/////////////////////////////////////////////////////////////////////////////
-// Name: setup.h
+// Name: wx/msw/setup.h
// Purpose: Configuration for the library
// Author: Julian Smart
// Modified by:
#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
-/*
- * General features
- *
- */
+// ----------------------------------------------------------------------------
+// global settings
+// ----------------------------------------------------------------------------
-#define wxUSE_CONFIG 1
- // Use wxConfig, with CreateConfig in wxApp
-#define _WX_GOODCOMPILER__
- // gcc can have problems, but Windows compilers
- // are generally OK.
+// define this to 0 when building wxBase library - this can also be done from
+// makefile/project file overriding the value here
+#ifndef wxUSE_GUI
+ #define wxUSE_GUI 1
+#endif // wxUSE_GUI
+
+// ----------------------------------------------------------------------------
+// compatibility settings
+// ----------------------------------------------------------------------------
+
+// This setting determines the compatibility with 1.68 API:
+// Level 0: no backward compatibility, all new features
+// Level 1: some extra methods are defined for compatibility.
+//
+// Default is 0.
+//
+// Recommended setting: 0 (in fact the compatibility code is now very minimal
+// so there is little advantage to setting it to 1.
#define WXWIN_COMPATIBILITY 0
- // Compatibility with 1.68 API.
- // Level 0: no backward compatibility, all new features
- // Level 1: Some compatibility. In fact
- // the compatibility code is now very minimal so there
- // is little advantage to setting it to 1.
-
-#define wxUSE_AUTOTRANS 1
- // Define wxTString
-#define wxUSE_POSTSCRIPT 0
- // 0 for no PostScript device context
-#define wxUSE_AFM_FOR_POSTSCRIPT 0
- // 1 to use font metric files in GetTextExtent
-#define wxUSE_METAFILE 1
- // 0 for no Metafile and metafile device context
-#define wxUSE_FORM 0
- // 0 for no wxForm
+
+// This setting determines the compatibility with 2.0 API: set it to 1 to
+// enable it
+//
+// Default is 0.
+//
+// Recommended setting: 0 (please update your code instead!)
+#define WXWIN_COMPATIBILITY_2 0
+
+// This setting determines the compatibility with 2.2 API: set it to 1 to
+// enable it but please consider updating your code instead.
+//
+// Default is 0
+//
+// Recommended setting: 0 (please update your code)
+#define WXWIN_COMPATIBILITY_2_2 1
+
+// This setting determines the compatibility with 2.4 API: set it to 0 to
+// flag all cases of using deprecated functions.
+//
+// Default is 1 but please try building your code with 0 as the default will
+// change to 0 in the next version and the deprecated functions will disappear
+// in the version after it completely.
+//
+// Recommended setting: 0 (please update your code)
+#define WXWIN_COMPATIBILITY_2_4 1
+
+// Define as 1 for font size to be backward compatible to 1.63 and earlier.
+// 1.64 and later define point sizes to be compatible with Windows.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxFONT_SIZE_COMPATIBILITY 0
+
+// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
+// If migrating between versions, your dialogs may seem to shrink.
+//
+// Default is 1
+//
+// Recommended setting: 0 (the new calculations are more correct!)
+#define wxDIALOG_UNIT_COMPATIBILITY 1
+
+// ----------------------------------------------------------------------------
+// debugging settings
+// ----------------------------------------------------------------------------
+
+// Generic comment about debugging settings: they are very useful if you don't
+// use any other memory leak detection tools such as Purify/BoundsChecker, but
+// are probably redundant otherwise. Also, Visual C++ CRT has the same features
+// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// may prefer to use it instead of built in memory debugging code because it is
+// faster and more fool proof.
+//
+// Using VC++ CRT memory debugging is enabled by default in debug mode
+// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
+// and if __NO_VC_CRTDBG__ is not defined.
+
+// If 1, enables wxDebugContext, for writing error messages to file, etc. If
+// __WXDEBUG__ is not defined, will still use the normal memory operators.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_DEBUG_CONTEXT 0
+
+// If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
+// __WXDEBUG__ is also defined.
+//
+// WARNING: this code may not work with all architectures, especially if
+// alignment is an issue. This switch is currently ignored for mingw / cygwin
+//
+// Default is 0
+//
+// Recommended setting: 1 if you are not using a memory debugging tool, else 0
+#define wxUSE_MEMORY_TRACING 0
+
+// In debug mode, cause new and delete to be redefined globally.
+// If this causes problems (e.g. link errors which is a common problem
+// especially if you use another library which also redefines the global new
+// and delete), set this to 0.
+// This switch is currently ignored for mingw / cygwin
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
+// this causes problems (e.g. link errors), set this to 0. You may need to set
+// this to 0 if using templates (at least for VC++). This switch is currently
+// ignored for mingw / cygwin / CodeWarrior
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+
+// wxHandleFatalExceptions() may be used to catch the program faults at run
+// time and, instead of terminating the program with a usual GPF message box,
+// call the user-defined wxApp::OnFatalException() function. If you set
+// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
+//
+// This setting is for Win32 only and can only be enabled if your compiler
+// supports Win32 structured exception handling (currently only VC++ does)
+//
+// Default is 1
+//
+// Recommended setting: 1 if your compiler supports it.
