]> git.saurik.com Git - wxWidgets.git/blobdiff - tests/events/evthandler.cpp
added wxProtocolLog class for logging network requests/responses (closes #7464)
[wxWidgets.git] / tests / events / evthandler.cpp
index d19a1fde30e7b30e32ac4eb3527d83c2529999ce..031a0658da36764c259563b66ad467e98bd8f9af 100644 (file)
     #pragma hdrstop
 #endif
 
-#ifndef WX_PRECOMP
-#endif // WX_PRECOMP
-
 #include "wx/event.h"
 
+// ----------------------------------------------------------------------------
+// test events and their handlers
+// ----------------------------------------------------------------------------
 
-// --------------------------------------------------------------------------
-// test class
-// --------------------------------------------------------------------------
-
-class EvtHandlerTestCase : public CppUnit::TestCase
-{
-public:
-    EvtHandlerTestCase() {}
-
-private:
-    CPPUNIT_TEST_SUITE( EvtHandlerTestCase );
-        CPPUNIT_TEST( TestConnectCompilation );
-        CPPUNIT_TEST( TestEventFunctorCompare );
-    CPPUNIT_TEST_SUITE_END();
-
-    void TestConnectCompilation();
-    void TestEventFunctorCompare();
-
-    DECLARE_NO_COPY_CLASS(EvtHandlerTestCase)
-};
-
-// register in the unnamed registry so that these tests are run by default
-CPPUNIT_TEST_SUITE_REGISTRATION( EvtHandlerTestCase );
-
-// also include in it's own registry so that these tests can be run alone
-CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( EvtHandlerTestCase, "EvtHandlerTestCase" );
-
-const wxEventType EVT_LEGACY = wxNewEventType();
+const wxEventType LegacyEventType = wxNewEventType();
 
 class MyEvent;
-wxDEFINE_EVENT( EVT_MYEVENT, MyEvent )
+wxDEFINE_EVENT(MyEventType, MyEvent);
 
 class MyEvent : public wxEvent
 {
 public:
-    MyEvent() : wxEvent(0, EVT_MYEVENT) { }
+    MyEvent() : wxEvent(0, MyEventType) { }
 
     virtual wxEvent *Clone() const { return new MyEvent; }
 };
 
+typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
+#if wxEVENTS_COMPATIBILITY_2_8
+    #define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func)
+#else
+    #define MyEventHandler(func) &func
+#endif
+#define EVT_MYEVENT(func) \
+    wx__DECLARE_EVT0(MyEventType, MyEventHandler(func))
+
 class AnotherEvent : public wxEvent
 {
 };
@@ -93,137 +75,311 @@ void GlobalOnMyEvent(MyEvent&)
     g_called.function = true;
 }
 
-class MyFunctor
+void GlobalOnAnotherEvent(AnotherEvent&);
+
+void GlobalOnIdle(wxIdleEvent&)
+{
+    g_called.function = true;
+}
+
+struct MyFunctor
 {
-public:
     void operator()(MyEvent &) { g_called.functor = true; }
+};
 
-    bool operator==(const MyFunctor &) const { return true; }
+struct IdleFunctor
+{
+    void operator()(wxIdleEvent &) { g_called.functor = true; }
 };
 
 class MyHandler : public wxEvtHandler
 {
 public:
+    static void StaticOnMyEvent(MyEvent &) { g_called.smethod = true; }
+    static void StaticOnAnotherEvent(AnotherEvent &);
+    static void StaticOnIdle(wxIdleEvent&) { g_called.smethod = true; }
+
     void OnMyEvent(MyEvent&) { g_called.method = true; }
+    void OnEvent(wxEvent&) { g_called.method = true; }
+    void OnAnotherEvent(AnotherEvent&);
+    void OnIdle(wxIdleEvent&) { g_called.method = true; }
+};
 
-    static void StaticOnMyEvent(MyEvent &) { g_called.smethod = true; }
+// we can also handle events in classes not deriving from wxEvtHandler
+struct MySink
+{
+    void OnMyEvent(MyEvent&) { g_called.method = true; }
+    void OnEvent(wxEvent&) { g_called.method = true; }
+    void OnIdle(wxIdleEvent&) { g_called.method = true; }
+};
 
