. Your {\bf OnKeyUp} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept special
+%% keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow key up events to be intercepted.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnInitDialog}\label{wxwindowoninitdialog}
+%%
+%% \func{void}{OnInitDialog}{\param{wxInitDialogEvent\&}{ event}}
+%%
+%% Default handler for the wxEVT\_INIT\_DIALOG event. Calls \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Dialog initialisation event.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Gives the window the default behaviour of transferring data to child controls via
+%% the validator that each control has.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}
+%%
+%% \membersection{wxWindow::OnMenuCommand}\label{wxwindowonmenucommand}
+%%
+%% \func{void}{OnMenuCommand}{\param{wxCommandEvent\& }{event}}
+%%
+%% Called when a menu command is received from a menu bar.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The menu command event. For more information, see \helpref{wxCommandEvent}{wxcommandevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% A function with this name doesn't actually exist; you can choose any member function to receive
+%% menu command events, using the EVT\_COMMAND macro for individual commands or EVT\_COMMAND\_RANGE for
+%% a range of commands.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxCommandEvent}{wxcommandevent},\rtfsp
+%% \helpref{wxWindow::OnMenuHighlight}{wxwindowonmenuhighlight},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnMenuHighlight}\label{wxwindowonmenuhighlight}
+%%
+%% \func{void}{OnMenuHighlight}{\param{wxMenuEvent\& }{event}}
+%%
+%% Called when a menu select is received from a menu bar: that is, the
+%% mouse cursor is over a menu item, but the left mouse button has not been
+%% pressed.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The menu highlight event. For more information, see \helpref{wxMenuEvent}{wxmenuevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% You can choose any member function to receive
+%% menu select events, using the EVT\_MENU\_HIGHLIGHT macro for individual menu items or EVT\_MENU\_HIGHLIGHT\_ALL macro
+%% for all menu items.
+%%
+%% The default implementation for \helpref{wxFrame::OnMenuHighlight}{wxframeonmenuhighlight} displays help
+%% text in the first field of the status bar.
+%%
+%% This function was known as {\bf OnMenuSelect} in earlier versions of wxWindows, but this was confusing
+%% since a selection is normally a left-click action.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMenuEvent}{wxmenuevent},\rtfsp
+%% \helpref{wxWindow::OnMenuCommand}{wxwindowonmenucommand},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%%
+%% \membersection{wxWindow::OnMouseEvent}\label{wxwindowonmouseevent}
+%%
+%% \func{void}{OnMouseEvent}{\param{wxMouseEvent\&}{ event}}
+%%
+%% Called when the user has initiated an event with the
+%% mouse.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The mouse event. See \helpref{wxMouseEvent}{wxmouseevent} for
+%% more details.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Most, but not all, windows respond to this event.
+%%
+%% To intercept this event, use the EVT\_MOUSE\_EVENTS macro in an event table definition, or individual
+%% mouse event macros such as EVT\_LEFT\_DOWN.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMouseEvent}{wxmouseevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnMove}\label{wxwindowonmove}
+%%
+%% \func{void}{OnMove}{\param{wxMoveEvent\& }{event}}
+%%
+%% Called when a window is moved.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The move event. For more information, see \helpref{wxMoveEvent}{wxmoveevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Use the EVT\_MOVE macro to intercept move events.
+%%
+%% \wxheading{Remarks}
+%%
+%% Not currently implemented.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMoveEvent}{wxmoveevent},\rtfsp
+%% \helpref{wxFrame::OnSize}{wxframeonsize},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnPaint}\label{wxwindowonpaint}
+%%
+%% \func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
+%%
+%% Sent to the event handler when the window must be refreshed.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Paint event. For more information, see \helpref{wxPaintEvent}{wxpaintevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Use the EVT\_PAINT macro in an event table definition to intercept paint events.
+%%
+%% Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
+%% even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
+%%
+%% For example:
+%%
+%% \small{%
+%% \begin{verbatim}
+%% void MyWindow::OnPaint(wxPaintEvent\& event)
+%% {
+%% wxPaintDC dc(this);
+%%
+%% DrawMyDocument(dc);
+%% }
+%% \end{verbatim}
+%% }%
+%%
+%% You can optimize painting by retrieving the rectangles
+%% that have been damaged and only repainting these. The rectangles are in
+%% terms of the client area, and are unscrolled, so you will need to do
+%% some calculations using the current view position to obtain logical,
+%% scrolled units.
+%%
+%% Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
+%%
+%% {\small%
+%% \begin{verbatim}
+%% // Called when window needs to be repainted.
+%% void MyWindow::OnPaint(wxPaintEvent\& event)
+%% {
+%% wxPaintDC dc(this);
+%%
+%% // Find Out where the window is scrolled to
+%% int vbX,vbY; // Top left corner of client
+%% GetViewStart(&vbX,&vbY);
+%%
+%% int vX,vY,vW,vH; // Dimensions of client area in pixels
+%% wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+%%
+%% while (upd)
+%% {
+%% vX = upd.GetX();
+%% vY = upd.GetY();
+%% vW = upd.GetW();
+%% vH = upd.GetH();
+%%
+%% // Alternatively we can do this:
+%% // wxRect rect;
+%% // upd.GetRect(&rect);
+%%
+%% // Repaint this rectangle
+%% ...some code...
+%%
+%% upd ++ ;
+%% }
+%% }
+%% \end{verbatim}
+%% }%
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxPaintEvent}{wxpaintevent},\rtfsp
+%% \helpref{wxPaintDC}{wxpaintdc},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
+%%
+%% \func{void}{OnScroll}{\param{wxScrollWinEvent\& }{event}}
+%%
+%% Called when a scroll window event is received from one of the window's built-in scrollbars.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Command event. Retrieve the new scroll position by
+%% calling \helpref{wxScrollEvent::GetPosition}{wxscrolleventgetposition}, and the
+%% scrollbar orientation by calling \helpref{wxScrollEvent::GetOrientation}{wxscrolleventgetorientation}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Note that it is not possible to distinguish between horizontal and vertical scrollbars
+%% until the function is executing (you can't have one function for vertical, another
+%% for horizontal events).
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxScrollWinEvent}{wxscrollwinevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSetFocus}\label{wxwindowonsetfocus}
+%%
+%% \func{void}{OnSetFocus}{\param{wxFocusEvent\& }{event}}
+%%
+%% Called when a window's focus is being set.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% To intercept this event, use the macro EVT\_SET\_FOCUS in an event table definition.