+#ifdef _MSC_VER
+ #define wxUSE_ON_FATAL_EXCEPTION 1
+#else
+ #define wxUSE_ON_FATAL_EXCEPTION 0
+#endif
+
+// ----------------------------------------------------------------------------
+// Unicode support
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
+// defined as wchar_t, wxString will use Unicode internally. If you set this
+// to 1, you must use wxT() macro for all literal strings in the program.
+//
+// Unicode is currently only fully supported under Windows NT/2000/XP
+// (Windows 9x doesn't support it and the programs compiled in Unicode mode
+// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
+//
+// Default is 0
+//
+// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+#ifndef wxUSE_UNICODE
+ #define wxUSE_UNICODE 0
+#endif
+
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
+// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
+// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note that
+// you will have to modify the makefiles to include unicows.lib import library
+// as the first library (if you use MSVC, you can run the makefile with "nmake
+// MSLU=1 UNICODE=1" command).
+//
+// If your compiler doesn't have unicows.lib, you can get a version of it at
+// http://libunicows.sourceforge.net
+//
+// Default is 0
+//
+// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
+#define wxUSE_UNICODE_MSLU 0
+
+// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
+// compiling the program in Unicode mode. More precisely, it will be possible
+// to construct wxString from a wide (Unicode) string and convert any wxString
+// to Unicode.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_WCHAR_T 1
+
+// ----------------------------------------------------------------------------
+// global features
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
+// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
+// and for wxHashMap to be implemented with templates.
+//
+// Default is 0
+//
+// Recommended setting: YMMV
+#define wxUSE_STL 0
+
+// Support for message/error logging. This includes wxLogXXX() functions and
+// wxLog and derived classes. Don't set this to 0 unless you really know what
+// you are doing.
+//
+// Default is 1
+//
+// Recommended setting: 1 (always)
+#define wxUSE_LOG 1
+
+// Recommended setting: 1
+#define wxUSE_LOGWINDOW 1
+
+// Recommended setting: 1
+#define wxUSE_LOGGUI 1
+
+// Recommended setting: 1
+#define wxUSE_LOG_DIALOG 1
+
+// Support for command line parsing using wxCmdLineParser class.
+//
+// Default is 1
+//
+// Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
+#define wxUSE_CMDLINE_PARSER 1
+
+// Support for multithreaded applications: if 1, compile in thread classes
+// (thread.h) and make the library a bit more thread safe. Although thread
+// support is quite stable by now, you may still consider recompiling the
+// library without it if you have no use for it - this will result in a
+// somewhat smaller and faster operation.
+//
+// This is ignored under Win16, threads are only supported under Win32.
+//
+// Default is 1
+//
+// Recommended setting: 0 unless you do plan to develop MT applications
+#define wxUSE_THREADS 1
+
+// If enabled (1), compiles wxWindows streams classes
+#define wxUSE_STREAMS 1
+
+// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
+#define wxUSE_STD_IOSTREAM 0
+
+// ----------------------------------------------------------------------------
+// non GUI features selection
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
+// integer which is implemented in terms of native 64 bit integers if any or
+// uses emulation otherwise.
+//
+// This class is required by wxDateTime and so you should enable it if you want
+// to use wxDateTime. For most modern platforms, it will use the native 64 bit
+// integers in which case (almost) all of its functions are inline and it
+// almost does not take any space, so there should be no reason to switch it
+// off.
+//
+// Recommended setting: 1
+#define wxUSE_LONGLONG 1
+
+// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
+// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
+//
+// Default is 1
+//
+// Recommended setting: 1 (wxFile is highly recommended as it is required by
+// i18n code, wxFileConfig and others)
+#define wxUSE_FILE 1
+#define wxUSE_FFILE 1
+
+// Use wxFSVolume class providing access to the configured/active mount points
+//
+// Default is 1
+//
+// Recommended setting: 1 (but may be safely disabled if you don't use it)
+#define wxUSE_FSVOLUME 1
+
+// use wxTextBuffer class: required by wxTextFile
+#define wxUSE_TEXTBUFFER 1
+
+// use wxTextFile class: requires wxFile and wxTextBuffer, required by
+// wxFileConfig
+#define wxUSE_TEXTFILE 1
+
+// i18n support: _() macro, wxLocale class. Requires wxTextFile.
+#define wxUSE_INTL 1
+
+// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
+// allow to manipulate dates, times and time intervals. wxDateTime replaces the
+// old wxTime and wxDate classes which are still provided for backwards
+// compatibility (and implemented in terms of wxDateTime).
+//
+// Note that this class is relatively new and is still officially in alpha
+// stage because some features are not yet (fully) implemented. It is already
+// quite useful though and should only be disabled if you are aiming at
+// absolutely minimal version of the library.
+//
+// Requires: wxUSE_LONGLONG
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_DATETIME 1
+
+// Set wxUSE_TIMER to 1 to compile wxTimer class
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_TIMER 1
+
+// Use wxStopWatch clas.
+//
+// Default is 1
+//
+// Recommended setting: 1 (needed by wxSocket)
+#define wxUSE_STOPWATCH 1
+
+// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
+// which allow the application to store its settings in the persistent
+// storage. Setting this to 1 will also enable on-demand creation of the
+// global config object in wxApp.
