PlayFrame(GetCurrentFrame(), * GetWindow(), GetPosition());
// Set the timer for the next frame
PlayFrame(GetCurrentFrame(), * GetWindow(), GetPosition());
// Set the timer for the next frame
wxRect rect(m_decoder->GetLeft(), m_decoder->GetTop(), m_decoder->GetWidth(), m_decoder->GetHeight());
return rect;
wxRect rect(m_decoder->GetLeft(), m_decoder->GetTop(), m_decoder->GetWidth(), m_decoder->GetHeight());
return rect;
m_animationPlayer.SetPosition(wxPoint(0, 0));
m_animationPlayer.SetDestroyAnimation(FALSE);
m_animationPlayer.SetPosition(wxPoint(0, 0));
m_animationPlayer.SetDestroyAnimation(FALSE);