virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
+ bool HandleDisplayChange();
+
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
// called when the window is about to be destroyed
virtual void MSWDestroyWindow();
- // Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu();
-
// this function should return the brush to paint the window background
// with or 0 for the default brush
virtual WXHBRUSH OnCtlColor(WXHDC hDC,
WXHMENU m_hMenu; // Menu, if any
- // the return value of WM_GETDLGCODE handler
- long m_lDlgCode;
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange