/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/window.h
-// Purpose: wxWindow class
+// Purpose: wxWindowMSW class
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
// elimination of Default(), ...
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
-// ---------------------------------------------------------------------------
-// headers
-// ---------------------------------------------------------------------------
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "window.h"
-#endif
-
-// [at least] some version of Windows send extra mouse move messages after
-// a mouse click or a key press - to temporarily fix this problem, set the
-// define below to 1
-//
-// a better solution should be found later...
-#define wxUSE_MOUSEEVENT_HACK 0
-
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
-#if WXWIN_COMPATIBILITY_2_4
-// they're unused by wxWidgets...
-enum
-{
- wxKEY_SHIFT = 1,
- wxKEY_CTRL = 2
-};
-#endif
-
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxWindowMSW : public wxWindowBase
{
+ friend class wxSpinCtrl;
+ friend class wxSlider;
+ friend class wxRadioBox;
+#if defined __VISUALC__ && __VISUALC__ <= 1200
+ friend class wxWindowMSW;
+#endif
public:
wxWindowMSW() { Init(); }
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
- virtual void SetTitle( const wxString& title);
- virtual wxString GetTitle() const;
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = true );
- virtual bool Enable( bool enable = true );
+ virtual bool Show(bool show = true);
+ virtual bool ShowWithEffect(wxShowEffect effect,
+ unsigned timeout = 0,
+ wxDirection dir = wxBOTTOM)
+ {
+ return MSWShowWithEffect(true, effect, timeout, dir);
+ }
+ virtual bool HideWithEffect(wxShowEffect effect,
+ unsigned timeout = 0,
+ wxDirection dir = wxBOTTOM)
+ {
+ return MSWShowWithEffect(false, effect, timeout, dir);
+ }
virtual void SetFocus();
virtual void SetFocusFromKbd();
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
- virtual void Freeze();
- virtual void Thaw();
- virtual void SetWindowStyleFlag( long style );
+ virtual void SetWindowStyleFlag(long style);
+ virtual void SetExtraStyle(long exStyle);
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
const wxFont *theFont = (const wxFont *) NULL)
const;
-#if wxUSE_MENUS_NATIVE
- virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
-#endif // wxUSE_MENUS_NATIVE
-
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = true );
virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual bool ScrollLines(int lines);
virtual bool ScrollPages(int pages);
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
+ virtual wxLayoutDirection GetLayoutDirection() const;
+ virtual wxCoord AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const;
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
-#if WXWIN_COMPATIBILITY_2_4
- wxDEPRECATED( bool GetUseCtl3D() const );
- wxDEPRECATED( bool GetTransparentBackground() const );
- wxDEPRECATED( void SetTransparent(bool t = true) );
-#endif // WXWIN_COMPATIBILITY_2_4
-
#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool UnregisterHotKey(int hotkeyId);
#endif // wxUSE_HOTKEY
+#ifdef __POCKETPC__
+ bool IsContextMenuEnabled() const { return m_contextMenuEnabled; }
+ void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; }
+#endif
+
// window handle stuff
// -------------------
void AssociateHandle(WXWidget handle);
void DissociateHandle();
+ // does this window have deferred position and/or size?
+ bool IsSizeDeferred() const;
+
+ // these functions allow to register a global handler for the given Windows
+ // message: it will be called from MSWWindowProc() of any window which gets
+ // this event if it's not processed before (i.e. unlike a hook procedure it
+ // does not override the normal processing)
+ //
+ // notice that if you want to process a message for a given window only you
+ // should override its MSWWindowProc() instead
+
+ // type of the handler: it is called with the message parameters (except
+ // that the window object is passed instead of window handle) and should
+ // return true if it handled the message or false if it should be passed to
+ // DefWindowProc()
+ typedef bool (*MSWMessageHandler)(wxWindowMSW *win,
+ WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
+
+ // install a handler, shouldn't be called more than one for the same message
+ static bool MSWRegisterMessageHandler(int msg, MSWMessageHandler handler);
+
+ // unregister a previously registered handler
+ static void MSWUnregisterMessageHandler(int msg, MSWMessageHandler handler);
+
// implementation from now on
// ==========================
#endif
public:
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
// MSW only: true if this control is part of the main control
- virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; };
+ virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; }
+
+#if wxUSE_TOOLTIPS
+ // MSW only: true if this window or any of its children have a tooltip
+ virtual bool HasToolTips() const { return GetToolTip() != NULL; }
+#endif // wxUSE_TOOLTIPS
// translate wxWidgets style flags for this control into the Windows style
// and optional extended style for the corresponding native control
WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
{ return MSWGetStyle(GetWindowStyle(), exflags); }
+ // update the real underlying window style flags to correspond to the
+ // current wxWindow object style (safe to call even if window isn't fully
+ // created yet)
+ void MSWUpdateStyle(long flagsOld, long exflagsOld);
+
// translate wxWidgets coords into Windows ones suitable to be passed to
// ::CreateWindow()
//
WXWORD pos, WXHWND control);
// child control notifications
-#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // __WIN95__
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
bool HandleDestroy();
bool HandlePaint();
- bool HandleEraseBkgnd(WXHDC pDC);
+ bool HandlePrintClient(WXHDC hDC);
+ bool HandleEraseBkgnd(WXHDC hDC);
bool HandleMinimize();
bool HandleMaximize();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleSizing(wxRect& rect);
bool HandleGetMinMaxInfo(void *mmInfo);
+ bool HandleEnterSizeMove();
+ bool HandleExitSizeMove();
bool HandleShow(bool show, int status);
bool HandleActivate(int flag, bool minimized, WXHWND activate);
bool HandleSysColorChange();
bool HandleDisplayChange();
bool HandleCaptureChanged(WXHWND gainedCapture);
+ virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
#ifdef __WIN32__
int HandleMenuChar(int chAccel, WXLPARAM lParam);
#endif
+ // Create and process a clipboard event specified by type.
