// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
#pragma hdrstop
#endif
-#ifndef WX_PRECOMP
-#endif // WX_PRECOMP
-
+#include "wx/renderer.h"
#include <gtk/gtk.h>
#include "wx/gtk/win_gtk.h"
#include "wx/window.h"
#include "wx/dc.h"
-#include "wx/renderer.h"
+#include "wx/dcclient.h"
#ifdef __WXGTK20__
#include "wx/settings.h"
class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererNative
{
public:
+
+ // used by DrawHeaderButton and DrawComboBoxDropButton
+ void PrepareButtonDraw();
+
// draw the header control button (used by wxListCtrl)
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
wxOrientation orient,
int flags = 0);
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
};
return s_rendererGTK;
}
+// ----------------------------------------------------------------------------
+// common code
+// ----------------------------------------------------------------------------
+
+static GtkWidget *gs_button = NULL;
+static GtkWidget *gs_window = NULL;
+
+void
+wxRendererGTK::PrepareButtonDraw()
+{
+ // prepares gs_button and gs_window which are used when
+ // drawing button based elements.
+ wxASSERT ( !gs_button );
+
+ gs_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( gs_window );
+ gs_button = gtk_button_new();
+ gtk_container_add( GTK_CONTAINER(gs_window), gs_button );
+ gtk_widget_realize( gs_button );
+}
+
// ----------------------------------------------------------------------------
// list/tree controls drawing
// ----------------------------------------------------------------------------
int flags)
{
- static GtkWidget *s_button = NULL;
- static GtkWidget *s_window = NULL;
- if (s_button == NULL)
- {
- s_window = gtk_window_new( GTK_WINDOW_POPUP );
- gtk_widget_realize( s_window );
- s_button = gtk_button_new();
- gtk_container_add( GTK_CONTAINER(s_window), s_button );
- gtk_widget_realize( s_button );
- }
+ if (gs_button == NULL)
+ PrepareButtonDraw();
gtk_paint_box
(
- s_button->style,
+ gs_button->style,
+ // FIXME: I suppose GTK_PIZZA(win->m_wxwindow)->bin_window doesn't work with wxMemoryDC.
+ // Maybe use code similar as in DrawComboBoxDropButton below?
GTK_PIZZA(win->m_wxwindow)->bin_window,
flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
- NULL,
- s_button,
+ NULL,
+ gs_button,
"button",
dc.XLOG2DEV(rect.x) -1, rect.y -1, rect.width +2, rect.height +2
);
// draw a ">" or "v" button
//
-// TODO: isn't there a GTK function to draw it?
+// TODO: replace the code below with gtk_paint_expander()
void
-wxRendererGTK::DrawTreeItemButton(wxWindow* WXUNUSED(win),
+wxRendererGTK::DrawTreeItemButton(wxWindow* win,
wxDC& dc, const wxRect& rect, int flags)
{
- dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT),
- wxSOLID));
- dc.SetPen(*wxBLACK_PEN);
- wxPoint button[3];
-
- const wxCoord xMiddle = rect.x + rect.width/2;
- const wxCoord yMiddle = rect.y + rect.height/2;
-
+#define PM_SIZE 8
+
+ GtkPizza *pizza = GTK_PIZZA( win->m_wxwindow );
+ GtkStyle *style = win->m_widget->style;
+ int x = rect.x;
+ int y = rect.y;
+ y = dc.LogicalToDeviceY( y );
+ x = dc.LogicalToDeviceX( x );
+
+ // This draws the GTK+ 2.2.4 triangle
+ x--;
+ GdkPoint points[3];
+
if ( flags & wxCONTROL_EXPANDED )
{
- button[0].x = rect.GetLeft();
- button[0].y = yMiddle - 2;
- button[1].x = rect.GetRight();
- button[1].y = yMiddle - 2;
- button[2].x = xMiddle;
- button[2].y = yMiddle + 3;
+ points[0].x = x;
+ points[0].y = y + (PM_SIZE + 2) / 6;
+ points[1].x = points[0].x + (PM_SIZE + 2);
+ points[1].y = points[0].y;
+ points[2].x = (points[0].x + (PM_SIZE + 2) / 2);
+ points[2].y = y + 2 * (PM_SIZE + 2) / 3;
}
- else // collapsed
- {
- button[0].y = rect.GetBottom();
- button[0].x = xMiddle - 2;
- button[1].y = rect.GetTop();
- button[1].x = xMiddle - 2;
- button[2].y = yMiddle;
- button[2].x = xMiddle + 3;
+ else
+ {
+ points[0].x = x + ((PM_SIZE + 2) / 6 + 2);
+ points[0].y = y - 1;
+ points[1].x = points[0].x;
+ points[1].y = points[0].y + (PM_SIZE + 2);
+ points[2].x = (points[0].x +
+ (2 * (PM_SIZE + 2) / 3 - 1));
+ points[2].y = points[0].y + (PM_SIZE + 2) / 2;
}
- dc.DrawPolygon(3, button);
+ if ( flags & wxCONTROL_CURRENT )
+ gdk_draw_polygon( pizza->bin_window, style->fg_gc[GTK_STATE_PRELIGHT], TRUE, points, 3);
+ else
+ gdk_draw_polygon( pizza->bin_window, style->base_gc[GTK_STATE_NORMAL], TRUE, points, 3);
+ gdk_draw_polygon( pizza->bin_window, style->fg_gc[GTK_STATE_NORMAL], FALSE, points, 3 );
}
#endif // GTK 2.0
static const wxCoord SASH_FULL_SIZE = 5;
#else // GTK+ 1.x
// the full sash width (should be even)
- static const wxCoord SASH_SIZE = 10;
+ static const wxCoord SASH_SIZE = 8;
// margin around the sash
- static const wxCoord SASH_MARGIN = 5;
+ static const wxCoord SASH_MARGIN = 2;
// the full sash size
static const wxCoord SASH_FULL_SIZE = SASH_SIZE + SASH_MARGIN;
{
if ( !win->m_wxwindow->window )
{
- // VZ: this happens on startup -- why?
