/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/uiaction.cpp
// Purpose: wxUIActionSimulator implementation
-// Author: Kevin Ollivier
+// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
-// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
+// RCS-ID: $Id$
// Copyright: (c) Kevin Ollivier
+// (c) 2010 Steven Lamerton
+// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if wxUSE_UIACTIONSIMULATOR
-#include "wx/uiaction.h"
+#ifndef WX_PRECOMP
+ #include "wx/msw/private.h" // For wxGetCursorPosMSW()
+#endif
+#include "wx/uiaction.h"
#include "wx/msw/wrapwin.h"
+#include "wx/msw/private/keyboard.h"
+
+#include "wx/math.h"
+
+namespace
+{
+
DWORD EventTypeForMouseButton(int button, bool isDown)
{
switch (button)
{
case wxMOUSE_BTN_LEFT:
- if (isDown)
- return MOUSEEVENTF_LEFTDOWN;
- else
- return MOUSEEVENTF_LEFTUP;
+ return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
+
case wxMOUSE_BTN_RIGHT:
- if (isDown)
- return MOUSEEVENTF_RIGHTDOWN;
- else
- return MOUSEEVENTF_RIGHTUP;
+ return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
+
case wxMOUSE_BTN_MIDDLE:
- if (isDown)
- return MOUSEEVENTF_MIDDLEDOWN;
- else
- return MOUSEEVENTF_MIDDLEUP;
+ return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
default:
wxFAIL_MSG("Unsupported button passed in.");
- return -1;
+ return (DWORD)-1;
}
}
+} // anonymous namespace
+
bool wxUIActionSimulator::MouseDown(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
return true;
}
bool wxUIActionSimulator::MouseMove(long x, long y)
{
- mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
+ // Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
+ // we need to scale our input too
+ int displayx, displayy;
+ wxDisplaySize(&displayx, &displayy);
+
+ // Casts are safe because x and y are supposed to be less than the display
+ // size, so there is no danger of overflow.
+ DWORD scaledx = static_cast<DWORD>(ceil(x * 65535.0 / (displayx-1)));
+ DWORD scaledy = static_cast<DWORD>(ceil(y * 65535.0 / (displayy-1)));
+ mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
+
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
return true;
}
-bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
+bool
+wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
{
+ bool isExtended;
+ DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended);
+
DWORD flags = 0;
- if (!isDown)
- flags = KEYEVENTF_KEYUP;
- keybd_event(keycode, 0, flags, 0);
+ if ( isExtended )
+ flags |= KEYEVENTF_EXTENDEDKEY;
+ if ( !isDown )
+ flags |= KEYEVENTF_KEYUP;
+
+ keybd_event(vkkeycode, 0, flags, 0);
+
return true;
}