-    void OnEvent(wxEvent &) { }
-    void OnAnotherEvent(AnotherEvent&) { }
+// also test event table compilation
+class MyClassWithEventTable : public wxEvtHandler
+{
+public:
+    void OnMyEvent(MyEvent&) { g_called.method = true; }
+    void OnEvent(wxEvent&) { g_called.method = true; }
+    void OnAnotherEvent(AnotherEvent&);
+    void OnIdle(wxIdleEvent&) { g_called.method = true; }
+
+private:
+    DECLARE_EVENT_TABLE()
 };
 
+BEGIN_EVENT_TABLE(MyClassWithEventTable, wxEvtHandler)
+    EVT_IDLE(MyClassWithEventTable::OnIdle)
+
+    EVT_MYEVENT(MyClassWithEventTable::OnMyEvent)
+#if !wxEVENTS_COMPATIBILITY_2_8
+    EVT_MYEVENT(MyClassWithEventTable::OnEvent)
+#endif
+
+    // this shouldn't compile:
+    //EVT_MYEVENT(MyClassWithEventTable::OnIdle)
+    //EVT_IDLE(MyClassWithEventTable::OnAnotherEvent)
+END_EVENT_TABLE()
+
 } // anonymous namespace
 
-void EvtHandlerTestCase::TestConnectCompilation()
+
+// --------------------------------------------------------------------------
+// test class
+// --------------------------------------------------------------------------
+
+class EvtHandlerTestCase : public CppUnit::TestCase
 {
-    // Test that connecting the 'legacy' events still compiles:
+public:
+    EvtHandlerTestCase() {}
+
+private:
+    CPPUNIT_TEST_SUITE( EvtHandlerTestCase );
+        CPPUNIT_TEST( BuiltinConnect );
+        CPPUNIT_TEST( LegacyConnect );
+#if !wxEVENTS_COMPATIBILITY_2_8
+        CPPUNIT_TEST( BindFunction );
+        CPPUNIT_TEST( BindStaticMethod );
+        CPPUNIT_TEST( BindFunctor );
+        CPPUNIT_TEST( BindMethod );
+        CPPUNIT_TEST( BindMethodUsingBaseEvent );
+        CPPUNIT_TEST( BindNonHandler );
+        CPPUNIT_TEST( InvalidBind );
+#endif // !wxEVENTS_COMPATIBILITY_2_8
+    CPPUNIT_TEST_SUITE_END();
+
+    void BuiltinConnect();
+    void LegacyConnect();
+#if !wxEVENTS_COMPATIBILITY_2_8
+    void BindFunction();
+    void BindStaticMethod();
+    void BindFunctor();
+    void BindMethod();
+    void BindMethodUsingBaseEvent();
+    void BindNonHandler();
+    void InvalidBind();
+#endif // !wxEVENTS_COMPATIBILITY_2_8
+
 
+    // these member variables exceptionally don't use "m_" prefix because
+    // they're used so many times
     MyHandler handler;
     MyEvent e;
 
-    handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
-    handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
-    handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+    DECLARE_NO_COPY_CLASS(EvtHandlerTestCase)
+};
+
+// register in the unnamed registry so that these tests are run by default
+CPPUNIT_TEST_SUITE_REGISTRATION( EvtHandlerTestCase );
+
+// also include in it's own registry so that these tests can be run alone
+CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( EvtHandlerTestCase, "EvtHandlerTestCase" );
+
+void EvtHandlerTestCase::BuiltinConnect()
+{
+    handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle));
+    handler.Disconnect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle));
+
+    handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &handler);
+    handler.Disconnect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &handler);
+
+    // using casts like this is even uglier than using wxIdleEventHandler but
+    // it should still continue to work for compatibility
+    handler.Connect(wxEVT_IDLE, (wxObjectEventFunction)(wxEventFunction)&MyHandler::OnIdle);
+    handler.Disconnect(wxEVT_IDLE, (wxObjectEventFunction)(wxEventFunction)&MyHandler::OnIdle);
+
+#if !wxEVENTS_COMPATIBILITY_2_8
+    handler.Bind(wxEVT_IDLE, GlobalOnIdle);
+    handler.Unbind(wxEVT_IDLE, GlobalOnIdle);
+
+    IdleFunctor f;
+    handler.Bind(wxEVT_IDLE, f);
+    handler.Unbind(wxEVT_IDLE, f);
 
