+}
+
+// wxWindow's GetBestVirtualSize returns the actual window size,
+// whereas we want to return the virtual size
+wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
+{
+ wxSize clientSize(m_win->GetClientSize());
+ if ( m_win->GetSizer() )
+ clientSize.IncTo(m_win->GetSizer()->CalcMin());
+
+ return clientSize;
+}
+
+// return the window best size from the given best virtual size
+wxSize
+wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const
+{
+ // Only use the content to set the window size in the direction
+ // where there's no scrolling; otherwise we're going to get a huge
+ // window in the direction in which scrolling is enabled
+ int ppuX, ppuY;
+ GetScrollPixelsPerUnit(&ppuX, &ppuY);
+
+ wxSize minSize = m_win->GetMinSize();
+ if ( !minSize.IsFullySpecified() )
+ minSize = m_win->GetSize();
+
+ wxSize best(size);
+ if (ppuX > 0)
+ best.x = minSize.x;
+ if (ppuY > 0)
+ best.y = minSize.y;
+
+ return best;
+}
+
+// ----------------------------------------------------------------------------
+// event handlers
+// ----------------------------------------------------------------------------
+
+// Default OnSize resets scrollbars, if any
+void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
+{
+ if ( m_targetWindow->GetAutoLayout() )
+ {
+ wxSize size = m_targetWindow->GetBestVirtualSize();
+
+ // This will call ::Layout() and ::AdjustScrollbars()
+ m_win->SetVirtualSize( size );
+ }
+ else
+ {
+ AdjustScrollbars();
+ }