+%%
+%% Most, but not all, windows respond to this event.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnKillFocus}{wxwindowonkillfocus},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSize}\label{wxwindowonsize}
+%%
+%% \func{void}{OnSize}{\param{wxSizeEvent\& }{event}}
+%%
+%% Called when the window has been resized. This is not a virtual function; you should
+%% provide your own non-virtual OnSize function and direct size events to it using EVT\_SIZE
+%% in an event table definition.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Size event. For more information, see \helpref{wxSizeEvent}{wxsizeevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% You may wish to use this for frames to resize their child windows as appropriate.
+%%
+%% Note that the size passed is of
+%% the whole window: call \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize} for the area which may be
+%% used by the application.
+%%
+%% When a window is resized, usually only a small part of the window is damaged and you
+%% may only need to repaint that area. However, if your drawing depends on the size of the window,
+%% you may need to clear the DC explicitly and repaint the whole window. In which case, you
+%% may need to call \helpref{wxWindow::Refresh}{wxwindowrefresh} to invalidate the entire window.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxSizeEvent}{wxsizeevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSysColourChanged}\label{wxwindowonsyscolourchanged}
+%%
+%% \func{void}{OnSysColourChanged}{\param{wxOnSysColourChangedEvent\& }{event}}
+%%
+%% Called when the user has changed the system colours. Windows only.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{System colour change event. For more information, see \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}.}
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
-\func{void}{OnActivate}{\param{wxActivateEvent\&}{ event}}
-
-Called when a window is activated or deactivated.
+\membersection{wxWindow::PopEventHandler}\label{wxwindowpopeventhandler}
-\wxheading{Parameters}
+\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = {\tt FALSE}}}
-\docparam{event}{Object containing activation information.}
+Removes and returns the top-most event handler on the event handler stack.
-\wxheading{Remarks}
+\wxheading{Parameters}
-If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns TRUE,
-otherwise it returns FALSE (it is being deactivated).
+\docparam{deleteHandler}{If this is {\tt TRUE}, the handler will be deleted after it is removed. The
+default value is {\tt FALSE}.}
\wxheading{See also}
-\helpref{wxActivateEvent}{wxactivateevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler},\rtfsp
+\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
+\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
+\helpref{wxEvtHandler}{wxevthandler}\rtfsp
-\membersection{wxWindow::OnChar}\label{wxwindowonchar}
+\membersection{wxWindow::PopupMenu}\label{wxwindowpopupmenu}
+
+\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{const wxPoint\& }{pos}}
-\func{void}{OnChar}{\param{wxKeyEvent\&}{ event}}
+\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{int }{x}, \param{int }{y}}
-Called when the user has pressed a key that is not a modifier (SHIFT, CONTROL or ALT).
+Pops up the given menu at the specified coordinates, relative to this
+window, and returns control when the user has dismissed the menu. If a
+menu item is selected, the corresponding menu event is generated and will be
+processed as usually.
\wxheading{Parameters}
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
+\docparam{menu}{Menu to pop up.}
-\wxheading{Remarks}
+\docparam{pos}{The position where the menu will appear.}
-This member function is called in response to a keypress. To intercept this event,
-use the EVT\_CHAR macro in an event table definition. Your {\bf OnChar} handler may call this
-default function to achieve default keypress functionality.
+\docparam{x}{Required x position for the menu to appear.}
-Note that the ASCII values do not have explicit key codes: they are passed as ASCII
-values.
+\docparam{y}{Required y position for the menu to appear.}
-Note that not all keypresses can be intercepted this way. If you wish to intercept modifier
-keypresses, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+\wxheading{See also}
-Most, but not all, windows allow keypresses to be intercepted.
+\helpref{wxMenu}{wxmenu}
-\wxheading{See also}
+\wxheading{Remarks}
-\helpref{wxWindow::OnKeyDown}{wxwindowonkeydown}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+Just before the menu is popped up, \helpref{wxMenu::UpdateUI}{wxmenuupdateui} is called
+to ensure that the menu items are in the correct state. The menu does not get deleted
+by the window.
+
+\pythonnote{In place of a single overloaded method name, wxPython
+implements the following methods:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf PopupMenu(menu, point)}}{Specifies position with a wxPoint}
+\twocolitem{{\bf PopupMenuXY(menu, x, y)}}{Specifies position with two integers (x, y)}
+\end{twocollist}}
+}
-\membersection{wxWindow::OnCharHook}\label{wxwindowoncharhook}
+\membersection{wxWindow::PushEventHandler}\label{wxwindowpusheventhandler}
-\func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
+\func{void}{PushEventHandler}{\param{wxEvtHandler* }{handler}}
-This member is called to allow the window to intercept keyboard events
-before they are processed by child windows.
+Pushes this event handler onto the event stack for the window.
\wxheading{Parameters}
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
+\docparam{handler}{Specifies the handler to be pushed.}
\wxheading{Remarks}
-This member function is called in response to a keypress, if the window is active. To intercept this event,
-use the EVT\_CHAR\_HOOK macro in an event table definition. If you do not process a particular
-keypress, call \helpref{wxEvent::Skip}{wxeventskip} to allow default processing.
-
-An example of using this function is in the implementation of escape-character processing for wxDialog,
-where pressing ESC dismisses the dialog by {\bf OnCharHook} 'forging' a cancel button press event.
-
-Note that the ASCII values do not have explicit key codes: they are passed as ASCII
-values.
+An event handler is an object that is capable of processing the events
+sent to a window. By default, the window is its own event handler, but
+an application may wish to substitute another, for example to allow
+central implementation of event-handling for a variety of different
+window classes.
-This function is only relevant to top-level windows (frames and dialogs), and under
-Windows only. Under GTK the normal EVT\_CHAR\_ event has the functionality, i.e.
-you can intercepts it and if you don't call \helpref{wxEvent::Skip}{wxeventskip}
-the window won't get the event.
+\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler} allows
+an application to set up a chain of event handlers, where an event not handled by one event handler is
+handed to the next one in the chain. Use \helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler} to
+remove the event handler.
\wxheading{See also}
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{wxApp::OnCharHook}{wxapponcharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnCommand}\label{wxwindowoncommand}
+\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler},\rtfsp
+\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
+\helpref{wxWindow::PopEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
+\helpref{wxEvtHandler}{wxevthandler}
-\func{virtual void}{OnCommand}{\param{wxEvtHandler\& }{object}, \param{wxCommandEvent\& }{event}}
+\membersection{wxWindow::Raise}\label{wxwindowraise}
-This virtual member function is called if the control does not handle the command event.
+\func{void}{Raise}{\void}
-\wxheading{Parameters}
+Raises the window to the top of the window hierarchy if it is a managed window (dialog
+or frame).
