#include "wx/html/htmlwin.h"
#include "wx/html/htmlproc.h"
#include "wx/clipbrd.h"
+#include "wx/recguard.h"
#include "wx/arrimpl.cpp"
#include "wx/listimpl.cpp"
+// uncomment this line to visually show the extent of the selection
+//#define DEBUG_HTML_SELECTION
+
// HTML events:
IMPLEMENT_DYNAMIC_CLASS(wxHtmlLinkEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxHtmlCellEvent, wxCommandEvent)
int m_pos,
m_orient;
- DECLARE_NO_COPY_CLASS(wxHtmlWinAutoScrollTimer)
+ wxDECLARE_NO_COPY_CLASS(wxHtmlWinAutoScrollTimer);
};
void wxHtmlWinAutoScrollTimer::Notify()
{
// if the event wasn't handled, do the default processing here:
- wxASSERT_MSG( cell, _T("can't be called with NULL cell") );
+ wxASSERT_MSG( cell, wxT("can't be called with NULL cell") );
cell->ProcessMouseClick(m_interface, ev.GetPoint(), ev.GetMouseEvent());
}
m_timerAutoScroll = NULL;
m_lastDoubleClick = 0;
#endif // wxUSE_CLIPBOARD
- m_backBuffer = NULL;
- m_eraseBgInOnPaint = false;
m_tmpSelFromCell = NULL;
}
name))
return false;
+ // We can't erase our background in EVT_ERASE_BACKGROUND handler and use
+ // double buffering in EVT_PAINT handler as this requires blitting back
+ // something already drawn on the window to the backing store bitmap when
+ // handling EVT_PAINT but blitting in this direction is simply not
+ // supported by OS X.
+ //
+ // So instead we use a hack with artificial EVT_ERASE_BACKGROUND generation
+ // from OnPaint() and this means that we never need the "real" erase event
+ // at all so disable it to avoid executing any user-defined handlers twice
+ // (and to avoid processing unnecessary event if no handlers are defined).
+ SetBackgroundStyle(wxBG_STYLE_PAINT);
SetPage(wxT("<html><body></body></html>"));
+
+ SetInitialSize(size);
return true;
}
delete m_FS;
delete m_History;
delete m_Processors;
- delete m_backBuffer;
}
SetBackgroundImage(wxNullBitmap);
m_Parser->SetDC(dc);
- if (m_Cell)
- {
- delete m_Cell;
- m_Cell = NULL;
- }
+
+ // notice that it's important to set m_Cell to NULL here before calling
+ // Parse() below, even if it will be overwritten by its return value as
+ // without this we may crash if it's used from inside Parse(), so use
+ // wxDELETE() and not just delete here
+ wxDELETE(m_Cell);
+
m_Cell = (wxHtmlContainerCell*) m_Parser->Parse(newsrc);
delete dc;
m_Cell->SetIndent(m_Borders, wxHTML_INDENT_ALL, wxHTML_UNITS_PIXELS);
}
else
{
+ // Go to next visible cell in current container, if it exists. This
+ // yields a bit better (even though still imperfect) results in that
+ // there's better chance of using a suitable cell for upper Y
+ // coordinate value. See bug #11406 for additional discussion.
+ const wxHtmlCell *c_save = c;
+ while ( c && c->IsFormattingCell() )
+ c = c->GetNext();
+ if ( !c )
+ c = c_save;
+
int y;
for (y = 0; c != NULL; c = c->GetParent()) y += c->GetPosY();
}
-
+// return scroll steps such that a) scrollbars aren't shown needlessly
+// and b) entire content is viewable (i.e. round up)
+static int ScrollSteps(int size, int available)
+{
+ if ( size <= available )
+ return 0;
+ else
+ return (size + wxHTML_SCROLL_STEP - 1) / wxHTML_SCROLL_STEP;
+}
void wxHtmlWindow::CreateLayout()
{
- int ClientWidth, ClientHeight;
+ // SetScrollbars() results in size change events -- and thus a nested
+ // CreateLayout() call -- on some platforms. Ignore nested calls, toplevel
+ // CreateLayout() will do the right thing eventually.
