/////////////////////////////////////////////////////////////////////////////
-// Name: cursor.h
+// Name: wx/motif/cursor.h
// Purpose: wxCursor class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CURSOR_H_
#define _WX_CURSOR_H_
-#ifdef __GNUG__
-#pragma interface "cursor.h"
-#endif
+#include "wx/object.h"
+#include "wx/gdicmn.h"
-#include "wx/bitmap.h"
-
-class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
-{
- friend class WXDLLEXPORT wxBitmap;
- friend class WXDLLEXPORT wxCursor;
-public:
- wxCursorRefData();
- ~wxCursorRefData();
-
-protected:
-/* TODO: implementation
- WXHCURSOR m_hCursor;
-*/
-};
-
-#define M_CURSORDATA ((wxCursorRefData *)m_refData)
-#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
+class WXDLLEXPORT wxImage;
// Cursor
-class WXDLLEXPORT wxCursor: public wxBitmap
+class WXDLLEXPORT wxCursor: public wxObject
{
- DECLARE_DYNAMIC_CLASS(wxCursor)
+ DECLARE_DYNAMIC_CLASS(wxCursor)
public:
- wxCursor();
+ wxCursor();
- // Copy constructors
- inline wxCursor(const wxCursor& cursor) { Ref(cursor); }
- inline wxCursor(const wxCursor* cursor) { if (cursor) Ref(*cursor); }
+ wxCursor(const char bits[], int width, int height,
+ int hotSpotX = -1, int hotSpotY = -1,
+ const char maskBits[] = NULL);
- wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
- const char maskBits[] = NULL);
+ wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
+ int hotSpotX = 0, int hotSpotY = 0);
+
+#if wxUSE_IMAGE
+ wxCursor(const wxImage& image);
+#endif
- /* TODO: make default type suit platform */
- wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_CUR_RESOURCE,
- int hotSpotX = 0, int hotSpotY = 0);
+ wxCursor(wxStockCursor id);
+ virtual ~wxCursor();
- wxCursor(int cursor_type);
- ~wxCursor();
+ virtual bool Ok() const;
- // TODO: also verify the internal cursor handle
- virtual bool Ok() const { return (m_refData != NULL) ; }
+ bool operator == (const wxCursor& cursor) const
+ { return m_refData == cursor.m_refData; }
+ bool operator != (const wxCursor& cursor) const
+ { return m_refData != cursor.m_refData; }
- inline wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
- inline bool operator == (const wxCursor& cursor) { return m_refData == cursor.m_refData; }
- inline bool operator != (const wxCursor& cursor) { return m_refData != cursor.m_refData; }
+ // Motif-specific.
+ // Create/get a cursor for the current display
+ WXCursor GetXCursor(WXDisplay* display) const;
+private:
+ void Create(const char bits[], int width, int height,
+ int hotSpotX = -1, int hotSpotY = -1,
+ const char maskBits[] = NULL);
+ void Create(WXPixmap cursor, WXPixmap mask, int hotSpotX, int hotSpotY);
-/* TODO: implementation
- void SetHCURSOR(WXHCURSOR cursor);
- inline WXHCURSOR GetHCURSOR() const { return (M_CURSORDATA ? M_CURSORDATA->m_hCursor : 0); }
-*/
+ // Make a cursor from standard id
+ WXCursor MakeCursor(WXDisplay* display, wxStockCursor id) const;
};
extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
#endif
- // _WX_CURSOR_H_
+// _WX_CURSOR_H_