-    handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
-    handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
-    handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+    handler.Bind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
+    handler.Unbind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
 
+    handler.Bind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
+    handler.Unbind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
+#endif // !wxEVENTS_COMPATIBILITY_2_8
+}
 
+void EvtHandlerTestCase::LegacyConnect()
+{
+    handler.Connect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
+    handler.Connect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
+    handler.Connect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
 
-    handler.Connect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
-    handler.Connect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
-    handler.Connect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
+    handler.Disconnect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
+    handler.Disconnect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
+    handler.Disconnect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
 
-    handler.Disconnect( EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
-    handler.Disconnect( 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
-    handler.Disconnect( 0, 0, EVT_LEGACY, (wxObjectEventFunction)&MyHandler::OnEvent );
 
-    // Call (and therefore instantiate) all Connect() variants to detect template
-    // errors:
+    handler.Connect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+    handler.Connect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+    handler.Connect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+
+    handler.Disconnect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+    handler.Disconnect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+    handler.Disconnect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
+}
 
 #if !wxEVENTS_COMPATIBILITY_2_8
-    handler.Connect( EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
+
+void EvtHandlerTestCase::BindFunction()
+{
+    // function tests
+    handler.Bind( MyEventType, GlobalOnMyEvent );
     g_called.Reset();
     handler.ProcessEvent(e);
-    CPPUNIT_ASSERT( g_called.smethod );
-    handler.Disconnect( EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
-
+    CPPUNIT_ASSERT( g_called.function );
+    handler.Unbind( MyEventType, GlobalOnMyEvent );
     g_called.Reset();
     handler.ProcessEvent(e);
-    CPPUNIT_ASSERT( !g_called.smethod ); // check that it was disconnected
+    CPPUNIT_ASSERT( !g_called.function ); // check that it was disconnected
 
-    handler.Connect( 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
-    handler.Disconnect( 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
+    handler.Bind( MyEventType, GlobalOnMyEvent, 0 );
+    handler.Unbind( MyEventType, GlobalOnMyEvent, 0 );
 
-    handler.Connect( 0, 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
-    handler.Disconnect( 0, 0, EVT_MYEVENT, &MyHandler::StaticOnMyEvent );
+    handler.Bind( MyEventType, GlobalOnMyEvent, 0, 0 );
+    handler.Unbind( MyEventType, GlobalOnMyEvent, 0, 0 );
+}
 
+void EvtHandlerTestCase::BindStaticMethod()
+{
+    // static method tests (this is same as functions but still test it just in
+    // case we hit some strange compiler bugs)
+    handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( g_called.smethod );
+    handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( !g_called.smethod );
 
+    handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
+    handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
 
-    handler.Connect( EVT_MYEVENT, &MyHandler::OnMyEvent );
-    handler.Connect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
-    handler.Connect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
+    handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
+    handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
+}
 
-    handler.Disconnect( EVT_MYEVENT, &MyHandler::OnMyEvent );
-    handler.Disconnect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
-    handler.Disconnect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent );
+void EvtHandlerTestCase::BindFunctor()
+{
+    // generalized functor tests
+    MyFunctor functor;
 
+    handler.Bind( MyEventType, functor );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( g_called.functor );
+    handler.Unbind( MyEventType, functor );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( !g_called.functor );
 
+    handler.Bind( MyEventType, functor, 0 );
+    handler.Unbind( MyEventType, functor, 0 );
 
-    handler.Connect( EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    handler.Connect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    handler.Connect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
+    handler.Bind( MyEventType, functor, 0, 0 );
+    handler.Unbind( MyEventType, functor, 0, 0 );
+}
 
-    handler.Disconnect( EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    handler.Disconnect( 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    handler.Disconnect( 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
+void EvtHandlerTestCase::BindMethod()
+{
+    // class method tests
+    handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( g_called.method );
+    handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( !g_called.method );
 
+    handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
+    handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
 
-    wxEvtHandler::Connect( &handler, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    wxEvtHandler::Connect( &handler, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    wxEvtHandler::Connect( &handler, 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
+    handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
+    handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
+}
 
