- // The following methods are nearly equivallent to their similarly named
+ // The following methods are nearly equivalent to their similarly named
// cousins above. The difference is that these methods bypass wxString
// and always use a char* even if used in a unicode build of wxWidgets.
// In that case the character data will be utf-8 encoded since that is
bool m_lastKeyDownConsumed;
- // the timestamp that consists of the last wheel event
- // added to the time taken to process that event.
- long m_lastWheelTimestamp;
+ // Time until when we should ignore any new mouse wheel events.
+ wxLongLong m_timeToBlockWheelEventsUntil;
friend class ScintillaWX;
friend class Platform;