+void
+wxRendererMac::DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags))
+{
+ // VZ: we have to somehow determine if we're drawing a normal sash or
+ // a brushed metal one as they look quite differently... this is
+ // completely bogus anyhow, of course (TODO)
+
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+ if ( orient == wxVERTICAL )
+ dc.DrawRectangle(position, 0, 7, size.y);
+ else
+ dc.DrawRectangle(0, position, size.x, 7);
+}
+