// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "dialog.h"
#endif
#include "wx/msw/private.h"
#include "wx/log.h"
+#include "wx/evtloop.h"
+#include "wx/ptr_scpd.h"
-#if wxUSE_COMMON_DIALOGS
+#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
#include <commdlg.h>
#endif
#define wxDIALOG_DEFAULT_WIDTH 500
#define wxDIALOG_DEFAULT_HEIGHT 500
-// ----------------------------------------------------------------------------
-// globals
-// ----------------------------------------------------------------------------
-
-// all objects to be deleted during next idle processing - from window.cpp
-extern wxList WXDLLEXPORT wxPendingDelete;
-
-// all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c
-wxWindowList wxModelessWindows;
-
-// all modal dialogs currently shown
-static wxWindowList wxModalDialogs;
-
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
+#if wxUSE_EXTENDED_RTTI
+WX_DEFINE_FLAGS( wxDialogStyle )
+
+wxBEGIN_FLAGS( wxDialogStyle )
+ // new style border flags, we put them first to
+ // use them for streaming out
+ wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+ wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+ wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+ wxFLAGS_MEMBER(wxBORDER_RAISED)
+ wxFLAGS_MEMBER(wxBORDER_STATIC)
+ wxFLAGS_MEMBER(wxBORDER_NONE)
+
+ // old style border flags
+ wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+ wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+ wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+ wxFLAGS_MEMBER(wxRAISED_BORDER)
+ wxFLAGS_MEMBER(wxSTATIC_BORDER)
+ wxFLAGS_MEMBER(wxNO_BORDER)
+
+ // standard window styles
+ wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+ wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+
+ // dialog styles
+ wxFLAGS_MEMBER(wxDIALOG_MODAL)
+ wxFLAGS_MEMBER(wxDIALOG_MODELESS)
+ wxFLAGS_MEMBER(wxNO_3D)
+ wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
+ wxFLAGS_MEMBER(wxSTAY_ON_TOP)
+ wxFLAGS_MEMBER(wxCAPTION)
+ wxFLAGS_MEMBER(wxTHICK_FRAME)
+ wxFLAGS_MEMBER(wxSYSTEM_MENU)
+ wxFLAGS_MEMBER(wxRESIZE_BORDER)
+ wxFLAGS_MEMBER(wxRESIZE_BOX)
+ wxFLAGS_MEMBER(wxCLOSE_BOX)
+ wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
+ wxFLAGS_MEMBER(wxMINIMIZE_BOX)
+wxEND_FLAGS( wxDialogStyle )
+
+IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h")
+
+wxBEGIN_PROPERTIES_TABLE(wxDialog)
+ wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
+wxEND_PROPERTIES_TABLE()
+
+wxBEGIN_HANDLERS_TABLE(wxDialog)
+wxEND_HANDLERS_TABLE()
+
+wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
-BEGIN_EVENT_TABLE(wxDialog, wxPanel)
+#else
+IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
+#endif
+
+BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
+// ----------------------------------------------------------------------------
+// wxDialogModalData
+// ----------------------------------------------------------------------------
+
+// this is simply a container for any data we need to implement modality which
+// allows us to avoid changing wxDialog each time the implementation changes
+class wxDialogModalData
+{
+public:
+ wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
+
+ void RunLoop()
+ {
+ m_evtLoop.Run();
+ }
+
+ void ExitLoop()
+ {
+ m_evtLoop.Exit();
+ }
+
+private:
+ wxModalEventLoop m_evtLoop;
+};
+
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
+
// ============================================================================
// implementation
// ============================================================================
// wxDialog construction
// ----------------------------------------------------------------------------
-wxDialog::wxDialog()
+void wxDialog::Init()
{
+ m_oldFocus = (wxWindow *)NULL;
+
m_isShown = FALSE;
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ m_modalData = NULL;
+
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
}
-bool wxDialog::Create(wxWindow *parent, wxWindowID id,
+bool wxDialog::Create(wxWindow *parent,
+ wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetName(name);
-
- if (!parent)
- wxTopLevelWindows.Append(this);
+ Init();
- // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL);
-
- if (parent) parent->AddChild(this);
-
- if ( id == -1 )
- m_windowId = (int)NewControlId();
- else
- m_windowId = id;
-
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- if (x < 0)
- x = wxDIALOG_DEFAULT_X;
- if (y < 0)
- y = wxDIALOG_DEFAULT_Y;
-
- m_windowStyle = style;
-
- m_isShown = FALSE;
+ SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
- if (width < 0)
