]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/motif/dcscreen.h
fix memory leak as Dimitri suggested
[wxWidgets.git] / include / wx / motif / dcscreen.h
index ebd022e76bb27eeee0b681733268f9ed610376ce..27cf673db2729d4260f6d6b60cf16a998f8424ac 100644 (file)
 
 #include "wx/dcclient.h"
 
-class WXDLLEXPORT wxScreenDC: public wxPaintDC
+class WXDLLEXPORT wxScreenDC: public wxWindowDC
 {
-  DECLARE_DYNAMIC_CLASS(wxScreenDC)
-
- public:
-  // Create a DC representing the whole screen
-  wxScreenDC();
-  ~wxScreenDC();
-
-  // Compatibility with X's requirements for
-  // drawing on top of all windows
-  static bool StartDrawingOnTop(wxWindow* WXUNUSED(window)) { return TRUE; }
-  static bool StartDrawingOnTop(wxRectangle* WXUNUSED(rect) = NULL) { return TRUE; }
-  static bool EndDrawingOnTop() { return TRUE; }
+    DECLARE_DYNAMIC_CLASS(wxScreenDC)
+        
+public:
+    // Create a DC representing the whole screen
+    wxScreenDC();
+    ~wxScreenDC();
+    
+    // Compatibility with X's requirements for
+    // drawing on top of all windows
+    static bool StartDrawingOnTop(wxWindow* window);
+    static bool StartDrawingOnTop(wxRect* rect = NULL);
+    static bool EndDrawingOnTop();
+    
+private:
+    static WXWindow sm_overlayWindow;
+    
+    // If we have started transparent drawing at a non-(0,0) point
+    // then we will have to adjust the device origin in the
+    // constructor.
+    static int sm_overlayWindowX;
+    static int sm_overlayWindowY;
 };
 
 #endif
-    // _WX_DCSCREEN_H_
+// _WX_DCSCREEN_H_