#endif
#include "wx/bitmap.h"
+#include "wx/list.h"
+
+/* Cursor for one display, so we can choose the correct one for
+* the current display.
+*/
+class wxXCursor : public wxObject
+{
+ DECLARE_DYNAMIC_CLASS(wxXCursor)
+
+public:
+ WXDisplay* m_display;
+ WXCursor m_cursor;
+};
class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
{
public:
wxCursorRefData();
~wxCursorRefData();
-
-protected:
-/* TODO: implementation
- WXHCURSOR m_hCursor;
-*/
+
+ wxList m_cursors; // wxXCursor objects, one per display
+ wxStockCursor m_cursorId; // wxWindows standard cursor id
};
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
// Cursor
class WXDLLEXPORT wxCursor: public wxBitmap
{
- DECLARE_DYNAMIC_CLASS(wxCursor)
-
+ DECLARE_DYNAMIC_CLASS(wxCursor)
+
public:
- wxCursor();
-
- // Copy constructors
- inline wxCursor(const wxCursor& cursor) { Ref(cursor); }
- inline wxCursor(const wxCursor* cursor) { if (cursor) Ref(*cursor); }
-
- wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
- const char maskBits[] = NULL);
-
- /* TODO: make default type suit platform */
- wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_CUR_RESOURCE,
- int hotSpotX = 0, int hotSpotY = 0);
-
- wxCursor(int cursor_type);
- ~wxCursor();
-
- // TODO: also verify the internal cursor handle
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
- inline wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
- inline bool operator == (const wxCursor& cursor) { return m_refData == cursor.m_refData; }
- inline bool operator != (const wxCursor& cursor) { return m_refData != cursor.m_refData; }
-
-/* TODO: implementation
- void SetHCURSOR(WXHCURSOR cursor);
- inline WXHCURSOR GetHCURSOR() const { return (M_CURSORDATA ? M_CURSORDATA->m_hCursor : 0); }
-*/
+ wxCursor();
+
+ // Copy constructors
+ wxCursor(const wxCursor& cursor) { Ref(cursor); }
+
+ wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
+ const char maskBits[] = NULL);
+
+ wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
+ int hotSpotX = 0, int hotSpotY = 0);
+
+#if wxUSE_IMAGE
+ wxCursor(const wxImage& image);
+#endif
+
+ wxCursor(wxStockCursor id);
+ ~wxCursor();
+
+ virtual bool Ok() const { return ((m_refData != NULL) && M_CURSORDATA->m_ok); }
+
+ wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
+ bool operator == (const wxCursor& cursor) const { return m_refData == cursor.m_refData; }
+ bool operator != (const wxCursor& cursor) const { return m_refData != cursor.m_refData; }
+
+ // Motif-specific.
+ // Create/get a cursor for the current display
+ WXCursor GetXCursor(WXDisplay* display) ;
+ // Make a cursor from standard id
+ WXCursor MakeCursor(WXDisplay* display, wxStockCursor id);
};
extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
#endif
- // _WX_CURSOR_H_
+// _WX_CURSOR_H_