#include "wx/renderer.h"
+#ifndef WX_PRECOMP
+ #include "wx/dc.h"
+#endif
+
class MyDllRenderer : public wxRendererNative
{
public:
return wxSplitterRenderParams(0, 0, 0);
}
+ virtual wxRendererVersion GetVersion() const
+ {
+ return wxRendererVersion(wxRendererVersion::Current_Version,
+ wxRendererVersion::Current_Age);
+ }
+
#if 0 // just for debugging
MyDllRenderer()
{