* Use OpenGL
*/
#define wxUSE_OPENGL 0
+#define wxUSE_GLCANVAS 0
/*
* Use GUI
*/
#define wxUSE_NOGUI 0
+/*
+ * Catch fatal program exceptions
+ */
+#define wxUSE_ON_FATAL_EXCEPTION 0
+
/*
* Use constraints mechanism
*/
/*
* (virtual) filesystems code
*/
+#define wxUSE_FILESYSTEM 0
#define wxUSE_FS_INET 0
#define wxUSE_FS_ZIP 0
/* Define if you have pthread_cancel */
#undef HAVE_PTHREAD_CANCEL
+/* Define if you have sigaction() */
+#undef HAVE_SIGACTION
+
+/* Define if you have sigemptyset() */
+#undef HAVE_SIGEMPTYSET
+
/* Define if you have shl_load() */
#undef HAVE_SHL_LOAD
#undef HAVE_STRTOK_R
/* Define if you have thr_setconcurrency function */
-#undef HaVE_THR_SETCONCURRENCY
+#undef HAVE_THR_SETCONCURRENCY
/* Define if you have the uname function. */
#undef HAVE_UNAME