+//
+// See also wxUSE_CONFIG_NATIVE below.
+//
+// Recommended setting: 1
+#define wxUSE_CONFIG 1
+
+// If wxUSE_CONFIG is 1, you may choose to use either the native config
+// classes under Windows (using .INI files under Win16 and the registry under
+// Win32) or the portable text file format used by the config classes under
+// Unix.
+//
+// Default is 1 to use native classes. Note that you may still use
+// wxFileConfig even if you set this to 1 - just the config object created by
+// default for the applications needs will be a wxRegConfig or wxIniConfig and
+// not wxFileConfig.
+//
+// Recommended setting: 1
+#define wxUSE_CONFIG_NATIVE 1
+
+// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
+// to connect/disconnect from the network and be notified whenever the dial-up
+// network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_DIALUP_MANAGER 1
+
+// Compile in classes for run-time DLL loading and function calling.
+// Required by wxUSE_DIALUP_MANAGER.
+//
+// This setting is for Win32 only
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_DYNLIB_CLASS 1
+
+// experimental, don't use for now
+#define wxUSE_DYNAMIC_LOADER 1
+
+// Set to 1 to use socket classes
+#define wxUSE_SOCKETS 1
+
+// Set to 1 to enable virtual file systems (required by wxHTML)
+#define wxUSE_FILESYSTEM 1
+
+// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
+#define wxUSE_FS_ZIP 1
+
+// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
+#define wxUSE_FS_INET 1
+
+// Set to 1 to compile wxZipInput/OutputStream classes.
+#define wxUSE_ZIPSTREAM 1
+
+// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
+// wxUSE_LIBPNG.
+#define wxUSE_ZLIB 1
+
+// If enabled, the code written by Apple will be used to write, in a portable
+// way, float on the disk. See extended.c for the license which is different
+// from wxWindows one.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you don't like the license terms (unlikely)
+#define wxUSE_APPLE_IEEE 1
+
+// Joystick support class
+#define wxUSE_JOYSTICK 1
+
+// wxFontMapper class
+#define wxUSE_FONTMAP 1
+
+// wxMimeTypesManager class
+#define wxUSE_MIMETYPE 1
+
+// wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP
+// or wxURL you need to set this to 1.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_PROTOCOL 1
+
+// The settings for the individual URL schemes
+#define wxUSE_PROTOCOL_FILE 1
+#define wxUSE_PROTOCOL_FTP 1
+#define wxUSE_PROTOCOL_HTTP 1
+
+// Define this to use wxURL class.
+#define wxUSE_URL 1
+
+// Support for regular expression matching via wxRegEx class: enable this to
+// use POSIX regular expressions in your code. You need to compile regex
+// library from src/regex to use it under Windows.
+//
+// Default is 0
+//
+// Recommended setting: 1 if your compiler supports it, if it doesn't please
+// contribute us a makefile for src/regex for it
+#define wxUSE_REGEX 1
+
+// wxSystemOptions class
+#define wxUSE_SYSTEM_OPTIONS 1
+
+// wxWave class
+#define wxUSE_WAVE 1
+
+// ----------------------------------------------------------------------------
+// Individual GUI controls
+// ----------------------------------------------------------------------------
+
+// You must set wxUSE_CONTROLS to 1 if you are using any controls at all
+// (without it, wxControl class is not compiled)
+//
+// Default is 1
+//
+// Recommended setting: 1 (don't change except for very special programs)
+#define wxUSE_CONTROLS 1
+
+// wxPopupWindow class is a top level transient window. It is currently used
+// to implement wxTipWindow
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
+#define wxUSE_POPUPWIN 1
+
+// wxTipWindow allows to implement the custom tooltips, it is used by the
+// context help classes. Requires wxUSE_POPUPWIN.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0)
+#define wxUSE_TIPWINDOW 1
+
+// Each of the settings below corresponds to one wxWindows control. They are
+// all switched on by default but may be disabled if you are sure that your
+// program (including any standard dialogs it can show!) doesn't need them and
+// if you desperately want to save some space. If you use any of these you must
+// set wxUSE_CONTROLS as well.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_BUTTON 1 // wxButton
+#define wxUSE_BMPBUTTON 1 // wxBitmapButton
+#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
+#define wxUSE_CHECKBOX 1 // wxCheckBox
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHOICE 1 // wxChoice
+#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_GAUGE 1 // wxGauge
+#define wxUSE_LISTBOX 1 // wxListBox
+#define wxUSE_LISTCTRL 1 // wxListCtrl
+#define wxUSE_RADIOBOX 1 // wxRadioBox
+#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_SCROLLBAR 1 // wxScrollBar
+#define wxUSE_SLIDER 1 // wxSlider
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
+#define wxUSE_STATBOX 1 // wxStaticBox
+#define wxUSE_STATLINE 1 // wxStaticLine
+#define wxUSE_STATTEXT 1 // wxStaticText
+#define wxUSE_STATBMP 1 // wxStaticBitmap
+#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TOGGLEBTN 1 // requires wxButton
+#define wxUSE_TREECTRL 1 // wxTreeCtrl
+
+// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
+// below either wxStatusBar95 or a generic wxStatusBar will be used.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STATUSBAR 1
+
+// Two status bar implementations are available under Win32: the generic one
+// or the wrapper around native control. For native look and feel the native
+// version should be used.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (there is no advantage in using the generic one)
+#define wxUSE_NATIVE_STATUSBAR 1
+
+// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
+// classes at all. Otherwise, use the native toolbar class unless
+// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
+// supports some features which might not be supported by the native wxToolBar
+// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
+//
+// Default is 1 for all settings.