- width = wxDIALOG_DEFAULT_WIDTH;
- if (height < 0)
- height = wxDIALOG_DEFAULT_HEIGHT;
+ // save focus before doing anything which can potentially change it
+ m_oldFocus = FindFocus();
// All dialogs should really have this style
- m_windowStyle |= wxTAB_TRAVERSAL;
-
- WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle);
- if (m_windowStyle & wxSTAY_ON_TOP)
- extendedStyle |= WS_EX_TOPMOST;
-
- // Allows creation of dialogs with & without captions under MSWindows,
- // resizeable or not (but a resizeable dialog always has caption -
- // otherwise it would look too strange)
- const wxChar *dlg;
- if ( style & wxRESIZE_BORDER )
- dlg = wxT("wxResizeableDialog");
- else if ( style & wxCAPTION )
- dlg = wxT("wxCaptionDialog");
- else
- dlg = wxT("wxNoCaptionDialog");
- MSWCreate(m_windowId, parent, NULL, this, NULL,
- x, y, width, height,
- 0, // style is not used if we have dlg template
- dlg,
- extendedStyle);
-
- HWND hwnd = (HWND)GetHWND();
-
- if ( !hwnd )
- {
- wxLogError(_("Failed to create dialog."));
+ style |= wxTAB_TRAVERSAL;
+ if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
return FALSE;
- }
-
- SubclassWin(GetHWND());
- SetWindowText(hwnd, title);
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
return TRUE;
}
{
m_isBeingDeleted = TRUE;
- wxTopLevelWindows.DeleteObject(this);
-
+ // this will also reenable all the other windows for a modal dialog
Show(FALSE);
-
- // VZ: this is bogus and breaks focus handling - it won't be returned to
- // the window which had it previosuly if we do this
-#if 0
- if (m_modalShowing)
- {
- // For some reason, wxWindows can activate another task altogether
- // when a frame is destroyed after a modal dialog has been invoked.
- // Try to bring the parent to the top.
- // dfgg: I moved this following line from end of function -
- // must not call if another window is on top!!
- // This can often happen with Close() and delayed deleting
- if (GetParent() && GetParent()->GetHWND())
- ::BringWindowToTop((HWND) GetParent()->GetHWND());
- }
-
- m_modalShowing = FALSE;
-#endif // 0
-
- if ( !IsModal() )
- wxModelessWindows.DeleteObject(this);
-
- // If this is the last top-level window, exit.
- if ( wxTheApp && (wxTopLevelWindows.Number() == 0) )
- {
- wxTheApp->SetTopWindow(NULL);
-
- if ( wxTheApp->GetExitOnFrameDelete() )
- {
- ::PostQuitMessage(0);
- }
- }
}
// ----------------------------------------------------------------------------
// By default, pressing escape cancels the dialog
void wxDialog::OnCharHook(wxKeyEvent& event)
{
- if (GetHWND())
- {
- if (event.m_keyCode == WXK_ESCAPE)
+ if (GetHWND())
{
- // Behaviour changed in 2.0: we'll send a Cancel message
- // to the dialog instead of Close.
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
-
- // ensure that there is another message for this window so the
- // ShowModal loop will exit and won't get stuck in GetMessage().
- ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
- return;
- }
- }
- // We didn't process this event.
- event.Skip();
-}
-
-// ----------------------------------------------------------------------------
-// Windows dialog boxes can't be iconized
-// ----------------------------------------------------------------------------
-
-void wxDialog::Iconize(bool WXUNUSED(iconize))
-{
-}
-
-bool wxDialog::IsIconized() const
-{
- return FALSE;
-}
-
-// ----------------------------------------------------------------------------
-// size/position handling
-// ----------------------------------------------------------------------------
-
-void wxDialog::DoSetClientSize(int width, int height)
-{
- HWND hWnd = (HWND) GetHWND();
- RECT rect;
- ::GetClientRect(hWnd, &rect);
-
- RECT rect2;
- GetWindowRect(hWnd, &rect2);
-
- // Find the difference between the entire window (title bar and all)
- // and the client area; add this to the new client size to move the
- // window
- int actual_width = rect2.right - rect2.left - rect.right + width;
- int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
-
- MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE);
+ // "Esc" works as an accelerator for the "Cancel" button, but it
+ // shouldn't close the dialog which doesn't have any cancel button
+ if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
+ {
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent);
- wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId);
- event.SetEventObject( this );
- GetEventHandler()->ProcessEvent(event);
-}
+ // ensure that there is another message for this window so the
+ // ShowModal loop will exit and won't get stuck in GetMessage().
+ ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
-void wxDialog::DoGetPosition(int *x, int *y) const
-{
- RECT rect;
- GetWindowRect(GetHwnd(), &rect);
+ return;
+ }
+ }
- if ( x )
- *x = rect.left;
- if ( y )
- *y = rect.top;
+ // We didn't process this event.
+ event.Skip();
}
// ----------------------------------------------------------------------------
return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
}
-// VZ: this is the old version unchanged (reindented only), it will be removed
-// as soon as we're sure the new one works correctly
-#if 0
-
-bool wxDialog::Show(bool show)
+bool wxDialog::IsModalShowing() const
{
- m_isShown = show;
-
- if (show)
- InitDialog();
-
- bool modal = IsModal();
+ return m_modalData != NULL;
+}
- if (modal)
+wxWindow *wxDialog::FindSuitableParent() const
+{
+ // first try to use the currently active window
+ HWND hwndFg = ::GetForegroundWindow();
+ wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
+ : NULL;
+ if ( !parent )
{
- if (show)
- {
- // find the top level window which had focus before - we will restore
- // focus to it later
- m_hwndOldFocus = 0;
- for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) )
- {
- m_hwndOldFocus = (WXHWND)hwnd;
- }
-
- if (m_modalShowing)
- {
- BringWindowToTop((HWND) GetHWND());
- return TRUE;
- }
-
- m_modalShowing = TRUE;
- wxNode *node = wxModalDialogs.First();
- while (node)
- {
- wxDialog *box = (wxDialog *)node->Data();
- if (box != this)
- ::EnableWindow((HWND) box->GetHWND(), FALSE);
- node = node->Next();
- }
-
- // if we don't do it, some window might be deleted while we have pointers
- // to them in our disabledWindows list and the program will crash when it
- // will try to reenable them after the modal dialog end
- wxTheApp->DeletePendingObjects();
- wxList disabledWindows;
-
- node = wxModelessWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (::IsWindowEnabled((HWND) win->GetHWND()))
- {
- ::EnableWindow((HWND) win->GetHWND(), FALSE);
- disabledWindows.Append(win);
- }
- node = node->Next();
- }
-
- ShowWindow((HWND) GetHWND(), SW_SHOW);
- EnableWindow((HWND) GetHWND(), TRUE);
- BringWindowToTop((HWND) GetHWND());
-
- if ( !wxModalDialogs.Find(this) )
- wxModalDialogs.Append(this);
-
- MSG msg;
- // Must test whether this dialog still exists: we may not process
- // a message before the deletion.
- while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
- {
- if ( m_acceleratorTable.Ok() &&
- ::TranslateAccelerator((HWND)GetHWND(),
- (HACCEL)m_acceleratorTable.GetHACCEL(),
- &msg) )
- {
- // Have processed the message
- }
- else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-
- // If we get crashes (as per George Tasker's message) with nested modal dialogs,
- // we should try removing the m_modalShowing test
-
- if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE))
- // dfgg: NB MUST test m_modalShowing again as the message loop could have triggered
- // a Show(FALSE) in the mean time!!!
- // Without the test, we might delete the dialog before the end of modal showing.
- {
- while (wxTheApp->ProcessIdle() && m_modalShowing)
- {
- // Keep going until we decide we've done enough
- }
- }
- }
- // dfgg: now must specifically re-enable all other app windows that we disabled earlier
- node=disabledWindows.First();
- while(node) {
- wxWindow* win = (wxWindow*) node->Data();
- if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win))
- {
- HWND hWnd = (HWND) win->GetHWND();
- if (::IsWindow(hWnd))
- ::EnableWindow(hWnd,TRUE);
- }
- node=node->Next();
- }
- }
- else // !show
- {
- ::SetFocus((HWND)m_hwndOldFocus);
-
- wxModalDialogs.DeleteObject(this);
-
- wxNode *last = wxModalDialogs.Last();
-
- // If there's still a modal dialog active, we
- // enable it, else we enable all modeless windows
- if (last)
- {
- // VZ: I don't understand what this is supposed to do, so I'll leave
- // it out for now and look for horrible consequences
- wxDialog *box = (wxDialog *)last->Data();
- HWND hwnd = (HWND) box->GetHWND();
-#if 0
- if (box->IsUserEnabled())
-#endif // 0
- EnableWindow(hwnd, TRUE);
- BringWindowToTop(hwnd);
- }
- else
- {
- wxNode *node = wxModelessWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- HWND hwnd = (HWND) win->GetHWND();
- // Only enable again if not user-disabled.
