// implementation
// ============================================================================
+IMPLEMENT_ABSTRACT_CLASS(wxVListBox, wxVScrolledWindow)
+
// ----------------------------------------------------------------------------
// wxVListBox creation
// ----------------------------------------------------------------------------
(selection >= 0 && (size_t)selection < GetItemCount()),
_T("wxVListBox::SetSelection(): invalid item index") );
- wxASSERT_MSG( !HasMultipleSelection(),
- _T("SetSelection() is invalid with multiselection listbox") );
+ if ( HasMultipleSelection() )
+ {
+ Select(selection);
+ m_anchor = selection;
+ }
DoSetCurrent(selection);
}
{
}
-void wxVListBox::OnPaint(wxPaintEvent& event)
+void wxVListBox::OnDrawBackground(wxDC& dc, const wxRect& rect, size_t n) const
+{
+ // we need to render selected and current items differently
+ const bool isSelected = IsSelected(n),
+ isCurrent = IsCurrent(n);
+ if ( isSelected || isCurrent )
+ {
+ if ( isSelected )
+ {
+ dc.SetBrush(wxBrush(m_colBgSel, wxSOLID));
+ }
+ else // !selected
+ {
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ }
+
+ dc.SetPen(*(isCurrent ? wxBLACK_PEN : wxTRANSPARENT_PEN));
+
+ dc.DrawRectangle(rect);
+ }
+ //else: do nothing for the normal items
+}
+
+void wxVListBox::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
// don't allow drawing outside of the lines rectangle
wxDCClipper clip(dc, rectLine);
- // we need to render selected and current items differently
- const bool isSelected = IsSelected(line);
- if ( isSelected || IsCurrent(line) )
- {
- if ( isSelected )
- {
- dc.SetBrush(wxBrush(m_colBgSel, wxSOLID));
- }
- else // !selected
- {
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- }
-
- dc.SetPen(*(IsCurrent(line) ? wxBLACK_PEN : wxTRANSPARENT_PEN));
-
- dc.DrawRectangle(rectLine);
- }
-
wxRect rect = rectLine;
+ OnDrawBackground(dc, rect, line);
+
OnDrawSeparator(dc, rect, line);
rect.Deflate(m_ptMargins.x, m_ptMargins.y);
// flags for DoHandleItemClick()
int flags = ItemClick_Kbd;
- int current = 0; // just to silent the stupid compiler warnings
+ int current;
switch ( event.GetKeyCode() )
{
case WXK_HOME:
default:
event.Skip();
+ current = 0; // just to silent the stupid compiler warnings
+ wxUnusedVar(current);
return;
}