+//
+// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
+// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
+#define wxUSE_TOOLBAR 1
+#define wxUSE_TOOLBAR_NATIVE 1
+#define wxUSE_TOOLBAR_SIMPLE 1
+
+// this setting is obsolete, value is ignored
+#define wxUSE_BUTTONBAR 1
+
+// wxNotebook is a control with several "tabs" located on one of its sides. It
+// may be used ot logically organise the data presented to the user instead of
+// putting everything in one huge dialog. It replaces wxTabControl and related
+// classes of wxWin 1.6x.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_NOTEBOOK 1
+
+// wxTabDialog is a generic version of wxNotebook but it is incompatible with
+// the new class. It shouldn't be used in new code.
+//
+// Default is 0.
+//
+// Recommended setting: 0 (use wxNotebook)
+#define wxUSE_TAB_DIALOG 0
+
+// wxGrid class
+//
+// Default is 1 for both options.
+//
+// Recommended setting: 1
+//
+#define wxUSE_GRID 1
+
+// ----------------------------------------------------------------------------
+// Miscellaneous GUI stuff
+// ----------------------------------------------------------------------------
+
+// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
+#define wxUSE_ACCEL 1
+
+// Use wxCaret: a class implementing a "cursor" in a text control (called caret
+// under Windows).
+//
+// Default is 1.
+//
+// Recommended setting: 1 (can be safely set to 0, not used by the library)
+#define wxUSE_CARET 1
+
+// Use wxDisplay class: it allows enumerating all displays on a system and
+// working with them.
+//
+// Default is 0 because it isn't yet implemented on all platforms
+//
+// Recommended setting: 1 if you need it, can be safely set to 0 otherwise
+#define wxUSE_DISPLAY 0
+
+// Miscellaneous geometry code: needed for Canvas library
+#define wxUSE_GEOMETRY 1
+
+// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
+// wxListCtrl.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (set it to 0 if you don't use any of the controls
+// enumerated above, then this class is mostly useless too)
+#define wxUSE_IMAGLIST 1
+
+// Use wxMenu, wxMenuBar, wxMenuItem.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (can't be disabled under MSW)
+#define wxUSE_MENUS 1
+
+// Use wxSashWindow class.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_SASH 1
+
+// Use wxSplitterWindow class.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_SPLITTER 1
+
+// Use wxToolTip and wxWindow::Set/GetToolTip() methods.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_TOOLTIPS 1
+
+// wxValidator class and related methods
+#define wxUSE_VALIDATORS 1
+
+// wxDC cacheing implementation
+#define wxUSE_DC_CACHEING 1
+
+// Set this to 1 to enable the use of DIB's for wxBitmap to support
+// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only.
+#define wxUSE_DIB_FOR_BITMAP 0
+
+// ----------------------------------------------------------------------------
+// common dialogs
+// ----------------------------------------------------------------------------
+
+// Define 1 to use generic dialogs in Windows, even though they duplicate
+// native common dialog (e.g. wxColourDialog). This is mainly useful for
+// testing.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
+
+// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
+// file selector, printer dialog). Switching this off also switches off the
+// printing architecture and interactive wxPrinterDC.
+//
+// Default is 1
+//
+// Recommended setting: 1 (unless it really doesn't work)
+#define wxUSE_COMMON_DIALOGS 1
+
+// wxBusyInfo displays window with message when app is busy. Works in same way
+// as wxBusyCursor
+#define wxUSE_BUSYINFO 1
+
+// Use single/multiple choice dialogs.
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in the library itself)
+#define wxUSE_CHOICEDLG 1
+
+// Use colour picker dialog
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_COLOURDLG 1
+
+// wxDirDlg class for getting a directory name from user
+#define wxUSE_DIRDLG 1
+
+// TODO: setting to choose the generic or native one
+
+// Use file open/save dialogs.
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in many places in the library itself)
+#define wxUSE_FILEDLG 1
+
+// Use find/replace dialogs.
+//
+// Default is 1
+//
+// Recommended setting: 1 (but may be safely set to 0)
+#define wxUSE_FINDREPLDLG 1
+
+// Use font picker dialog
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in the library itself)
+#define wxUSE_FONTDLG 1
+
+// Use wxMessageDialog and wxMessageBox.
