void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting()
{
// got wakeup from child thread: read all data available in pipe just to
- // make it empty (evevn though we write one byte at a time from WakeUp(),
+ // make it empty (even though we write one byte at a time from WakeUp(),
// it could have been called several times)
char buf[4];
for ( ;; )
}
}
- wxTheApp->ProcessPendingEvents();
+ // writing to the wake up pipe will make wxConsoleEventLoop return from
+ // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing
+ // else needs to be done
}
// ===========================================================================
bool wxConsoleEventLoop::Pending() const
{
- return wxTheApp->HasPendingEvents();
+ if ( m_dispatcher->HasPending() )
+ return true;
+
+#if wxUSE_TIMER
+ wxUsecClock_t nextTimer;
+ if ( wxTimerScheduler::Get().GetNext(&nextTimer) &&
+ !wxMilliClockToLong(nextTimer) )
+ return true;
+#endif // wxUSE_TIMER
+
+ return false;
}
bool wxConsoleEventLoop::Dispatch()
}
#endif // wxUSE_TIMER
- bool hadEvent = m_dispatcher->Dispatch(timeout);
+ bool hadEvent = m_dispatcher->Dispatch(timeout) > 0;
#if wxUSE_TIMER
if ( wxTimerScheduler::Get().NotifyExpired() )
hadEvent = true;
#endif // wxUSE_TIMER
- wxTheApp->ProcessPendingEvents();
-
return hadEvent ? 1 : -1;
}