+ bool HandleClipboardEvent( WXUINT nMsg );
bool HandleQueryDragIcon(WXHICON *hIcon);
bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
+ bool HandlePower(WXWPARAM wParam, WXLPARAM lParam, bool *vetoed);
+
+
// Window procedure
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// called when the window is about to be destroyed
virtual void MSWDestroyWindow();
- // this function should return the brush to paint the window background
- // with or 0 for the default brush
- virtual WXHBRUSH MSWControlColor(WXHDC hDC);
// this function should return the brush to paint the children controls
// background or 0 if this window doesn't impose any particular background
// on its children
//
- // the base class version uses MSWGetBgColourForChild() and returns a solid
- // brush if we have a non default background colour or 0 otherwise
- virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC WXUNUSED(hDC), wxWindow *child)
- {
- return MSWGetSolidBgBrushForChild(child);
- }
+ // the base class version returns a solid brush if we have a non default
+ // background colour or 0 otherwise
+ virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, WXHWND hWnd);
- // return the background colour of this window under the given child
- // (possible grand child)
- //
- // this is a hack as if the background is themed, there is no single colour
- // representing it, but sometimes we can't use the pattern brush returned
- // by MSWGetBgBrushForChild() anyhow and then this function is used as
- // fallback
+ // return the background brush to use for painting the given window by
+ // quering the parent windows via their MSWGetBgBrushForChild() recursively
//
- // the base class version returns bg colour if it had been explicitely set
- // or wxNullColour otherwise
- virtual wxColour MSWGetBgColourForChild(wxWindow *child);
+ // hWndToPaint is normally NULL meaning this window itself, but it can also
+ // be a child of this window which is used by the static box and could be
+ // potentially useful for other transparent controls
+ WXHBRUSH MSWGetBgBrush(WXHDC hDC, WXHWND hWndToPaint = NULL);
- // convenience function: returns a solid brush of the colour returned by
- // MSWGetBgColourForChild() or 0
- WXHBRUSH MSWGetSolidBgBrushForChild(wxWindow *child);
+ // gives the parent the possibility to draw its children background, e.g.