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in the library itself)
+#define wxUSE_MSGDLG 1
+
+// progress dialog class for lengthy operations
+#define wxUSE_PROGRESSDLG 1
+
+// support for startup tips (wxShowTip &c)
+#define wxUSE_STARTUP_TIPS 1
+
+// text entry dialog and wxGetTextFromUser function
+#define wxUSE_TEXTDLG 1
+
+// number entry dialog
+#define wxUSE_NUMBERDLG 1
+
+// splash screen class
+#define wxUSE_SPLASH 1
+
+// wizards
+#define wxUSE_WIZARDDLG 1
+
+// ----------------------------------------------------------------------------
+// Metafiles support
+// ----------------------------------------------------------------------------
+
+// Windows supports the graphics format known as metafile which is, though not
+// portable, is widely used under Windows and so is supported by wxWin (under
+// Windows only, of course). Win16 (Win3.1) used the so-called "Window
+// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
+// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
+// default, WMFs will be used under Win16 and EMFs under Win32. This may be
+// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
+// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
+// in any metafile related classes at all.
+//
+// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
+//
+// Recommended setting: default or 0 for everything for portable programs.
+#define wxUSE_METAFILE 1
+#define wxUSE_ENH_METAFILE 1
+#define wxUSE_WIN_METAFILES_ALWAYS 0
+
+// ----------------------------------------------------------------------------
+// Big GUI components
+// ----------------------------------------------------------------------------
+
+// Set to 0 to disable document/view architecture
+#define wxUSE_DOC_VIEW_ARCHITECTURE 1
+
+// Set to 0 to disable MDI document/view architecture
+#define wxUSE_MDI_ARCHITECTURE 1
+
+// Set to 0 to disable print/preview architecture code
+#define wxUSE_PRINTING_ARCHITECTURE 1
+
+// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
+// much more.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
+// smaller library.
+#define wxUSE_HTML 1
+
+// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
+// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
+// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
+// will need to manually add opengl32.lib and glu32.lib to the list of
+// libraries linked with your program if you use OpenGL.
+//
+// Default is 0.
+//
+// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
+#define wxUSE_GLCANVAS 0
+
+// ----------------------------------------------------------------------------
+// Data transfer
+// ----------------------------------------------------------------------------
+
+// Use wxClipboard class for clipboard copy/paste.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_CLIPBOARD 1
+
+// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
+// drop
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_DATAOBJ 1
+
+// Use wxDropTarget and wxDropSource classes for drag and drop (this is
+// different from "built in" drag and drop in wxTreeCtrl which is always
+// available). Requires wxUSE_DATAOBJ.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_DRAG_AND_DROP 1
+
+// Use wxAccessible for enhanced and customisable accessibility.
+// Depends on wxUSE_OLE.
+//
+// Default is 0.
+//
+// Recommended setting (at present): 0
+#define wxUSE_ACCESSIBILITY 0
+
+// ----------------------------------------------------------------------------
+// miscellaneous settings
+// ----------------------------------------------------------------------------
+
+// wxSingleInstanceChecker class allows to verify at startup if another program
+// instance is running (it is only available under Win32)
+//
+// Default is 1
+//
+// Recommended setting: 1 (the class is tiny, disabling it won't save much
+// space)
+#define wxUSE_SNGLINST_CHECKER 1
+
+#define wxUSE_DRAGIMAGE 1
+
#define wxUSE_IPC 1
// 0 for no interprocess comms
-// Note: wxHELP uses IPC under X so these are interdependent!
#define wxUSE_HELP 1
// 0 for no help facility
+#define wxUSE_MS_HTML_HELP 1
+ // 0 for no MS HTML Help
+
+// Use wxHTML-based help controller?
+#define wxUSE_WXHTML_HELP 1
+
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
-#define wxUSE_TIMEDATE 1
- // 0 for no wxTime/wxDate classes
-
-#define wxUSE_CLIPBOARD 1
- // 0 for no clipboard functions
#define wxUSE_SPLINES 1
- // 0 for no splines
-#define wxUSE_XFIG_SPLINE_CODE 1
- // 1 for XFIG spline code, 0 for AIAI spline code.
-// AIAI spline code is slower, but freer of copyright issues.
+ // 0 for no splines
-#define wxUSE_DRAG_AND_DROP 1
- // 0 for no drag and drop
-
-#define wxUSE_TOOLBAR 1
- // Define 1 to use toolbar classes
-#define wxUSE_BUTTONBAR 1
- // Define 1 to use buttonbar classes (enhanced toolbar
- // for MS Windows)
-#define wxUSE_GAUGE 1
- // Define 1 to use Microsoft's gauge (Windows)
- // or Bull's gauge (Motif) library (both in contrib).
-#define wxUSE_COMBOBOX 1
- // Define 1 to use COMBOXBOX control (Windows)
- // or FWW's ComboBox widget (Motif).
-#define wxUSE_RADIOBUTTON 1
- // Define 1 to use radio button control
-
-#define wxUSE_SCROLLBAR 1
- // Define 1 to compile contributed wxScrollBar class
-#define wxUSE_XPM_IN_MSW 1
- // Define 1 to support the XPM package in wxBitmap.
-#define wxUSE_IMAGE_LOADING_IN_MSW 1
- // Use dynamic DIB loading/saving code in utils/dib under MSW.
-#define wxUSE_RESOURCE_LOADING_IN_MSW 1
- // Use dynamic icon/cursor loading/saving code
- // under MSW.