-    wxEvtHandler::Disconnect( &handler, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    wxEvtHandler::Disconnect( &handler, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
-    wxEvtHandler::Disconnect( &handler, 0, 0, EVT_MYEVENT, &MyHandler::OnMyEvent, NULL, &handler );
+void EvtHandlerTestCase::BindMethodUsingBaseEvent()
+{
+    // test connecting a method taking just wxEvent and not MyEvent: this
+    // should work too if we don't need any MyEvent-specific information in the
+    // handler
+    handler.Bind( MyEventType, &MyHandler::OnEvent, &handler );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( g_called.method );
+    handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( !g_called.method );
 
+    handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
+    handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
 
+    handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
+    handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
+}
 
-    MyFunctor functor;
 
-    handler.Connect( EVT_MYEVENT, functor );
-    handler.Connect( 0, EVT_MYEVENT, functor );
-    handler.Connect( 0, 0, EVT_MYEVENT, functor );
+void EvtHandlerTestCase::BindNonHandler()
+{
+    // class method tests for class not derived from wxEvtHandler
+    MySink sink;
 
-    handler.Disconnect( EVT_MYEVENT, functor );
-    handler.Disconnect( 0, EVT_MYEVENT, functor );
-    handler.Disconnect( 0, 0, EVT_MYEVENT, functor );
+    handler.Bind( MyEventType, &MySink::OnMyEvent, &sink );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( g_called.method );
+    handler.Unbind( MyEventType, &MySink::OnMyEvent, &sink );
+    g_called.Reset();
+    handler.ProcessEvent(e);
+    CPPUNIT_ASSERT( !g_called.method );
+}
 
+void EvtHandlerTestCase::InvalidBind()
+{
     // these calls shouldn't compile but we unfortunately can't check this
     // automatically, you need to uncomment them manually and test that
     // compilation does indeed fail
-    //handler.Connect(EVT_MYEVENT, &MyHandler::OnAnotherEvent, NULL, &handler);
-#endif // !wxEVENTS_COMPATIBILITY_2_8
-}
 
-void EvtHandlerTestCase::TestEventFunctorCompare()
-{
-//#if !wxEVENTS_COMPATIBILITY_2_8
-//    MyHandler handler1;
-//    wxEventFunctor *connectFunctor = wxNewEventFunctor( EVT_MYEVENT, &MyHandler::OnMyEvent, &handler1 );
-//    wxEventFunctor *disconnectFunctor = wxNewEventFunctor( EVT_MYEVENT, &MyHandler::OnMyEvent, &handler1 );
-//    wxEventFunctor *nullFunctor = wxNewEventFunctor( EVT_MYEVENT, &MyHandler::OnMyEvent );
-//   
-//    CPPUNIT_ASSERT( connectFunctor->Matches( *disconnectFunctor ));
-//    CPPUNIT_ASSERT( disconnectFunctor->Matches( *connectFunctor ));
-//
-//    CPPUNIT_ASSERT( connectFunctor->Matches( *nullFunctor ));
-//    CPPUNIT_ASSERT( nullFunctor->Matches( *connectFunctor ));
-//
-//    CPPUNIT_ASSERT( disconnectFunctor->Matches( *nullFunctor ));
-//    CPPUNIT_ASSERT( nullFunctor->Matches( *disconnectFunctor ));
-//#endif
-}
+    //handler.Bind(MyEventType, GlobalOnAnotherEvent);
+    //IdleFunctor f; handler.Bind(MyEventType, f);
+    //handler.Bind(MyEventType, &MyHandler::StaticOnAnotherEvent);
+    //handler.Bind(MyEventType, &MyHandler::OnAnotherEvent, &handler);
+
+    // Test that this sample (discussed on the mailing list) doesn't compile:
+    // >struct C1 : wxEvtHandler { };
+    // >struct C2 : wxEvtHandler { void OnWhatever(wxEvent&) };
+    // >C1 c1;
+    // >c1.Connect(&C2::OnWhatever); // BOOM
 
+    //MySink mySink;
+    //MyHandler myHandler;
+    //myHandler.Bind( MyEventType, &MyHandler::OnMyEvent, &mySink ); 
+}
 
+#endif // !wxEVENTS_COMPATIBILITY_2_8