inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-/* TODO
- WXCOLORREF GetPixel() const { return m_pixel; };
-*/
+ inline int GetPixel() const { return m_pixel; };
+ inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
+
+ // Allocate a colour, or nearest colour, using the given display.
+ // If realloc is TRUE, ignore the existing pixel, otherwise just return
+ // the existing one.
+ // Returns the allocated pixel.
+
+ // TODO: can this handle mono displays? If not, we should have an extra
+ // flag to specify whether this should be black or white by default.
+
+ int AllocColour(WXDisplay* display, bool realloc = FALSE);
private:
- bool m_isInit;
+ bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
public:
-/* TODO: implementation
- WXCOLORREF m_pixel ;
-*/
+ int m_pixel;
+
};
#define wxColor wxColour