#include "wx/log.h"
#include "wx/module.h"
#include "wx/memory.h"
+#include "wx/log.h"
+#include "wx/intl.h"
-#include "wx/thread.h"
+#if wxUSE_THREADS
+ #include "wx/thread.h"
+#endif
#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
extern char *wxBuffer;
extern wxList wxPendingDelete;
+#if wxUSE_THREADS
+extern wxList *wxPendingEvents;
+extern wxCriticalSection *wxPendingEventsLocker;
+#endif // wxUSE_THREADS
+
wxApp *wxTheApp = NULL;
wxHashTable *wxWidgetHashTable = NULL;
wxClassInfo::InitializeClasses();
+ // GL: I'm annoyed ... I don't know where to put this and I don't want to
+ // create a module for that as it's part of the core.
+#if wxUSE_THREADS
+ wxPendingEvents = new wxList();
+ wxPendingEventsLocker = new wxCriticalSection();
+#endif
+
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
delete wxTheApp;
wxTheApp = NULL;
+ // GL: I'm annoyed ... I don't know where to put this and I don't want to
+ // create a module for that as it's part of the core.
+#if wxUSE_THREADS
+ delete wxPendingEvents;
+ delete wxPendingEventsLocker;
+#endif
+
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
- // Here frames insert themselves automatically
- // into wxTopLevelWindows by getting created
- // in OnInit().
+ // Here frames insert themselves automatically into wxTopLevelWindows by
+ // getting created in OnInit().
int retValue = 0;
if (wxTheApp->OnInit())
{
if (!ProcessIdle())
{
+#if wxUSE_THREADS
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
wxUsleep(20);
wxMutexGuiEnter();
+#endif
}
}
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
+#if wxUSE_THREADS
+ // Flush pending events.
+ ProcessPendingEvents();
+#endif
+
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
- wxNode* node = wxTopLevelWindows.First();
+
+ wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
while (node)
{
- wxWindow* win = (wxWindow*) node->Data();
+ wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
-
- node = node->Next();
+ node = node->GetNext();
}
+
return needMore;
}
}
}
+#if wxUSE_THREADS
+void wxApp::ProcessPendingEvents()
+{
+ wxNode *node = wxPendingEvents->First();
+ wxCriticalSectionLocker locker(*wxPendingEventsLocker);
+
+ while (node)
+ {
+ wxEvtHandler *handler = (wxEvtHandler *)node->Data();
+
+ handler->ProcessPendingEvents();
+
+ delete node;
+ node = wxPendingEvents->First();
+ }
+}
+#endif // wxUSE_THREADS
+
wxLog* wxApp::CreateLogTarget()
{
return new wxLogGui;
{
if (m_topWindow)
return m_topWindow;
- else if (wxTopLevelWindows.Number() > 0)
- return (wxWindow*) wxTopLevelWindows.First()->Data();
+ else if (wxTopLevelWindows.GetCount() > 0)
+ return wxTopLevelWindows.GetFirst()->GetData();
else
return NULL;
}
argv);
if (!dpy) {
+ wxString className(wxTheApp->GetClassName());
wxLogError(_("wxWindows could not open display for '%s': exiting."),
- wxTheApp->GetClassName());
+ (const char*) className);
exit(-1);
}
m_initialDisplay = (WXDisplay*) dpy;