]> git.saurik.com Git - wxWidgets.git/blobdiff - samples/render/render.cpp
Document ctors creating a wxString from repeated characters.
[wxWidgets.git] / samples / render / render.cpp
index b14b0ffc18584b7e88534aa45a1742a14efe9ea7..0233d24bce4df3ecb1f3a8a93e3f2a197baec6c6 100644 (file)
@@ -1,11 +1,11 @@
 /////////////////////////////////////////////////////////////////////////////
 // Name:        render.cpp
 /////////////////////////////////////////////////////////////////////////////
 // Name:        render.cpp
-// Purpose:     Render wxWindows sample
+// Purpose:     Render wxWidgets sample
 // Author:      Vadim Zeitlin
 // Modified by:
 // Created:     04.08.03
 // RCS-ID:      $Id$
 // Author:      Vadim Zeitlin
 // Modified by:
 // Created:     04.08.03
 // RCS-ID:      $Id$
-// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
@@ -34,6 +34,7 @@
     #include "wx/textdlg.h"
     #include "wx/log.h"
     #include "wx/msgdlg.h"
     #include "wx/textdlg.h"
     #include "wx/log.h"
     #include "wx/msgdlg.h"
+    #include "wx/icon.h"
 #endif
 
 #include "wx/apptrait.h"
 #endif
 
 #include "wx/apptrait.h"
@@ -58,15 +59,18 @@ class MyRenderer : public wxDelegateRendererNative
 public:
     MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
 
 public:
     MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
 
-    virtual void DrawHeaderButton(wxWindow * WXUNUSED(win),
+    virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
                                   wxDC& dc,
                                   const wxRect& rect,
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int WXUNUSED(flags) = 0)
+                                  int WXUNUSED(flags) = 0,
+                                  wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
+                                  wxHeaderButtonParams* WXUNUSED(params) = NULL)
     {
         dc.SetBrush(*wxBLUE_BRUSH);
         dc.SetTextForeground(*wxWHITE);
         dc.DrawRoundedRectangle(rect, 5);
     {
         dc.SetBrush(*wxBLUE_BRUSH);
         dc.SetTextForeground(*wxWHITE);
         dc.DrawRoundedRectangle(rect, 5);
-        dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
+        dc.DrawLabel(wxT("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
+        return rect.width;
     }
 };
 
     }
 };
 
@@ -78,7 +82,7 @@ class MyTraits : public wxGUIAppTraits
 {
     virtual wxRendererNative *CreateRenderer()
     {
 {
     virtual wxRendererNative *CreateRenderer()
     {
-        // it will be deleted on program shutdown by wxWindows itself
+        // it will be deleted on program shutdown by wxWidgets itself
         return new MyRenderer;
     }
 };
         return new MyRenderer;
     }
 };
@@ -102,15 +106,17 @@ public:
     virtual ~MyFrame();
 
     // event handlers (these functions should _not_ be virtual)
     virtual ~MyFrame();
 
     // event handlers (these functions should _not_ be virtual)
+#if wxUSE_DYNLIB_CLASS
     void OnLoad(wxCommandEvent& event);
     void OnUnload(wxCommandEvent& event);
     void OnLoad(wxCommandEvent& event);
     void OnUnload(wxCommandEvent& event);
+#endif // wxUSE_DYNLIB_CLASS
     void OnQuit(wxCommandEvent& event);
     void OnAbout(wxCommandEvent& event);
 
 private:
     wxPanel *m_panel;
 
     void OnQuit(wxCommandEvent& event);
     void OnAbout(wxCommandEvent& event);
 
 private:
     wxPanel *m_panel;
 
-    // any class wishing to process wxWindows events must use this macro
+    // any class wishing to process wxWidgets events must use this macro
     DECLARE_EVENT_TABLE()
 };
 
     DECLARE_EVENT_TABLE()
 };
 
@@ -124,11 +130,13 @@ public:
     {
         wxPaintDC dc(this);
 
     {
         wxPaintDC dc(this);
 
