#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
-#ifdef __GNUG__
-#pragma interface "dcscreen.h"
-#endif
-
#include "wx/dcclient.h"
-class WXDLLEXPORT wxScreenDC: public wxPaintDC
+class WXDLLEXPORT wxScreenDC: public wxWindowDC
{
- DECLARE_DYNAMIC_CLASS(wxScreenDC)
-
- public:
- // Create a DC representing the whole screen
- wxScreenDC();
- ~wxScreenDC();
-
- // Compatibility with X's requirements for
- // drawing on top of all windows
- static bool StartDrawingOnTop(wxWindow* WXUNUSED(window)) { return TRUE; }
- static bool StartDrawingOnTop(wxRectangle* WXUNUSED(rect) = NULL) { return TRUE; }
- static bool EndDrawingOnTop() { return TRUE; }
+ DECLARE_DYNAMIC_CLASS(wxScreenDC)
+
+public:
+ // Create a DC representing the whole screen
+ wxScreenDC();
+ ~wxScreenDC();
+
+ // Compatibility with X's requirements for
+ // drawing on top of all windows
+ static bool StartDrawingOnTop(wxWindow* window);
+ static bool StartDrawingOnTop(wxRect* rect = NULL);
+ static bool EndDrawingOnTop();
+
+private:
+ static WXWindow sm_overlayWindow;
+
+ // If we have started transparent drawing at a non-(0,0) point
+ // then we will have to adjust the device origin in the
+ // constructor.
+ static int sm_overlayWindowX;
+ static int sm_overlayWindowY;
};
#endif
- // _WX_DCSCREEN_H_
+// _WX_DCSCREEN_H_