+#ifdef __WXGTK20__
+ // There should be an easier way.
+ PangoLayout *layout = pango_layout_new(m_context);
+ pango_layout_set_font_description(layout, m_fontdesc);
+ pango_layout_set_text(layout, "H", 1 );
+ int w,h;
+ pango_layout_get_pixel_size(layout, &w, &h);
+ g_object_unref( G_OBJECT( layout ) );
+ return w;
+#else