+ else // Normal case, go one step up.
+ {
+ m_dirs.pop_back();
+ continue;
+ }
+ }
+ }
+
+ m_dirs.Add(dir);
+ }
+
+#if defined(__WIN32__) && !defined(__WXWINCE__) && wxUSE_OLE
+ if ( (flags & wxPATH_NORM_SHORTCUT) )
+ {
+ wxString filename;
+ if (GetShortcutTarget(GetFullPath(format), filename))
+ {
+ m_relative = false;
+ Assign(filename);
+ }
+ }
+#endif
+
+#if defined(__WIN32__)
+ if ( (flags & wxPATH_NORM_LONG) && (format == wxPATH_DOS) )
+ {
+ Assign(GetLongPath());
+ }
+#endif // Win32
+
+ // Change case (this should be kept at the end of the function, to ensure
+ // that the path doesn't change any more after we normalize its case)
+ if ( (flags & wxPATH_NORM_CASE) && !IsCaseSensitive(format) )
+ {
+ m_volume.MakeLower();
+ m_name.MakeLower();
+ m_ext.MakeLower();
+
+ // directory entries must be made lower case as well
+ count = m_dirs.GetCount();
+ for ( size_t i = 0; i < count; i++ )
+ {
+ m_dirs[i].MakeLower();
+ }
+ }
+
+ return true;
+}
+
+#ifndef __WXWINCE__
+bool wxFileName::ReplaceEnvVariable(const wxString& envname,
+ const wxString& replacementFmtString,
+ wxPathFormat format)
+{
+ // look into stringForm for the contents of the given environment variable
+ wxString val;
+ if (envname.empty() ||
+ !wxGetEnv(envname, &val))
+ return false;
+ if (val.empty())
+ return false;
+
+ wxString stringForm = GetPath(wxPATH_GET_VOLUME, format);
+ // do not touch the file name and the extension
+
+ wxString replacement = wxString::Format(replacementFmtString, envname);
+ stringForm.Replace(val, replacement);
+
+ // Now assign ourselves the modified path:
+ Assign(stringForm, GetFullName(), format);
+
+ return true;
+}
+#endif
+
+bool wxFileName::ReplaceHomeDir(wxPathFormat format)
+{
+ wxString homedir = wxGetHomeDir();
+ if (homedir.empty())
+ return false;
+
+ wxString stringForm = GetPath(wxPATH_GET_VOLUME, format);
+ // do not touch the file name and the extension
+
+ stringForm.Replace(homedir, "~");
+
+ // Now assign ourselves the modified path:
+ Assign(stringForm, GetFullName(), format);
+
+ return true;
+}
+
+// ----------------------------------------------------------------------------
+// get the shortcut target
+// ----------------------------------------------------------------------------
+
+// WinCE (3) doesn't have CLSID_ShellLink, IID_IShellLink definitions.
+// The .lnk file is a plain text file so it should be easy to
+// make it work. Hint from Google Groups:
+// "If you open up a lnk file, you'll see a
+// number, followed by a pound sign (#), followed by more text. The
+// number is the number of characters that follows the pound sign. The
+// characters after the pound sign are the command line (which _can_
+// include arguments) to be executed. Any path (e.g. \windows\program
+// files\myapp.exe) that includes spaces needs to be enclosed in
+// quotation marks."
+
+#if defined(__WIN32__) && !defined(__WXWINCE__) && wxUSE_OLE
+// The following lines are necessary under WinCE
+// #include "wx/msw/private.h"
+// #include <ole2.h>
+#include <shlobj.h>
+#if defined(__WXWINCE__)
+#include <shlguid.h>
+#endif
+
+bool wxFileName::GetShortcutTarget(const wxString& shortcutPath,
+ wxString& targetFilename,
+ wxString* arguments) const
+{
+ wxString path, file, ext;
+ wxFileName::SplitPath(shortcutPath, & path, & file, & ext);