// Created: 20.09.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+#pragma implementation "fontbase.h"
+#endif
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
#ifndef WX_PRECOMP
- #include "wx/font.h"
+#include "wx/font.h"
+#include "wx/intl.h"
#endif // WX_PRECOMP
+#include "wx/gdicmn.h"
+
+#if defined(__WXMSW__)
+ #include "wx/msw/private.h" // includes windows.h for LOGFONT
+ #include "wx/msw/winundef.h"
+#endif
+
+#include "wx/fontutil.h" // for wxNativeFontInfo
+#include "wx/fontmap.h"
+
+#include "wx/tokenzr.h"
+
// ============================================================================
// implementation
// ============================================================================
wxFontEncoding wxFontBase::ms_encodingDefault = wxFONTENCODING_SYSTEM;
+/* static */
+void wxFontBase::SetDefaultEncoding(wxFontEncoding encoding)
+{
+ // GetDefaultEncoding() should return something != wxFONTENCODING_DEFAULT
+ // and, besides, using this value here doesn't make any sense
+ wxCHECK_RET( encoding != wxFONTENCODING_DEFAULT,
+ _T("can't set default encoding to wxFONTENCODING_DEFAULT") );
+
+ ms_encodingDefault = encoding;
+}
+
+wxFontBase::~wxFontBase()
+{
+ // this destructor is required for Darwin
+}
+
+/* static */
wxFont *wxFontBase::New(int size,
int family,
int style,
return new wxFont(size, family, style, weight, underlined, face, encoding);
}
+/* static */
+wxFont *wxFontBase::New(int pointSize,
+ wxFontFamily family,
+ int flags,
+ const wxString& face,
+ wxFontEncoding encoding)
+{
+ return New
+ (
+ pointSize,
+ family,
+ flags & wxFONTFLAG_ITALIC
+ ? wxFONTSTYLE_ITALIC
+ : flags & wxFONTFLAG_SLANT
+ ? wxFONTSTYLE_SLANT
+ : wxFONTSTYLE_NORMAL,
+ flags & wxFONTFLAG_LIGHT
+ ? wxFONTWEIGHT_LIGHT
+ : flags & wxFONTFLAG_BOLD
+ ? wxFONTWEIGHT_BOLD
+ : wxFONTWEIGHT_NORMAL,
+ (flags & wxFONTFLAG_UNDERLINED) != 0,
+ face,
+ encoding
+ );
+}
+
+/* static */
+wxFont *wxFontBase::New(const wxNativeFontInfo& info)
+{
+ return new wxFont(info);
+}
+
+/* static */
+wxFont *wxFontBase::New(const wxString& strNativeFontDesc)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !fontInfo.FromString(strNativeFontDesc) )
+ return new wxFont(*wxNORMAL_FONT);
+
+ return New(fontInfo);
+}
+
+bool wxFontBase::IsFixedWidth() const
+{
+ return GetFamily() == wxFONTFAMILY_TELETYPE;
+}
+
+void wxFontBase::DoSetNativeFontInfo(const wxNativeFontInfo& info)
+{
+#ifdef wxNO_NATIVE_FONTINFO
+ SetPointSize(info.pointSize);
+ SetFamily(info.family);
+ SetStyle(info.style);
+ SetWeight(info.weight);
+ SetUnderlined(info.underlined);
+ SetFaceName(info.faceName);
+ SetEncoding(info.encoding);
+#else
+ (void)info;
+#endif
+}
+
+wxString wxFontBase::GetNativeFontInfoDesc() const
+{
+ wxString fontDesc;
+ const wxNativeFontInfo *fontInfo = GetNativeFontInfo();
+ if ( fontInfo )
+ {
+ fontDesc = fontInfo->ToString();
+ }
+
+ return fontDesc;
+}
+
+wxString wxFontBase::GetNativeFontInfoUserDesc() const
+{
+ wxString fontDesc;
+ const wxNativeFontInfo *fontInfo = GetNativeFontInfo();
+ if ( fontInfo )
+ {
+ fontDesc = fontInfo->ToUserString();
+ }
+
+ return fontDesc;
+}
+
