- wxColour();
- wxColour(unsigned char r, unsigned char g, unsigned char b);
- wxColour(unsigned long colRGB) { Set(colRGB); }
- wxColour(const wxColour& col);
- wxColour(const wxString& col);
- ~wxColour() ;
- wxColour& operator =(const wxColour& src) ;
- wxColour& operator =(const wxString& src) ;
- inline int Ok() const { return (m_isInit) ; }
-
- void Set(unsigned char r, unsigned char g, unsigned char b);
- void Set(unsigned long colRGB)
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- inline unsigned char Red() const { return m_red; }
- inline unsigned char Green() const { return m_green; }
- inline unsigned char Blue() const { return m_blue; }
-
- inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
-
- inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
-/* TODO
- WXCOLORREF GetPixel() const { return m_pixel; };
-*/
-
- private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
- public:
-/* TODO: implementation
- WXCOLORREF m_pixel ;
-*/
-};
+ // constructors
+ // ------------
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
+
+ // copy ctors and assignment operators
+ wxColour( const wxColour& col );
+ wxColour& operator = ( const wxColour& col );
+
+ // dtor
+ virtual ~wxColour();
+
+
+ // accessors
+ virtual bool IsOk() const {return m_isInit; }
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
+
+ WXPixel GetPixel() const { return m_pixel; };
+ void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; };
+
+ inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }