/////////////////////////////////////////////////////////////////////////////
-// Name: timer.h
+// Name: wx/motif/timer.h
// Purpose: wxTimer class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TIMER_H_
#define _WX_TIMER_H_
-#ifdef __GNUG__
-#pragma interface "timer.h"
-#endif
-
-#include "wx/object.h"
-
-class WXDLLEXPORT wxTimer: public wxObject
+class WXDLLEXPORT wxTimer : public wxTimerBase
{
- DECLARE_DYNAMIC_CLASS(wxTimer)
-
- public:
- wxTimer();
- ~wxTimer();
- virtual bool Start(int milliseconds = -1,bool one_shot = FALSE); // Start timer
- virtual void Stop(); // Stop timer
- virtual void Notify() = 0; // Override this member
- inline int Interval() { return m_milli ; }; // Returns the current interval time (0 if stop)
+ friend void wxTimerCallback(wxTimer * timer);
-protected:
- bool m_oneShot ;
- int m_milli ;
- int m_lastMilli ;
- long m_id;
+public:
+ wxTimer() { Init(); }
+ wxTimer(wxEvtHandler *owner, int id = -1) : wxTimerBase(owner, id)
+ { Init(); }
+ virtual ~wxTimer();
-};
+ virtual bool Start(int milliseconds = -1, bool oneShot = false);
+ virtual void Stop();
-/* Note: these are implemented in common/timercmn.cpp, so need to implement them separately.
- * But you may need to modify timercmn.cpp.
- */
+ virtual bool IsRunning() const { return m_id != 0; }
-// Timer functions (milliseconds)
-void WXDLLEXPORT wxStartTimer();
-// Gets time since last wxStartTimer or wxGetElapsedTime
-long WXDLLEXPORT wxGetElapsedTime(bool resetTimer = TRUE);
+protected:
+ void Init();
-// EXPERIMENTAL: comment this out if it doesn't compile.
-bool WXDLLEXPORT wxGetLocalTime(long *timeZone, int *dstObserved);
+ long m_id;
-// Get number of seconds since 00:00:00 GMT, Jan 1st 1970.
-long WXDLLEXPORT wxGetCurrentTime();
+private:
+ DECLARE_DYNAMIC_CLASS(wxTimer)
+};
#endif
- // _WX_TIMER_H_
+// _WX_TIMER_H_