+void wxFontBase::SetNativeFontInfo(const wxString& info)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !info.empty() && fontInfo.FromString(info) )
+ {
+ SetNativeFontInfo(fontInfo);
+ }
+}
+
+void wxFontBase::SetNativeFontInfoUserDesc(const wxString& info)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !info.empty() && fontInfo.FromUserString(info) )
+ {
+ SetNativeFontInfo(fontInfo);
+ }
+}
+
wxFont& wxFont::operator=(const wxFont& font)
{
if ( this != &font )
return (wxFont &)*this;
}
-// VZ: is it correct to compare pointers and not the contents? (FIXME)
bool wxFontBase::operator==(const wxFont& font) const
{
- return GetFontData() == font.GetFontData();
+ // either it is the same font, i.e. they share the same common data or they
+ // have different ref datas but still describe the same font
+ return GetFontData() == font.GetFontData() ||
+ (
+ Ok() == font.Ok() &&
+ GetPointSize() == font.GetPointSize() &&
+ GetFamily() == font.GetFamily() &&
+ GetStyle() == font.GetStyle() &&
+ GetWeight() == font.GetWeight() &&
+ GetUnderlined() == font.GetUnderlined() &&
+ GetFaceName() == font.GetFaceName() &&
+ GetEncoding() == font.GetEncoding()
+ );
}
bool wxFontBase::operator!=(const wxFont& font) const
{
- return GetFontData() != font.GetFontData();
+ return !(*this == font);
}
wxString wxFontBase::GetFamilyString() const
{
- wxCHECK_MSG( Ok(), T("wxDEFAULT"), T("invalid font") );
+ wxCHECK_MSG( Ok(), wxT("wxDEFAULT"), wxT("invalid font") );
switch ( GetFamily() )
{
- case wxDECORATIVE: return T("wxDECORATIVE");
- case wxROMAN: return T("wxROMAN");
- case wxSCRIPT: return T("wxSCRIPT");
- case wxSWISS: return T("wxSWISS");
- case wxMODERN: return T("wxMODERN");
- case wxTELETYPE: return T("wxTELETYPE");
- default: return T("wxDEFAULT");
+ case wxDECORATIVE: return wxT("wxDECORATIVE");
+ case wxROMAN: return wxT("wxROMAN");
+ case wxSCRIPT: return wxT("wxSCRIPT");
+ case wxSWISS: return wxT("wxSWISS");
+ case wxMODERN: return wxT("wxMODERN");
+ case wxTELETYPE: return wxT("wxTELETYPE");
+ default: return wxT("wxDEFAULT");
}
}
wxString wxFontBase::GetStyleString() const
{
- wxCHECK_MSG( Ok(), T("wxDEFAULT"), T("invalid font") );
+ wxCHECK_MSG( Ok(), wxT("wxDEFAULT"), wxT("invalid font") );
switch ( GetStyle() )
{
- case wxNORMAL: return T("wxNORMAL");
- case wxSLANT: return T("wxSLANT");
- case wxITALIC: return T("wxITALIC");
- default: return T("wxDEFAULT");
+ case wxNORMAL: return wxT("wxNORMAL");
+ case wxSLANT: return wxT("wxSLANT");
+ case wxITALIC: return wxT("wxITALIC");
+ default: return wxT("wxDEFAULT");
}
}
wxString wxFontBase::GetWeightString() const
{
- wxCHECK_MSG( Ok(), T("wxDEFAULT"), T("invalid font") );
+ wxCHECK_MSG( Ok(), wxT("wxDEFAULT"), wxT("invalid font") );
+
+ switch ( GetWeight() )
+ {
+ case wxNORMAL: return wxT("wxNORMAL");
+ case wxBOLD: return wxT("wxBOLD");
+ case wxLIGHT: return wxT("wxLIGHT");
+ default: return wxT("wxDEFAULT");
+ }
+}
+
+// ----------------------------------------------------------------------------
+// wxNativeFontInfo
+// ----------------------------------------------------------------------------
+
+#ifdef wxNO_NATIVE_FONTINFO
+
+// These are the generic forms of FromString()/ToString.