-        dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
-        dc.DrawText(_T("using the current renderer:"), 10, 40);
+        dc.DrawText(wxT("Below is the standard header button drawn"), 10, 10);
+        dc.DrawText(wxT("using the current renderer:"), 10, 40);
 
 
-        wxRendererNative::Get().DrawHeaderButton(this, dc,
-                                                 wxRect(20, 70, 100, 60));
+        wxRendererNative& renderer = wxRendererNative::Get();
+        const wxCoord height = renderer.GetHeaderButtonHeight(this);
+
+        renderer.DrawHeaderButton(this, dc, wxRect(20, 70, 100, height));
     }
 
     DECLARE_EVENT_TABLE()
     }
 
     DECLARE_EVENT_TABLE()
@@ -146,8 +154,10 @@ END_EVENT_TABLE()
 enum
 {
     // our menu items
 enum
 {
     // our menu items
+#if wxUSE_DYNLIB_CLASS
     Render_Load = 100,
     Render_Unload,
     Render_Load = 100,
     Render_Unload,
+#endif // wxUSE_DYNLIB_CLASS
 
     // standard menu items
     Render_Quit = wxID_EXIT,
 
     // standard menu items
     Render_Quit = wxID_EXIT,
@@ -159,21 +169,23 @@ enum
 };
 
 // ----------------------------------------------------------------------------
 };
 
 // ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
 // ----------------------------------------------------------------------------
 
 // ----------------------------------------------------------------------------
 
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
 // handlers) which process them. It can be also done at run-time, but for the
 // simple menu events like this the static method is much simpler.
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 // handlers) which process them. It can be also done at run-time, but for the
 // simple menu events like this the static method is much simpler.
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+#if wxUSE_DYNLIB_CLASS
     EVT_MENU(Render_Load,  MyFrame::OnLoad)
     EVT_MENU(Render_Unload,MyFrame::OnUnload)
     EVT_MENU(Render_Load,  MyFrame::OnLoad)
     EVT_MENU(Render_Unload,MyFrame::OnUnload)
+#endif // wxUSE_DYNLIB_CLASS
     EVT_MENU(Render_Quit,  MyFrame::OnQuit)
 
     EVT_MENU(Render_About, MyFrame::OnAbout)
 END_EVENT_TABLE()
 
     EVT_MENU(Render_Quit,  MyFrame::OnQuit)
 
     EVT_MENU(Render_About, MyFrame::OnAbout)
 END_EVENT_TABLE()
 
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
 // the application object during program execution (it's better than using a
 // static object for many reasons) and also implements the accessor function
 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 // the application object during program execution (it's better than using a
 // static object for many reasons) and also implements the accessor function
 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
@@ -191,6 +203,9 @@ IMPLEMENT_APP(MyApp)
 // 'Main program' equivalent: the program execution "starts" here
 bool MyApp::OnInit()
 {
 // 'Main program' equivalent: the program execution "starts" here
 bool MyApp::OnInit()
 {
+    if ( !wxApp::OnInit() )
+        return false;
+
     // create the main application window
     new MyFrame;
 
     // create the main application window
     new MyFrame;
 
@@ -204,8 +219,8 @@ bool MyApp::OnInit()
 // frame constructor
 MyFrame::MyFrame()
        : wxFrame(NULL,
 // frame constructor
 MyFrame::MyFrame()
        : wxFrame(NULL,
-                 -1,
-                 _T("Render wxWindows Sample"),
+                 wxID_ANY,
+                 wxT("Render wxWidgets Sample"),
                  wxPoint(50, 50),
                  wxSize(450, 340))
 {
                  wxPoint(50, 50),
                  wxSize(450, 340))
 {
@@ -215,18 +230,20 @@ MyFrame::MyFrame()
 #if wxUSE_MENUS
     // create a menu bar
     wxMenu *menuFile = new wxMenu;
 #if wxUSE_MENUS
     // create a menu bar
     wxMenu *menuFile = new wxMenu;
-    menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
-    menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
-    menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
+#if wxUSE_DYNLIB_CLASS
+    menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
+    menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
+#endif // wxUSE_DYNLIB_CLASS
+    menuFile->Append(Render_Quit, wxT("E&xit\tCtrl-Q"), wxT("Quit this program"));
 