-\docparam{object}{Object receiving the command event.}
+\membersection{wxWindow::Refresh}\label{wxwindowrefresh}
-\docparam{event}{Command event}
+\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = {\tt TRUE}}, \param{const wxRect* }{rect
+= NULL}}
-\wxheading{Remarks}
+Causes a message or event to be generated to repaint the
+window.
-This virtual function is provided mainly for backward compatibility. You can also intercept commands
-from child controls by using an event table, with identifiers or identifier ranges to identify
-the control(s) in question.
+\wxheading{Parameters}
-\wxheading{See also}
+\docparam{eraseBackground}{If {\tt TRUE}, the background will be
+erased.}
-\helpref{wxCommandEvent}{wxcommandevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\docparam{rect}{If non-NULL, only the given rectangle will
+be treated as damaged.}
-\membersection{wxWindow::OnClose}\label{wxwindowonclose}
+\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
-\func{virtual bool}{OnClose}{\void}
+\func{virtual void}{ReleaseMouse}{\void}
-Called when the user has tried to close a a frame
-or dialog box using the window manager (X) or system menu (Windows).
+Releases mouse input captured with \helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse}.
-{\bf Note:} This is an obsolete function.
-It is superceded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
-handler.
+\wxheading{See also}
-\wxheading{Return value}
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::HasCapture}{wxwindowhascapture},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
-If TRUE is returned by OnClose, the window will be deleted by the system, otherwise the
-attempt will be ignored. Do not delete the window from within this handler, although
-you may delete other windows.
+\membersection{wxWindow::RemoveChild}\label{wxwindowremovechild}
-\wxheading{See also}
+\func{virtual void}{RemoveChild}{\param{wxWindow* }{child}}
-\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
-\helpref{wxCloseEvent}{wxcloseevent}
+Removes a child window. This is called automatically by window deletion
+functions so should not be required by the application programmer.
-\membersection{wxWindow::OnCloseWindow}\label{wxwindowonclosewindow}
+\wxheading{Parameters}
-\func{void}{OnCloseWindow}{\param{wxCloseEvent\& }{event}}
+\docparam{child}{Child window to remove.}
-This is an event handler function called when the user has tried to close a a frame
-or dialog box using the window manager (X) or system menu (Windows). It is
-called via the \helpref{wxWindow::Close}{wxwindowclose} function, so
-that the application can also invoke the handler programmatically.
+\membersection{wxWindow::RemoveEventHandler}{wxwindowremoveeventhandler}
-Use the EVT\_CLOSE event table macro to handle close events.
+\func{bool}{RemoveEventHandler}{\param{wxEvtHandler *}{handler}}
-You should check whether the application is forcing the deletion of the window
-using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}. If this is TRUE,
-destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
-If not, it is up to you whether you respond by destroying the window.
+Find the given {\it handler} in the windows event handler chain and remove (but
+not delete) it from it.
-(Note: GetForce is now superceded by CanVeto. So to test whether forced destruction of
-the window is required, test for the negative of CanVeto. If CanVeto returns FALSE,
-it is not possible to skip window deletion.)
+\wxheading{Parameters}
-If you don't destroy the window, you should call \helpref{wxCloseEvent::Veto}{wxcloseeventveto} to
-let the calling code know that you did not destroy the window. This allows the \helpref{wxWindow::Close}{wxwindowclose} function
-to return TRUE or FALSE depending on whether the close instruction was honoured or not.
+\docparam{handler}{The event handler to remove, must be non {\tt NULL} and
+must be present in this windows event handlers chain}
-\wxheading{Remarks}
+\wxheading{Return value}
-The \helpref{wxWindow::OnClose}{wxwindowonclose} virtual function remains
-for backward compatibility with earlier versions of wxWindows. The
-default {\bf OnCloseWindow} handler for wxFrame and wxDialog will call {\bf OnClose},
-destroying the window if it returns TRUE or if the close is being forced.
+Returns {\tt TRUE} if it was found and {\tt FALSE} otherwise (this also results
+in an assert failure so this function should only be called when the
+handler is supposed to be there).
\wxheading{See also}
-\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
-\helpref{wxWindow::OnClose}{wxwindowonclose},\rtfsp
-\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
-\helpref{wxCloseEvent}{wxcloseevent},\rtfsp
-\helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession},\rtfsp
-\helpref{wxApp::OnEndSession}{wxapponendsession}
+\helpref{PushEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{PopEventHandler}{wxwindowpopeventhandler}
-\membersection{wxWindow::OnDropFiles}\label{wxwindowondropfiles}
+\membersection{wxWindow::Reparent}\label{wxwindowreparent}
-\func{void}{OnDropFiles}{\param{wxDropFilesEvent\&}{ event}}
+\func{virtual bool}{Reparent}{\param{wxWindow* }{newParent}}
-Called when files have been dragged from the file manager to the window.
+Reparents the window, i.e the window will be removed from its
+current parent window (e.g. a non-standard toolbar in a wxFrame)
+and then re-inserted into another. Available on Windows and GTK.
\wxheading{Parameters}
-\docparam{event}{Drop files event. For more information, see \helpref{wxDropFilesEvent}{wxdropfilesevent}.}
+\docparam{newParent}{New parent.}
-\wxheading{Remarks}
+\membersection{wxWindow::ScreenToClient}\label{wxwindowscreentoclient}
-The window must have previously been enabled for dropping by calling
-\rtfsp\helpref{wxWindow::DragAcceptFiles}{wxwindowdragacceptfiles}.
+\constfunc{virtual void}{ScreenToClient}{\param{int* }{x}, \param{int* }{y}}
-This event is only generated under Windows.
+\constfunc{virtual wxPoint}{ScreenToClient}{\param{const wxPoint\& }{pt}}
-To intercept this event, use the EVT\_DROP\_FILES macro in an event table definition.
+Converts from screen to client window coordinates.
-\wxheading{See also}
+\wxheading{Parameters}
-\helpref{wxDropFilesEvent}{wxdropfilesevent}, \helpref{wxWindow::DragAcceptFiles}{wxwindowdragacceptfiles},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\docparam{x}{Stores the screen x coordinate and receives the client x coordinate.}
-\membersection{wxWindow::OnEraseBackground}\label{wxwindowonerasebackground}
+\docparam{y}{Stores the screen x coordinate and receives the client x coordinate.}
-\func{void}{OnEraseBackground}{\param{wxEraseEvent\&}{ event}}
+\docparam{pt}{The screen position for the second form of the function.}
-Called when the background of the window needs to be erased.
