recompile your code with a compiler warning about passing non-POD objects to
vararg functions, such as g++.
+The change of the type of wxString::c_str() can also result in compilation
+errors when passing its result to a function overloaded to take both narrow and
+wide strings and in this case you must select the version which you really want
+to use, e.g.:
+@code
+ void OpenLogFile(const char *filename);
+ void OpenLogFile(const wchar_t *filename);
+
+ wxString s;
+ OpenLogFile(s); // ERROR: ambiguity
+ OpenLogFile(s.c_str()); // ERROR: ambiguity
+ OpenLogFile(s.wx_str()); // OK: function called depends on the build
+ OpenLogFile(s.mb_str()); // OK: always calls narrow string overload
+ OpenLogFile(s.wc_str()); // OK: always calls wide string overload
+@endcode
+
The other class of incompatible changes is due to modifying some virtual
methods to use @c wxString parameters instead of @c const @c wxChar* ones to
make them accept both narrow and wide strings. This is not a problem if you
your code if you overrode these functions and change the functions in the
derived classes to use const reference as well.
+- Calling wxConfig::Write() with an enum value will fail to compile because
+ wxConfig now tries to convert all unknown types to wxString automatically
+ using wxToString() function.
+
+ The simplest solution is to cast the enum value to int, e.g.
+ @code
+ enum Colour { Red, Green, Blue };
+
+ wxConfig conf;
+ conf.Write("MyFavouriteColour", Red); // ERROR: no match
+ conf.Write("MyFavouriteColour", int(Red)); // OK
+ @endcode
+
+ Another possibility which exists now is to provide an overload of
+ wxToString() (and wxFromString()) for your own type, e.g.
+
+ @code
+ wxString wxToString(Colour col)
+ {
+ return col == Red ? "R" : col == Green ? "G" : "B";
+ }
+
+ bool wxFromString(const wxString& s, Colour* col)
+ {
+ if ( s.length() != 1 )
+ return false;
+
+ switch ( s[0].GetValue() )
+ {
+ case 'R': *col = Red; return true;
+ case 'G': *col = Green; return true;
+ case 'B': *col = Blue; return true;
+ }
+
+ return false;
+ }
+ @endcode
+
+ Of course, this will change the format of the wxConfig output which may be
+ undesirable.
+
+- wxTE_AUTO_SCROLL style is deprecated as it's always on by default anyhow in
+ the ports which support it so you should simply remove any mentions of it
+ from your code.
+
+- If you use wxScrolled<T>::SetTargetWindow() you must override
+ wxScrolled<T>::GetSizeAvailableForScrollTarget() method to compute the size
+ available for the scroll target as function of the main window size, please
+ see the documentation of this method for more details.
*/