// cousins above. The difference is that these methods bypass wxString
// and always use a char* even if used in a unicode build of wxWidgets.
// In that case the character data will be utf-8 encoded since that is
// what is used internally by Scintilla in unicode builds.
// Add text to the document at current position.
// cousins above. The difference is that these methods bypass wxString
// and always use a char* even if used in a unicode build of wxWidgets.
// In that case the character data will be utf-8 encoded since that is
// what is used internally by Scintilla in unicode builds.
// Add text to the document at current position.