// Purpose: interface of wxUIActionSimulator
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
wxUIActionSimulator is a class used to simulate user interface actions
such as a mouse click or a key press.
- @note that this class is currently experimental and disabled by default,
- you must set @c wxUSE_UIACTIONSIMULATOR to 1 in your setup.h file or use
- configure @c --enable-uiactionsim option to enable it.
+ Common usage for this class would be to provide playback and record (aka
+ macro recording) functionality for users, or to drive unit tests by
+ simulating user sessions.
- Common usages for this class would be to provide playback and record (aka macro recording)
- functionality for users, or to drive unit tests by simulating user sessions.
+ See the @ref page_samples_uiaction for an example of using this class.
- See the uiaction sample for example usage of this class.
-
- NOTE: For keyboard operations, currently you must pass the keycode of the actual
- key on the keyboard. To simulate, e.g. IME actions, you'd need to simulate the actual
- keypresses needed to active the IME, then the keypresses needed to type and select
- the desired character.
+ @since 2.9.2
@library{wxcore}
*/
class wxUIActionSimulator
{
- public:
+public:
/**
- Constructor.
+ Default constructor.
*/
wxUIActionSimulator();
- ~wxUIActionSimulator();
/**
Move the mouse to the specified coordinates.
@param y
y coordinate to move to, in screen coordinates.
*/
- bool MouseMove(long x, long y);
+ bool MouseMove(long x, long y);
+
+ /**
+ Move the mouse to the specified coordinates.
+
+ @param point
+ Point to move to, in screen coordinates.
+ */
+ bool MouseMove(const wxPoint& point);
/**
Press a mouse button.
@param button
- Button to press. Valid constants are wxMOUSE_BTN_LEFT, wxMOUSE_BTN_MIDDLE, and wxMOUSE_BTN_RIGHT.
+ Button to press. Valid constants are @c wxMOUSE_BTN_LEFT,
+ @c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT.
*/
- bool MouseDown(int button = wxMOUSE_BTN_LEFT);
+ bool MouseDown(int button = wxMOUSE_BTN_LEFT);
/**
Release a mouse button.
@param button
- Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
+ Button to press. See wxUIActionSimulator::MouseDown for a list of
+ valid constants.
*/
- bool MouseUp(int button = wxMOUSE_BTN_LEFT);
+ bool MouseUp(int button = wxMOUSE_BTN_LEFT);
/**
Click a mouse button.
@param button
- Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
+ Button to press. See wxUIActionSimulator::MouseDown for a list of
+ valid constants.
*/
- bool MouseClick(int button = wxMOUSE_BTN_LEFT);
+ bool MouseClick(int button = wxMOUSE_BTN_LEFT);
/**
Double-click a mouse button.
@param button
- Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
+ Button to press. See wxUIActionSimulator::MouseDown for a list of
+ valid constants.
*/
- bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
+ bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
/**
Perform a drag and drop operation.
y start coordinate, in screen coordinates.
@param x2
- x desintation coordinate, in screen coordinates.
+ x destination coordinate, in screen coordinates.
@param y2
y destination coordinate, in screen coordinates.
@param button
- Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
+ Button to press. See wxUIActionSimulator::MouseDown for a list of
+ valid constants.
*/
- bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
+ bool MouseDragDrop(long x1, long y1, long x2, long y2,
+ int button = wxMOUSE_BTN_LEFT);
/**
Press a key.
- @param keycode
- key to operate on, as an integer.
-
- @param shiftDown
- true if the shift key should be pressed, false otherwise.
+ If you are using modifiers then it needs to be paired with an identical
+ KeyUp or the modifiers will not be released (MSW and OSX).
- @param cmdDown
- true if the cmd key should be pressed, false otherwise.
+ @param keycode
+ Key to operate on, as an integer. It is interpreted as a wxKeyCode.
- @param altDown
- true if the alt key should be pressed, false otherwise.
+ @param modifiers
+ A combination of ::wxKeyModifier flags to be pressed with the given
+ keycode.
*/
- bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
+ bool KeyDown(int keycode, int modifiers = wxMOD_NONE);
/**
Release a key.
@param keycode
- key to operate on, as an integer.
-
- @param shiftDown
- true if the shift key should be pressed, false otherwise.
-
- @param cmdDown
- true if the cmd key should be pressed, false otherwise.
+ Key to operate on, as an integer. It is interpreted as a wxKeyCode.
- @param altDown
- true if the alt key should be pressed, false otherwise.
+ @param modifiers
+ A combination of ::wxKeyModifier flags to be pressed with the given
+ keycode.
*/
- bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
+ bool KeyUp(int keycode, int modifiers = wxMOD_NONE);
/**
Press and release a key.
@param keycode
- key to operate on, as an integer.
+ Key to operate on, as an integer. It is interpreted as a wxKeyCode.
- @param shiftDown
- true if the shift key should be pressed, false otherwise.
+ @param modifiers
+ A combination of ::wxKeyModifier flags to be pressed with the given
+ keycode.
+ */
+ bool Char(int keycode, int modifiers = wxMOD_NONE);
+
+ /**
+ Emulate typing in the keys representing the given string.
- @param cmdDown
- true if the cmd key should be pressed, false otherwise.
+ Currently only the ASCII letters (i.e. characters @c a-z and @c A-Z)
+ are supported.
- @param altDown
- true if the alt key should be pressed, false otherwise.
+ @param text
+ The string to type.
*/
- bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
+ bool Text(const wxString& text);
};