+ static wxRecursionGuardFlag s_flagReentrancy;
+ wxRecursionGuard guard(s_flagReentrancy);
+ if ( guard.IsInside() )
+ return;
+
+ if (!m_Cell)
+ return;
+
+ int clientWidth, clientHeight;
+ GetClientSize(&clientWidth, &clientHeight);
+
+ const int vscrollbar = wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
+ const int hscrollbar = wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
- if (!m_Cell) return;
+ if ( HasScrollbar(wxHORIZONTAL) )
+ clientHeight += hscrollbar;
+
+ if ( HasScrollbar(wxVERTICAL) )
+ clientWidth += vscrollbar;
if ( HasFlag(wxHW_SCROLLBAR_NEVER) )
{
SetScrollbars(1, 1, 0, 0); // always off
- GetClientSize(&ClientWidth, &ClientHeight);
- m_Cell->Layout(ClientWidth);
+ m_Cell->Layout(clientWidth);
}
else // !wxHW_SCROLLBAR_NEVER
{
- GetClientSize(&ClientWidth, &ClientHeight);
- m_Cell->Layout(ClientWidth);
- if (ClientHeight < m_Cell->GetHeight() + GetCharHeight())
+ // Lay the content out with the assumption that it's too large to fit
+ // in the window (this is likely to be the case):
+ m_Cell->Layout(clientWidth - vscrollbar);
+
+ // If the layout is wider than the window, horizontal scrollbar will
+ // certainly be shown. Account for it here for subsequent computations.
+ if ( m_Cell->GetWidth() > clientWidth )
+ clientHeight -= hscrollbar;
+
+ if ( m_Cell->GetHeight() <= clientHeight )
{
- SetScrollbars(
- wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
- m_Cell->GetWidth() / wxHTML_SCROLL_STEP,
- (m_Cell->GetHeight() + GetCharHeight()) / wxHTML_SCROLL_STEP
- /*cheat: top-level frag is always container*/);
+ // we fit into the window, hide vertical scrollbar:
+ SetScrollbars
+ (
+ wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
+ ScrollSteps(m_Cell->GetWidth(), clientWidth - vscrollbar),
+ 0
+ );
+ // ...and redo the layout to use the extra space
+ m_Cell->Layout(clientWidth);
}
- else /* we fit into window, no need for scrollbars */
+ else
{
- SetScrollbars(wxHTML_SCROLL_STEP, 1, m_Cell->GetWidth() / wxHTML_SCROLL_STEP, 0); // disable...
- GetClientSize(&ClientWidth, &ClientHeight);
- m_Cell->Layout(ClientWidth); // ...and relayout
+ // If the content doesn't fit into the window by only a small
+ // margin, chances are that it may fit fully with scrollbar turned
+ // off. It's something worth trying but on the other hand, we don't
+ // want to waste too much time redoing the layout (twice!) for
+ // long -- and thus expensive to layout -- pages. The cut-off value
+ // is an arbitrary heuristics.
+ static const int SMALL_OVERLAP = 60;
+ if ( m_Cell->GetHeight() <= clientHeight + SMALL_OVERLAP )
+ {
+ m_Cell->Layout(clientWidth);
+
+ if ( m_Cell->GetHeight() <= clientHeight )
+ {
+ // Great, we fit in. Hide the scrollbar.
+ SetScrollbars
+ (
+ wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
+ ScrollSteps(m_Cell->GetWidth(), clientWidth),
+ 0
+ );
+ return;
+ }
+ else
+ {
+ // That didn't work out, go back to previous layout. Note
+ // that redoing the layout once again here isn't as bad as
+ // it looks -- thanks to the small cut-off value, it's a
+ // reasonably small page.
+ m_Cell->Layout(clientWidth - vscrollbar);
+ }
+ }
+ // else: the page is very long, it will certainly need scrollbar
+
+ SetScrollbars
+ (
+ wxHTML_SCROLL_STEP, wxHTML_SCROLL_STEP,
+ ScrollSteps(m_Cell->GetWidth(), clientWidth - vscrollbar),
+ ScrollSteps(m_Cell->GetHeight(), clientHeight)
+ );
}
}
}
-
-
+#if wxUSE_CONFIG
void wxHtmlWindow::ReadCustomization(wxConfigBase *cfg, wxString path)
{
wxString oldpath;
if (path != wxEmptyString)
cfg->SetPath(oldpath);
}
-
-
+#endif // wxUSE_CONFIG
bool wxHtmlWindow::HistoryBack()
{
const wxString txt(SelectionToText());
wxTheClipboard->SetData(new wxTextDataObject(txt));
wxTheClipboard->Close();
- wxLogTrace(_T("wxhtmlselection"),
+ wxLogTrace(wxT("wxhtmlselection"),
_("Copied to clipboard:\"%s\""), txt.c_str());
return true;
}
}
-void wxHtmlWindow::OnEraseBackground(wxEraseEvent& event)
+void wxHtmlWindow::DoEraseBackground(wxDC& dc)
{
- if ( !m_bmpBg.Ok() )
+ // if we don't have any background bitmap we just fill it with background
+ // colour and we also must do it if the background bitmap is not fully
+ // opaque as otherwise junk could be left there
+ if ( !m_bmpBg.IsOk() || m_bmpBg.GetMask() )
{
- // don't even skip the event, if we don't have a bg bitmap we're going
- // to overwrite background in OnPaint() below anyhow, so letting the
- // default handling take place would only result in flicker, just set a
- // flag to erase the background below
- m_eraseBgInOnPaint = true;
- return;
- }
-
- wxDC& dc = *event.GetDC();
-
- // if the image is not fully opaque, we have to erase the background before
- // drawing it, however avoid doing it for opaque images as this would just
- // result in extra flicker without any other effect as background is
- // completely covered anyhow
- if ( m_bmpBg.GetMask() )
- {
- dc.SetBackground(wxBrush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID));
+ dc.SetBackground(GetBackgroundColour());
dc.Clear();
}
- const wxSize sizeWin(GetClientSize());
- const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight());
- for ( wxCoord x = 0; x < sizeWin.x; x += sizeBmp.x )
+ if ( m_bmpBg.IsOk() )
{
- for ( wxCoord y = 0; y < sizeWin.y; y += sizeBmp.y )
+ // draw the background bitmap tiling it over the entire window area
+ const wxSize sz = GetClientSize();
+ const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight());
+ for ( wxCoord x = 0; x < sz.x; x += sizeBmp.x )
{
- dc.DrawBitmap(m_bmpBg, x, y, true /* use mask */);
+ for ( wxCoord y = 0; y < sz.y; y += sizeBmp.y )
+ {
+ dc.DrawBitmap(m_bmpBg, x, y, true /* use mask */);
+ }
}
}
}
+void wxHtmlWindow::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
+{
+ // We never get real erase background events as we changed our background
+ // style to wxBG_STYLE_PAINT in our ctor so the only time when we get here
+ // is when an artificial wxEraseEvent is generated by our own OnPaint()
+ // below. This handler only exists to stop the event from propagating
+ // downwards to wxWindow which may erase the background itself when it gets
+ // it in some ports (currently this happens in wxUniv), so we simply stop
+ // processing here and set a special flag allowing OnPaint() to see that
+ // the event hadn't been really processed.