+//
+// convert to/from the string representation: format is
+// version;pointsize;family;style;weight;underlined;facename;encoding
+
+bool wxNativeFontInfo::FromString(const wxString& s)
+{
+ long l;
+
+ wxStringTokenizer tokenizer(s, _T(";"));
+
+ wxString token = tokenizer.GetNextToken();
+ //
+ // Ignore the version for now
+ //
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ pointSize = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ family = (wxFontFamily)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ style = (wxFontStyle)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ weight = (wxFontWeight)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ underlined = l != 0;
+
+ faceName = tokenizer.GetNextToken();
+
+#ifndef __WXMAC__
+ if( !faceName )
+ return FALSE;
+#endif
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ encoding = (wxFontEncoding)l;
+
+ return TRUE;
+}
+
+wxString wxNativeFontInfo::ToString() const
+{
+ wxString s;
+
+ s.Printf(_T("%d;%d;%d;%d;%d;%d;%s;%d"),
+ 0, // version
+ pointSize,
+ family,
+ (int)style,
+ (int)weight,
+ underlined,
+ faceName.GetData(),
+ (int)encoding);
+
+ return s;
+}
+
+void wxNativeFontInfo::Init()
+{
+ pointSize = 0;
+ family = wxFONTFAMILY_DEFAULT;
+ style = wxFONTSTYLE_NORMAL;
+ weight = wxFONTWEIGHT_NORMAL;
+ underlined = FALSE;
+ faceName.clear();
+ encoding = wxFONTENCODING_DEFAULT;
+}
+
+int wxNativeFontInfo::GetPointSize() const
+{
+ return pointSize;
+}
+
+wxFontStyle wxNativeFontInfo::GetStyle() const
+{
+ return style;
+}
+
+wxFontWeight wxNativeFontInfo::GetWeight() const
+{
+ return weight;
+}
+
+bool wxNativeFontInfo::GetUnderlined() const
+{
+ return underlined;
+}
+
+wxString wxNativeFontInfo::GetFaceName() const
+{
+ return faceName;
+}
+
+wxFontFamily wxNativeFontInfo::GetFamily() const
+{
+ return family;
+}
+
+wxFontEncoding wxNativeFontInfo::GetEncoding() const
+{
+ return encoding;
+}
+
+void wxNativeFontInfo::SetPointSize(int pointsize)
+{
+ pointSize = pointsize;
+}
+
+void wxNativeFontInfo::SetStyle(wxFontStyle style_)
+{
+ style = style_;
+}
+
+void wxNativeFontInfo::SetWeight(wxFontWeight weight_)
+{
+ weight = weight_;
+}
+
+void wxNativeFontInfo::SetUnderlined(bool underlined_)
+{
+ underlined = underlined_;
+}
+
+void wxNativeFontInfo::SetFaceName(wxString facename_)
+{
+ faceName = facename_;
+}
+
+void wxNativeFontInfo::SetFamily(wxFontFamily family_)
+{
+ family = family_;
+}
+
+void wxNativeFontInfo::SetEncoding(wxFontEncoding encoding_)
+{
+ encoding = encoding_;
+}
+
+#endif // generic wxNativeFontInfo implementation
+
+// conversion to/from user-readable string: this is used in the generic
+// versions and under MSW as well because there is no standard font description
+// format there anyhow (but there is a well-defined standard for X11 fonts used
+// by wxGTK and wxMotif)
+
+#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__) || defined (__WXPM__)
+
+wxString wxNativeFontInfo::ToUserString() const
+{
+ wxString desc;
+
+ // first put the adjectives, if any - this is English-centric, of course,
+ // but what else can we do?