+ // window not realized yet
return;
}
const bool isVert = orient == wxVERTICAL;
GdkRectangle rect;
+ GdkRectangle erase_rect;
if ( isVert )
{
+ int h = win->GetClientSize().GetHeight();
+
rect.x = position;
rect.y = 0;
rect.width = SASH_FULL_SIZE;
- rect.height = size.y;
+ rect.height = h;
+
+ erase_rect.x = position;
+ erase_rect.y = 0;
+ erase_rect.width = SASH_FULL_SIZE;
+ erase_rect.height = h;
}
else // horz
{
+ int w = win->GetClientSize().GetWidth();
+
rect.x = 0;
rect.y = position;
rect.height = SASH_FULL_SIZE;
- rect.width = size.x;
+ rect.width = w;
+
+ erase_rect.y = position;
+ erase_rect.x = 0;
+ erase_rect.height = SASH_FULL_SIZE;
+ erase_rect.width = w;
}
+ // we must erase everything first, otherwise the garbage from the old sash
+ // is left when dragging it
+ //
+ // TODO: is this the right way to draw themed background?
+ gtk_paint_flat_box
+ (
+ win->m_wxwindow->style,
+ GTK_PIZZA(win->m_wxwindow)->bin_window,
+ GTK_STATE_NORMAL,
+ GTK_SHADOW_NONE,
+ NULL,
+ win->m_wxwindow,
+ (char *)"base", // const_cast
+ erase_rect.x,
+ erase_rect.y,
+ erase_rect.width,
+ erase_rect.height
+ );
+
#ifdef __WXGTK20__
gtk_paint_handle
(
rect.y,
rect.width,
rect.height,
- isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
+ !isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
);
#else // GTK+ 1.x
- // we must erase everything first, otherwise the garbage from the old sash
- // is left when dragging it
- //
- // TODO: is this the right way to draw themed background?
- gtk_paint_flat_box
- (
- win->m_wxwindow->style,
- GTK_PIZZA(win->m_wxwindow)->bin_window,
- GTK_STATE_NORMAL,
- GTK_SHADOW_NONE,
- &rect,
- win->m_wxwindow,
- (char *)"base", // const_cast
- 0, 0, -1, -1
- );
-
// leave some margin before sash itself
position += SASH_MARGIN / 2;
#endif // GTK+ 2.x/1.x
}
+void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if (gs_button == NULL)
+ PrepareButtonDraw();
+
+ // device context must inherit from wxWindowDC
+ // (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
+ wxWindowDC& wdc = (wxWindowDC&)dc;
+
+ // only doing debug-time checking here (it should probably be enough)
+ wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
+
+ GtkStateType state = GTK_STATE_NORMAL;
+ GtkShadowType shadow = GTK_SHADOW_OUT;
+
+ if ( flags & wxCONTROL_PRESSED )
+ shadow = GTK_SHADOW_IN;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+
+ gtk_paint_box
+ (
+ gs_button->style,
+ //GTK_PIZZA(wdc->m_window)->bin_window,
+ wdc.m_window,
+ state,
+ shadow,
+ NULL,
+ gs_button,
+ "button",
+ dc.XLOG2DEV(rect.x), rect.y, rect.width, rect.height
+ );
+
+ // draw arrow on button
+
+ int arr_wid = rect.width/2;
+ int arr_hei = rect.height/2;
+ arr_wid += arr_wid & 1;
+ arr_hei += arr_hei & 1;
+
+ gtk_paint_arrow
+ (
+ gs_button->style,
+ //GTK_PIZZA(wdc->m_window)->bin_window,
+ wdc.m_window,
+ state,
+ shadow,
+ NULL,
+ gs_button,
+ "arrow",
+ GTK_ARROW_DOWN,
+ TRUE,
+ dc.XLOG2DEV(rect.x) + (rect.width/2-arr_wid/2) + 1,
+ rect.y + (rect.height/2-arr_hei/2) + 1,
+ arr_wid,
+ arr_hei
+ );
+
+}
+