#include "wx/evtloop.h"
#include "wx/filename.h"
#include "wx/msgout.h"
-#include "wx/ptr_scpd.h"
+#include "wx/scopedptr.h"
#include "wx/tokenzr.h"
#include "wx/thread.h"
#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
-#if defined(__DARWIN__) && defined(_MSL_USING_MW_C_HEADERS) && _MSL_USING_MW_C_HEADERS
- // For MacTypes.h for Debugger function
- #include <CoreFoundation/CFBase.h>
-#endif
-
-#if defined(__WXMAC__)
- #ifdef __DARWIN__
- #include <CoreServices/CoreServices.h>
- #else
- #include "wx/mac/private.h" // includes mac headers
- #endif
-#endif // __WXMAC__
-
#ifdef __WXDEBUG__
#if wxUSE_STACKWALKER
#include "wx/stackwalk.h"
wxAppInitializerFunction wxAppConsoleBase::ms_appInitFn = NULL;
+wxSocketManager *wxAppTraitsBase::ms_manager = NULL;
+
// ----------------------------------------------------------------------------
// wxEventLoopPtr
// ----------------------------------------------------------------------------
m_traits = NULL;
m_mainLoop = NULL;
- ms_appInstance = wx_static_cast(wxAppConsole *, this);
+ ms_appInstance = static_cast<wxAppConsole *>(this);
#ifdef __WXDEBUG__
SetTraceMasks();
// initilization/cleanup
// ----------------------------------------------------------------------------
-bool wxAppConsoleBase::Initialize(int& argcOrig, wxChar **argvOrig)
+bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **argv)
{
#if wxUSE_INTL
GetTraits()->SetLocale();
#endif // wxUSE_INTL
- // remember the command line arguments
- argc = argcOrig;
- argv = argvOrig;
-
#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection;
+ wxHandlersWithPendingEventsLocker = new wxCriticalSection;
+ wxHandlersWithPendingDelayedEvents = new wxList;
#endif
#ifndef __WXPALMOS__
- if ( m_appName.empty() && argv )
+ if ( m_appName.empty() && argv && argv[0] )
{
// the application name is, by default, the name of its executable file
wxFileName::SplitPath(argv[0], NULL, &m_appName, NULL);
m_mainLoop = NULL;
}
- delete wxPendingEvents;
- wxPendingEvents = NULL;
+ delete wxHandlersWithPendingEvents;
+ wxHandlersWithPendingEvents = NULL;
+
+ delete wxHandlersWithPendingDelayedEvents;
+ wxHandlersWithPendingDelayedEvents = NULL;
#if wxUSE_THREADS
- delete wxPendingEventsLocker;
- wxPendingEventsLocker = NULL;
+ delete wxHandlersWithPendingEventsLocker;
+ wxHandlersWithPendingEventsLocker = NULL;
#endif // wxUSE_THREADS
}
#if wxUSE_CONFIG
// delete the config object if any (don't use Get() here, but Set()
// because Get() could create a new config object)
- delete wxConfigBase::Set((wxConfigBase *) NULL);
+ delete wxConfigBase::Set(NULL);
#endif // wxUSE_CONFIG
return 0;
return m_traits;
}
+/* static */
+wxAppTraits *wxAppConsoleBase::GetTraitsIfExists()
+{
+ wxAppConsole * const app = GetInstance();
+ return app ? app->GetTraits() : NULL;
+}
+
// ----------------------------------------------------------------------------
// event processing
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::HasPendingEvents() const
{
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
- bool has = wxPendingEvents && !wxPendingEvents->IsEmpty();
+ bool has = wxHandlersWithPendingEvents && !wxHandlersWithPendingEvents->IsEmpty();
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
return has;
}
+void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
+{
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
+}
+
+void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
+{
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
+}
+
/* static */
bool wxAppConsoleBase::IsMainLoopRunning()
{
void wxAppConsoleBase::ProcessPendingEvents()
{
#if wxUSE_THREADS
- if ( !wxPendingEventsLocker )
+ if ( !wxHandlersWithPendingEventsLocker )
return;
#endif
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
+
+ wxCHECK_RET( wxHandlersWithPendingDelayedEvents->IsEmpty(),
+ "this helper list should be empty" );
- if (wxPendingEvents)
+ if (wxHandlersWithPendingEvents)
{
// iterate until the list becomes empty: the handlers remove themselves
// from it when they don't have any more pending events
- wxList::compatibility_iterator node = wxPendingEvents->GetFirst();
+ wxList::compatibility_iterator node = wxHandlersWithPendingEvents->GetFirst();
while (node)
{
- // In ProcessPendingEvents(), new handlers might be add
+ // In ProcessPendingEvents(), new handlers might be added
// and we can safely leave the critical section here.
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
wxEvtHandler *handler = (wxEvtHandler *)node->GetData();
handler->ProcessPendingEvents();
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
// restart as the iterators could have been invalidated
- node = wxPendingEvents->GetFirst();
+ node = wxHandlersWithPendingEvents->GetFirst();
}
}
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ // now the wxHandlersWithPendingEvents is surely empty; however some event
+ // handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
+ // because of a selective wxYield call in progress.
+ // Now we need to move them back to wxHandlersWithPendingEvents so the next
+ // call to this function has the chance of processing them:
+ if (!wxHandlersWithPendingDelayedEvents->IsEmpty())
+ {
+ if (!wxHandlersWithPendingEvents)
+ wxHandlersWithPendingEvents = new wxList;
+
+ WX_APPEND_LIST(wxHandlersWithPendingEvents, wxHandlersWithPendingDelayedEvents);
+ wxHandlersWithPendingDelayedEvents->Clear();
+ }
+
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
}
void wxAppConsoleBase::WakeUpIdle()
bool wxAppConsoleBase::ProcessIdle()
{
+ // process pending wx events before sending idle events
+ ProcessPendingEvents();
+
wxIdleEvent event;
event.SetEventObject(this);
(handler->*func)(event);
}
+void wxAppConsoleBase::CallEventHandler(wxEvtHandler *handler,
+ wxEventFunctor& functor,
+ wxEvent& event) const
+{
+ // If the functor holds a method then, for backward compatibility, call
+ // HandleEvent():
+ wxEventFunction eventFunction = functor.GetMethod();
+
+ if ( eventFunction )
+ HandleEvent(handler, eventFunction, event);
+ else
+ functor(handler, event);
+}
+
void wxAppConsoleBase::OnUnhandledException()
{
#ifdef __WXDEBUG__
void WXDLLIMPEXP_BASE wxMutexGuiEnter()
{
- wxAppConsoleBase::GetInstance()->GetTraits()->MutexGuiEnter();
+ wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
+ if ( traits )
+ traits->MutexGuiEnter();
}
void WXDLLIMPEXP_BASE wxMutexGuiLeave()
{
- wxAppConsoleBase::GetInstance()->GetTraits()->MutexGuiLeave();
+ wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
+ if ( traits )
+ traits->MutexGuiLeave();
}
#endif // wxUSE_THREADS