     // the "About" item should be in the help menu
     wxMenu *helpMenu = new wxMenu;
 
     // the "About" item should be in the help menu
     wxMenu *helpMenu = new wxMenu;
-    helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
+    helpMenu->Append(Render_About, wxT("&About...\tF1"), wxT("Show about dialog"));
 
     // now append the freshly created menu to the menu bar...
     wxMenuBar *menuBar = new wxMenuBar();
 
     // now append the freshly created menu to the menu bar...
     wxMenuBar *menuBar = new wxMenuBar();
-    menuBar->Append(menuFile, _T("&File"));
-    menuBar->Append(helpMenu, _T("&Help"));
+    menuBar->Append(menuFile, wxT("&File"));
+    menuBar->Append(helpMenu, wxT("&Help"));
 
     // ... and attach this menu bar to the frame
     SetMenuBar(menuBar);
 
     // ... and attach this menu bar to the frame
     SetMenuBar(menuBar);
@@ -237,7 +254,7 @@ MyFrame::MyFrame()
 #if wxUSE_STATUSBAR
     // create a status bar just for fun (by default with 1 pane only)
     CreateStatusBar(2);
 #if wxUSE_STATUSBAR
     // create a status bar just for fun (by default with 1 pane only)
     CreateStatusBar(2);
-    SetStatusText(_T("Welcome to wxWindows!"));
+    SetStatusText(wxT("Welcome to wxWidgets!"));
 #endif // wxUSE_STATUSBAR
 
     Show();
 #endif // wxUSE_STATUSBAR
 
     Show();
@@ -251,14 +268,16 @@ MyFrame::~MyFrame()
 
 // event handlers
 
 
 // event handlers
 
+#if wxUSE_DYNLIB_CLASS
+
 void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 {
 void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 {
-    static wxString s_name = _T("renddll");
+    static wxString s_name = wxT("renddll");
 
     wxString name = wxGetTextFromUser
                     (
 
     wxString name = wxGetTextFromUser
                     (
-                        _T("Name of the renderer to load:"),
-                        _T("Render wxWindows Sample"),
+                        wxT("Name of the renderer to load:"),
+                        wxT("Render wxWidgets Sample"),
                         s_name,
                         this
                     );
                         s_name,
                         this
                     );
@@ -273,7 +292,7 @@ void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
     wxRendererNative *renderer = wxRendererNative::Load(name);
     if ( !renderer )
     {
     wxRendererNative *renderer = wxRendererNative::Load(name);
     if ( !renderer )
     {
-        wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
+        wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
     }
     else // loaded ok
     {
     }
     else // loaded ok
     {
@@ -281,7 +300,7 @@ void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 
         m_panel->Refresh();
 
 
         m_panel->Refresh();
 
-        wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
+        wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
                     name.c_str());
     }
 }
                     name.c_str());
     }
 }
@@ -295,14 +314,16 @@ void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
 
         m_panel->Refresh();
 
 
         m_panel->Refresh();
 
-        wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
+        wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
     }
     else
     {
     }
     else
     {
-        wxLogWarning(_T("No renderer to unload."));
+        wxLogWarning(wxT("No renderer to unload."));
     }
 }
 
     }
 }
 
+#endif // wxUSE_DYNLIB_CLASS
+
 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 {
     // true is to force the frame to close
 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 {
     // true is to force the frame to close
@@ -311,10 +332,10 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 
 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 {
 
 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 {
-    wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
-                 _T("\n")
-                 _T("© 2003 Vadim Zeitlin"),
-                 _T("About Render wxWindows Sample"),
+    wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
+                 wxT("\n")
+                 wxT("(c) 2003 Vadim Zeitlin"),
+                 wxT("About Render wxWidgets Sample"),
                  wxOK | wxICON_INFORMATION, this);
 }
 
                  wxOK | wxICON_INFORMATION, this);
 }