+\pythonnote{In place of a single overloaded method name, wxPython
+implements the following methods:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf ScreenToClient(point)}}{Accepts and returns a wxPoint}
+\twocolitem{{\bf ScreenToClientXY(x, y)}}{Returns a 2-tuple, (x, y)}
+\end{twocollist}}
+}
-\wxheading{Parameters}
+\membersection{wxWindow::ScrollLines}\label{wxwindowscrolllines}
-\docparam{event}{Erase background event. For more information, see \helpref{wxEraseEvent}{wxeraseevent}.}
+\func{virtual bool}{ScrollLines}{\param{int }{lines}}
-\wxheading{Remarks}
+Scrolls the window by the given number of lines down (if {\it lines} is
+positive) or up.
-This event is only generated under Windows. It is therefore recommended that
-you set the text background colour explicitly in order to prevent flicker.
-The default background colour under GTK is grey.
+\wxheading{Return value}
-To intercept this event, use the EVT\_ERASE\_BACKGROUND macro in an event table definition.
+Returns {\tt TRUE} if the window was scrolled, {\tt FALSE} if it was already
+on top/bottom and nothing was done.
-\wxheading{See also}
+\wxheading{Remarks}
-\helpref{wxEraseEvent}{wxeraseevent}, \helpref{Event handling overview}{eventhandlingoverview}
+This function is currently only implemented under MSW and wxTextCtrl under
+wxGTK (it also works for wxScrolledWindow derived classes under all
+platforms).
-\membersection{wxWindow::OnKeyDown}\label{wxwindowonkeydown}
+\wxheading{See also}
-\func{void}{OnKeyDown}{\param{wxKeyEvent\&}{ event}}
+\helpref{ScrollPages}{wxwindowscrollpages}
-Called when the user has pressed a key, before it is translated into an ASCII value using other
-modifier keys that might be pressed at the same time.
+\membersection{wxWindow::ScrollPages}\label{wxwindowscrollpages}
-\wxheading{Parameters}
+\func{virtual bool}{ScrollPages}{\param{int }{pages}}
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
+Scrolls the window by the given number of pages down (if {\it pages} is
+positive) or up.
-\wxheading{Remarks}
+\wxheading{Return value}
-This member function is called in response to a key down event. To intercept this event,
-use the EVT\_KEY\_DOWN macro in an event table definition. Your {\bf OnKeyDown} handler may call this
-default function to achieve default keypress functionality.
+Returns {\tt TRUE} if the window was scrolled, {\tt FALSE} if it was already
+on top/bottom and nothing was done.
-Note that not all keypresses can be intercepted this way. If you wish to intercept special
-keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+\wxheading{Remarks}
-Most, but not all, windows allow keypresses to be intercepted.
+This function is currently only implemented under MSW and wxTextCtrl under
+wxGTK (it also works for wxScrolledWindow derived classes under all
+platforms).
\wxheading{See also}
-\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\helpref{ScrollLines}{wxwindowscrolllines}
-\membersection{wxWindow::OnKeyUp}\label{wxwindowonkeyup}
+\membersection{wxWindow::ScrollWindow}\label{wxwindowscrollwindow}
-\func{void}{OnKeyUp}{\param{wxKeyEvent\&}{ event}}
+\func{virtual void}{ScrollWindow}{\param{int }{dx}, \param{int }{dy}, \param{const wxRect*}{ rect = NULL}}
-Called when the user has released a key.
+Physically scrolls the pixels in the window and move child windows accordingly.
\wxheading{Parameters}
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
+\docparam{dx}{Amount to scroll horizontally.}
-\wxheading{Remarks}
+\docparam{dy}{Amount to scroll vertically.}
-This member function is called in response to a key up event. To intercept this event,
-use the EVT\_KEY\_UP macro in an event table definition. Your {\bf OnKeyUp} handler may call this
-default function to achieve default keypress functionality.
+\docparam{rect}{Rectangle to invalidate. If this is NULL, the whole window is invalidated. If you
+pass a rectangle corresponding to the area of the window exposed by the scroll, your painting handler
+can optimize painting by checking for the invalidated region. This parameter is ignored under GTK.}
-Note that not all keypresses can be intercepted this way. If you wish to intercept special
-keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+\wxheading{Remarks}
-Most, but not all, windows allow key up events to be intercepted.
+Use this function to optimise your scrolling implementations, to minimise the area that must be
+redrawn. Note that it is rarely required to call this function from a user program.
-\wxheading{See also}
+\membersection{wxWindow::SetAcceleratorTable}\label{wxwindowsetacceleratortable}
-\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\func{virtual void}{SetAcceleratorTable}{\param{const wxAcceleratorTable\&}{ accel}}
+
+Sets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
-\membersection{wxWindow::OnKillFocus}\label{wxwindowonkillfocus}
+\membersection{wxWindow::SetAutoLayout}\label{wxwindowsetautolayout}
-\func{void}{OnKillFocus}{\param{wxFocusEvent\& }{event}}
+\func{void}{SetAutoLayout}{\param{bool}{ autoLayout}}
-Called when a window's focus is being killed.
+Determines whether the \helpref{wxWindow::Layout}{wxwindowlayout} function will
+be called automatically when the window is resized. Use in connection with
+\helpref{wxWindow::SetSizer}{wxwindowsetsizer} and
+\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints} for laying out
+subwindows.
\wxheading{Parameters}
-\docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
-
-\wxheading{Remarks}
-
-To intercept this event, use the macro EVT\_KILL\_FOCUS in an event table definition.
-
-Most, but not all, windows respond to this event.
-
-\wxheading{See also}
-
-\helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnSetFocus}{wxwindowonsetfocus},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnIdle}\label{wxwindowonidle}
-
-\func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
-
-Provide this member function for any processing which needs to be done
-when the application is idle.
-
-\wxheading{See also}
-
-\helpref{wxApp::OnIdle}{wxapponidle}, \helpref{wxIdleEvent}{wxidleevent}
-
-\membersection{wxWindow::OnInitDialog}\label{wxwindowoninitdialog}
-
-\func{void}{OnInitDialog}{\param{wxInitDialogEvent\&}{ event}}
-
-Default handler for the wxEVT\_INIT\_DIALOG event. Calls \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}.
-
-\wxheading{Parameters}
-
-\docparam{event}{Dialog initialisation event.}
-
-\wxheading{Remarks}
-
-Gives the window the default behaviour of transferring data to child controls via
-the validator that each control has.
-
-\wxheading{See also}
-
-\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}
-
-\membersection{wxWindow::OnMenuCommand}\label{wxwindowonmenucommand}
-
-\func{void}{OnMenuCommand}{\param{wxCommandEvent\& }{event}}
-
-Called when a menu command is received from a menu bar.