-#define wxUSE_WX_RESOURCES 1
- // Use .wxr resource mechanism (requires PrologIO library)
-
-// BC++/Win16 can't cope with the amount of data in resource.cpp
-#if defined(__WIN16__) && defined(__BORLANDC__)
-#undef wxUSE_WX_RESOURCES
-#define wxUSE_WX_RESOURCES 0
-#endif
+#define wxUSE_MOUSEWHEEL 1
+ // Include mouse wheel support
-#define HAVE_SOCKET 1
- // Use WinSock if 1
-#define wxUSE_DOC_VIEW_ARCHITECTURE 1
- // Set to 0 to disable document/view architecture
-#define wxUSE_PRINTING_ARCHITECTURE 1
- // Set to 0 to disable print/preview architecture code
+// ----------------------------------------------------------------------------
+// postscript support settings
+// ----------------------------------------------------------------------------
+
+// Set to 1 for PostScript device context.
+#define wxUSE_POSTSCRIPT 0
+
+// Set to 1 to use font metric files in GetTextExtent
+#define wxUSE_AFM_FOR_POSTSCRIPT 0
+
+// Set to 0 to disable PostScript print/preview architecture code under Windows
+// (just use Windows printing).
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
- // Set to 0 to disable PostScript print/preview architecture code
- // under Windows (just use Windows printing).
-#define wxUSE_DYNAMIC_CLASSES 1
- // If 1, enables provision of run-time type information.
- // NOW MANDATORY: don't change.
-#define wxUSE_MEMORY_TRACING 1
- // If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* __WXDEBUG__ is also defined.
- // WARNING: this code may not work with all architectures, especially
- // if alignment is an issue.
-#define wxUSE_DEBUG_CONTEXT 1
- // If 1, enables wxDebugContext, for
- // writing error messages to file, etc.
- // If __WXDEBUG__ is not defined, will still use
- // normal memory operators.
- // It's recommended to set this to 1,
- // since you may well need to output
- // an error log in a production
- // version (or non-debugging beta)
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
- // In debug mode, cause new and delete to be redefined globally.
- // If this causes problems (e.g. link errors), set this to 0.
-
-#define wxUSE_DEBUG_NEW_ALWAYS 1
- // In debug mode, causes new to be defined to
- // be WXDEBUG_NEW (see object.h).
- // If this causes problems (e.g. link errors), set this to 0.
- // You may need to set this to 0 if using templates (at least
- // for VC++).
-
-#define REMOVE_UNUSED_ARG 1
- // Set this to 0 if your compiler can't cope
- // with omission of prototype parameters.
-
-#define wxUSE_ODBC 1
- // Define 1 to use ODBC classes
-
-#ifndef __MWERKS__
+
+// ----------------------------------------------------------------------------
+// database classes
+// ----------------------------------------------------------------------------
+
+// Define 1 to use ODBC classes
+#define wxUSE_ODBC 0
+
+// For backward compatibility reasons, this parameter now only controls the
+// default scrolling method used by cursors. This default behavior can be
+// overriden by setting the second param of wxDB::wxDbGetConnection() or
+// wxDb() constructor to indicate whether the connection (and any wxDbTable()s
+// that use the connection) should support forward only scrolling of cursors,
+// or both forward and backward support for backward scrolling cursors is
+// dependent on the data source as well as the ODBC driver being used.
+#define wxODBC_FWD_ONLY_CURSORS 1
+
+// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
+// member variables. With a setting of 1, full backward compatability with the
+// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
+// as future development will be done only on the non-deprecated
+// functions/classes/member variables/etc.
+#define wxODBC_BACKWARD_COMPATABILITY 0
+
+// ----------------------------------------------------------------------------
+// other compiler (mis)features
+// ----------------------------------------------------------------------------
+
+// Set this to 0 if your compiler can't cope with omission of prototype
+// parameters.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (should never need to set this to 0)
+#define REMOVE_UNUSED_ARG 1
+
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set to 1 for <iostream.h>, 0 for <iostream>. Note that VC++ 7.1
+// and later doesn't support wxUSE_IOSTREAMH == 1 and so <iostream> will be
+// used anyhow.
+//
+// Default is 1.
+//
+// Recommended setting: whatever your compiler likes more
#define wxUSE_IOSTREAMH 1
-#else
-#define wxUSE_IOSTREAMH 0
-#endif
- // VC++ 4.2 and above allows <iostream> and <iostream.h>
- // but you can't mix them. Set to 1 for <iostream.h>,
- // 0 for <iostream>
-
-#define wxUSE_WXCONFIG 1
- // if enabled, compiles built-in OS independent wxConfig
- // class and it's file (any platform) and registry (Win)
- // based implementations
-#define wxUSE_THREADS 1
- // support for multithreaded applications: if
- // 1, compile in thread classes (thread.h)
- // and make the library thread safe
-#define wxUSE_ZLIB 1
- // Use zlib for compression in streams and PNG code
+
+// ----------------------------------------------------------------------------
+// image format support
+// ----------------------------------------------------------------------------
+
+// wxImage supports many different image formats which can be configured at
+// compile-time. BMP is always supported, others are optional and can be safely
+// disabled if you don't plan to use images in such format sometimes saving
+// substantial amount of code in the final library.
+//
+// Some formats require an extra library which is included in wxWin sources
+// which is mentioned if it is the case.
