#include "wx/cocoa/mbarman.h"
#include "wx/cocoa/autorelease.h"
+#include "wx/cocoa/objc/objc_uniquifying.h"
#import <Foundation/NSString.h>
#import <Foundation/NSNotification.h>
#import <AppKit/NSApplication.h>
#import <AppKit/NSWindow.h>
+#define wxUSE_FSCRIPT 0
+#if wxUSE_FSCRIPT
+ #import <FScript/FScriptMenuItem.h>
+#endif
+
// Declare setAppleMenu: in an NSApplication category since Tiger and later
// releases support it but don't declare it as it's considered deprecated.
@interface NSApplication(wxDeprecatedMethodsWeWantToUse)
- (void)windowWillClose: (NSNotification *)notification;
#endif // 0
@end // interface wxMenuBarManagerObserver : NSObject
+WX_DECLARE_GET_OBJC_CLASS(wxMenuBarManagerObserver,NSObject)
@implementation wxMenuBarManagerObserver : NSObject
- (id)init
#endif // 0
@end // implementation wxMenuBarManagerObserver : NSObject
+WX_IMPLEMENT_GET_OBJC_CLASS(wxMenuBarManagerObserver,NSObject)
// ============================================================================
// wxMenuBarManager
// ============================================================================
wxMenuBarManager *wxMenuBarManager::sm_mbarmanInstance = NULL;
+static void AddFScriptItem(NSMenu *menu)
+#if wxUSE_FSCRIPT
+{
+ NSMenuItem *item = [[FScriptMenuItem alloc] init];
+ [menu addItem: item];
+ [item release];
+}
+#else
+{}
+#endif
+
wxMenuBarManager::wxMenuBarManager()
{
- m_observer = [[wxMenuBarManagerObserver alloc]
+ m_observer = [[WX_GET_OBJC_CLASS(wxMenuBarManagerObserver) alloc]
initWithWxMenuBarManager:this];
[[NSNotificationCenter defaultCenter] addObserver:m_observer
selector:@selector(windowDidBecomeKey:)
name:NSWindowDidBecomeKeyNotification object:nil];
+
+ // HACK: Reuse the same selector and eventual C++ method and make it
+ // check for whether the notification is to become key or main.
+ [[NSNotificationCenter defaultCenter] addObserver:m_observer
+ selector:@selector(windowDidBecomeKey:)
+ name:NSWindowDidBecomeMainNotification object:nil];
#if 0
[[NSNotificationCenter defaultCenter] addObserver:m_observer
selector:@selector(windowDidResignKey:)
/**/[m_menuApp addItemWithTitle:@"Preferences..." action:nil keyEquivalent:@""];
/**/[m_menuApp addItem: [NSMenuItem separatorItem]];
+/**/AddFScriptItem(m_menuApp);
/**/menuitem = [[NSMenuItem alloc] initWithTitle: @"Services" action:nil keyEquivalent:@""];
[menuitem setSubmenu:m_menuServices];
[m_menuApp addItem: menuitem];
{
/* NOTE: m_currentNSWindow might be destroyed but we only ever use it
to look it up in the hash table. Do not send messages to it. */
+
+ /* Update m_currentNSWindow only if we really should. For instance,
+ if a non-wx window is becoming key but a wx window remains main
+ then don't change out the menubar. However, if a non-wx window
+ (whether the same window or not) is main, then switch to the
+ generic menubar so the wx window that last installed a menubar
+ doesn't get menu events it doesn't expect.
+
+ If a wx window is becoming main then check to see if the key
+ window is a wx window and if so do nothing because that
+ is what would have been done before.
+
+ If a non-wx window is becoming main and
+ */
+ NSString *notificationName = [notification name];
+ if(NULL == notificationName)
+ return;
+ else if([NSWindowDidBecomeKeyNotification isEqualTo:notificationName])
+ { // This is the only one that was handled in 2.8 as shipped
+ // Generally the key window can change without the main window changing.
+ // The user can do this simply by clicking on something in a palette window
+ // that needs to become key.
+ NSWindow *newKeyWindow = [notification object];
+ wxCocoaNSWindow *theWxKeyWindow = wxCocoaNSWindow::GetFromCocoa(newKeyWindow);
+ if(theWxKeyWindow != NULL)
+ { // If the new key window is a wx window, handle it as before
+ // even if it has not actually changed.
+ m_currentNSWindow = newKeyWindow;
+ }
+ else
+ { // If the new key window is not wx then check the main window.
+ NSWindow *mainWindow = [[NSApplication sharedApplication] mainWindow];
+ if(m_currentNSWindow == mainWindow)
+ // Don't reset if the menubar doesn't need to change.
+ return;
+ else
+ // This is strange because theoretically we should have picked this up
+ // already in the main window notification but it's possible that
+ // we simply haven't gotten it yet and will about as soon as we return.
+ // We already know that the key window isn't wx so fall back to this
+ // one and let the code go ahead and set the wx menubar if it is
+ // a wx window and set the generic one if it isn't.
+ m_currentNSWindow = mainWindow;
+ }
+ }
+ else if([NSWindowDidBecomeMainNotification isEqualTo:notificationName])
+ { // Handling this is new
+ // Generally the main window cannot change without the key window changing
+ // because if the user clicks on a window that can become main then the
+ // window will also become key.
+ // However, it's possible that when it becomes main it automatically makes
+ // some palette the key window.
+ NSWindow *newMainWindow = [notification object];
+ // If we already know about the window, bail.
+ if(newMainWindow == m_currentNSWindow)
+ return;
+ else
+ {
+ NSWindow *keyWindow = [[NSApplication sharedApplication] keyWindow];
+ if(keyWindow == m_currentNSWindow)
+ // if we already know about the key window, bail
+ return;
+ else
+ { // As above, sort of strange. Neither one is current. Prefer key over main.
+ wxCocoaNSWindow *theWxMainWindow = wxCocoaNSWindow::GetFromCocoa(keyWindow);
+ if(theWxMainWindow != NULL)
+ m_currentNSWindow = keyWindow;
+ else
+ m_currentNSWindow = newMainWindow;
+ }
+ }
+ }
m_currentNSWindow = [notification object];
wxCocoaNSWindow *win = wxCocoaNSWindow::GetFromCocoa(m_currentNSWindow);
if(win)