-
-\wxheading{Parameters}
-
-\docparam{event}{The menu command event. For more information, see \helpref{wxCommandEvent}{wxcommandevent}.}
-
-\wxheading{Remarks}
-
-A function with this name doesn't actually exist; you can choose any member function to receive
-menu command events, using the EVT\_COMMAND macro for individual commands or EVT\_COMMAND\_RANGE for
-a range of commands.
-
-\wxheading{See also}
-
-\helpref{wxCommandEvent}{wxcommandevent},\rtfsp
-\helpref{wxWindow::OnMenuHighlight}{wxwindowonmenuhighlight},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnMenuHighlight}\label{wxwindowonmenuhighlight}
-
-\func{void}{OnMenuHighlight}{\param{wxMenuEvent\& }{event}}
-
-Called when a menu select is received from a menu bar: that is, the
-mouse cursor is over a menu item, but the left mouse button has not been
-pressed.
-
-\wxheading{Parameters}
-
-\docparam{event}{The menu highlight event. For more information, see \helpref{wxMenuEvent}{wxmenuevent}.}
-
-\wxheading{Remarks}
-
-You can choose any member function to receive
-menu select events, using the EVT\_MENU\_HIGHLIGHT macro for individual menu items or EVT\_MENU\_HIGHLIGHT\_ALL macro
-for all menu items.
-
-The default implementation for \helpref{wxFrame::OnMenuHighlight}{wxframeonmenuhighlight} displays help
-text in the first field of the status bar.
-
-This function was known as {\bf OnMenuSelect} in earlier versions of wxWindows, but this was confusing
-since a selection is normally a left-click action.
-
-\wxheading{See also}
-
-\helpref{wxMenuEvent}{wxmenuevent},\rtfsp
-\helpref{wxWindow::OnMenuCommand}{wxwindowonmenucommand},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-
-\membersection{wxWindow::OnMouseEvent}\label{wxwindowonmouseevent}
-
-\func{void}{OnMouseEvent}{\param{wxMouseEvent\&}{ event}}
-
-Called when the user has initiated an event with the
-mouse.
-
-\wxheading{Parameters}
-
-\docparam{event}{The mouse event. See \helpref{wxMouseEvent}{wxmouseevent} for
-more details.}
-
-\wxheading{Remarks}
-
-Most, but not all, windows respond to this event.
-
-To intercept this event, use the EVT\_MOUSE\_EVENTS macro in an event table definition, or individual
-mouse event macros such as EVT\_LEFT\_DOWN.
-
-\wxheading{See also}
-
-\helpref{wxMouseEvent}{wxmouseevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnMove}\label{wxwindowonmove}
-
-\func{void}{OnMove}{\param{wxMoveEvent\& }{event}}
-
-Called when a window is moved.
-
-\wxheading{Parameters}
-
-\docparam{event}{The move event. For more information, see \helpref{wxMoveEvent}{wxmoveevent}.}
-
-\wxheading{Remarks}
-
-Use the EVT\_MOVE macro to intercept move events.
-
-\wxheading{Remarks}
-
-Not currently implemented.
-
-\wxheading{See also}
-
-\helpref{wxMoveEvent}{wxmoveevent},\rtfsp
-\helpref{wxFrame::OnSize}{wxframeonsize},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnPaint}\label{wxwindowonpaint}
-
-\func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
-
-Sent to the event handler when the window must be refreshed.
-
-\wxheading{Parameters}
-
-\docparam{event}{Paint event. For more information, see \helpref{wxPaintEvent}{wxpaintevent}.}
-
-\wxheading{Remarks}
-
-
-
-Use the EVT\_PAINT macro in an event table definition to intercept paint events.
-
-Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
-even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
-
-For example:
-
-\small{%
-\begin{verbatim}
- void MyWindow::OnPaint(wxPaintEvent\& event)
- {
- wxPaintDC dc(this);
-
- DrawMyDocument(dc);
- }
-\end{verbatim}
-}%
-
-You can optimize painting by retrieving the rectangles
-that have been damaged and only repainting these. The rectangles are in
-terms of the client area, and are unscrolled, so you will need to do
-some calculations using the current view position to obtain logical,
-scrolled units.
-
-Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
-
-{\small%
-\begin{verbatim}
-// Called when window needs to be repainted.
-void MyWindow::OnPaint(wxPaintEvent\& event)
-{
- wxPaintDC dc(this);
-
- // Find Out where the window is scrolled to
- int vbX,vbY; // Top left corner of client
- GetViewStart(&vbX,&vbY);
-
- int vX,vY,vW,vH; // Dimensions of client area in pixels
- wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
-
- while (upd)
- {
- vX = upd.GetX();
- vY = upd.GetY();
- vW = upd.GetW();
- vH = upd.GetH();
-
- // Alternatively we can do this:
- // wxRect rect;
- // upd.GetRect(&rect);
-
- // Repaint this rectangle
- ...some code...
-
- upd ++ ;
- }
-}
-\end{verbatim}
-}%
-
-\wxheading{See also}
-
-\helpref{wxPaintEvent}{wxpaintevent},\rtfsp
-\helpref{wxPaintDC}{wxpaintdc},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
-
-\func{void}{OnScroll}{\param{wxScrollWinEvent\& }{event}}
-
-Called when a scroll window event is received from one of the window's built-in scrollbars.
-
-\wxheading{Parameters}
-
-\docparam{event}{Command event. Retrieve the new scroll position by
-calling \helpref{wxScrollEvent::GetPosition}{wxscrolleventgetposition}, and the
-scrollbar orientation by calling \helpref{wxScrollEvent::GetOrientation}{wxscrolleventgetorientation}.}
-
-\wxheading{Remarks}
-
-Note that it is not possible to distinguish between horizontal and vertical scrollbars
-until the function is executing (you can't have one function for vertical, another
-for horizontal events).
-
-\wxheading{See also}
-
-\helpref{wxScrollWinEvent}{wxscrollwinevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnSetFocus}\label{wxwindowonsetfocus}
-
-\func{void}{OnSetFocus}{\param{wxFocusEvent\& }{event}}
-
-Called when a window's focus is being set.
-
-\wxheading{Parameters}
-
-\docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
-
-\wxheading{Remarks}
-
-To intercept this event, use the macro EVT\_SET\_FOCUS in an event table definition.
-
-Most, but not all, windows respond to this event.