+
+// Set to 1 for wxImage support (recommended).
+#define wxUSE_IMAGE 1
+
+// Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
#define wxUSE_LIBPNG 1
- // Use PNG bitmap code
-#define wxUSE_STD_IOSTREAM 1
- // Use standard C++ streams if 1. If 0, use wxWin
- // streams implementation.
-#define wxUSE_TOOLTIPS 1
- // Define to use wxToolTip class and
- // wxWindow::SetToolTip() method
+// Set to 1 for JPEG format support (requires libjpeg)
+#define wxUSE_LIBJPEG 1
-/*
- * Finer detail
- *
- */
+// Set to 1 for TIFF format support (requires libtiff)
+#define wxUSE_LIBTIFF 1
-#define wxUSE_APPLE_IEEE 1
- // if enabled, the float codec written by Apple
- // will be used to write, in a portable way,
- // float on the disk
+// Set to 1 for GIF format support
+#define wxUSE_GIF 1
-/*
- * MS Windows/Windows NT
- *
- */
+// Set to 1 for PNM format support
+#define wxUSE_PNM 1
-#if defined(__WIN95__)
-#define CTL3D 0
-#else
-#define CTL3D 1
- // Define 1 to use Microsoft CTL3D library.
- // See note above about using FAFA and CTL3D.
-#endif
+// Set to 1 for PCX format support
+#define wxUSE_PCX 1
-#define wxUSE_COMMON_DIALOGS 1
- // On rare occasions (e.g. using DJGPP) may want
- // to omit common dialogs
- // (e.g. file selector, printer dialog).
- // Switching this off also switches off
- // the printing architecture and interactive
- // wxPrinterDC.
-#define wxUSE_ITSY_BITSY 1
- // Define 1 to use Microsoft's ItsyBitsy
- // small title bar library, for wxMiniFrame
-#define wxUSE_BITMAP_MESSAGE 1
- // Define 1 to use bitmap messages.
-#define wxUSE_PORTABLE_FONTS_IN_MSW 0
- // Define 1 to use new portable font scheme in Windows
- // (used by default under X)
-#define FONT_SIZE_COMPATIBILITY 0
- // Define 1 for font size to be backward compatible
- // to 1.63 and earlier. 1.64 and later define point
- // sizes to be compatible with Windows.
-#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
- // Define 1 to use generic dialogs in Windows, even though
- // they duplicate native common dialog (e.g. wxColourDialog)
-#define wxUSE_PENWINDOWS 0
- // Set to 1 to use PenWindows
-
-#define wxUSE_OWNER_DRAWN 1
- // Owner-drawn menus and listboxes
+// Set to 1 for IFF format support (Amiga format)
+#define wxUSE_IFF 0
-#define wxUSE_NATIVE_STATUSBAR 1
- // Set to 0 to use cross-platform wxStatusBar
-#define wxUSE_DBWIN32 1
- // Use Andrew Tucker's OutputDebugString implementation
- // (required on Win95 only). See utils.cpp.
-
-/*
- * Any platform
- *
- */
-
-#define wxUSE_TYPEDEFS 0
- // Use typedefs not classes for wxPoint
- // and others, to reduce overhead and avoid
- // MS C7 memory bug. Bounds checker
- // complains about deallocating
- // arrays of wxPoints if wxPoint is a class.
-
-#if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__) || defined(__BORLANDC__)
-// Can't use OLE drag and drop in Windows 3.1 because we don't know how
-// to implement UUIDs
-// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.
-#undef wxUSE_DRAG_AND_DROP
-#define wxUSE_DRAG_AND_DROP 0
-#endif
+// Set to 1 for XPM format support
+#define wxUSE_XPM 1
-// Only WIN32 supports wxStatusBar95
-#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR
-#undef wxUSE_NATIVE_STATUSBAR
-#define wxUSE_NATIVE_STATUSBAR 0
-#endif
+// Set to 1 for MS Icons and Cursors format support
+#define wxUSE_ICO_CUR 1
-// Salford C++ doesn't like some of the memory operator definitions
-#ifdef __SALFORDC__
-#undef wxUSE_MEMORY_TRACING
-#define wxUSE_MEMORY_TRACING 0
+// Set to 1 to compile in wxPalette class
+#define wxUSE_PALETTE 1
-#undef wxUSE_GLOBAL_MEMORY_OPERATORS
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+// ----------------------------------------------------------------------------
+// Windows-only settings
+// ----------------------------------------------------------------------------
-#undef wxUSE_DEBUG_NEW_ALWAYS
-#define wxUSE_DEBUG_NEW_ALWAYS 0
+// Set this to 1 if you want to use wxWindows and MFC in the same program. This
+// will override some other settings (see below)
+//
+// Default is 0.
+//
+// Recommended setting: 0 unless you really have to use MFC
+#define wxUSE_MFC 0
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
+// Set this to 1 for generic OLE support: this is required for drag-and-drop,
+// clipboard, OLE Automation. Only set it to 0 if your compiler is very old and
+// can't compile/doesn't have the OLE headers.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_OLE 1
-#undef wxUSE_DBWIN32
-#define wxUSE_DBWIN32 0
+// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT
+// 3.x. This setting is ignored under Win9x and NT 4.0+.
