// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-//#ifdef __GNUG__
-//#pragma implementation "utils.h"
-//#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
#include "wx/utils.h"
#include "wx/string.h"
{
wxString filename( file );
if (filename.IsEmpty()) filename = wxT(".wxWindows");
-
+
wxFileConfig conf( wxTheApp->GetAppName(), wxTheApp->GetVendorName(), filename );
-
+
conf.SetPath( section );
-
+
return conf.Write( entry, value );
}
return wxWriteResource(section, entry, buf, file);
}
-bool wxGetResource(const wxString& section, const wxString& entry, char **value, const wxString& file )
+bool wxGetResource(const wxString& section, const wxString& entry, wxChar **value, const wxString& file )
{
wxString filename( file );
if (filename.IsEmpty()) filename = wxT(".wxWindows");
{
if (!result.IsEmpty())
{
- char *s = new char[result.Len()+1];
+ wxChar *s = new wxChar[result.Len()+1];
wxStrcpy( s, result.c_str() );
*value = s;
return TRUE;