-
-\wxheading{See also}
-
-\helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnKillFocus}{wxwindowonkillfocus},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnSize}\label{wxwindowonsize}
-
-\func{void}{OnSize}{\param{wxSizeEvent\& }{event}}
-
-Called when the window has been resized.
-
-\wxheading{Parameters}
-
-\docparam{event}{Size event. For more information, see \helpref{wxSizeEvent}{wxsizeevent}.}
-
-\wxheading{Remarks}
-
-You may wish to use this for frames to resize their child windows as appropriate.
-
-Note that the size passed is of
-the whole window: call \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize} for the area which may be
-used by the application.
-
-\wxheading{See also}
-
-\helpref{wxSizeEvent}{wxsizeevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnSysColourChanged}\label{wxwindowonsyscolourchanged}
-
-\func{void}{OnSysColourChanged}{\param{wxOnSysColourChangedEvent\& }{event}}
-
-Called when the user has changed the system colours. Windows only.
-
-\wxheading{Parameters}
-
-\docparam{event}{System colour change event. For more information, see \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}.}
-
-\wxheading{See also}
-
-\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::PopEventHandler}\label{wxwindowpopeventhandler}
-
-\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = FALSE}}
-
-Removes and returns the top-most event handler on the event handler stack.
-
-\wxheading{Parameters}
-
-\docparam{deleteHandler}{If this is TRUE, the handler will be deleted after it is removed. The
-default value is FALSE.}
-
-\wxheading{See also}
-
-\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler},\rtfsp
-\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
-\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
-\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
-\helpref{wxEvtHandler}{wxevthandler}\rtfsp
-
-\membersection{wxWindow::PopupMenu}\label{wxwindowpopupmenu}
-
-\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{const wxPoint\& }{pos}}
-
-\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{int }{x}, \param{int }{y}}
-
-Pops up the given menu at the specified coordinates, relative to this
-window, and returns control when the user has dismissed the menu. If a
-menu item is selected, the corresponding menu event is generated and will be
-processed as usually.
-
-\wxheading{Parameters}
-
-\docparam{menu}{Menu to pop up.}
-
-\docparam{pos}{The position where the menu will appear.}
-
-\docparam{x}{Required x position for the menu to appear.}
-
-\docparam{y}{Required y position for the menu to appear.}
-
-\wxheading{See also}
-
-\helpref{wxMenu}{wxmenu}
-
-\wxheading{Remarks}
-
-Just before the menu is popped up, \helpref{wxMenu::UpdateUI}{wxmenuupdateui} is called
-to ensure that the menu items are in the correct state. The menu does not get deleted
-by the window.
-
-\pythonnote{In place of a single overloaded method name, wxPython
-implements the following methods:\par
-\indented{2cm}{\begin{twocollist}
-\twocolitem{{\bf PopupMenu(menu, point)}}{Specifies position with a wxPoint}
-\twocolitem{{\bf PopupMenuXY(menu, x, y)}}{Specifies position with two integers (x, y)}
-\end{twocollist}}
-}
-
-\membersection{wxWindow::PushEventHandler}\label{wxwindowpusheventhandler}
-
-\func{void}{PushEventHandler}{\param{wxEvtHandler* }{handler}}
-
-Pushes this event handler onto the event stack for the window.
-
-\wxheading{Parameters}
-
-\docparam{handler}{Specifies the handler to be pushed.}
-
-\wxheading{Remarks}
-
-An event handler is an object that is capable of processing the events
-sent to a window. By default, the window is its own event handler, but
-an application may wish to substitute another, for example to allow
-central implementation of event-handling for a variety of different
-window classes.
-
-\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler} allows
-an application to set up a chain of event handlers, where an event not handled by one event handler is
-handed to the next one in the chain. Use \helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler} to
-remove the event handler.
-
-\wxheading{See also}
-
-\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler},\rtfsp
-\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
-\helpref{wxWindow::PopEventHandler}{wxwindowpusheventhandler},\rtfsp
-\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
-\helpref{wxEvtHandler}{wxevthandler}
-
-\membersection{wxWindow::Raise}\label{wxwindowraise}
-
-\func{void}{Raise}{\void}
-
-Raises the window to the top of the window hierarchy if it is a managed window (dialog
-or frame).
-
-\membersection{wxWindow::Refresh}\label{wxwindowrefresh}
-
-\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = TRUE}, \param{const wxRect* }{rect
-= NULL}}
-
-Causes a message or event to be generated to repaint the
-window.
-
-\wxheading{Parameters}
-
-\docparam{eraseBackground}{If TRUE, the background will be
-erased.}
-
-\docparam{rect}{If non-NULL, only the given rectangle will
-be treated as damaged.}
-
-\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
-
-\func{virtual void}{ReleaseMouse}{\void}
-
-Releases mouse input captured with \helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse}.
-
-\wxheading{See also}
-
-\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse}
-
-\membersection{wxWindow::RemoveChild}\label{wxwindowremovechild}
-
-\func{virtual void}{RemoveChild}{\param{wxWindow* }{child}}
-
-Removes a child window. This is called automatically by window deletion
-functions so should not be required by the application programmer.
-
-\wxheading{Parameters}
-
-\docparam{child}{Child window to remove.}
-
-\membersection{wxWindow::Reparent}\label{wxwindowreparent}
-
-\func{virtual bool}{Reparent}{\param{wxWindow* }{newParent}}
-
-Reparents the window, i.e the window will be removed from its
-current parent window (e.g. a non-standard toolbar in a wxFrame)
-and then re-inserted into another. Available on Windows and GTK.
-
-\wxheading{Parameters}
-
-\docparam{newParent}{New parent.}
-
-\membersection{wxWindow::ScreenToClient}\label{wxwindowscreentoclient}
-
-\constfunc{virtual void}{ScreenToClient}{\param{int* }{x}, \param{int* }{y}}
-
-\constfunc{virtual wxPoint}{ScreenToClient}{\param{const wxPoint\& }{pt}}
-
-Converts from screen to client window coordinates.
-
-\wxheading{Parameters}
-
-\docparam{x}{Stores the screen x coordinate and receives the client x coordinate.}
-
-\docparam{y}{Stores the screen x coordinate and receives the client x coordinate.}
-
-\docparam{pt}{The screen position for the second form of the function.}
-
-\pythonnote{In place of a single overloaded method name, wxPython
-implements the following methods:\par
-\indented{2cm}{\begin{twocollist}
-\twocolitem{{\bf ScreenToClient(point)}}{Accepts and returns a wxPoint}
-\twocolitem{{\bf ScreenToClientXY(x, y)}}{Returns a 2-tuple, (x, y)}
-\end{twocollist}}
-}
-
-
-\membersection{wxWindow::ScrollWindow}\label{wxwindowscrollwindow}
-
-\func{virtual void}{ScrollWindow}{\param{int }{dx}, \param{int }{dy}, \param{const wxRect*}{ rect = NULL}}
-
-Physically scrolls the pixels in the window and move child windows accordingly.
