#if wxUSE_EXTENDED_RTTI
const int wxInvalidObjectID = -2 ;
-const int wxNullObjectID = -1 ;
+const int wxNullObjectID = -3 ;
// Filer contains the interfaces for streaming objects in and out of XML,
// rendering them either to objects in memory, or to code. Note: We
// or modify the value before it is streamed-out.
// ----------------------------------------------------------------------------
-class wxWriter ;
-class wxReader ;
+class WXDLLIMPEXP_BASE wxWriter ;
+class WXDLLIMPEXP_BASE wxReader ;
-class wxPersister
+class WXDLLIMPEXP_BASE wxPersister
{
public :
// will be called before an object is written, may veto by returning false
// will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
// writing that property at all by returning false
- virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
+ virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
// will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
// writing that property at all by returning false
- virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
+ virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
// will be called after a property has been written out, may be needed for adjusting stacks
virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
- virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
- const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
+ virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
+ const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
} ;
-class wxWriter : public wxObject
+class WXDLLIMPEXP_BASE wxWriter : public wxObject
{
public :
wxWriter() ;
// made without wanting to have duplicate objects written, the object identity table will be reset manually
virtual void ClearObjectContext() ;
-
+
// gets the object Id for a passed in object in the context
int GetObjectID(const wxObject *obj) ;
Streaming callbacks for depersisting XML to code, or running objects
*/
-class wxDepersister ;
+class WXDLLIMPEXP_BASE wxDepersister ;
/*
wxReader handles streaming in a class from a arbitrary format. While walking through
it issues calls out to interfaces to depersist the guts from the underlying storage format.
*/
-class wxReader : public wxObject
+class WXDLLIMPEXP_BASE wxReader : public wxObject
{
public :
wxReader() ;
// Reads the component the reader is pointed at from the underlying format.
// The return value is the root object ID, which can
// then be used to ask the depersister about that object
+ // if there was a problem you will get back wxInvalidObjectID and the current
+ // error log will carry the problems encoutered
virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
private :
// When generating code, these will just create statements of C++
// code to create the objects.
-class wxDepersister
+class WXDLLIMPEXP_BASE wxDepersister
{
public :
// allocate the new object on the heap, that object will have the passed in ID
const wxClassInfo **objectClassInfos ,
wxxVariantArray &metadata) = 0;
+ // construct the new object on the heap, that object will have the passed in ID (for objects that
+ // don't support allocate-create type of creation)
+ // creation parameters which are objects are having their Ids passed in objectIDValues
+ // having objectId <> wxInvalidObjectID
+
+ virtual void ConstructObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
+ wxxVariant *VariantValues ,
+ int *objectIDValues ,
+ const wxClassInfo **objectClassInfos ,
+ wxxVariantArray &metadata) = 0;
+
// destroy the heap-allocated object having the ID objectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
// sets the corresponding event handler
virtual void SetConnect(int EventSourceObjectID,
const wxClassInfo *EventSourceClassInfo,
- const wxDelegateTypeInfo *delegateInfo ,
+ const wxPropertyInfo *delegateInfo ,
const wxClassInfo *EventSinkClassInfo ,
const wxHandlerInfo* handlerInfo ,
int EventSinkObjectID ) = 0;
an object into a running memory image, as opposed to writing
C++ initialization code to bring the object to life.
*/
-class wxRuntimeDepersister : public wxDepersister
+
+class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
{
struct wxRuntimeDepersisterInternal ;
wxRuntimeDepersisterInternal * m_data ;
public :
- wxRuntimeDepersister() ;
- ~wxRuntimeDepersister() ;
+ wxRuntimeDepersister();
+ virtual ~wxRuntimeDepersister();
// returns the object having the corresponding ID fully constructed
wxObject *GetObject(int objectID) ;
wxxVariantArray &metadata
) ;
+ // construct the new object on the heap, that object will have the passed in ID (for objects that
+ // don't support allocate-create type of creation)
+ // creation parameters which are objects are having their Ids passed in objectIDValues
+ // having objectId <> wxInvalidObjectID
+
+ virtual void ConstructObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
+ wxxVariant *VariantValues ,
+ int *objectIDValues ,
+ const wxClassInfo **objectClassInfos ,
+ wxxVariantArray &metadata) ;
+
// destroy the heap-allocated object having the ID objectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
const wxClassInfo *eventSourceClassInfo,
- const wxDelegateTypeInfo *delegateInfo ,
+ const wxPropertyInfo *delegateInfo ,
const wxClassInfo *eventSinkClassInfo ,
const wxHandlerInfo* handlerInfo ,
int eventSinkObjectID ) ;
/*
wxDepersisterCode implements the callbacks that will depersist
-an object into a C++ initialization function.
+an object into a C++ initialization function. this will move to
+a utility lib soon
*/
-class wxTextOutputStream ;
+class WXDLLIMPEXP_BASE wxTextOutputStream ;
-class wxCodeDepersister : public wxDepersister
+class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
{
private :
struct wxCodeDepersisterInternal ;
wxTextOutputStream *m_fp;
wxString ValueAsCode( const wxxVariant ¶m ) ;
public:
- wxCodeDepersister(wxTextOutputStream *out) ;
- ~wxCodeDepersister() ;
+ wxCodeDepersister(wxTextOutputStream *out);
+ virtual ~wxCodeDepersister();
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
wxxVariantArray &metadata
) ;
+ // construct the new object on the heap, that object will have the passed in ID (for objects that
+ // don't support allocate-create type of creation)
+ // creation parameters which are objects are having their Ids passed in objectIDValues
+ // having objectId <> wxInvalidObjectID
+
+ virtual void ConstructObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
+ wxxVariant *VariantValues ,
+ int *objectIDValues ,
+ const wxClassInfo **objectClassInfos ,
+ wxxVariantArray &metadata) ;
+
// destroy the heap-allocated object having the ID objectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
const wxClassInfo *eventSourceClassInfo,
- const wxDelegateTypeInfo *delegateInfo ,
+ const wxPropertyInfo *delegateInfo ,
const wxClassInfo *eventSinkClassInfo ,
const wxHandlerInfo* handlerInfo ,
int eventSinkObjectID ) ;