+ m_isBgReallyErased = false;
+}
+
void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
- wxPaintDC dc(this);
+ wxPaintDC dcPaint(this);
if (m_tmpCanDrawLocks > 0 || m_Cell == NULL)
return;
int x, y;
GetViewStart(&x, &y);
- wxRect rect = GetUpdateRegion().GetBox();
- wxSize sz = GetSize();
-
+ const wxRect rect = GetUpdateRegion().GetBox();
+ const wxSize sz = GetClientSize();
+
+ // set up the DC we're drawing on: if the window is already double buffered
+ // we do it directly on wxPaintDC, otherwise we allocate a backing store
+ // buffer and compose the drawing there and then blit it to screen all at
+ // once
+ wxDC *dc;
wxMemoryDC dcm;
- if ( !m_backBuffer )
- m_backBuffer = new wxBitmap(sz.x, sz.y);
- dcm.SelectObject(*m_backBuffer);
-
- if ( m_eraseBgInOnPaint )
+ if ( IsDoubleBuffered() )
{
- dcm.SetBackground(wxBrush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID));
- dcm.Clear();
-
- m_eraseBgInOnPaint = false;
+ dc = &dcPaint;
}
- else // someone has already erased the background, keep it
+ else // window is not double buffered by the system, do it ourselves
{
- // preserve the existing background, otherwise we'd erase anything the
- // user code had drawn in its EVT_ERASE_BACKGROUND handler when we do
- // the Blit back below
- dcm.Blit(0, rect.GetTop(),
- sz.x, rect.GetBottom() - rect.GetTop() + 1,
- &dc,
- 0, rect.GetTop());
+ if ( !m_backBuffer.IsOk() )
+ m_backBuffer.Create(sz.x, sz.y);
+ dcm.SelectObject(m_backBuffer);
+ dc = &dcm;
}
- PrepareDC(dcm);
- dcm.SetMapMode(wxMM_TEXT);
- dcm.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
+ PrepareDC(*dc);
+
+ // Erase the background: for compatibility, we must generate the event to
+ // allow the user-defined handlers to do it, hence this hack with sending
+ // an artificial wxEraseEvent to trigger the execution of such handlers.
+ wxEraseEvent eraseEvent(GetId(), dc);
+ eraseEvent.SetEventObject(this);
+
+ // Hack inside a hack: the background wasn't really erased if our own
+ // OnEraseBackground() was executed, so we need to check for the flag set
+ // by it whenever it's called.
+ m_isBgReallyErased = true; // Initially assume it wasn't.
+ if ( !ProcessWindowEvent(eraseEvent) || !m_isBgReallyErased )
+ {
+ // erase background ourselves
+ DoEraseBackground(*dc);
+ }
+ //else: background erased by the user-defined handler
+
+
+ // draw the HTML window contents
+ dc->SetMapMode(wxMM_TEXT);
+ dc->SetBackgroundMode(wxTRANSPARENT);
+ dc->SetLayoutDirection(GetLayoutDirection());
wxHtmlRenderingInfo rinfo;
wxDefaultHtmlRenderingStyle rstyle;
rinfo.SetSelection(m_selection);
rinfo.SetStyle(&rstyle);
- m_Cell->Draw(dcm, 0, 0,
+ m_Cell->Draw(*dc, 0, 0,
y * wxHTML_SCROLL_STEP + rect.GetTop(),
y * wxHTML_SCROLL_STEP + rect.GetBottom(),
rinfo);
-//#define DEBUG_HTML_SELECTION
#ifdef DEBUG_HTML_SELECTION
{
int xc, yc, x, y;
wxHtmlCell *after =
m_Cell->FindCellByPos(x, y, wxHTML_FIND_NEAREST_AFTER);
- dcm.SetBrush(*wxTRANSPARENT_BRUSH);
- dcm.SetPen(*wxBLACK_PEN);
+ dc->SetBrush(*wxTRANSPARENT_BRUSH);
+ dc->SetPen(*wxBLACK_PEN);
if (at)
- dcm.DrawRectangle(at->GetAbsPos(),
+ dc->DrawRectangle(at->GetAbsPos(),
wxSize(at->GetWidth(),at->GetHeight()));
- dcm.SetPen(*wxGREEN_PEN);
+ dc->SetPen(*wxGREEN_PEN);
if (before)
