bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
-/* TODO: platform-specific data access
- // Implementation
- inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
- inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
+ inline WXPixmap GetPixmap() const { return m_pixmap; }
+ inline void SetPixmap(WXPixmap pixmap) { m_pixmap = pixmap; }
+
protected:
- WXHBITMAP m_maskBitmap;
-*/
+ WXPixmap m_pixmap;
};
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
~wxBitmapRefData();
public:
- int m_width;
- int m_height;
- int m_depth;
- bool m_ok;
- int m_numColors;
- wxPalette m_bitmapPalette;
- int m_quality;
-
-/* WXHBITMAP m_hBitmap; TODO: platform-specific handle */
- wxMask * m_bitmapMask; // Optional mask
+ int m_width;
+ int m_height;
+ int m_depth;
+ bool m_ok;
+ int m_numColors;
+ wxPalette m_bitmapPalette;
+ int m_quality;
+
+ wxMask * m_bitmapMask; // Optional mask
+
+ // Motif implementation
+public:
+ WXPixmap m_pixmap;
+ WXDisplay* m_display;
+ bool m_freePixmap;
+ unsigned long* m_freeColors;
+ long m_freeColorsCount;
+
+ // These 5 variables are for wxControl
+ WXPixmap m_insensPixmap ;
+ WXPixmap m_labelPixmap ;
+ WXPixmap m_armPixmap ;
+ WXImage* m_image ;
+ WXImage* m_insensImage ;
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
// Copy constructors
inline wxBitmap(const wxBitmap& bitmap)
{ Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
- inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
- // Initialize with raw data.
+ // Initialize with raw XBM data
wxBitmap(const char bits[], int width, int height, int depth = 1);
-/* TODO: maybe implement XPM reading
// Initialize with XPM data
- wxBitmap(const char **data);
-*/
+ wxBitmap(char **data, wxControl* control = NULL);
// Load a file or resource
- // TODO: make default type whatever's appropriate for the platform.
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM);
// Constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XPM);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
static void InitStandardHandlers();
static void CleanUpHandlers();
-protected:
- static wxList sm_handlers;
-/*
- // TODO: Implementation
+ // Motif implementation
public:
- void SetHBITMAP(WXHBITMAP bmp);
- inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
- bool FreeResource(bool force = FALSE);
-*/
+ inline WXDisplay* GetDisplay() const { return M_BITMAPDATA->m_display; }
+ inline WXDisplay* GetPixmap() const { return M_BITMAPDATA->m_pixmap; }
+ virtual WXPixmap GetLabelPixmap(WXWidget w) ;
+ virtual WXPixmap GetArmPixmap(WXWidget w) ;
+ virtual WXPixmap GetInsensPixmap(WXWidget w = (WXWidget) 0) ;
+protected:
+ static wxList sm_handlers;
};
+
+// Creates a bitmap with transparent areas drawn in
+// the given colour.
+wxBitmap wxCreateMaskedBitmap(wxBitmap& bitmap, wxColour& colour);
+
#endif
// _WX_BITMAP_H_