-#if 0
- if (win->IsUserEnabled())
-#endif // 0
- EnableWindow(hwnd, TRUE);
- node = node->Next();
- }
- }
- // Try to highlight the correct window (the parent)
- HWND hWndParent = 0;
- if (GetParent())
- {
- hWndParent = (HWND) GetParent()->GetHWND();
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
- ShowWindow((HWND) GetHWND(), SW_HIDE);
- m_modalShowing = FALSE;
- }
+ // next try the main app window
+ parent = wxTheApp->GetTopWindow();
}
- else // !modal
- {
- if (show)
- {
- ShowWindow((HWND) GetHWND(), SW_SHOW);
- BringWindowToTop((HWND) GetHWND());
- }
- else
- {
- // Try to highlight the correct window (the parent)
- HWND hWndParent = 0;
- if (GetParent())
- {
- hWndParent = (HWND) GetParent()->GetHWND();
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
- if ( m_hWnd )
- ShowWindow((HWND) GetHWND(), SW_HIDE);
- }
+ // finally, check if the parent we found is really suitable
+ if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
+ {
+ // don't use this one
+ parent = NULL;
}
- return TRUE;
-}
-
-#else // 1
-
-bool wxDialog::IsModalShowing() const
-{
- return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
+ return parent;
}
void wxDialog::DoShowModal()
{
wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
-
- wxModalDialogs.Append(this);
+ wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
wxWindow *parent = GetParent();
- // remember where the focus was
- wxWindow *winFocus = FindFocus();
- if ( !winFocus )
- {
- winFocus = parent;
- }
- if ( !winFocus )
- {
- winFocus = wxTheApp->GetTopWindow();
- }
+ wxWindow* oldFocus = m_oldFocus;
- // disable the parent window first
- HWND hwndParent = parent ? GetHwndOf(parent) : (HWND)NULL;
- if ( hwndParent )
- {
- ::EnableWindow(hwndParent, FALSE);
- }
+ // We have to remember the HWND because we need to check
+ // the HWND still exists (oldFocus can be garbage when the dialog
+ // exits, if it has been destroyed)
+ HWND hwndOldFocus = 0;
+ if (oldFocus)
+ hwndOldFocus = (HWND) oldFocus->GetHWND();
- // enter the modal loop
- while ( IsModalShowing() )
+ // remember where the focus was
+ if ( !oldFocus )
{
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-
- while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
- ;
-
- // a message came or no more idle processing to do
- wxTheApp->DoMessage();
+ oldFocus = parent;
+ if ( parent )
+ hwndOldFocus = GetHwndOf(parent);
}
- // reenable the parent window if any
- if ( hwndParent )
+ // enter the modal loop
{
- ::EnableWindow(hwndParent, TRUE);
+ wxDialogModalDataTiedPtr modalData(&m_modalData,
+ new wxDialogModalData(this));
+ modalData->RunLoop();
}
// and restore focus
- if ( winFocus && (winFocus != this) )
+ // Note that this code MUST NOT access the dialog object's data
+ // in case the object has been deleted (which will be the case
+ // for a modal dialog that has been destroyed before calling EndModal).
+ if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
{
- winFocus->SetFocus();
+ // This is likely to prove that the object still exists
+ if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
+ oldFocus->SetFocus();
}
}
bool wxDialog::Show(bool show)
{
- if ( !wxDialogBase::Show(show) )
+ if ( !show && m_modalData )
+ {
+ // we need to do this before calling wxDialogBase version because if we
+ // had disabled other app windows, they must be reenabled right now as
+ // if they stay disabled Windows will activate another window (one
+ // which is enabled, anyhow) when we're hidden in the base class Show()
+ // and we will lose activation
+ m_modalData->ExitLoop();
+ }
+
+ // ShowModal() may be called for already shown dialog
+ if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
{
// nothing to do
return FALSE;
if ( show )
{
- // usually will result in TransferDataToWindow() being called
+ // dialogs don't get WM_SIZE message after creation unlike most (all?)
+ // other windows and so could start their life non laid out correctly
+ // if we didn't call Layout() from here
+ //
+ // NB: normally we should call it just the first time but doing it
+ // every time is simpler than keeping a flag
+ Layout();
+
+ // this usually will result in TransferDataToWindow() being called
InitDialog();
}
- if ( IsModal() )
+ if ( show && IsModal() )
{
- if ( show )
- {
- DoShowModal();
- }
- else // end of modal dialog
+ // modal dialog needs a parent window, so try to find one
+ if ( !GetParent() )
{
- // this will cause IsModalShowing() return FALSE and our local
- // message loop will terminate
- wxModalDialogs.DeleteObject(this);
+ m_parent = FindSuitableParent();
}
+
+ DoShowModal();
}
return TRUE;
}
-#endif // 0/1
+void wxDialog::Raise()
+{
+ ::SetForegroundWindow(GetHwnd());
+}
-// Replacement for Show(TRUE) for modal dialogs - returns return code
+// a special version for Show(TRUE) for modal dialogs which returns return code
int wxDialog::ShowModal()
{
- m_windowStyle |= wxDIALOG_MODAL;
+ if ( !IsModal() )
+ {
+ SetModal(TRUE);
+ }
+
Show(TRUE);
+
return GetReturnCode();
}
void wxDialog::EndModal(int retCode)
{
SetReturnCode(retCode);
+
Show(FALSE);
}
// ----------------------------------------------------------------------------
// Standard buttons
-void wxDialog::OnOK(wxCommandEvent& event)
+void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() && TransferDataFromWindow() )
{
}
}
-void wxDialog::OnApply(wxCommandEvent& event)
+void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() )
TransferDataFromWindow();
// TODO probably need to disable the Apply button until things change again
}
-void wxDialog::OnCancel(wxCommandEvent& event)
+void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
{
EndModal(wxID_CANCEL);
}
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
+void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
// We'll send a Cancel message by default, which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
closing.DeleteObject(this);
}
-// Destroy the window (delayed, if a managed window)
-bool wxDialog::Destroy()
-{
- wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE,
- _T("wxDialog destroyed twice") );
-
- wxPendingDelete.Append(this);
-
- return TRUE;
-}
-
-void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
+void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
#if wxUSE_CTL3D
Ctl3dColorChange();
#else
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
#endif
}
// message - otherwise it would close us
processed = !Close();
break;
+
+ case WM_SIZE:
+ // the Windows dialogs unfortunately are not meant to be resizeable
+ // at all and their standard class doesn't include CS_[VH]REDRAW
+ // styles which means that the window is not refreshed properly
+ // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
+ // help with it - so we have to refresh it manually which certainly
+ // creates flicker but at least doesn't show garbage on the screen
+ rc = wxWindow::MSWWindowProc(message, wParam, lParam);
+ processed = TRUE;
+ if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
+ {
+ ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
+ }
+ break;
+
+#ifndef __WXMICROWIN__
+ case WM_SETCURSOR:
+ // we want to override the busy cursor for modal dialogs:
+ // typically, wxBeginBusyCursor() is called and then a modal dialog
+ // is shown, but the modal dialog shouldn't have hourglass cursor
+ if ( IsModalShowing() && wxIsBusy() )
+ {
+ // set our cursor for all windows (but see below)
+ wxCursor cursor = m_cursor;
+ if ( !cursor.Ok() )
+ cursor = wxCURSOR_ARROW;
+
+ ::SetCursor(GetHcursorOf(cursor));
+
+ // in any case, stop here and don't let wxWindow process this
+ // message (it would set the busy cursor)
+ processed = TRUE;
+
+ // but return FALSE to tell the child window (if the event
+ // comes from one of them and not from ourselves) that it can
+ // set its own cursor if it has one: thus, standard controls
+ // (e.g. text ctrl) still have correct cursors in a dialog
+ // invoked while wxIsBusy()
+ rc = FALSE;
+ }
+ break;
+#endif // __WXMICROWIN__
}
if ( !processed )