+bool
+wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
+{
+ wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
+ "wxMOD_ALTGR is not implemented" );
+ wxASSERT_MSG( !(modifiers & wxMOD_META ),
+ "wxMOD_META is not implemented" );
+ wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
+ "wxMOD_WIN is not implemented" );
+
+ if ( isDown )
+ SimulateModifiers(modifiers, true);
+
+ bool rc = DoKey(keycode, modifiers, isDown);
+
+ if ( !isDown )
+ SimulateModifiers(modifiers, false);
+
+ return rc;
+}
+
+void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown)
+{
+ if ( modifiers & wxMOD_SHIFT )
+ DoKey(WXK_SHIFT, modifiers, isDown);
+ if ( modifiers & wxMOD_ALT )
+ DoKey(WXK_ALT, modifiers, isDown);
+ if ( modifiers & wxMOD_CONTROL )
+ DoKey(WXK_CONTROL, modifiers, isDown);
+}
+
+bool wxUIActionSimulator::Char(int keycode, int modifiers)
+{
+ switch(keycode)
+ {
+ case '0':
+ keycode = '0';
+ break;
+ case '1':
+ keycode = '1';
+ break;
+ case '2':
+ keycode = '2';
+ break;
+ case '3':
+ keycode = '3';
+ break;
+ case '4':
+ keycode = '4';
+ break;
+ case '5':
+ keycode = '5';
+ break;
+ case '6':
+ keycode = '6';
+ break;
+ case '7':
+ keycode = '7';
+ break;
+ case '8':
+ keycode = '8';
+ break;
+ case '9':
+ keycode = '9';
+ break;
+ case '+':
+ keycode = '+';
+ break;
+ case '-':
+ keycode = '-';
+ break;
+ case '.':
+ keycode = '.';
+ break;
+ default:
+ break;
+ };
+
+ Key(keycode, modifiers, true);
+ Key(keycode, modifiers, false);
+
+ return true;
+}
+
+bool wxUIActionSimulator::Text(const char *s)