+ if ( GetUnderlined() )
+ {
+ desc << _("underlined ");
+ }
switch ( GetWeight() )
{
- case wxNORMAL: return T("wxNORMAL");
- case wxBOLD: return T("wxBOLD");
- case wxLIGHT: return T("wxLIGHT");
- default: return T("wxDEFAULT");
+ default:
+ wxFAIL_MSG( _T("unknown font weight") );
+ // fall through
+
+ case wxFONTWEIGHT_NORMAL:
+ break;
+
+ case wxFONTWEIGHT_LIGHT:
+ desc << _("light ");
+ break;
+
+ case wxFONTWEIGHT_BOLD:
+ desc << _("bold ");
+ break;
+ }
+
+ switch ( GetStyle() )
+ {
+ default:
+ wxFAIL_MSG( _T("unknown font style") );
+ // fall through
+
+ case wxFONTSTYLE_NORMAL:
+ break;
+
+ // we don't distinguish between the two for now anyhow...
+ case wxFONTSTYLE_ITALIC:
+ case wxFONTSTYLE_SLANT:
+ desc << _("italic");
+ break;
+ }
+
+ wxString face = GetFaceName();
+ if ( !face.empty() )
+ {
+ desc << _T(' ') << face;
+ }
+
+ int size = GetPointSize();
+ if ( size != wxNORMAL_FONT->GetPointSize() )
+ {
+ desc << _T(' ') << size;
+ }
+
+#if wxUSE_FONTMAP
+ wxFontEncoding enc = GetEncoding();
+ if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM )
+ {
+ desc << _T(' ') << wxFontMapper::Get()->GetEncodingName(enc);
+ }
+#endif // wxUSE_FONTMAP
+
+ return desc;
+}
+
+bool wxNativeFontInfo::FromUserString(const wxString& s)
+{
+ // reset to the default state
+ Init();
+
+ // parse a more or less free form string
+ //
+ // TODO: we should handle at least the quoted facenames
+ wxStringTokenizer tokenizer(s, _T(";, "), wxTOKEN_STRTOK);
+
+ wxString face;
+ unsigned long size;
+
+#if wxUSE_FONTMAP
+ wxFontEncoding encoding;
+#endif // wxUSE_FONTMAP
+
+ while ( tokenizer.HasMoreTokens() )
+ {
+ wxString token = tokenizer.GetNextToken();
+
+ // normalize it
+ token.Trim(TRUE).Trim(FALSE).MakeLower();
+
+ // look for the known tokens
+ if ( token == _T("underlined") || token == _("underlined") )
+ {
+ SetUnderlined(TRUE);
+ }
+ else if ( token == _T("light") || token == _("light") )
+ {
+ SetWeight(wxFONTWEIGHT_LIGHT);
+ }
+ else if ( token == _T("bold") || token == _("bold") )
+ {
+ SetWeight(wxFONTWEIGHT_BOLD);
+ }
+ else if ( token == _T("italic") || token == _("italic") )
+ {
+ SetStyle(wxFONTSTYLE_ITALIC);
+ }
+ else if ( token.ToULong(&size) )
+ {
+ SetPointSize(size);
+ }
+#if wxUSE_FONTMAP
+ else if ( (encoding = wxFontMapper::Get()->CharsetToEncoding(token, FALSE))
+ != wxFONTENCODING_DEFAULT )
+ {
+ SetEncoding(encoding);
+ }
+#endif // wxUSE_FONTMAP
+ else // assume it is the face name
+ {
+ if ( !face.empty() )
+ {
+ face += _T(' ');
+ }
+
+ face += token;
+
+ // skip the code which resets face below
+ continue;
+ }
+
+ // if we had had the facename, we shouldn't continue appending tokens
+ // to it (i.e. "foo bold bar" shouldn't result in the facename "foo
+ // bar")
+ if ( !face.empty() )
+ {
+ SetFaceName(face);
+ face.clear();
+ }
}
+
+ // we might not have flushed it inside the loop
+ if ( !face.empty() )
+ {
+ SetFaceName(face);
+ }
+
+ return TRUE;
}
+#endif // generic or wxMSW or wxOS2
+