wxSize size = window->GetSize() ;
window->MacWindowToRootWindow( &x , &y ) ;
m_macPort = UMAGetWindowPort( windowref ) ;
-
+ m_ok = true ;
+
#if wxMAC_USE_CORE_GRAPHICS
m_macLocalOriginInPort.x = x ;
m_macLocalOriginInPort.y = y ;
m_graphicContext = new wxMacCGContext( (CGContextRef) window->MacGetCGContextRef() ) ;
m_graphicContext->SetPen( m_pen ) ;
m_graphicContext->SetBrush( m_brush ) ;
- SetBackground(MacGetBackgroundBrush(window));
}
else
{
m_graphicContext = new wxMacCGContext( (CGrafPtr) m_macPort ) ;
m_graphicContext->SetPen( m_pen ) ;
m_graphicContext->SetBrush( m_brush ) ;
- SetBackground(MacGetBackgroundBrush(window));
}
// there is no out-of-order drawing on OSX
#else
CopyRgn( (RgnHandle) window->MacGetVisibleRegion(true).GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
- SetBackground(MacGetBackgroundBrush(window));
#endif
+ SetBackground(MacGetBackgroundBrush(window));
- m_ok = true ;
SetFont( window->GetFont() ) ;
}
y = origin.y ;
window->MacWindowToRootWindow( &x , &y ) ;
m_macPort = UMAGetWindowPort( windowref ) ;
-
+ m_ok = true ;
+
#if wxMAC_USE_CORE_GRAPHICS
m_macLocalOriginInPort.x = x ;
m_macLocalOriginInPort.y = y ;
m_graphicContext->SetPen( m_pen ) ;
m_graphicContext->SetBrush( m_brush ) ;
SetClippingRegion( 0 , 0 , size.x , size.y ) ;
- SetBackground(MacGetBackgroundBrush(window));
}
else
{
- // as out of order redraw is not supported under CQ, we have to create a qd port for these
- // situations
+ // as out of order redraw is not supported under CQ,
+ // we have to create a QD port for these situations
m_macLocalOrigin.x = x ;
m_macLocalOrigin.y = y ;
m_graphicContext = new wxMacCGContext( (CGrafPtr) m_macPort ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn ,(RgnHandle) m_macCurrentClipRgn ) ;
#endif
- m_ok = true ;
SetBackground(MacGetBackgroundBrush(window));
SetFont( window->GetFont() ) ;
}
y = origin.y ;
window->MacWindowToRootWindow( &x , &y ) ;
m_macPort = UMAGetWindowPort( windowref ) ;
+ m_ok = true ;
#if wxMAC_USE_CORE_GRAPHICS
m_macLocalOriginInPort.x = x ;
SetBackground(MacGetBackgroundBrush(window));
#endif
- m_ok = true ;
SetFont( window->GetFont() ) ;
}