- DECLARE_DYNAMIC_CLASS(wxMenuBar)
-
- wxMenuBar();
- wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
- ~wxMenuBar();
-
- void Append(wxMenu *menu, const wxString& title);
- // Must only be used AFTER menu has been attached to frame,
- // otherwise use individual menus to enable/disable items
- void Enable(int Id, bool Flag);
- bool Enabled(int Id) const ;
- inline bool IsEnabled(int Id) const { return Enabled(Id); };
- void EnableTop(int pos, bool Flag);
- void Check(int id, bool Flag);
- bool Checked(int id) const ;
- inline bool IsChecked(int Id) const { return Checked(Id); };
- void SetLabel(int id, const wxString& label) ;
- wxString GetLabel(int id) const ;
- void SetLabelTop(int pos, const wxString& label) ;
- wxString GetLabelTop(int pos) const ;
- virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
- virtual bool OnAppend(wxMenu *menu, const char *title);
- virtual bool OnDelete(wxMenu *menu, int index);
-
- virtual void SetHelpString(int Id, const wxString& helpString);
- virtual wxString GetHelpString(int Id) const ;
-
- virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
-
- // Find wxMenuItem for item ID, and return item's
- // menu too if itemMenu is non-NULL.
- wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
-
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
-
- inline int GetMenuCount() const { return m_menuCount; }
- inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
-
- public:
- wxEvtHandler * m_eventHandler;
- int m_menuCount;
- wxMenu ** m_menus;
- wxString * m_titles;
- wxFrame * m_menuBarFrame;
-/* TODO: data that represents the actual menubar when created.
- */
+DECLARE_DYNAMIC_CLASS(wxMenuBar)
+
+public:
+ wxMenuBar( long style );
+ wxMenuBar();
+ wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ ~wxMenuBar();
+
+ void Append(wxMenu *menu, const wxString& title);
+ // Must only be used AFTER menu has been attached to frame,
+ // otherwise use individual menus to enable/disable items
+ void Enable(int Id, bool Flag);
+ bool Enabled(int Id) const ;
+ bool IsEnabled(int Id) const { return Enabled(Id); };
+ void EnableTop(int pos, bool Flag);
+ void Check(int id, bool Flag);
+ bool Checked(int id) const ;
+ bool IsChecked(int Id) const { return Checked(Id); };
+ void SetLabel(int id, const wxString& label) ;
+ wxString GetLabel(int id) const ;
+ void SetLabelTop(int pos, const wxString& label) ;
+ wxString GetLabelTop(int pos) const ;
+ virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
+ virtual bool OnAppend(wxMenu *menu, const char *title);
+ virtual bool OnDelete(wxMenu *menu, int index);
+
+ virtual void SetHelpString(int Id, const wxString& helpString);
+ virtual wxString GetHelpString(int Id) const ;
+
+ virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
+
+ // Find wxMenuItem for item ID, and return item's
+ // menu too if itemMenu is non-NULL.
+ wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
+
+ void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
+ wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+
+ int GetMenuCount() const { return m_menuCount; }
+ wxMenu* GetMenu(int i) const { return m_menus[i]; }
+
+ //// Motif-specific
+ wxFrame* GetMenuBarFrame() const { return m_menuBarFrame; }
+ void SetMenuBarFrame(wxFrame* frame) { m_menuBarFrame = frame; }
+ WXWidget GetMainWidget() const { return m_mainWidget; }
+ void SetMainWidget(WXWidget widget) { m_mainWidget = widget; }
+
+ // Create menubar
+ bool CreateMenuBar(wxFrame* frame);
+
+ // Destroy menubar, but keep data structures intact so we can recreate it.
+ bool DestroyMenuBar();
+
+ const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
+ const wxColour& GetForegroundColour() const { return m_foregroundColour; }
+ const wxFont& GetFont() const { return m_font; }
+
+ void SetBackgroundColour(const wxColour& colour);
+ void SetForegroundColour(const wxColour& colour);
+ void SetFont(const wxFont& colour);
+ void ChangeFont(bool keepOriginalSize = FALSE);
+
+public:
+ wxEvtHandler * m_eventHandler;
+ int m_menuCount;
+ wxMenu ** m_menus;
+ wxString * m_titles;
+ wxFrame * m_menuBarFrame;
+
+ //// Motif-specific
+ WXWidget m_mainWidget;
+
+ wxColour m_foregroundColour;
+ wxColour m_backgroundColour;
+ wxFont m_font;