virtual void Exit();
virtual bool Yield(bool onlyIfNeeded = FALSE);
- virtual bool ProcessIdle();
virtual void WakeUpIdle();
virtual bool OnInitGui();
// implementation from now on
// --------------------------
- void OnIdle(wxIdleEvent& event);
-
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
-
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindow* win);
-
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);