-
-\wxheading{Parameters}
-
-\docparam{dx}{Amount to scroll horizontally.}
-
-\docparam{dy}{Amount to scroll vertically.}
-
-\docparam{rect}{Rectangle to invalidate. If this is NULL, the whole window is invalidated. If you
-pass a rectangle corresponding to the area of the window exposed by the scroll, your painting handler
-can optimise painting by checking for the invalidated region. This paramter is ignored under GTK.}
-
-\wxheading{Remarks}
-
-Use this function to optimise your scrolling implementations, to minimise the area that must be
-redrawn. Note that it is rarely required to call this function from a user program.
-
-\membersection{wxWindow::SetAcceleratorTable}\label{wxwindowsetacceleratortable}
-
-\func{virtual void}{SetAcceleratorTable}{\param{const wxAcceleratorTable\&}{ accel}}
-
-Sets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
-
-\membersection{wxWindow::SetAutoLayout}\label{wxwindowsetautolayout}
-
-\func{void}{SetAutoLayout}{\param{bool}{ autoLayout}}
-
-Determines whether the \helpref{wxWindow::Layout}{wxwindowlayout} function will
-be called automatically when the window is resized. Use in connection with
-\helpref{wxWindow::SetSizer}{wxwindowsetsizer} and
-\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints} for layouting subwindows.
-
-\wxheading{Parameters}
-
-\docparam{autoLayout}{Set this to TRUE if you wish the Layout function to be called
+\docparam{autoLayout}{Set this to {\tt TRUE} if you wish the Layout function to be called
from within wxWindow::OnSize functions.}
\wxheading{See also}
\wxheading{Remarks}
The background colour is usually painted by the default\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground} event handler function
+\helpref{wxEraseEvent}{wxeraseevent} event handler function
under Windows and automatically under GTK.
Note that setting the background colour does not cause an immediate refresh, so you
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
\helpref{wxWindow::Clear}{wxwindowclear},\rtfsp
\helpref{wxWindow::Refresh}{wxwindowrefresh},\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}
+\helpref{wxEraseEvent}{wxeraseevent}
+
+\membersection{wxWindow::SetCaret}\label{wxwindowsetcaret}
+
+\constfunc{void}{SetCaret}{\param{wxCaret *}{caret}}
+
+Sets the \helpref{caret}{wxcaret} associated with the window.
\membersection{wxWindow::SetClientSize}\label{wxwindowsetclientsize}
\end{twocollist}}
}
+\membersection{wxWindow::SetContainingSizer}\label{wxwindowsetcontainingsizer}
+
+\func{void}{SetContainingSizer}{\param{wxSizer* }{sizer}}
+
+This normally does not need to be called by user code. It is called
+when a window is added to a sizer, and is used so the window can
+remove itself from the sizer when it is destroyed.
+
\membersection{wxWindow::SetCursor}\label{wxwindowsetcursor}
\func{virtual void}{SetCursor}{\param{const wxCursor\&}{cursor}}
\helpref{::wxSetCursor}{wxsetcursor}, \helpref{wxCursor}{wxcursor}
-\membersection{wxWindow::SetEventHandler}\label{wxwindowseteventhandler}
-
-\func{void}{SetEventHandler}{\param{wxEvtHandler* }{handler}}
-
-Sets the event handler for this window.
-
-\wxheading{Parameters}
-
-\docparam{handler}{Specifies the handler to be set.}
-
-\wxheading{Remarks}
-
-An event handler is an object that is capable of processing the events
-sent to a window. By default, the window is its own event handler, but
-an application may wish to substitute another, for example to allow
-central implementation of event-handling for a variety of different
-window classes.
-
-It is usually better to use \helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler} since
-this sets up a chain of event handlers, where an event not handled by one event handler is
-handed to the next one in the chain.
-
-\wxheading{See also}
-
-\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
-\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
-\helpref{wxWindow::PopEventHandler}{wxwindowpusheventhandler},\rtfsp
-\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
-\helpref{wxEvtHandler}{wxevthandler}
-
\membersection{wxWindow::SetConstraints}\label{wxwindowsetconstraints}
\func{void}{SetConstraints}{\param{wxLayoutConstraints* }{constraints}}
\helpref{wxWindow::GetDropTarget}{wxwindowgetdroptarget},
\helpref{Drag and drop overview}{wxdndoverview}
+\membersection{wxWindow::SetEventHandler}\label{wxwindowseteventhandler}
+
+\func{void}{SetEventHandler}{\param{wxEvtHandler* }{handler}}
+
+Sets the event handler for this window.
+
+\wxheading{Parameters}
+
+\docparam{handler}{Specifies the handler to be set.}
+
+\wxheading{Remarks}
+
+An event handler is an object that is capable of processing the events
+sent to a window. By default, the window is its own event handler, but
+an application may wish to substitute another, for example to allow
+central implementation of event-handling for a variety of different
+window classes.
+
+It is usually better to use \helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler} since
+this sets up a chain of event handlers, where an event not handled by one event handler is
+handed to the next one in the chain.
+
+\wxheading{See also}
+
+\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
+\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{wxWindow::PopEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
+\helpref{wxEvtHandler}{wxevthandler}
+
\membersection{wxWindow::SetExtraStyle}\label{wxwindowsetextrastyle}
\func{void}{SetExtraStyle}{\param{long }{exStyle}}
\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{TransferDataTo/FromWindow()
and Validate() methods will recursively descend into all children of the
window if it has this style flag set.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{Normally, the command
+events are propagared upwards to the window parent recursively until a handler
+for them is found. Using this style allows to prevent them from being
+propagated beyond this window. Notice that wxDialog has this style on by
+default for the reasons explained in the
+\helpref{event processing overview}{eventprocessing}.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{This can be used to prevent a
+window from being used as an implicit parent for the dialogs which were
+created without a parent. It is useful for the windows which can disappear at
+any moment as creating childs of such windows results in fatal problems.}
+\twocolitem{\windowstyle{wxFRAME\_EX\_CONTEXTHELP}}{Under Windows, puts a query button on the
+caption. When pressed, Windows will go into a context-sensitive help mode and wxWindows will send
+a wxEVT\_HELP event if the user clicked on an application window.