+//
+// Default is 0 for (most) Win32 (systems), 1 for Win16
+//
+// Recommended setting: same as default
+#if defined(__WIN95__)
+#define wxUSE_CTL3D 0
+#else
+#define wxUSE_CTL3D 1
+#endif
-#undef wxUSE_OWNER_DRAWN
-#define wxUSE_OWNER_DRAWN 0
+// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for
+// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native
+// miniframes support instead.
+//
+// Default is 0 for (most) Win32 (systems), 1 for Win16
+//
+// Recommended setting: same as default
+#if defined(__WIN95__)
+#define wxUSE_ITSY_BITSY 0
+#else
+#define wxUSE_ITSY_BITSY 1
#endif
-#ifdef __TWIN32__
+// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
+// which allows to put more than ~32Kb of text in it even under Win9x (NT
+// doesn't have such limitation).
+//
+// Default is 1 for compilers which support it
+//
+// Recommended setting: 1, only set it to 0 if your compiler doesn't have
+// or can't compile <richedit.h>
+#if defined(__WIN95__) && !defined(__WINE__) && !defined(__GNUWIN32_OLD__)
+#define wxUSE_RICHEDIT 1
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
+// TODO: This should be ifdef'ed for any compilers that don't support
+// RichEdit 2.0 but do have RichEdit 1.0...
+#define wxUSE_RICHEDIT2 1
-#undef wxUSE_DBWIN32
-#define wxUSE_DBWIN32 0
+#else
+#define wxUSE_RICHEDIT 0
+#define wxUSE_RICHEDIT2 0
+#endif
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
+// Set this to 1 to enable support for the owner-drawn menu and listboxes. This
+// is required by wxUSE_CHECKLISTBOX.
+//
+// Default is 1.
+//
+// Recommended setting: 1, set to 0 for a small library size reduction
+#define wxUSE_OWNER_DRAWN 1
-#endif
+// Set to 1 to compile MS Windows XP theme engine support
+#define wxUSE_UXTHEME 1
-#if defined(__WXMSW__) && !defined(__WIN32__)
+// Set to 1 to auto-adapt to MS Windows XP themes where possible
+// (notably, wxNotebook pages)
+#define wxUSE_UXTHEME_AUTO 1
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
+// ----------------------------------------------------------------------------
+// obsolete settings
+// ----------------------------------------------------------------------------
-#endif
+// NB: all settings in this section are obsolete and should not be used/changed
+// at all, they will disappear
-// Minimal setup e.g. for compiling small utilities
-#define MINIMAL_WXWINDOWS_SETUP 0
-
-#if MINIMAL_WXWINDOWS_SETUP
-#undef wxUSE_POSTSCRIPT
-# define wxUSE_POSTSCRIPT 0
-#undef wxUSE_PRINTING_ARCHITECTURE
-# define wxUSE_PRINTING_ARCHITECTURE 0
-#undef wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW
-# define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
-#undef wxUSE_METAFILE
-# define wxUSE_METAFILE 0
-#undef wxUSE_FORM
-# define wxUSE_FORM 0
-#undef wxUSE_SPLINES
-# define wxUSE_SPLINES 0
-#undef wxUSE_SCROLLBAR
-# define wxUSE_SCROLLBAR 0
-#undef wxUSE_COMBOBOX
-# define wxUSE_COMBOBOX 0
-#undef wxUSE_RADIOBUTTON
-# define wxUSE_RADIOBUTTON 0
-#undef wxUSE_XPM_IN_MSW
-# define wxUSE_XPM_IN_MSW 0
-#undef wxUSE_WX_RESOURCES
-# define wxUSE_WX_RESOURCES 0
-#undef wxUSE_DOC_VIEW_ARCHITECTURE
-# define wxUSE_DOC_VIEW_ARCHITECTURE 0
-#undef wxUSE_GNU_WXSTRING
-# define wxUSE_GNU_WXSTRING 0
-#undef wxUSE_ODBC
-# define wxUSE_ODBC 0
-#undef wxUSE_TIMEDATE
-# define wxUSE_TIMEDATE 0
-#undef CTL3D
-# define CTL3D 0
-#undef wxUSE_ITSY_BITSY
-# define wxUSE_ITSY_BITSY 0
-#undef wxUSE_IMAGE_LOADING_IN_MSW
-# define wxUSE_IMAGE_LOADING_IN_MSW 0
-#undef wxUSE_GAUGE
-# define wxUSE_GAUGE 0
-#undef wxUSE_RESOURCE_LOADING_IN_MSW
-# define wxUSE_RESOURCE_LOADING_IN_MSW 0
-#undef wxUSE_DRAG_AND_DROP
-# define wxUSE_DRAG_AND_DROP 0
-#endif
+// Set to 1 to use PenWindows
+#define wxUSE_PENWINDOWS 0
+
+// Define 1 to use bitmap messages.
+#define wxUSE_BITMAP_MESSAGE 1
+
+// If 1, enables provision of run-time type information.
+// NOW MANDATORY: don't change.
+#define wxUSE_DYNAMIC_CLASSES 1
#endif
// _WX_SETUP_H_