- dcm.DrawRectangle(before->GetAbsPos().x+1, before->GetAbsPos().y+1,
+ dc->DrawRectangle(before->GetAbsPos().x+1, before->GetAbsPos().y+1,
before->GetWidth()-2,before->GetHeight()-2);
- dcm.SetPen(*wxRED_PEN);
+ dc->SetPen(*wxRED_PEN);
if (after)
- dcm.DrawRectangle(after->GetAbsPos().x+2, after->GetAbsPos().y+2,
+ dc->DrawRectangle(after->GetAbsPos().x+2, after->GetAbsPos().y+2,
after->GetWidth()-4,after->GetHeight()-4);
}
-#endif
+#endif // DEBUG_HTML_SELECTION
- dcm.SetDeviceOrigin(0,0);
- dc.Blit(0, rect.GetTop(),
- sz.x, rect.GetBottom() - rect.GetTop() + 1,
- &dcm,
- 0, rect.GetTop());
+ if ( dc != &dcPaint )
+ {
+ dc->SetDeviceOrigin(0,0);
+ dcPaint.Blit(0, rect.GetTop(),
+ sz.x, rect.GetBottom() - rect.GetTop() + 1,
+ dc,
+ 0, rect.GetTop());
+ }
}
void wxHtmlWindow::OnSize(wxSizeEvent& event)
{
- wxDELETE(m_backBuffer);
+ event.Skip();
+
+ m_backBuffer = wxNullBitmap;
- wxScrolledWindow::OnSize(event);
CreateLayout();
// Recompute selection if necessary:
{
m_selection->Set(m_selection->GetFromCell(),
m_selection->GetToCell());
- m_selection->ClearPrivPos();
+ m_selection->ClearFromToCharacterPos();
}
Refresh();
#endif // wxUSE_CLIPBOARD
wxPoint pos = CalcUnscrolledPosition(event.GetPosition());
- wxHtmlWindowMouseHelper::HandleMouseClick(m_Cell, pos, event);
+ if ( !wxHtmlWindowMouseHelper::HandleMouseClick(m_Cell, pos, event) )
+ event.Skip();
}
#if wxUSE_CLIPBOARD
m_selection->Set(wxPoint(x,y), selcell,
m_tmpSelFromPos, m_tmpSelFromCell);
}
- m_selection->ClearPrivPos();
+ m_selection->ClearFromToCharacterPos();
Refresh();
}
}
// but seems to happen sometimes under wxMSW - maybe it's a bug
// there but for now just ignore it
- //wxFAIL_MSG( _T("can't understand where has mouse gone") );
+ //wxFAIL_MSG( wxT("can't understand where has mouse gone") );
return;
}
GetEventHandler()->ProcessEvent(evt);
}
+ else
+ {
+ event.Skip();
+ }
}
void wxHtmlWindow::OnCopy(wxCommandEvent& WXUNUSED(event))
{
// We use following heuristic to find a "line": let the line be all
// cells in same container as the cell under mouse cursor that are
- // neither completely above nor completely bellow the clicked cell
+ // neither completely above nor completely below the clicked cell
// (i.e. are likely to be words positioned on same line of text).
int y1 = cell->GetAbsPos().y;
IMPLEMENT_ABSTRACT_CLASS(wxHtmlProcessor,wxObject)
-#if wxUSE_EXTENDED_RTTI
-IMPLEMENT_DYNAMIC_CLASS_XTI(wxHtmlWindow, wxScrolledWindow,"wx/html/htmlwin.h")
-
wxBEGIN_PROPERTIES_TABLE(wxHtmlWindow)
/*
TODO PROPERTIES
wxEND_HANDLERS_TABLE()
wxCONSTRUCTOR_5( wxHtmlWindow , wxWindow* , Parent , wxWindowID , Id , wxPoint , Position , wxSize , Size , long , WindowStyle )
-#else
-IMPLEMENT_DYNAMIC_CLASS(wxHtmlWindow,wxScrolledWindow)
-#endif
+
+wxIMPLEMENT_DYNAMIC_CLASS_XTI(wxHtmlWindow, wxScrolledWindow,"wx/html/htmlwin.h")
BEGIN_EVENT_TABLE(wxHtmlWindow, wxScrolledWindow)
EVT_SIZE(wxHtmlWindow::OnSize)
EVT_LEFT_UP(wxHtmlWindow::OnMouseUp)
EVT_RIGHT_UP(wxHtmlWindow::OnMouseUp)
EVT_MOTION(wxHtmlWindow::OnMouseMove)
- EVT_ERASE_BACKGROUND(wxHtmlWindow::OnEraseBackground)
EVT_PAINT(wxHtmlWindow::OnPaint)
+ EVT_ERASE_BACKGROUND(wxHtmlWindow::OnEraseBackground)
#if wxUSE_CLIPBOARD
EVT_LEFT_DCLICK(wxHtmlWindow::OnDoubleClick)
EVT_ENTER_WINDOW(wxHtmlWindow::OnMouseEnter)