+This style cannot be used together with wxMAXIMIZE\_BOX or wxMINIMIZE\_BOX, so
+you should use the style of
+{\tt wxDEFAULT\_FRAME\_STYLE & ~(wxMINIMIZE\_BOX | wxMAXIMIZE\_BOX)} for the
+frames having this style (the dialogs don't have minimize nor maximize box by
+default)}
\end{twocollist}
\membersection{wxWindow::SetFocus}\label{wxwindowsetfocus}
\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour}
+\membersection{wxWindow::SetHelpText}\label{wxwindowsethelptext}
+
+\func{virtual void}{SetHelpText}{\param{const wxString\& }{helpText}}
+
+Sets the help text to be used as context-sensitive help for this window.
+
+Note that the text is actually stored by the current \helpref{wxHelpProvider}{wxhelpprovider} implementation,
+and not in the window object itself.
+
+\wxheading{See also}
+
+\helpref{GetHelpText}{wxwindowgethelptext}, \helpref{wxHelpProvider}{wxhelpprovider}
+
\membersection{wxWindow::SetId}\label{wxwindowsetid}
\func{void}{SetId}{\param{int}{ id}}
\func{virtual void}{SetScrollbar}{\param{int }{orientation}, \param{int }{position},\rtfsp
\param{int }{thumbSize}, \param{int }{range},\rtfsp
-\param{bool }{refresh = TRUE}}
+\param{bool }{refresh = {\tt TRUE}}}
Sets the scrollbar properties of a built-in scrollbar.
\docparam{range}{The maximum position of the scrollbar.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
\wxheading{Remarks}
the scrollbar settings when the window size changes. You could therefore put your
scrollbar calculations and SetScrollbar
call into a function named AdjustScrollbars, which can be called initially and also
-from your \helpref{wxWindow::OnSize}{wxwindowonsize} event handler function.
+from your \helpref{wxSizeEvent}{wxsizeevent} handler function.
\wxheading{See also}
\begin{comment}
\membersection{wxWindow::SetScrollPage}\label{wxwindowsetscrollpage}
-\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = {\tt TRUE}}}
Sets the page size of one of the built-in scrollbars.
\docparam{pageSize}{Page size in scroll units.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
\wxheading{Remarks}
\membersection{wxWindow::SetScrollPos}\label{wxwindowsetscrollpos}
-\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{bool }{refresh = {\tt TRUE}}}
Sets the position of one of the built-in scrollbars.
\docparam{pos}{Position in scroll units.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
\wxheading{Remarks}
\begin{comment}
\membersection{wxWindow::SetScrollRange}\label{wxwindowsetscrollrange}
-\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = {\tt TRUE}}}
Sets the range of one of the built-in scrollbars.
\docparam{range}{Scroll range.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
\wxheading{Remarks}
\membersection{wxWindow::SetSizer}\label{wxwindowsetsizer}
-\func{void}{SetSizer}{\param{wxSizer* }{sizer}}
+\func{void}{SetSizer}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=TRUE}}
Sets the window to have the given layout sizer. The window
will then own the object, and will take care of its deletion.
If an existing layout constraints object is already owned by the
-window, it will be deleted.
+window, it will be deleted if the deleteOld parameter is TRUE.
\wxheading{Parameters}
-\docparam{sizer}{The sizer to set. Pass NULL to disassociate and delete the window's
-sizer.}
+\docparam{sizer}{The sizer to set. Pass NULL to disassociate and conditionally delete
+the window's sizer. See below.}
+
+\docparam{deleteOld}{If TRUE (the default), this will delete any prexisting sizer.
+Pass FALSE if you wish to handle deleting the old sizer yourself.}
\wxheading{Remarks}
Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to
create a new validator of this type.
+\membersection{wxWindow::SetToolTip}\label{wxwindowsettooltip}
+
+\func{void}{SetToolTip}{\param{const wxString\& }{tip}}
+
+\func{void}{SetToolTip}{\param{wxToolTip* }{tip}}
+
+Attach a tooltip to the window.
+
+See also: \helpref{GetToolTip}{wxwindowgettooltip},
+ \helpref{wxToolTip}{wxtooltip}
+
+
+\membersection{wxWindow::GetToolTip}\label{wxwindowgettooltip}
+
+\constfunc{wxToolTip*}{GetToolTip}{\void}
+
+Get the associated tooltip or NULL if none.
+
+
+
\membersection{wxWindow::SetWindowStyle}\label{wxwindowsetwindowstyle}
\func{void}{SetWindowStyle}{\param{long}{ style}}
after the window creation and that \helpref{Refresh()}{wxwindowrefresh} might
be called after changing the others for the change to take place immediately.
-See \helpref{Windowstyles}{windowstyles} for more information about flags.
+See \helpref{Window styles}{windowstyles} for more information about flags.
\wxheading{See also}
\membersection{wxWindow::Show}\label{wxwindowshow}
-\func{virtual bool}{Show}{\param{bool}{ show}}
+\func{virtual bool}{Show}{\param{bool}{ show = {\tt TRUE}}}
-Shows or hides the window.
+Shows or hides the window. You may need to call \helpref{Raise}{wxwindowraise}
+for a top level window if you want to bring it to top, although this is not
+needed if Show() is called immediately after the frame creation.
\wxheading{Parameters}
-\docparam{show}{If TRUE, displays the window and brings it to the front. Otherwise,
-hides the window.}
+\docparam{show}{If {\tt TRUE} displays the window. Otherwise, hides it.}
+
+\wxheading{Return value}
+
+{\tt TRUE} if the window has been shown or hidden or {\tt FALSE} if nothing was
+done because it already was in the requested state.
\wxheading{See also}
\helpref{wxWindow::IsShown}{wxwindowisshown}
+\membersection{wxWindow::Thaw}\label{wxwindowthaw}
+
+\func{virtual void}{Thaw}{\void}
+
+Reenables window updating after a previous call to
+\helpref{Freeze}{wxwindowfreeze}.
+
\membersection{wxWindow::TransferDataFromWindow}\label{wxwindowtransferdatafromwindow}
\func{virtual bool}{TransferDataFromWindow}{\void}
Transfers values from child controls to data areas specified by their validators. Returns
-FALSE if a transfer failed.
+{\tt FALSE} if a transfer failed.
If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
the method will also call TransferDataFromWindow() of all child windows.
\wxheading{Return value}
-Returns FALSE if a transfer failed.
+Returns {\tt FALSE} if a transfer failed.
\wxheading{See also}
\wxheading{Return value}
-Returns FALSE if any of the validations failed.
+Returns {\tt FALSE} if any of the validations failed.
\wxheading{See also}