// Author: Kevin Ollivier
// Modified by:
// Created: 04/01/98
-// RCS-ID: $Id$
-// Copyright: (c) Kevin Ollivier
+// Copyright: (c) Kevin Ollivier, Steven Lamerton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-
+
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
-
+
#ifdef __BORLANDC__
#pragma hdrstop
#endif
-#if wxUSE_UIACTIONSIMULATOR
-
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
-#include "wx/uiaction.h"
+#if wxUSE_UIACTIONSIMULATOR
+ #include "wx/uiaction.h"
+#endif
// ----------------------------------------------------------------------------
// resources
// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
-#if !defined(__WXMSW__) && !defined(__WXPM__)
+#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
enum
{
// menu items
- TheButton = 100,
- RunSimulation
+ RunSimulation = 1,
+ SimulateText
};
// ----------------------------------------------------------------------------
virtual bool OnInit();
};
+#if wxUSE_UIACTIONSIMULATOR
+
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
// ctor(s)
MyFrame(const wxString& title);
- void OnButtonPressed(wxCommandEvent&);
- void OnRunSimulation(wxCommandEvent&);
-
- bool ButtonPressed() const { return m_buttonPressed; }
- bool MenuSelected() const { return m_menuSelected; }
-
+ void OnButtonPressed(wxCommandEvent& event);
+ void OnRunSimulation(wxCommandEvent& event);
+ void OnSimulateText(wxCommandEvent& event);
+ void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
+
private:
- bool m_buttonPressed;
- bool m_menuSelected;
+ wxButton* m_button;
+ wxTextCtrl* m_text;
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_BUTTON(TheButton, MyFrame::OnButtonPressed)
+ EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
+ EVT_MENU(SimulateText, MyFrame::OnSimulateText)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
+#endif // wxUSE_UIACTIONSIMULATOR
+
// ============================================================================
// implementation
// ============================================================================
if ( !wxApp::OnInit() )
return false;
+#if wxUSE_UIACTIONSIMULATOR
MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
frame->Show(true);
-
+
return true;
+#else // !wxUSE_UIACTIONSIMULATOR
+ wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
+ return false;
+#endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
+#if wxUSE_UIACTIONSIMULATOR
+
// frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title)
{
SetIcon(wxICON(sample));
- m_buttonPressed = false;
- m_menuSelected = false;
-
#if wxUSE_MENUS
// create a menu bar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
- fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
+ fileMenu->Append(RunSimulation, "&Run Simulation",
+ "Run predefined UI action simulation");
+ fileMenu->Append(SimulateText, "Simulate &text input...",
+ "Enter text to simulate");
+ fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
- wxButton* button = new wxButton(this, TheButton, "Button");
- button->SetName("TheButton");
+ wxPanel *panel = new wxPanel(this);
+
+ wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
+ panel->SetSizer(sizer);
+
+ m_button = new wxButton(panel, wxID_ANY, "&Button");
+ sizer->Add(m_button, wxSizerFlags().Centre().Border());
+
+ m_text = new wxTextCtrl(panel, wxID_ANY, "",
+ wxDefaultPosition, wxDefaultSize,
+ wxTE_MULTILINE);
+ sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
}
// event handlers
-void MyFrame::OnRunSimulation(wxCommandEvent&)
+void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
{
wxUIActionSimulator sim;
- wxWindow* button = FindWindow(wxString("TheButton"));
- wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
- sim.MouseMove(globalPoint.x, globalPoint.y);
+
+ // Add some extra distance to take account of window decorations
+ sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
sim.MouseClick(wxMOUSE_BTN_LEFT);
-
+
+ // Process the resulting button event
wxYield();
-
- if (ButtonPressed())
- wxMessageBox("Button automagically pressed!");
+
+ m_text->SetFocus();
+ sim.Char('A');
+ sim.Char('A', wxMOD_SHIFT);
+ sim.Char(WXK_RETURN);
+ sim.Char('Z');
+ sim.Char('Z', wxMOD_SHIFT);
+ sim.Char(WXK_RETURN);
+ sim.Text("aAbBcC");
+ sim.Char(WXK_RETURN);
+ sim.Text("1 234.57e-8");
+ sim.Char(WXK_RETURN);
+
+}
+
+void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
+{
+ static wxString s_text;
+ const wxString text = wxGetTextFromUser
+ (
+ "Enter text to simulate: ",
+ "wxUIActionSimulator wxWidgets Sample",
+ s_text,
+ this
+ );
+ if ( text.empty() )
+ return;
+
+ s_text = text;
+
+ wxUIActionSimulator sim;
+ m_text->SetFocus();
+ sim.Text(s_text.c_str());
}
-void MyFrame::OnButtonPressed(wxCommandEvent&)
+void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
{
- m_buttonPressed = true;
+ m_text->AppendText("Button pressed.\n");
}
#endif // wxUSE_UIACTIONSIMULATOR