IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxHelpEvent, wxCommandEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxContextMenuEvent, wxCommandEvent)
#endif // wxUSE_GUI
const wxEventTable *wxEvtHandler::GetEventTable() const
// common event types are defined here, other event types are defined by the
// components which use them
+DEFINE_EVENT_TYPE(wxEVT_NULL)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_BUTTON_CLICKED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHECKBOX_CLICKED)
DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHOICE_SELECTED)
DEFINE_EVENT_TYPE(wxEVT_RIGHT_DCLICK)
DEFINE_EVENT_TYPE(wxEVT_SET_FOCUS)
DEFINE_EVENT_TYPE(wxEVT_KILL_FOCUS)
+DEFINE_EVENT_TYPE(wxEVT_MOUSEWHEEL)
// Non-client mouse events
DEFINE_EVENT_TYPE(wxEVT_NC_LEFT_DOWN)
m_middleDown = FALSE;
m_x = 0;
m_y = 0;
+ m_wheelRotation = 0;
+ m_wheelDelta = 0;
+ m_linesPerAction = 0;
}
void wxMouseEvent::CopyObject(wxObject& obj_d) const
}
#if wxUSE_GUI
- // Carry on up the parent-child hierarchy,
- // but only if event is a command event: it wouldn't
- // make sense for a parent to receive a child's size event, for example
+ // Carry on up the parent-child hierarchy, but only if event is a command
+ // event: it wouldn't make sense for a parent to receive a child's size
+ // event, for example
if ( m_isWindow && event.IsCommandEvent() )
{
wxWindow *win = (wxWindow *)this;
- wxWindow *parent = win->GetParent();
- if (parent && !parent->IsBeingDeleted())
- return parent->GetEventHandler()->ProcessEvent(event);
+
+ // also, don't propagate events beyond the first top level window: it
+ // doesn't make sense to process dialogs events in the parent frame
+ if ( !win->IsTopLevel() )
+ {
+ wxWindow *parent = win->GetParent();
+ if (parent && !parent->IsBeingDeleted())
+ return parent->GetEventHandler()->ProcessEvent(event);
+ }
}
#endif // wxUSE_GUI