+ // this is used by wxNotebook to do it using DrawThemeBackground()
+ //
+ // return true if background was drawn, false otherwise
+ virtual bool MSWPrintChild(WXHDC WXUNUSED(hDC), wxWindow * WXUNUSED(child))
+ {
+ return false;
+ }
- // normally just calls MSWGetBgBrushForChild() on the parent window but may
- // be overridden if the default background brush is not suitable for some
- // reason (e.g. wxStaticBox uses MSWGetSolidBgBrushForChild() instead)
- virtual WXHBRUSH MSWGetBgBrushForSelf(wxWindow *parent, WXHDC hDC);
+ // some controls (e.g. wxListBox) need to set the return value themselves
+ //
+ // return true to let parent handle it if we don't, false otherwise
+ virtual bool MSWShouldPropagatePrintChild()
+ {
+ return true;
+ }
- // return the background brush to use for this window by quering the parent
- // windows via their MSWGetBgBrushForChild() recursively
- WXHBRUSH MSWGetBgBrush(WXHDC hDC);
+ // common part of Show/HideWithEffect()
+ bool MSWShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout,
+ wxDirection dir);
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// check if mouse is in the window
bool IsMouseInWindow() const;
+ // check if a native double-buffering applies for this window
+ virtual bool IsDoubleBuffered() const;
+
+ // synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false
+ void GenerateMouseLeave();
+
// virtual function for implementing internal idle
// behaviour
- virtual void OnInternalIdle() ;
+ virtual void OnInternalIdle();
protected:
+ // this allows you to implement standard control borders without
+ // repeating the code in different classes that are not derived from
+ // wxControl
+ virtual wxBorder GetDefaultBorderForControl() const;
+
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ // Translate wxBORDER_THEME (and other border styles if necessary to the value
+ // that makes most sense for this Windows environment
+ virtual wxBorder TranslateBorder(wxBorder border) const;
+
+#if wxUSE_MENUS_NATIVE
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
+
// the window handle
WXHWND m_hWnd;
// the old window proc (we subclass all windows)
WXFARPROC m_oldWndProc;
- // the current multi-window move structure handle, NULL if window resize is
- // not in process
- WXHANDLE m_hDWP;
-
// additional (MSW specific) flags
bool m_mouseInWindow:1;
bool m_lastKeydownProcessed:1;
int m_xThumbSize;
int m_yThumbSize;
-#if wxUSE_MOUSEEVENT_HACK
- // the coordinates of the last mouse event and the type of it
- long m_lastMouseX,
- m_lastMouseY;
- int m_lastMouseEvent;
-#endif // wxUSE_MOUSEEVENT_HACK
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
- // has the window been frozen by Freeze()?
- bool IsFrozen() const { return m_frozenness > 0; }
+ virtual void DoEnable(bool enable);
+
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
+ // this simply moves/resizes the given HWND which is supposed to be our
+ // sibling (this is useful for controls which are composite at MSW level
+ // and for which DoMoveWindow() is not enough)
+ //
+ // returns true if the window move was deferred, false if it was moved
+ // immediately (no error return)
+ bool DoMoveSibling(WXHWND hwnd, int x, int y, int width, int height);
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
+
+ // default OnEraseBackground() implementation, return true if we did erase
+ // the background, false otherwise (i.e. the system should erase it)
+ bool DoEraseBackground(WXHDC hDC);
+
+ // generate WM_CHANGEUISTATE if it's needed for the OS we're running under
+ //
+ // action should be one of the UIS_XXX constants
+ // state should be one or more of the UISF_XXX constants
+ // if action == UIS_INITIALIZE then it doesn't seem to matter what we use
+ // for state as the system will decide for us what needs to be set
+ void MSWUpdateUIState(int action, int state = 0);
+
private:
// common part of all ctors
void Init();
bool HandleMove(int x, int y);
bool HandleMoving(wxRect& rect);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
-
-#ifdef __WIN95__
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // __WIN95__
- // list of disabled children before last call to our Disable()
- wxWindowList *m_childrenDisabled;
- // number of calls to Freeze() minus number of calls to Thaw()
- unsigned int m_frozenness;
+ // current defer window position operation handle (may be NULL)
+ WXHANDLE m_hDWP;
+
+protected:
+ // When deferred positioning is done these hold the pending changes, and
+ // are used for the default values if another size/pos changes is done on
+ // this window before the group of deferred changes is completed.
+ wxPoint m_pendingPosition;
+ wxSize m_pendingSize;
+
+private:
+#ifdef __POCKETPC__
+ bool m_contextMenuEnabled;
+#endif
DECLARE_DYNAMIC_CLASS(wxWindowMSW)
DECLARE_NO_COPY_CLASS(wxWindowMSW)
// inline functions
// ----------------------------------------------------------------------------
-#if WXWIN_COMPATIBILITY_2_4
-
-inline bool wxWindowMSW::GetUseCtl3D() const { return false; }
-inline bool wxWindowMSW::GetTransparentBackground() const { return false; }
-inline void wxWindowMSW::SetTransparent(bool WXUNUSED(t)) { }
-
-#endif // WXWIN_COMPATIBILITY_2_4
-
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// kbd code translation
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
-WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual);
+WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
// window creation helper class: before creating a new HWND, instantiate an
// object of this class on stack - this allows to process the messages sent to
#include "wx/hash.h"
// pseudo-template HWND <-> wxWindow hash table
-#if WXWIN_COMPATIBILITY_2_4
-WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
-#else
WX_DECLARE_HASH(wxWindowMSW, wxWindowList, wxWinHashTable);
-#endif
extern wxWinHashTable *wxWinHandleHash;
-#endif
- // _WX_WINDOW_H_
+#endif // _WX_WINDOW_H_